UPDATED @ 1st July

- Added an updated version of the official English translation for 2.0 / 2.1, made by leaf. This new version fixed some small errors. It will be available @Downloads soon.

- Added a new profile header (official banner for the FX 2.x series, now officially known as "FX Commander II: Empire Rise".) The full version is accessible @Images.

- The Chinese FX community is currently participating in a beta test for a new expansion for FX 2.1. This DLC unlocks a new, third gameplay mode ("Survival Mode").
Only the Turanic Raiders and Taiidan are playable in it for the moment.
This file is in the beta version and is in Chinese, and thus will not be officially uploaded here. However, if you guys want to try it out write so in the comments below -- if there is enough interest I'll look into uploading it.


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Latest Release:
v2.1 (CN)
{Download}
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Introduction
FX: Commander, commonly abbreviated as 'FX', is a modification project for Sierra's Homeworld 2 developed by 9CCN, a group of Chinese modders renowned for their work on the outstanding Gundam SEED modification.

The goal of the FX mod is to bring Homeworld2 to a brand new level. So far this has been done by including the races from Homeworld1 along with new units, abilities, textures, maps, fx, player modes, icons, blueprints etc. Even with the current amount of changes that have been included so far there are still many, many more things that are yet to come and/or improved. Some of the upcoming content cannot be found in any of the other current mods.

The current playable races are the Hiigaran, Vaygr, Taiidan, Kadeshi, Progenitors and Turanic Raiders, each with their own advantages, technology tree and units. The Bentusi are currently being developed and are said to be 'three races in one'. Can you utilize the power of your race the best?

Even with the amount of awesome changes that have been made so far the creators say the entire FX concept is only halfway done. Many people have already marked this mod as their favourite Homeworld2 modification after the release of v1.72, and it will only get better. The mod is ranked within the top 100 mods on ModDB with over 300k visits and more than 45k downloads. Come and try out the mod that many have dubbed as "Homeworld 3" already.

Info
Latest Version: FX v2.1 (CN)
Released on: June, 2nd 2014.
Patch Notes: In the download file.

Current Features
- Custom Opening Cinematic.
- Custom Main Menu.
- 6 playable races! Play as the Hiigaran or Vaygr with new units and weaponry, reclaim past glory as the Progenitors, or bring back one of the many 'classics' from Homeworld 1 such as the Kadeshi, Taiidan, Turanic Raiders; each fully playable with their own models, effects, technology trees, playing styles etc.
- New U.I. (User Interface) for all races.
- New units for all races
- New sound fx
- New effects
- New unit abilities
- New maps
- HW2 In-Game Music Player: The mod will randomly select tracks from the Homeworld 1 & Homeworld 2 OST and play those during your game. Higher chance for Battle tracks when enemy units near. Let yourself be surprised or adjust it to your liking with a few clicks.
- Coating Feature: Customize your badges and color-schemes while in-game with a single click.
- LAN and Multiplayer supported (v1.1 patch required).

Under Development
- RPG Mode: A unique single-player campaign unlike anything you have ever seen before.
- New playable race: Bentusi
- New / retextured ship models for all races.
- New icons (EMP, Defence field etc.) instead of the regular ones.

Forum
- For feedback, technical issues, bug reports, meeting people to play online with or just showing your appreciation for the mod -- feel free to use the "Forum" tab.

---

Homeworld 2 FX - Commander

Hwfx.divine-serenity.net
**7/6/2011** FX v1.86 is now available
Alternative Project: FX - Empires
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Image RSS Feed Latest Screens
FX Commander II: Empire Rise Bentusi Destroyer Bentusi Destroyer
Blog RSS Feed Report abuse Latest News: FX Q&A: Your questions answered (#1)

32 comments by WildHeart|GENESIS| on Jun 11th, 2014

A few days ago, liuruoyang1995 became the latest addition to 9CCN, the team behind the FX mod. As a new member to the communications department, his presence will allow us to further close the gap between the English and Chinese communities of the FX mod. To commemorate, we decided to organize a Q&A Session with none other than the team themselves.

How does it work?

Write any questions that you have about the FX mod(s) and would like to have answered by the team in the comments to this entry below. liuruoyang1995 will then forward them to the team, and once we have the answers we'll put them up for all to see.

[ ! ] Please bear in mind that the team selects both the amount and which question(s) they want to answer.

Asked Questions

Q: Is there any news on the English translation?

9CCN wrote:well, I have asked Dreadnought if he has got any news about translation work, but he says he hasn't got any news about that.

Q: Are there any plans to resume development on FX: Empires?

9CCN wrote:I'm sorry but it died. The project leader of FX-E is xangle13, who no longer participates in 9ccn's mods developing.

Q: How are the new releases of the Homeworld games affecting your plans, if at all?

9CCN wrote:We don't know how many changes will be made in HW:R, and we don't know if it will be easy or difficult to make our mod work with the new engine. So, there are not any plans for that yet.

Q: What is the command structure of the mod team?

9CCN wrote:We are hobbyists. We are not a professional development team, so more than often we try to do things outside of or not directly related to our field of work. The basic command structure is: Date Designer, Modeller, Programmer, Tester.

Q: How does one apply to be a part of the team?

9CCN wrote:As we are hobbyists, anyone can join us. Testers, writers, translator or communication officers .. even if you don't make anything you're very free to join us for having a talk, chat about hobbies etc. Since we are a Chinese community the language barrier may be a bit of a problem, though. But, we're still happy to make new friends from other countries.

Q: What is your ultimate goal? And what are members of the team currently working on?

9CCN wrote:There is not really an 'ultimate goal'. We love Homeworld so we will keep on doing what we do and what we can do -- as slow as it might be, hah..

We are currently working on FX v2.2 \ v2.3. The Hiigarans and Vaygr will return soon.
As for ships, there are no plans for any new vessels on the short term. On the long run we have plans for a Taiidan battleship and a Kadeshi capital ship called the "Beetle". Also planned are the RPG mode for FX and another Gundam SEED mod.


Q: RPG Mode?

9CCN wrote:The RPG mode is the single-player campaign for the FX mod. It allows you to freely jump between maps through a number of hyperspace gates that 'connect' all maps. You can receive missions from NPCs and do many other things, just like a real RPG game.

More in the next entry.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Official English Patch for FX 2.0 / 2.1

Official English Patch for FX 2.0 / 2.1

Jun 27, 2014 Patch 7 comments

The official English translation for the first two installments in the v2.x series. Patches FX v2.0 & v2.1 to the English version. Installation instructions...

FX v2.1 (CN)

FX v2.1 (CN)

Jun 2, 2014 Full Version 16 comments

Bugfix for v2.0. Adds the re-textured TAI Missile Destroyer & KPR "Demolisher" Frigate. Installation instructions below.

FX v2.0 (CN): Empire Rise

FX v2.0 (CN): Empire Rise

May 3, 2014 Full Version 15 comments

The long-awaited release of FX v2.0! New models, textures, fx features, technology & more updates!

FX v1.88

FX v1.88

Aug 22, 2011 Full Version 25 comments

This release is a quick release after version 1.87. Unfortunately, as there are no changes listed in the official channels that I can find I have no idea...

FX v1.86

FX v1.86

Jun 7, 2011 Full Version 5 comments

This is another release in the v1.8x series, 1.86 makes a lot of balance fixes, adds some new features, new models, new specials effects and more sound...

FX v1.85

FX v1.85

Feb 13, 2009 Full Version 73 comments

Yet another release in the v1.8x series, this version fixes all bugs found in v1.84. Click 'read more' for details.

Post comment Comments  (0 - 10 of 343)
freakyplayer
freakyplayer Aug 12 2014, 3:37am says:

Hello, your mod is great :) Your concepts of Bentusi ships are astonishing ! :)
1.I would like to ask, if you will add in future big progenitor mothership please ?
2.and in Kadesh race, some smaller kind of battlecruiser/ destroyer, for example, somthing like this
Moddb.com

+1 vote     reply to comment
noobydelay
noobydelay Jul 24 2014, 5:06am says:

how i install the mod? please help im new here

+1 vote     reply to comment
noobydelay
noobydelay Jul 24 2014, 6:49am replied:

i alredy installed the mod but the hiigaran and vygr races dosn't appear in the races list, the only races i can play is taiidan, kadeshi, progenitors and the turanic riders, i don't know why maybe i don't installed the mod well but if someone knows the reason please tell me

+1 vote     reply to comment
WildHeart|GENESIS|
WildHeart|GENESIS| Jul 24 2014, 8:02pm replied:

Hiigaran / Vaygr are, as said in the description for both releases, not playable at the moment. They were removed for balance adjusting.

They will return later.

+1 vote     reply to comment
noobydelay
noobydelay Jul 24 2014, 8:27pm replied:

oh ok thanks

+1 vote     reply to comment
linus2002pop
linus2002pop Jul 16 2014, 4:07pm says:

We need Kushan back in the Future! :D

+1 vote     reply to comment
Rempy
Rempy Jul 11 2014, 7:08am says:

Are the fighters also getting texture overhauls?

+1 vote     reply to comment
dreadnought9ccn
dreadnought9ccn Jul 14 2014, 11:47pm replied:

Unfortunately, no

+1 vote     reply to comment
Guest
Guest Jul 9 2014, 11:39am replied:

This comment is currently awaiting admin approval, join now to view.

fallen-empire
fallen-empire Jul 11 2014, 9:07am replied:

2.1beta doesn't have H and V

+1 vote     reply to comment
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Released Jun 26, 2014
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