Simplex is a sister mod of Complex. It will bring your gaming experience to a whole new level by showing you for the first time how the gap between the strategic way of thinking in Complex and the tactical one in other mods like Path To Victory can be bridged, unleashing the real potential of both Complex and PTV, and of course, the Homeworld 2 engine itself!
Some systematic features have been added, together with many adjustments to make the game even more playful! Read the instruction before installation.
Homeworld 2 Complex Simple (in BIG form) Installation:
1. Extract ComplexSimple.big into the DATA folder of your Homeworld 2 game folder. For example, D:\Homeworld2\Data
2. Go to Homeworld2\Bin\Release Folder, right click on Homeworld2.exe and create a shortcut. And be sure your Homeworld 2 is already V1.1!
3. Right click the shortcut, and left click Properties, then add " -mod ComplexSimple.big -hardwarecursor -luatrace -determcompplayer" to the end of the existing line in the Target box. For example, D:\Homeworld2\Bin\Release\Homeworld2.exe -mod ComplexSimple.big -hardwarecursor -luatrace -determcompplayer
(Don't forget to click Apply)
The command line above contains " -determcompplayer", this actually adds to the difficulty of AI players, making them very agile and efficient (typically, their attack groups will march without a rest, and this actually does good when you are playing large maps). If you want to play in a rather soothing pace, don't use this command.
If you want to play in widescreen mode, you can use " -w "and " -h " command. For example, if your screen resolution is 1366*768, you just need to add " -w 1366 -h 768" to the end of the command line. This trick won't change the proportion of 3D rendering, but it does stretch 2D graphics.
4. You can now play this mod via the new shortcut!
And if you have any trouble installing or playing this mod, just tell me, I'll examine the problem and come up with solutions at first time! If it crashes, immediately go to Bin\Release folder and open Hw2.log in NotePad, copy everthing inside and send to me via private message so I can analyze your problem.
Main changes from 2.2:
(HIGHLIGHT) All maps should support save and load now, if you still encounter problem saving and loading any map, just report to me
(HIGHLIGHT) New custom skirmish option: Incentive System, which is like a bounty option seen in some other mods, but much more complex and advanced for sure. When enabled, incentive mechanism will be able to support players even in the most diffucult situations where resource is desperately craved. This incentive system also encourages players to achieve certain goals, making the game both complex and simple. Here's a detailed introduction to all the specific accolades and bonuses in this system so playful and interactive that may change your way of playing:
DOUBLE KILL - destroy 2 enemy ships at the same time
TRIPLE KILL - destroy 3 enemy ships at the same time
QUATRA KILL - destroy 4 enemy ships at the same time
ULTRA KILL - destroy 5 enemy ships at the same time
TEAM KILL - destroy 6 or more enemy ships at the same time
KILLING SPREE - destroy 5 enemy squads without losing a squadron
RAMPAGE - destroy 10 enemy squads without losing a squadron
RELENTLESS - destroy 15 enemy squads without losing a squadron
UNSTOPPABLE - destroy 20 enemy squads without losing a squadron
SLAYER - destroy 25 enemy squads without losing a squadron
EXPLOSIVE SPREE - destroy 5 enemy capital ships or high-value units without losing a squadron
DEMOLITIONS EXPERT - destroy 10 enemy capital ships or high-value units without losing a squadron
HURT LOCKER - destroy 15 enemy capital ships or high-value units without losing a squadron
SNIPING SPREE - destroy 5 low-value enemy ships one by one without losing a squadron
MARKSMAN - destroy 10 low-value enemy ships one by one without losing a squadron
SHARPSHOOTER - destroy 15 low-value enemy ships one by one without losing a squadron
NO JOY - ending any of the above sprees of your opponents by destroying at least one of his squadrons, the more and higher the sprees you terminate, the more RUs you will receive
ARTILLERY SHOT - destroy a really high-value target (no less than 5000 RUs), the more expensive the vessel you destory, the more RUs you will receive
SHIP REPAIR - reward for repairing own or allied ships, the more repairers you assign, the more RUs you will receive
REVENGE - destroy a ship owned by the player who most recently destoryed yours, the more valuable the ship you previously lost, the more RUs you will receive from the following revenge
ASSIST - destroy a target at the same time any of your allies makes a kill
MAD - mutually assured destruction, destroy any ship owned by enemy at the same time you lose yours, the more valuable the ships from the both sides, the more RUs you will receive
SHIP CAPTURE - the more valuable the ship you capture, the more RUs you will receive
FIRST BLOOD - the player who makes the first kill in a match will receive this accolade
FINAL BLOW - get the last kill before an enemy's death, the more powerful this enemy once was, the more RUs you will receive
(And of course, even not meeting the certain criteria above, players will also gain a small portion of bounty RUs every time for killing enemy ships)
The Black Market of Turanic Raiders is now capable to gamble literally (in build->command list), and it can also build weapon assets now. All six of the population modules also have their unique purposes now
All Hiigaran destroyers are customizable now (in build->command list)
Overseer now have special orders too (in build->command list)
New weapon modules for Raider
New weapon modules for Templar
Other new subsystems, ships and upgrades
New sound effects for some weapons, and new visual effects for some special abilities of Turanic Raiders
New maps, featuring awesome space scenery and even black holes
New naming combinations for CPU players exceed 10 million! (when CPU Name in custom skirmish option is set to "Personal")
Balanced some build/research cost and time
Scaffolds of Turanic Raiders now can be constructed by four slaves at the same time, instead of only one
Fixed some bugs