Hi everyone! In one word, I am a n00b. I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However, I am a n00b. A n00b is someone who doesn't know anything about extracting big files or editing models in Maya, or everything else told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completely decompiled and could be edited in NotePad... I was so excited that I couldn't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruin the epic Complex mod, which could be the best Homeworld 2 mod ever... (As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (with NotePad), and this is the story of a n00b...
Finally, give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I hadn't met this mod, let alone modifying it by myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it! Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

For a long list of all the other contributors I also want to give great thanks to, click here

As a beginner in modding Homeworld 2, I sincerely appreciate all your work; As a player, I feel an even stronger compulsion to thank you for your contribution to the Homeworld game, because it is you who are keeping this game alive, and that's the greatest gift you can give to all the Homeworld lovers like me! Thank you! Thank all of you!

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47 comments by siliconworm on May 29th, 2014

The first working campaign based on Complex

is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!

Homeworld 2 Complex Simple 2.8


New FOV: 35° vertical field of view


Elite Gunship Corvettes (PTV model)


Vanilla Mission 3


Vanilla Mission 4


Vanilla Mission 5


Vanilla Mission 6


Vanilla Mission 7


Vanilla Mission 8


Vanilla Mission 9


Vanilla Mission 10


Vanilla Mission 11


First Complex Campaign


Vanilla Mission 13


Vanilla Mission 14


Vanilla Mission 15


If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!

Think you are already an expert?
Welcome to show off your own video of walkthrough!

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Homeworld 2 Complex Simple 3.0

Homeworld 2 Complex Simple 3.0

Jul 14, 2015 Full Version 11 comments

The first air combat experience of Homeworld 2 is now in Complex Simple 3.0, together with many other enhancements! Read the pdf manual for installation...

Homeworld 2 Complex Simple 2.9

Homeworld 2 Complex Simple 2.9

Aug 28, 2014 Full Version 74 comments

Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation...

Homeworld 2 Complex Simple 2.8

Homeworld 2 Complex Simple 2.8

May 29, 2014 Full Version 96 comments

The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of...

Homeworld 2 Complex Simple 2.7

Homeworld 2 Complex Simple 2.7

Apr 21, 2014 Full Version 53 comments

Voila! The new crate system will make you laugh out loud from your dream!

Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Dec 22, 2013 Full Version 35 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Jun 29, 2013 Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Post comment Comments  (30 - 40 of 825)
Guest Oct 23 2014, 2:06pm says:

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Dreadp1r4te Oct 29 2014, 7:09pm replied:

I agree with a lot of this. The hyperspeed capital ships gets old; it should be a toggle ability similar to the fighter afterburners, or at the very least much slower. Several of my cap ships kept getting themselves killed by wandering too close to enemies.

Also, this NEEDS multiplayer. Please fix the random damage aspects so it'll work in multi.

+1 vote     reply to comment
Dreadp1r4te Oct 23 2014, 12:36pm says:

Apparently if you want this to work in multiplayer you need to remove all instances of randomized damage. All damage values must be a constant, they can't be random.

+1 vote     reply to comment
Guest Oct 14 2014, 2:03pm says:

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siliconworm Creator
siliconworm Oct 15 2014, 10:24pm replied:

Battle Fortress is not supposed to build a carrier. It only summons ships through hyperspace (i.e shipyards and chimera stations)

+1 vote   reply to comment
ciberronny Oct 16 2014, 11:52am replied:

hello siliconworm
first thanks for the great mod a great job
when you create one game mode outpost with hiigaran you have the same problem you con not built a carrier.

+1 vote     reply to comment
Guest Oct 10 2014, 5:53am says:

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siliconworm Creator
siliconworm Oct 15 2014, 10:26pm replied:

The progenitor doesn't have a mine container, because they are already too rich!
The music/fx volume can be adjusted individually in the options manu.

+1 vote   reply to comment
mrripley9 Sep 30 2014, 2:24pm says:

This is a fantastic mod; however, I feel as if the other factions are, well, pretty OP.

+1 vote     reply to comment
siliconworm Creator
siliconworm Sep 30 2014, 7:13pm replied:

Exactly how OP? Please record a gameplay video so we can see whether it's because they are too OP or because you are too weak ;)

+1 vote   reply to comment
mrripley9 Oct 1 2014, 4:26pm replied:

>.> The only race that ever gives me too much trouble on standard AI are the raiders. Almost every match I play against them, I lose, but every match I play with them, I win. I think it's pretty messed up when a one frigate is able to take down a fully-healthed destroyed, but the Hiigarians might just be weak in general. xD I play on Standard, so I'm not too much of a nub.

+1 vote     reply to comment
siliconworm Creator
siliconworm Oct 1 2014, 9:59pm replied:

Ah, I see the problem. You can't say a race is OP based on what you feel when playing with standard AI -- it's not because this race is too strong, but because the AI players of other races are being more obedient.

If you really want to know whether a race is OP, you must play against Expert AI players, with AI Augmented Skills set to "Full" and AI Strategy set to "Intelligent". Only then, will you be able to see the full potential of every race that could be unleashed when played properly (i.e. by the Expert AI players).

When you can beat some Expert AI players, come back and tell me whether you still think the raiders are OP. XD
(Spoiler: actually, I think raiders are probably the weakest race in this mod, if you can make it to the later game using raiders against Expert AI players of other races, you'll see what I mean)

+1 vote   reply to comment
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Released Jul 2011
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72 votes submitted.

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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012, 5:36pm by Pra3t0r5

Lowest Rated (2 agree) 1/10

The Graphics or this mod are great to look at but when it comes to playing it feels like just a giant troll, with crazy lag, ships "swimming in space and large capital ships moving faster then the small interceptor class ships. If the game breaking lag and troll effects like the "fishes" when taken out or worked on the mod could reach a 5 in my book.

Jul 1 2013, 4:07pm by InForTheQ

Real Time Strategy
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