Hi everyone! In one word, I am a n00b. I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However, I am a n00b. A n00b is someone who doesn't know anything about extracting big files or editing models in Maya, or everything else told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completely decompiled and could be edited in NotePad... I was so excited that I couldn't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruin the epic Complex mod, which could be the best Homeworld 2 mod ever... (As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (with NotePad), and this is the story of a n00b...
Finally, give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I hadn't met this mod, let alone modifying it by myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it! Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

For a long list of all the other contributors I also want to give great thanks to, click here

As a beginner in modding Homeworld 2, I sincerely appreciate all your work; As a player, I feel an even stronger compulsion to thank you for your contribution to the Homeworld game, because it is you who are keeping this game alive, and that's the greatest gift you can give to all the Homeworld lovers like me! Thank you! Thank all of you!

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Blog RSS Feed Post news Report abuse Latest News: First Working Campaign for Complex!

47 comments by siliconworm on May 29th, 2014

The first working campaign based on Complex

is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!

Homeworld 2 Complex Simple 2.8


New FOV: 35° vertical field of view


Elite Gunship Corvettes (PTV model)


Vanilla Mission 3


Vanilla Mission 4


Vanilla Mission 5


Vanilla Mission 6


Vanilla Mission 7


Vanilla Mission 8


Vanilla Mission 9


Vanilla Mission 10


Vanilla Mission 11


First Complex Campaign


Vanilla Mission 13


Vanilla Mission 14


Vanilla Mission 15


If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!

Think you are already an expert?
Welcome to show off your own video of walkthrough!

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Homeworld 2 Complex Simple 3.0

Homeworld 2 Complex Simple 3.0

Jul 14, 2015 Full Version 20 comments

The first air combat experience of Homeworld 2 is now in Complex Simple 3.0, together with many other enhancements! Read the pdf manual for installation...

Homeworld 2 Complex Simple 2.9

Homeworld 2 Complex Simple 2.9

Aug 28, 2014 Full Version 74 comments

Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation...

Homeworld 2 Complex Simple 2.8

Homeworld 2 Complex Simple 2.8

May 29, 2014 Full Version 96 comments

The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of...

Homeworld 2 Complex Simple 2.7

Homeworld 2 Complex Simple 2.7

Apr 21, 2014 Full Version 53 comments

Voila! The new crate system will make you laugh out loud from your dream!

Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Dec 22, 2013 Full Version 35 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Jun 29, 2013 Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Post comment Comments  (40 - 50 of 825)
mrripley9 Sep 30 2014 says:

This is a fantastic mod; however, I feel as if the other factions are, well, pretty OP.

+1 vote     reply to comment
siliconworm Creator
siliconworm Sep 30 2014 replied:

Exactly how OP? Please record a gameplay video so we can see whether it's because they are too OP or because you are too weak ;)

+1 vote   reply to comment
mrripley9 Oct 1 2014 replied:

>.> The only race that ever gives me too much trouble on standard AI are the raiders. Almost every match I play against them, I lose, but every match I play with them, I win. I think it's pretty messed up when a one frigate is able to take down a fully-healthed destroyed, but the Hiigarians might just be weak in general. xD I play on Standard, so I'm not too much of a nub.

+1 vote     reply to comment
siliconworm Creator
siliconworm Oct 1 2014 replied:

Ah, I see the problem. You can't say a race is OP based on what you feel when playing with standard AI -- it's not because this race is too strong, but because the AI players of other races are being more obedient.

If you really want to know whether a race is OP, you must play against Expert AI players, with AI Augmented Skills set to "Full" and AI Strategy set to "Intelligent". Only then, will you be able to see the full potential of every race that could be unleashed when played properly (i.e. by the Expert AI players).

When you can beat some Expert AI players, come back and tell me whether you still think the raiders are OP. XD
(Spoiler: actually, I think raiders are probably the weakest race in this mod, if you can make it to the later game using raiders against Expert AI players of other races, you'll see what I mean)

+1 vote   reply to comment
fu12 Sep 29 2014 says:

Is it just me, or does the strategic battlecruiser sometimes hit itself with its own nukes? Ive had it happen a couple times when it's moving at maximum afterburner speed. (full speed/afterburner researched). And it could just be the fact that im using an intel integrated graphics processor, but whenever a mission or skirmish ends, the game crashes to desktop.

Note: The cruiser-A has a weird attack pattern. Its heaviest guns are faced forwards, but it tends to try to broadside heavier cap ships instead of using the ion turrets. This tends to lead to terrible consequences for the ship when fighting vaygr cruisers.

+1 vote     reply to comment
siliconworm Creator
siliconworm Sep 30 2014 replied:

Send me your Hw2.log after crash.
I'll fix the rest issues.

+1 vote   reply to comment
bogdan1991 Sep 12 2014 says:

Great mod, however I've run into a little snag in m08 the movers won't insert the power modules into the three pillars to complete the mission, they dock with the power modules but won't move.

+1 vote     reply to comment
siliconworm Creator
siliconworm Sep 12 2014 replied:

This must work. Did you break the game by playing in any unusual way (for example, destroying the Keeper using brute force, or using the cheat menu to teleport it)? Someone has encountered this before, but it proved to be working when he restarted the mission again.

+1 vote   reply to comment
bogdan1991 Sep 13 2014 replied:

Hmm, I think my strategic battlecruiser might have blown up the keeper. I'll restart the mission and try again.

+1 vote     reply to comment
lucienpp Sep 7 2014 says:


I advance in the campaign, and from mission 11 and actualy mission 12, many of my vessel than battleship are instant destroy by ??

No missile come over , no nuclear/kamikaz vessel ( all destroyed before reach my fleet ) no ion cannon have been see , anti cloaking senso have deployed and i can't see who can do that.

Bug or works as expected ?


+1 vote     reply to comment
siliconworm Creator
siliconworm Sep 7 2014 replied:

in m11, probably heavy radiation?
in m12, i dont think that's possible ,please upload a video so i can see what you are talking about

+1 vote   reply to comment
lucienpp Sep 7 2014 replied:

In mission 11, perhaps i don't remember if some heavy vessel have no anti-rad update. possible.

In mission 12, i find how CPU do that, with warp nuclear vessel in middel of my fleet,then boumm ^^

Vicious CPU, i like that ^^, resolved with anti-warp module :)

thanks for your answer.

+1 vote     reply to comment
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Released 2011
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74 votes submitted.

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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012 by Pra3t0r5

Lowest Rated (2 agree) 1/10

The Graphics or this mod are great to look at but when it comes to playing it feels like just a giant troll, with crazy lag, ships "swimming in space and large capital ships moving faster then the small interceptor class ships. If the game breaking lag and troll effects like the "fishes" when taken out or worked on the mod could reach a 5 in my book.

Jul 1 2013 by InForTheQ

Real Time Strategy
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