(!!) This is the archival/HW2 Classic version of the FX:Commander mod.
For the Homeworld:Remastered version (named FX:Galaxy) click here.

Latest Version:
FX v2.2.1


Homeworld 2: FX - Commander (commonly known as the FXmod) is a modification project for Sierra's Homeworld 2 that aims to "tell the story of HW1 in HW2" while simultaneously improving various aspects of the game itself, both content and graphic-wise, ultimately bringing Homeworld2 to a brand new level. Development is led by 9CCN, a group of Chinese modders that made a name for themselves with their Gundam SEED modification for HW2.

Starting out as "just a mod that ported the HW1 vessels to HW2", the FXmod has seen countless updates, overhauls, exciting new features and changes ever since its first release in 2006. With new units, abilities, textures, maps, fx, player modes, icons, blueprints etc. we have only covered the tip of the iceberg in terms of what is already included in the mod and what is yet to come still. Much of the content in the FXmod cannot be found in any of the other current modifications.

Even with the amount of changes that have been made so far the creators say that the entire FXmod is only halfway done. Many people have already marked this mod as their favourite Homeworld2 modification following the release of v1.72. With over 370k page visits and more than 50.000 downloads, the FXmod is frequently covered in the "Top 100 Mods" list on ModDB and has even received attention from Gearbox. Come and try out the mod that many fans have dubbed as "Homeworld 3" and managed to catch the interest of the company that will be doing the HD remakes of the Homeworld series.


Latest Version: FX v2.2.1
Latest ModDB Update: 4rd March 2015
What's New:

  • Added a link to the HW:RM version of the FXmod.
  • Added a newspost containing this link as well as some other info.


  • Custom HD Opening Cinematic (view it here)
  • Custom (Animated) Main Menu.
  • 6 fully playable races, each with their own playing styles, unique units, technologies and abilities. Continue your campaign as the Hiigaran or Vaygr, reclaim past glory as the Progenitors, orchestrate the revival of the Kadeshi, or join the Taiidan Empire and Turanic Raiders in their quest for galactic domination.
  • Customizable in-game Music Player: The mod will randomly select ambient and battle tracks from the Homeworld Series & Strike Suit Zero OSTs and play those during your game. Comes with in-game repeat, shuffle, random and manual select functions to further customize it. It can also be disabled easily to use the default soundtrack for the concerning map.
  • New units for each of the races. These models have been carefully build from scratch to stay as close to the race's concept as possible (some of them are based on the HW concept art).
  • Updated and re-textured HQ versions of many of the HW1 ships, such as the Taiidan Frigates/Capital Ships, the Turanic Attack Carrier, the Kadeshi Needleship and many, many more -- can you spot them all?
  • Updated U.I. (User Interface) for all races.
  • Graphical Updates include QeffectsGL support, lens flare, new animations, effects, fx (ion beams, plasma bombs etc.), HD remakes of some of the HW1 Backgrounds & more of the good stuff.
  • New unit abilities, a revamped research system & technology trees for more strategical options.
  • Coating Feature: Live update your fleet badge/colors while in-game -- just with two simple clicks. You no longer need to quit the game to change your banner.
  • New U.I / Research Manager unit blueprints.
  • New maps & additional gameplay modes / settings.
  • Several standalone addons to further bring out that "Homeworld1 vibe".
  • LAN and Multiplayer supported (v1.1 patch required).

Under Development

  • RPG Mode: A unique single-player campaign unlike anything you have ever seen before. It allows you to freely 'jump' between maps through a number of hyperspace gates that 'connect' all maps. You can receive missions from NPCs, buy units and do many other things, just like a real RPG game. RPG mode also includes several unique / bonus units that not playable or seen in Player vs. CPU or Multiplayer modes.
  • Yet more new / re-textured units and models for the various races.
  • New abilities & UI icons (EMP, Defence Field etc.) instead of the regular ones.
  • More that you will find out over time.

Staying up to Date

To get the latest news on the FXmod you can 'watch' the mod and / or frequently check back on this page for the latest news, downloads or media.

We also have a forum page ("Forum" tab in the menu atop of the page) that can be used for:

  • Getting help with technical issues.
  • Reporting bugs that you encounter while playing the mod.
  • Discussing the mod and sharing strategies.
  • Promoting FXmod videos / screenshots you made.
  • Meeting other people to play online with.

!! Please do -not- flood the comments with technical issues / bug reports
We have the forum for that. Although it may seem dormant, we actually check do it frequently.

If you enjoy the mod be sure to spread the word and let us know in the comments. It are our fans that made the mod into what it is, and it are our fans that will encourage us to continue.


Homeworld 2 FX - Commander

**7/6/2011** FX v1.86 is now available
Alternative Project: FX - Empires

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RSS feed Articles

v1.09 News, Feedback

5 months ago News 2 comments

So here's a small update on how things are now, following our v1.08 preview from the previous news entry.

  • The next instalment of FX:Galaxy (HWRM version of FXmod) will be v1.09 as things are looking now, and its release is nearing soon. I've been told it will contain the re-textured The Hand that Shapes as well as some other minor changes, and will be the final instalment in the 1.0.x series.
  • One thing I'll inform you of beforehand (it will be stressed in the patch notes as well) is that the hotkey for a lot of unit abilities has been re-assigned in this version. This means that, for instance, you will need to press 'Ctrl + Shift + Z' for the heavy missile barrage of the TUR attack carrier instead of the usual "T". The hotkeys vary per unit and ability, but all in-game unit descriptions have been updated with the changes.
  • The version to come after that, v1.1.0 or 1.1.1 -may- contain an early preview of the RPG mode. This is not 100%, but the team is considering it.

  • One of the folks I usually play FXmod multiplayer with had offered the team to do some grammar checking for them (since he has past experience in that field) and...has been accepted! So, the quality of the English language in the mod will improve. Less spelling errors, less confusion. From what I've been told he has finished updating the text script for the Eden mission, and is going over all unit descriptions soon.
  • On my side, I've given our page on Homeworld Wikia a major overhaul and made some changes to our Steam workshop page for the mod.
  • The FX:Commander mod is now available on Steam as well [link].


While I am sure a lot of you are eagerly waiting for the RPG mode, the Multiplayer is another area of prime interest to many players. So, again, I'd like to ask you to provide any feedback or suggestions for balancing the 6 races (HGN, VGR, TAI, TUR, KAD, KPR) you come up with based on your vs. CPU and multiplayer experiences. This can be anything ranging from changes to armor/weapon/speed values to suggesting new units, purposes, abilities, etc. Ideas, suggestions and tips for balancing are very much welcome.

I have made a list of my suggestions, but as the team rightfully says they need more input and feedback as one person alone cannot shape the course of the mod, and people have varying opinions. So, please add in your feedback and thoughts in the comments below, forum, or discussion tab on Steam. If you need a starting point you can use my list here (Pastebin.com) and give me your thoughts.


We are looking for some more visual content to promote the FXmod out there and give others an idea of what they might expect. Anything you can come up with ranging from HQ screenshots (no HUD and high settings) to Youtube videos/commentaries/"Let's Plays" of the FXmod or written reviews -- its all very much welcome. If you have something like that, just drop your links in the comments. We may put your media up on our ModDB and/or Steam workshop page for the mod, so here's your chance for eternal glory and all that.

Until the next time,


FX v1.05, Steam Group & Mini-Update

FX v1.05, Steam Group & Mini-Update

7 months ago News 1 comment

v1.05 is out; Steam group available (find others to play the mod with) & a (mini) status update.

Standby for Hyperspace Jump..

Standby for Hyperspace Jump..

8 months ago News 4 comments

On FX:Galaxy: the Homeworld Remastered continuation of FX:Commander, and GundamSEED.

The Future of FX:Commander

The Future of FX:Commander

10 months ago News 9 comments

On FX 2.2 & our plans from here on out. A new frontier beckons.

Happy Holidays!

Happy Holidays!

11 months ago News 3 comments

In the distance, the signs of new year dawn on the horizon.

RSS feed Downloads
FX v2.21: The End of Time

FX v2.21: The End of Time

9 months ago Full Version 27 comments

Content/graphics update for the 2.x series and last release for HW2 Classic. Comes as a full English version. 'Read more' for more info.

Official English Patch for FX v2.1 / 2.0

Official English Patch for FX v2.1 / 2.0

1 year ago Patch 9 comments

The official English translation for the first two installments in the v2.x series. Patches FX v2.0 & v2.1 to the English version. Installation instructions...

FX v2.1 (CN)

FX v2.1 (CN)

1 year ago Full Version 22 comments

Second instalment in the 2.x series. Installation instructions/changelog below.

FX v2.0: Empire Rise (CN)

FX v2.0: Empire Rise (CN)

1 year ago Full Version 22 comments

The long-awaited release of FX v2.0! New models, textures, fx features, technology & more updates!

FX v1.88

FX v1.88

4 years ago Full Version 25 comments

This release is a quick release after version 1.87. Unfortunately, as there are no changes listed in the official channels that I can find I have no idea...

FX v1.86

FX v1.86

4 years ago Full Version 5 comments

This is another release in the v1.8x series, 1.86 makes a lot of balance fixes, adds some new features, new models, new specials effects and more sound...

Post comment Comments  (0 - 10 of 375)
sarsengo Mar 22 2015 says:

why cant I open the .BIG file?!!

+1 vote     reply to comment
soft_haxorz Mar 23 2015 replied:

The put a file into the big that unfBig can't read so it fails to decrypt the big. This was to stop people stealing models and effects from their mod.

+1 vote     reply to comment
sarsengo Mar 23 2015 replied:

you cant steal something thats free...but I understand why they locked it.

+1 vote     reply to comment
WildHeart|GENESIS| Creator
WildHeart|GENESIS| May 31 2015 replied:

A lot of people have been stealing models and other features of the FXmod and put that into their own mods without requesting permission or giving credit. 9ccn wants to protect their assets.

+1 vote   reply to comment
Kardonian Mar 7 2015 says:

The installer won't work for some reason. It keeps saying that the .exe file cannot be found, and then deletes itself upon trying to run.

+1 vote     reply to comment
Noodlees Mar 5 2015 says:

Is there anyway for me to add ships to the mod?

+1 vote     reply to comment
Guest Mar 4 2015 says:

This comment is currently awaiting admin approval, join now to view.

WildHeart|GENESIS| Creator
WildHeart|GENESIS| Feb 17 2015 says:

FX v2.2.1 (English) has been submitted to the Downloads section. It is awaiting approval and should be available shortly.

Please read the information both on the download page for this version and the readme provided in the archive.

+2 votes   reply to comment
MaartezNL Mar 2 2015 replied:

could you please upload this mod to steamworkshop for hw2 classic ?
played this mod years ago would love to again.

+1 vote     reply to comment
liuruoyang1995 Creator
liuruoyang1995 Mar 3 2015 replied:

workshop doesn't support mods that have more than one .big files at present ,That's why havn't uploaded this mod to steamworkshop.

+1 vote   reply to comment
WildHeart|GENESIS| Creator
WildHeart|GENESIS| Feb 17 2015 replied:

Apparently the guys at ModDB are taking a bit longer than usual with this one. It should be coming through over the next few hours, I hope.

Apologies for the delay.

+1 vote   reply to comment
dreadnought9ccn Creator
dreadnought9ccn Mar 1 2015 replied:

We have some news for you

+1 vote   reply to comment
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Homeworld 2
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Released 2006
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FX: Commander (Classic HW2)
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