This Homeworld 2 mod was made with NotePad. And it will make your jaw drop!

Credits: This mod was originally based on Complex 8 beta 0.9 and approved by the Complex team (huge thanks to Beghins and Baroness1 for their help). The name of the mod is Simple because it's really simple compared to the origianl source code of Complex. You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com. For a long list of all the other contributors to this mod, click here

  • Disclaimer 1: This mod will NOT be transplanted to HWR because reasons.
  • Disclaimer 2: ModDB is the ONLY official page of this mod. You might find this mod also posted on other websites (such as Steam Workshop), but those are reposts of this mod by other players.
   
   
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The first working campaign based on Complex


is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!


Homeworld 2 Complex Simple 2.8

m01

New FOV: 35° vertical field of view

m02

Elite Gunship Corvettes (PTV model)

m03

Vanilla Mission 3

m04

Vanilla Mission 4

m05

Vanilla Mission 5

m06

Vanilla Mission 6

m07

Vanilla Mission 7

m08

Vanilla Mission 8

m09

Vanilla Mission 9

m10

Vanilla Mission 10

m11

Vanilla Mission 11

m12

First Complex Campaign

m13

Vanilla Mission 13

m14

Vanilla Mission 14

m15

Vanilla Mission 15


NOTICE:

If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!

Think you are already an expert?
Welcome to show off your own video of walkthrough!

Need a Mothership for Turanic Raiders

Need a Mothership for Turanic Raiders

News 3 comments

A new gaming concept is ready for Turanic Raiders, featuring multiple generals for the player to choose...But one decent mothership is needed.

Complex Simple Video Quest

Complex Simple Video Quest

News

Complex Simple needs some videos from players, share your gaming video and show off your combat skills now!

[Poll] What kind of maps do you want?

[Poll] What kind of maps do you want?

News 13 comments

I want to bring more interactions between players and myself in order to achieve a better democratic design for Complex Simple.

Anniversary of Complex Simple -- Looking Forward To Cooperators

Anniversary of Complex Simple -- Looking Forward To Cooperators

News 11 comments

For so long I've been working by myself. But my ability is not unlimited, anyone who loves the way of Complex Simple and has plenty of time, welcome to...

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Simplex 3.9 (Part  2 of 2)

Simplex 3.9 (Part 2 of 2)

Full Version

Improved everything. Simply everything...

Simplex 3.9 (Part 1 of 2)

Simplex 3.9 (Part 1 of 2)

Full Version

Improved everything. Simply everything...

Simplex 3.8 (Part 2 of 2)

Simplex 3.8 (Part 2 of 2)

Full Version

Many improvements have been made since the last version.

Simplex 3.8 (Part 1 of 2)

Simplex 3.8 (Part 1 of 2)

Full Version 11 comments

Many improvements have been made since the last version.

Simplex 3.7 (Part 2 of 2)

Simplex 3.7 (Part 2 of 2)

Full Version 4 comments

A Pilot Mode is now seamlessly integrated into the standard Homeworld 2 experience (inspired by Free Mod)!

Simplex 3.7 (Part 1 of 2)

Simplex 3.7 (Part 1 of 2)

Full Version 2 comments

A Pilot Mode is now seamlessly integrated into the standard Homeworld 2 experience (inspired by Free Mod)!

Comments  (0 - 10 of 944)
johnstar145
johnstar145

An Issue I come across when playing the latest version of this mod....

the Battle shipyard once finish building and finish hyperspace jump it just instant kill itself

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siliconworm Creator
siliconworm

Make sure your shipyard is built inside the map. Anything outside the map will be instantly killed (unless set to be invincible with cheat).

Reply Good karma+1 vote
problems78
problems78

like the mod

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Faceless_Wanderer
Faceless_Wanderer

Hello @ Siliconworm. Just tried Campaign in 3.8. Something is broken with the M01 script. Expected Vaygr Enforcements counts down to 0:00 then just sits there without triggered the next phase of the mission.

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siliconworm Creator
siliconworm

Thanks for feedback, I noticed this bug too and it will be fixed in the next version. The cause of this bug is the low speed of the arriving hyperspace platforms. So right now, if you wait for twice the amount of time, they will still arrive and trigger the game event.

Reply Good karma+1 vote
lolfr
lolfr

hey siliconworm did you ever make a ship that would fit well with the name "juggernaut"?

if not i think it should be a ship with allot and i mean ALLOT of heavy type weapons on it for sure!

and maybe one super weapon on it....

not my mod though just saying!

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siliconworm Creator
siliconworm

If you have such a model, I'll take it :D

Reply Good karma+1 vote
lolfr
lolfr

i thought you had someone making models for you?

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siliconworm Creator
siliconworm

nope

Reply Good karma+1 vote
lolfr
lolfr

unfortunate..... i still hope that you find someone who can help you!

new ships and subsystems turrets fighters etc...
are always nice to have!

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8.6

79 votes submitted.

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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012 by Pra3t0r5

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