(!!) This is the archival/HW2 Classic version of the FX:Commander mod.
For the Homeworld:Remastered version (named FX:Galaxy) click here.

Latest Version:
FX v2.2.1


Homeworld 2: FX - Commander (commonly known as the FXmod) is a modification project for Sierra's Homeworld 2 that aims to "tell the story of HW1 in HW2" while simultaneously improving various aspects of the game itself, both content and graphic-wise, ultimately bringing Homeworld2 to a brand new level. Development is led by 9CCN, a group of Chinese modders that made a name for themselves with their Gundam SEED modification for HW2.

Starting out as "just a mod that ported the HW1 vessels to HW2", the FXmod has seen countless updates, overhauls, exciting new features and changes ever since its first release in 2006. With new units, abilities, textures, maps, fx, player modes, icons, blueprints etc. we have only covered the tip of the iceberg in terms of what is already included in the mod and what is yet to come still. Much of the content in the FXmod cannot be found in any of the other current modifications.

Even with the amount of changes that have been made so far the creators say that the entire FXmod is only halfway done. Many people have already marked this mod as their favourite Homeworld2 modification following the release of v1.72. With over 370k page visits and more than 50.000 downloads, the FXmod is frequently covered in the "Top 100 Mods" list on ModDB and has even received attention from Gearbox. Come and try out the mod that many fans have dubbed as "Homeworld 3" and managed to catch the interest of the company that will be doing the HD remakes of the Homeworld series.


Latest Version: FX v2.2.1
Latest ModDB Update: 4rd March 2015
What's New:

  • Added a link to the HW:RM version of the FXmod.
  • Added a newspost containing this link as well as some other info.


  • Custom HD Opening Cinematic (view it here)
  • Custom (Animated) Main Menu.
  • 6 fully playable races, each with their own playing styles, unique units, technologies and abilities. Continue your campaign as the Hiigaran or Vaygr, reclaim past glory as the Progenitors, orchestrate the revival of the Kadeshi, or join the Taiidan Empire and Turanic Raiders in their quest for galactic domination.
  • Customizable in-game Music Player: The mod will randomly select ambient and battle tracks from the Homeworld Series & Strike Suit Zero OSTs and play those during your game. Comes with in-game repeat, shuffle, random and manual select functions to further customize it. It can also be disabled easily to use the default soundtrack for the concerning map.
  • New units for each of the races. These models have been carefully build from scratch to stay as close to the race's concept as possible (some of them are based on the HW concept art).
  • Updated and re-textured HQ versions of many of the HW1 ships, such as the Taiidan Frigates/Capital Ships, the Turanic Attack Carrier, the Kadeshi Needleship and many, many more -- can you spot them all?
  • Updated U.I. (User Interface) for all races.
  • Graphical Updates include QeffectsGL support, lens flare, new animations, effects, fx (ion beams, plasma bombs etc.), HD remakes of some of the HW1 Backgrounds & more of the good stuff.
  • New unit abilities, a revamped research system & technology trees for more strategical options.
  • Coating Feature: Live update your fleet badge/colors while in-game -- just with two simple clicks. You no longer need to quit the game to change your banner.
  • New U.I / Research Manager unit blueprints.
  • New maps & additional gameplay modes / settings.
  • Several standalone addons to further bring out that "Homeworld1 vibe".
  • LAN and Multiplayer supported (v1.1 patch required).

Under Development

  • RPG Mode: A unique single-player campaign unlike anything you have ever seen before. It allows you to freely 'jump' between maps through a number of hyperspace gates that 'connect' all maps. You can receive missions from NPCs, buy units and do many other things, just like a real RPG game. RPG mode also includes several unique / bonus units that not playable or seen in Player vs. CPU or Multiplayer modes.
  • Yet more new / re-textured units and models for the various races.
  • New abilities & UI icons (EMP, Defence Field etc.) instead of the regular ones.
  • More that you will find out over time.

Staying up to Date

To get the latest news on the FXmod you can 'watch' the mod and / or frequently check back on this page for the latest news, downloads or media.

We also have a forum page ("Forum" tab in the menu atop of the page) that can be used for:

  • Getting help with technical issues.
  • Reporting bugs that you encounter while playing the mod.
  • Discussing the mod and sharing strategies.
  • Promoting FXmod videos / screenshots you made.
  • Meeting other people to play online with.

!! Please do -not- flood the comments with technical issues / bug reports
We have the forum for that. Although it may seem dormant, we actually check do it frequently.

If you enjoy the mod be sure to spread the word and let us know in the comments. It are our fans that made the mod into what it is, and it are our fans that will encourage us to continue.


Homeworld 2 FX - Commander

**7/6/2011** FX v1.86 is now available
Alternative Project: FX - Empires

Image RSS Feed Latest Screens
Bentusi Destroyer Bentusi Destroyer Bentusi Destroyer
Blog RSS Feed Report abuse Latest News: FX v1.05, Steam Group & Mini-Update

1 comment by WildHeart|GENESIS| on Apr 27th, 2015

Greetings, FX Fans!

We hope that you are enjoying the FXmod so far. I have already seen some Multiplayer matches streamed on Twitch, so its very to nice to see the mod active and thriving. Singrana streams the FXmod occasionally (http://www.twitch.tv/singrana) so be sure to tune in once. Yesterday's Stream is available here: Twitch.tv .

FX v1.05

FX v1.05 is available for download on Steam. Since this is a rather small release (bugfix, 25mb) and I am low on time this week, it may not be uploaded to ModDB since it would require the entire version to be re-compiled and uploaded (yet) again. Steam on the other hand will automatically update your client.

  • Fixed most unnormal ship icons.
  • Fixed a bug where saved games wouldn't load. The save/load function now functions properly again.
  • Fixed the bugged "show all" button in the research menu.
  • Fixed a LOD problem with hgn_ionturret
  • Fixed the bugged camera PoV at the start of the Eden SP Mission (opening cutscene).
  • The correct version number will now properly show in the Steam HW:R Launcher "Mods" tab.
  • Updated the preview image for the mod to v1.05.

Steam Group

On request, we have made a Steam group for the FXmod that people can join for easily finding other players to play the FXmod with. You can find it at: Steamcommunity.com
If there is enough interest, we can look into doing tournaments at some point.

Status Update

I had a small meeting with Unlimited_X today, and asked some of the questions people have been forwarding to me.

Balance: While the focus of FX:Galaxy is on the upcoming singleplayer/RPG mode, the Multiplayer mode will not be forgotten. The balancing of the Hiigaran / Vaygr will be completed, and we welcome and appreciate all further suggestions for feedback regarding the current races. Do however keep in mind that our goal is to provide each race with a unique playing style/traits; we do not aim to 'mainstream' or make all 7 races play like the Hiigaran/Vaygr.

For making suggestions on balance please see our FORUM tab or the Steam Discussions page: Steamcommunity.com . The dev team is aware of both locations and tracks everything that is posted.

Maps: The FXmod came with a number of custom maps, and Unlimited_X said these will most likely be ported over at some point. Classics such as the FX version of the Karos Graveyard may be available again.

Music Player: The hotkey for the in-game music player had to be disabled because it conflicted with the HWRM Music script (messed up battle music toggling in combat) and another issue. We are not sure what to do with this yet. Maybe we can implement a "Use FX Music player Y/N" toggle in the match menu.

What Else..

Remember to check our FORUM tab and the Steam workshop page for the mod, as we now have essentially 2 places to talk about it.

The team also loves to see other people playing and enjoying their mod, so keep those Streams / Youtube uploads coming.

PS. Anyone tried and managed to beat the 'Eden' mission yet? We would love to see your attempt at it on Youtube or Twitch.


Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
FX v2.21: The End of Time

FX v2.21: The End of Time

Feb 17, 2015 Full Version 27 comments

Content/graphics update for the 2.x series. Comes as a full English version. Click 'read more' for more info.

Official English Patch for FX v2.1 / 2.0

Official English Patch for FX v2.1 / 2.0

Jun 27, 2014 Patch 9 comments

The official English translation for the first two installments in the v2.x series. Patches FX v2.0 & v2.1 to the English version. Installation instructions...

FX v2.1 (CN)

FX v2.1 (CN)

Jun 2, 2014 Full Version 22 comments

Second instalment in the 2.x series. Installation instructions/changelog below.

FX v2.0: Empire Rise (CN)

FX v2.0: Empire Rise (CN)

May 3, 2014 Full Version 22 comments

The long-awaited release of FX v2.0! New models, textures, fx features, technology & more updates!

FX v1.88

FX v1.88

Aug 22, 2011 Full Version 25 comments

This release is a quick release after version 1.87. Unfortunately, as there are no changes listed in the official channels that I can find I have no idea...

FX v1.86

FX v1.86

Jun 7, 2011 Full Version 5 comments

This is another release in the v1.8x series, 1.86 makes a lot of balance fixes, adds some new features, new models, new specials effects and more sound...

Post comment Comments  (0 - 10 of 374)
sarsengo Mar 22 2015, 2:42am says:

why cant I open the .BIG file?!!

+1 vote     reply to comment
soft_haxorz Mar 23 2015, 7:13pm replied:

The put a file into the big that unfBig can't read so it fails to decrypt the big. This was to stop people stealing models and effects from their mod.

+1 vote     reply to comment
sarsengo Mar 23 2015, 8:35pm replied:

you cant steal something thats free...but I understand why they locked it.

+1 vote     reply to comment
Kardonian Mar 7 2015, 8:08am says:

The installer won't work for some reason. It keeps saying that the .exe file cannot be found, and then deletes itself upon trying to run.

+1 vote     reply to comment
Noodlees Mar 5 2015, 3:04pm says:

Is there anyway for me to add ships to the mod?

+1 vote     reply to comment
Guest Mar 4 2015, 2:29am says:

This comment is currently awaiting admin approval, join now to view.

WildHeart|GENESIS| Creator
WildHeart|GENESIS| Feb 17 2015, 7:47am says:

FX v2.2.1 (English) has been submitted to the Downloads section. It is awaiting approval and should be available shortly.

Please read the information both on the download page for this version and the readme provided in the archive.

+2 votes   reply to comment
MaartezNL Mar 2 2015, 6:55am replied:

could you please upload this mod to steamworkshop for hw2 classic ?
played this mod years ago would love to again.

+1 vote     reply to comment
liuruoyang1995 Creator
liuruoyang1995 Mar 3 2015, 9:31am replied:

workshop doesn't support mods that have more than one .big files at present ,That's why havn't uploaded this mod to steamworkshop.

+1 vote   reply to comment
WildHeart|GENESIS| Creator
WildHeart|GENESIS| Feb 17 2015, 3:40pm replied:

Apparently the guys at ModDB are taking a bit longer than usual with this one. It should be coming through over the next few hours, I hope.

Apologies for the delay.

+1 vote   reply to comment
dreadnought9ccn Creator
dreadnought9ccn Mar 1 2015, 2:27pm replied:

We have some news for you

+1 vote   reply to comment
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Release Date
Released Oct 2, 2006
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Real Time Strategy
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