Latest Version:
FX v2.1 (CN)


Homeworld 2: FX - Commander (commonly known as 'HWFX' or 'FXMod') is a ongoing modification project for Sierra's Homeworld 2 that aims to "tell the story of HW1 in HW2" while simultaneously improving various aspects of the game itself, ultimately bringing Homeworld2 to a brand new level. Development is led by 9ccN, a group of Chinese modders that made a name for themselves with their Gundam SEED modification for HW2.

Starting out as "just a mod that ported the HW1 vessels to HW2", the FXmod has seen countless updates, overhauls, new features and changes ever since its first release in 2006. With new units, abilities, textures, maps, fx, player modes, icons, blueprints etc. we have only covered the tip of the iceberg in terms of what is already included in the mod -- and what is yet to come still. Some of the content and features found in the FXmod are unique and cannot be found in any of the other current modifications.

Even with the amount of changes that have been made so far the creators say that the entire FXmod is only halfway done. Many people have already marked this mod as their favourite Homeworld2 modification following the release of v1.72. With more than 350k page visits and over 50.000 downloads, the FXmod is frequently covered in the "Top 100 Mods" mods on ModDB and has even received attention from Gearbox. Come and try out the mod that many fans have dubbed as "Homeworld 3" and managed to catch the interest of the company that will be doing the HD remakes of the Homeworld series.


Latest Release: FX v2.1 (Released @ 2nd June 2014)
Patch Notes: In the download file (v2.1). {FX v2.x series full patchnotes here}

Latest ModDB Update: 8th September 2014
What's New:

  • Added the second part of the "FXmod Q&A" entry @ News {link}
  • Rewrote, updated & reformatted the main ModDB page for the mod.


  • Custom HD Opening Cinematic (view it here!)
  • Custom (Animated) Main Menu.
  • Fully customizable in-game Music Player: The mod will randomly select tracks from the Homeworld, Homeworld2 & Strike Suit Zero OST and play those during your game. Not to your liking? Repeat, shuffle, manually select tracks from the inventory while in-game or disable the in-game music player to use the default soundtrack for the concerning map.
  • 6 fully playable races, each with their own playing styles, technologies, units and abilities. Continue your campaign as the Hiigarans or Vaygr with new units and weaponry, reclaim past glory as the Progenitors, or bring back one of the many 'classics' from original Homeworld such as the Kadeshi, the Taiidan Empire or the Turanic Raiders.
  • Updated UI (User Interface) for all races.
  • New & re-textured units and models for all races.
  • New sounds, fx, animations, effects & more eye candy that will make your jaw drop.
  • New unit abilities & revamped researching system / technology trees for increased strategical options.
  • New / updated unit blueprints (UI)
  • New maps & additional gameplay modes / settings.
  • Several standalone addons to further bring out that "Homeworld vibe"
  • LAN and Multiplayer supported (v1.1 patch required).

Under Development

  • RPG Mode: A unique single-player campaign unlike anything you have ever seen before. It allows you to freely 'jump' between maps through a number of hyperspace gates that 'connect' all maps. You can receive missions from NPCs, buy units and do many other things, just like a real RPG game. RPG mode may also include several "easter egg" or bonus units that not playable in Player vs. CPU or Multiplayer mode.
  • New (7th) playable race: Bentusi.
  • New / re-textured units and models for various races.
  • New abilities & UI icons (EMP, Defence Field etc.) instead of the regular ones.

What Else ..

For staying up to date with the Homeworld 2: FX - Commander mod you can 'watch' the mod and / or frequently check back on this page for the latest news, downloads or media.

We have a forum page ("Forum" Tab in the menu) that can be used for:

  • Getting help with technical issues.
  • Reporting bugs you encounter while playing the mod.
  • Discussing the mod and sharing strategies.
  • Promoting FXmod videos / screenshots you took.
  • Meeting with other people to play online with.

!! Please do -not- flood the comments in the downloads, images or news sections with technical issues / bug reports !!
We have the forum for that. Although it may seem dormant, we check do it frequently.

If you enjoy the mod be sure to spread the word and let us know in the comments. It are our fans that made the mod into what it is, and it are our fans that will encourage us to continue.


Homeworld 2 FX - Commander

**7/6/2011** FX v1.86 is now available
Alternative Project: FX - Empires

Image RSS Feed Latest Screens
FX Commander II: Empire Rise Bentusi Destroyer Bentusi Destroyer
Blog RSS Feed Report abuse Latest News: FXmod Q&A: Your questions answered (#2)

8 comments by WildHeart|GENESIS| on Sep 8th, 2014

[ ! ] Got any questions, comments, thoughts or feedback for the team or for the next Q&A entry? Write them in the 'comments' section below. Cheers!

What's in the works?

Q: How are the new releases coming along?

9CCN wrote:I know that you and many other fans are eager to see some news about the next version of FX, but I'm sorry -- there has not been much progress on that. The 9ccN MOD team was established more than 10 years ago, and the very same members who used to be energetic university students back then all have their own jobs now -- some of them even have a son or daughter. They don't have much time to spend on the mod, so the progress is rather slow. In fact, because our project leader is busy earning money to feed his baby daughter, the new release is put on hold, and we don't know when it will come out.

Q: Anything about the new releases that you'd like to share with the community?

9CCN wrote:As far as I know, they have made several new models for Progenitor Pyramid units. The new survival mode I have told you will come out. There're also some other things but, as I have mentioned, we don't know when we can release them.

Q: What kind of race will the Bentusi be like? Also, will you guys be using the models from HW1 or will all their ships be completely new designs, like the Ben Destroyer that Unit_X posted?

9CCN wrote:Unit_X is still making more new models for the Bentusi. Details about the race are still undetermined, but chances are that we won't try to balance it with other races, which means it can be quite different from other races.

Q: What kind of upgrades/changes will the Hiigaran / Vaygr get?

liuruoyang1995 wrote:I don't know much about them. But it seems they still need much time to complete the work on these two races.

dreadnought9ccn wrote:The HGN will take advantage of increased mobility. The VGR capital ships will be slower but more powerful. They will also have additional auxiliary capabilities.

On Homeworld Remastered and Other Matters..

Q: Anything you guys are looking forward to or are excited for in HW:R?

9CCN wrote:The most important is the support of new hardware, such as multicore processor. Another thing we hope to see is a more powerful engine which would make it possible for us to make more exciting features.

Some of us, however, also fear that HW:R will make the game lose its unique appeal. Many agree that the new remastered CG gearbox released lost its original style.

Q: What are you guys' favorite races in the mod?

9CCN wrote:Mine [liuruoyang1995] is Hiigaran, Ux's is Bentusi, both our project leader 唯一 and dreadnought9ccn like the Taiidan Empire the best. I will ask the other members about their favorite race.

User-Submitted Questions

Q: Hello, your mod is great :) Your concepts of Bentusi ships are astonishing ! :)

  1. I would like to ask, if you will add in future big Progenitor mothership please?
  2. and in Kadesh race, some smaller kind of battlecruiser/destroyer, for example, something like this.

by freakyplayer

9CCN wrote:
  1. There may not be a larger mothership. In fact, we plan to make it smaller. The one in the mod now is too large, making progenitor's resources collectors work less efficiently than other races.
  2. I don't know if there are any plans about that. But it seems that they plan to remaster the Khar-Toba.

Q: The RPG mode sounds interesting. I have some questions concerning it.

  1. How will ship building be handled? Like in skirmishes; but with different prices, or maybe by purchasing the ships at a shipyard?
  2. Since it is an "RPG" will the ships gain exp and be upgradable (new weapons, subsystems, etc.)?

by Firebird1985

9CCN wrote:

  1. Purchasing is most likely the method we will choose.
  2. The ships are likely to be upgradable. You may even have the opportunity to give an unique name to each of your ships. Anyway, the RPG system is still far from complete, everything can be changed before it comes out.

Q: Does your team do "requests"? Like, if some of your members of art and modelling had spare time on their hands, would they be able to create new Somtaaw models for public use?

by Pcmaster

dreadnought9ccn wrote:As you see, I am model maker for FX. So yes. Personally i have so like somtaaw dreadnought and kuun-lan.But now we still have some ship need be complete.I'll think about make somtaaw dreadnougt MK2 later.

PS: I like to call it "mooncake" ha

Did you know..

..That Gearbox is aware of the existence of this mod and is impressed by it? The following was posted by a staff member on the FXmod thread @ the Gearbox forum the other day:

Source: Forums.gearboxsoftware.com

The team also received an email a few months ago from ../drumroll/ Brian Burleson! [Senior Producer of GBX, ed.]

Quote:Greetings from Gearbox!
Brian Burleson 发给homeworld_9ccn
2014年07月04日 00:14 (星期五)
Hi guys!
I just wanted to say that your work is really good. You’ve been able to do many things that really stand out in the community and impress the guys here. I was wondering, how many people are on your team and what tools you are using?
As we get closer to launching the remastered versions of Homeworld, I want to make sure that you guys are looped into how we are improving mod support in the engine. Let’s just say that a lot of stuff has changed which will allow you guys to do even more amazing stuff

Cool, isn't it? :)

Thanks for reading!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Official English Patch for FX 2.0 / 2.1

Official English Patch for FX 2.0 / 2.1

Jun 27, 2014 Patch 7 comments

The official English translation for the first two installments in the v2.x series. Patches FX v2.0 & v2.1 to the English version. Installation instructions...

FX v2.1 (CN)

FX v2.1 (CN)

Jun 2, 2014 Full Version 19 comments

Bugfix for v2.0. Adds the re-textured TAI Missile Destroyer & KPR "Demolisher" Frigate. Installation instructions below.

FX v2.0 (CN): Rise of the Empire

FX v2.0 (CN): Rise of the Empire

May 3, 2014 Full Version 20 comments

The long-awaited release of FX v2.0! New models, textures, fx features, technology & more updates!

FX v1.88

FX v1.88

Aug 22, 2011 Full Version 25 comments

This release is a quick release after version 1.87. Unfortunately, as there are no changes listed in the official channels that I can find I have no idea...

FX v1.86

FX v1.86

Jun 7, 2011 Full Version 5 comments

This is another release in the v1.8x series, 1.86 makes a lot of balance fixes, adds some new features, new models, new specials effects and more sound...

FX v1.85: New Hope

FX v1.85: New Hope

Feb 13, 2009 Full Version 73 comments

Yet another release in the v1.8x series, this version fixes all bugs found in v1.84. Click 'read more' for details.

Post comment Comments  (0 - 10 of 352)
ledernierrempart Nov 23 2014, 7:04am says:

really nice mod :)

there is although little things that bother me.
only tested turanic raiders and kadeshi against taidan for the moment.
turanic raider fighters and corvette could have a better model compared to the frigate models and capital ship.
then turnic bombers have indeed a missile launcher but 2 on each side in the ships an not one in the middle.
their destroyer have a taidan concept and not a raider one :/

about the kadeshi i didnt saw their big capital ships shaped like the mother ship. i dont remember their name. templar i think...

well thats all for now.
still a good mod :)

(after the bentusi are you planning of making the beast and the Kiith Somtaaw?)

+1 vote     reply to comment
Guest Nov 16 2014, 3:11pm says:

This comment is currently awaiting admin approval, join now to view.

fluppagus Online
fluppagus Sep 16 2014, 10:08am says:

This may seem like a silly question, but is the campaign from HW1 in this mod or is it just the ships?

+1 vote     reply to comment
WildHeart|GENESIS| Creator
WildHeart|GENESIS| Oct 30 2014, 2:34pm replied:

Just the ships. With the HW:R remakes around the corner it would make no sense to invest a ginormous amount of time on converting, porting and recreating the HW1 campaign in HW2 now.

+1 vote   reply to comment
cinco Nov 11 2014, 11:55pm replied:

i hope you will port some of these ships to the remaster. i mean the bentusi designs are brilliant.

+1 vote     reply to comment
kraosdada Aug 26 2014, 9:47pm says:

how do i play as bentusi?

+1 vote     reply to comment
WildHeart|GENESIS| Creator
WildHeart|GENESIS| Aug 29 2014, 7:04am replied:

You cannot at the moment, as the race is still under development.
You may find a preview of them in FX v1.88.

+1 vote   reply to comment
freakyplayer Aug 12 2014, 3:37am says:

Hello, your mod is great :) Your concepts of Bentusi ships are astonishing ! :)
1.I would like to ask, if you will add in future big progenitor mothership please ?
2.and in Kadesh race, some smaller kind of battlecruiser/ destroyer, for example, somthing like this

+2 votes     reply to comment
WildHeart|GENESIS| Creator
WildHeart|GENESIS| Aug 29 2014, 7:08am replied:


1. I think that the current Progenitor carrier (The Hand That Shapes) is already a scaled-down version of or concept closely resembling the Progenitor 'mothership' as found in one of the HW2 cutscenes.

2. The team said that there are plans for a "Kadeshi capital ship called the "Beetle"" on the long-term. When this is or what it will look like I do not know.

+1 vote   reply to comment
freakyplayer Sep 1 2014, 3:51pm replied:

thanks for reply

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Homeworld 2 Icon
Send Message
Official Page
Release Date
Released Jun 25, 2014
Mod Watch
Track this mod
Community Rating



83 votes submitted.

You Say


Ratings closed.

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Homeworld 2: FX - Commander on your homepage or blog by selecting a button and using the embed code provided (more).

Homeworld 2: FX - Commander Homeworld 2: FX - Commander
Homeworld 2: FX - Commander
1,311 of 22,759
Last Update
3 months ago
496 members