The official English translation for the first two installments in the v2.x series. Patches FX v2.0 & v2.1 to the English version. Installation instructions...
Homeworld 2: FX - Commander (commonly known as the FXmod) is a ongoing modification project for Sierra's Homeworld 2 that aims to "tell the story of HW1 in HW2" while simultaneously improving various aspects of the game itself, both content and graphic-wise, ultimately bringing Homeworld2 to a brand new level. Development is led by 9CCN, a group of Chinese modders that made a name for themselves with their Gundam SEED modification for HW2.
Starting out as "just a mod that ported the HW1 vessels to HW2", the FXmod has seen countless updates, overhauls, exciting new features and changes ever since its first release in 2006. With new units, abilities, textures, maps, fx, player modes, icons, blueprints etc. we have only covered the tip of the iceberg in terms of what is already included in the mod and what is yet to come still. Much of the content in the FXmod cannot be found in any of the other current modifications.
Even with the amount of changes that have been made so far the creators say that the entire FXmod is only halfway done. Many people have already marked this mod as their favourite Homeworld2 modification following the release of v1.72. With over 370k page visits and more than 50.000 downloads, the FXmod is frequently covered in the "Top 100 Mods" list on ModDB and has even received attention from Gearbox. Come and try out the mod that many fans have dubbed as "Homeworld 3" and managed to catch the interest of the company that will be doing the HD remakes of the Homeworld series.
Latest Version: FX v2.1
--Patch notes for v2.1 are in the download file. Patchnotes for the 2.x series on the forum here.
Latest ModDB Update: 28 January 2015
We also have a forum page ("Forum" tab in the menu atop of the page) that can be used for:
!! Please do -not- flood the comments in the downloads, images or news sections with technical issues / bug reports !! We have the forum for that. Although it may seem dormant, we check do it frequently.
If you enjoy the mod be sure to spread the word and let us know in the comments. It are our fans that made the mod into what it is, and it are our fans that will encourage us to continue.
Hello FX fans,
Many of you have been asking about the plans for FX:Commander, seeing as the release of HW:RM is inbound on February 25th. Through this newspost we hope to provide some answers.
Before anything else, it should be said than the team, like the rest of us, is very much hyped and looking forward to the release. One of the guys on the team said this:
Simply said, it is too early to tell. The team is still thinking about what their next move will be. But so far some of the signs have been positive.
Why is it too early to make the call now? Because many details about HW:RM and the modding tools/support etc. remain yet unclear at this point. Furthermore, some of the old guys on the team may not have time to learn about those new mod tools and will quit, but other, younger modders are eager to try the new engine and succeed 9CCN's name.
So is there perspective? Yes. HW:RM has 4 playable races in MP from what we have seen (Kushan, Taiidan, Hiigaran and Vaygr), but the FXmod also has the Kadeshi, Turanic Raiders, Progenitors & Bentusi as playable races, each with their own models/animations/effects/fx and playing styles. Basically, the FXmod has its own style. A new generation in 9CCN may thus step up to continue the project their mentors have been working on for so long in HW:RM.
The release of FX 2.2 was scheduled to be before the Chinese New Year, but in light of the newly revealed release date for HW:RM it has been decided to release it as soon as possible -- probably later this week. FX 2.2 will re-introduce the Hiigaran / Vaygr as playable races as well as allow users to try playing with the Bentusi for the first time. Bear in mind that, since 2.2 will be released sooner than planned, the H and V are still not well balanced, and the Bentusi are not complete. I have already asked the guys if FX 2.2 will come with an English patch. FX 2.2 is most likely the final release of FX:C for the old or 'classic' Homeworld 2.
What else is there to say, thank you for following us all this time. Be sure to keep an eye on the mods list for HW:RM -- if the team decides to continue their work in remastered, a page for the mod will be put up there as soon as possible (FX: New/Next Generation/Frontier or something in that spirit).
If you have any final questions, feedback or just want to show some the team some love for all the work they have done on the mod over the years, now would be a good time ;)
WildHeart|GENESIS & liuruoyang1995