(!!) This is the archival/HW2 Classic version of the FX:Commander mod.
For the Homeworld:Remastered version (named FX:Galaxy) click here.

---
Latest Version:
FX v2.2.1
---

Introduction

Homeworld 2: FX - Commander (commonly known as the FXmod) is a modification project for Sierra's Homeworld 2 that aims to "tell the story of HW1 in HW2" while simultaneously improving various aspects of the game itself, both content and graphic-wise, ultimately bringing Homeworld2 to a brand new level. Development is led by 9CCN, a group of Chinese modders that made a name for themselves with their Gundam SEED modification for HW2.

Starting out as "just a mod that ported the HW1 vessels to HW2", the FXmod has seen countless updates, overhauls, exciting new features and changes ever since its first release in 2006. With new units, abilities, textures, maps, fx, player modes, icons, blueprints etc. we have only covered the tip of the iceberg in terms of what is already included in the mod and what is yet to come still. Much of the content in the FXmod cannot be found in any of the other current modifications.

Even with the amount of changes that have been made so far the creators say that the entire FXmod is only halfway done. Many people have already marked this mod as their favourite Homeworld2 modification following the release of v1.72. With over 370k page visits and more than 50.000 downloads, the FXmod is frequently covered in the "Top 100 Mods" list on ModDB and has even received attention from Gearbox. Come and try out the mod that many fans have dubbed as "Homeworld 3" and managed to catch the interest of the company that will be doing the HD remakes of the Homeworld series.

Info

Latest Version: FX v2.2.1
Latest ModDB Update: 4rd March 2015
What's New:

  • Added a link to the HW:RM version of the FXmod.
  • Added a newspost containing this link as well as some other info.

Features

  • Custom HD Opening Cinematic (view it here)
  • Custom (Animated) Main Menu.
  • 6 fully playable races, each with their own playing styles, unique units, technologies and abilities. Continue your campaign as the Hiigaran or Vaygr, reclaim past glory as the Progenitors, orchestrate the revival of the Kadeshi, or join the Taiidan Empire and Turanic Raiders in their quest for galactic domination.
  • Customizable in-game Music Player: The mod will randomly select ambient and battle tracks from the Homeworld Series & Strike Suit Zero OSTs and play those during your game. Comes with in-game repeat, shuffle, random and manual select functions to further customize it. It can also be disabled easily to use the default soundtrack for the concerning map.
  • New units for each of the races. These models have been carefully build from scratch to stay as close to the race's concept as possible (some of them are based on the HW concept art).
  • Updated and re-textured HQ versions of many of the HW1 ships, such as the Taiidan Frigates/Capital Ships, the Turanic Attack Carrier, the Kadeshi Needleship and many, many more -- can you spot them all?
  • Updated U.I. (User Interface) for all races.
  • Graphical Updates include QeffectsGL support, lens flare, new animations, effects, fx (ion beams, plasma bombs etc.), HD remakes of some of the HW1 Backgrounds & more of the good stuff.
  • New unit abilities, a revamped research system & technology trees for more strategical options.
  • Coating Feature: Live update your fleet badge/colors while in-game -- just with two simple clicks. You no longer need to quit the game to change your banner.
  • New U.I / Research Manager unit blueprints.
  • New maps & additional gameplay modes / settings.
  • Several standalone addons to further bring out that "Homeworld1 vibe".
  • LAN and Multiplayer supported (v1.1 patch required).

Under Development

  • RPG Mode: A unique single-player campaign unlike anything you have ever seen before. It allows you to freely 'jump' between maps through a number of hyperspace gates that 'connect' all maps. You can receive missions from NPCs, buy units and do many other things, just like a real RPG game. RPG mode also includes several unique / bonus units that not playable or seen in Player vs. CPU or Multiplayer modes.
  • Yet more new / re-textured units and models for the various races.
  • New abilities & UI icons (EMP, Defence Field etc.) instead of the regular ones.
  • More that you will find out over time.

Staying up to Date

To get the latest news on the FXmod you can 'watch' the mod and / or frequently check back on this page for the latest news, downloads or media.

We also have a forum page ("Forum" tab in the menu atop of the page) that can be used for:

  • Getting help with technical issues.
  • Reporting bugs that you encounter while playing the mod.
  • Discussing the mod and sharing strategies.
  • Promoting FXmod videos / screenshots you made.
  • Meeting other people to play online with.

!! Please do -not- flood the comments with technical issues / bug reports
We have the forum for that. Although it may seem dormant, we actually check do it frequently.

If you enjoy the mod be sure to spread the word and let us know in the comments. It are our fans that made the mod into what it is, and it are our fans that will encourage us to continue.

---

Homeworld 2 FX - Commander

Hwfx.divine-serenity.net
**7/6/2011** FX v1.86 is now available
Alternative Project: FX - Empires
---

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Hello FX Fans,

This post, also the last newspost for the classic version of FX:Commander, is to inform you of two things:

FX:Galaxy

First, the modDB page for Remastered Version of the FXmod (from now on known as FX:Galaxy) is now up and running. The guys at 9ccN have already begun development on this continued version of the mod, and the first screenshots of the mod's RPG mode are live, as are some screenshots that compare GBX's models to the ones used in the FXmod. Word has it that a special demo of some kind will be available shortly as well, so keep your eyes open.

This page for the classic / archival version of the FX:Commander mod will remain up in case anyone wants to download it, see the previously released media, read the guides on the forum, etc.

The Remastered Version of FX:Commander is found here:
Moddb.com

Gundam SEED Remastered

Good news for fans of the Gundam SEED mod: 9ccN has confirmed that development on the mod will continue in Homeworld:Remastered AND the mod will now be getting its own ModDB page as well. Stay tuned!

Regards,
WildHeart|GENESIS|

FX v1.05, Steam Group & Mini-Update

FX v1.05, Steam Group & Mini-Update

News 1 comment

v1.05 is out; Steam group available (find others to play the mod with) & a (mini) status update.

The Future of FX:Commander

The Future of FX:Commander

News 9 comments

On FX 2.2 & our plans from here on out. A new frontier beckons.

Happy Holidays!

Happy Holidays!

News 3 comments

In the distance, the signs of new year dawn on the horizon.

FXmod Q&A: Your questions answered (#2)

FXmod Q&A: Your questions answered (#2)

News 8 comments

On the upcoming releases, Homeworld:Remastered, user-asked questions & ..Gearbox' reaction to the FXMod!

RSS Files
FX v2.21: The End of Time

FX v2.21: The End of Time

Full Version 31 comments

Content/graphics update for the 2.x series and last release for HW2 Classic. Comes as a full English version. 'Read more' for more info.

Official English Patch for FX v2.1 / 2.0

Official English Patch for FX v2.1 / 2.0

Patch 9 comments

The official English translation for the first two installments in the v2.x series. Patches FX v2.0 & v2.1 to the English version. Installation instructions...

FX v2.1 (CN)

FX v2.1 (CN)

Full Version 22 comments

Second instalment in the 2.x series. Installation instructions/changelog below.

FX v2.0: Empire Rise (CN)

FX v2.0: Empire Rise (CN)

Full Version 22 comments

The long-awaited release of FX v2.0! New models, textures, fx features, technology & more updates!

FX v1.88

FX v1.88

Full Version 25 comments

This release is a quick release after version 1.87. Unfortunately, as there are no changes listed in the official channels that I can find I have no idea...

FX v1.86

FX v1.86

Full Version 5 comments

This is another release in the v1.8x series, 1.86 makes a lot of balance fixes, adds some new features, new models, new specials effects and more sound...

Comments  (0 - 10 of 376)
EmpireTotalWar
EmpireTotalWar

Excellent mod. However I have a question.

With the Taiidan, why is there so many ships you have to research to unlock anything? It seems so cumbersome. You need to build a research ship. You have to build research modules. Oh, and than you have to build a research station too and than modules. Two research ships to unlock everything? It seems like an handicap...

Reply Good karma Bad karma+1 vote
sarsengo
sarsengo

why cant I open the .BIG file?!!

Reply Good karma Bad karma+1 vote
TwelveEyes
TwelveEyes

The put a file into the big that unfBig can't read so it fails to decrypt the big. This was to stop people stealing models and effects from their mod.

Reply Good karma Bad karma+1 vote
sarsengo
sarsengo

you cant steal something thats free...but I understand why they locked it.

Reply Good karma Bad karma+1 vote
WildHeart|GENESIS| Creator
WildHeart|GENESIS|

A lot of people have been stealing models and other features of the FXmod and put that into their own mods without requesting permission or giving credit. 9ccn wants to protect their assets.

Reply Good karma+1 vote
Kardonian
Kardonian

The installer won't work for some reason. It keeps saying that the .exe file cannot be found, and then deletes itself upon trying to run.

Reply Good karma Bad karma+1 vote
Noodlees
Noodlees

Is there anyway for me to add ships to the mod?

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

WildHeart|GENESIS| Creator
WildHeart|GENESIS|

FX v2.2.1 (English) has been submitted to the Downloads section. It is awaiting approval and should be available shortly.

Please read the information both on the download page for this version and the readme provided in the archive.

Reply Good karma+2 votes
MaartezNL
MaartezNL

could you please upload this mod to steamworkshop for hw2 classic ?
played this mod years ago would love to again.

Reply Good karma Bad karma+1 vote
liuruoyang1995 Creator
liuruoyang1995

workshop doesn't support mods that have more than one .big files at present ,That's why havn't uploaded this mod to steamworkshop.

Reply Good karma+1 vote
WildHeart|GENESIS| Creator
WildHeart|GENESIS|

Apparently the guys at ModDB are taking a bit longer than usual with this one. It should be coming through over the next few hours, I hope.

Apologies for the delay.

Reply Good karma+1 vote
dreadnought9ccn Creator
dreadnought9ccn

We have some news for you
Weibo.com

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Homeworld 2
Developer
Contact
Send Message
Homepage
Weibo.com
Release date
Mod watch
Follow
Share
Community Rating

Average

9.2

87 votes submitted.

You Say

-

Ratings closed.

Style
Embed Buttons
Link to FX: Commander (Classic HW2) by selecting a button and using the embed code provided more...
FX: Commander (Classic HW2)
Statistics
Last Update
Watchers
514 members
Addons
2
Files
12
Articles
17
Reviews
6