Hi everyone! In one word, I am a n00b.I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However as I mentioned above, I am a n00b. A n00b is one who doesn't know anything about extracting big files or editing models in Maya, and everything told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completey decompiled and could be edited in NotePad...I am so excited that I can't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruined the epic Complex mod, which could be the best Homeworld 2 mod ever...(As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (on NotePad), and this is the story of a n00b...
Finally give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I didn't meet this mod, let alone modifying it myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it. Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

=============SPECIAL THANKS=============
mololu and IPS -- The leaders who made the fantastic Path to Victory mod, which is my favorite! Three new races (Kadeshi, Turanic Raiders, and Progenitor) have been introduced from this mod, plus many models, effects and some scripts. Great thanks to mololu and IPS for their work!

Pouk -- The creator of R.E.A.R.M mod from whom in the original Complex mod many things are borrowed, including:
Ships: "hgn_defensefieldturret", "vgr_advassaultfrigate", "vgr_longrangeartilleryfrigate", "vgr_resourcecontrollerdouble" and "vgr_supportfrigatearmed".
Subsystems: "hgn_destroyertorpedosilo1",
Badges: "vaygr2 grayscale chevron", "vaygr2 red chevron", "vaygr3 fangs white", "vaygr3 fangs", "vaygr4 victorious white", "vaygr4 victorious", "vaygr5 black triangle", "z bentus", "z hiigaran1" to "z hiigaran6" and "z tree"
(Although some contents have been removed as Pouk requests)

--The owner of Higarrian SuperScout mod, from which the model of piranha bioship is borrowed. Post-modern deconstructionism!  :D

evillejedi --The owner of Star Wars: Warlords mod, from which the model of Coruscant (planet) is borrowed, plus some map backgrounds. In fact those planes models in the original Complex mod are also borrowed from this mod.

Battlecry and Sagyxil
 -- The owners of Tactical Fleet Simulator mod who reminded me that vgr_srm, hgn_bombervette, hgn_lbomber, hgn_sram, hgn_srdm and hgn_guidedrocket (which existed in the original Complex mod) are from this mod.  

BloodFleet -- The owner of Homeworld:Evolved and Homeworld:Cataclysm Remix mod, from which some converted map backgrounds are borrowed. 

The Homeworld:@ Team -- the maker of  Homeworld @ which is a Homeworld 2 mod with all kinds of fantastic HW1-style ships. Many ship models (including the exotic ones found only in crates) are borrowed from this mod, together with some visual/sound effects and backgrounds.

Continuum Corp -- the leader of Star Trek: Continuum from which some background/planet stuff is also borrowed.

fairy_queen and Fimilins -- the designers of the amazing yaodumod from which some subsystems and weapons effects are borrowed.

9CCN -- the team who made the epic FX - Commander mod, which is determined to become the epitome of all Homeworld series. Ship models such as the Taiidan Mothership and the new Vaygr Artillery Frigate are from this mod.

Olmys -- the creator of Territories Mod who can't be contacted for a long time. I'm trying my best to integrate this entire mod into the Complex Simple,  while causing no interference to the exisiting functions. I decide to do so, because several players told me that the Territories game type is very attractive and they really want to play in this way.

HW_Lover -- the designer of Free Mod from which music player function is introduced. Free Mod is a very exotic mod, try it and you'll be amazed just like I was!

T-Mckenney -- the developer of The Price of Freedom from which the models of Troll Destroyer and Refurbished Destroyer are borrowed.

czacen -- the leader of Wing Commander 4 from which the models of Black Market and Arms Dealer are borrowed.

Enterprise-E -- the modeller who allowed me to use his gorgeous Taiidan cruiser models.

Broken Line Studios -- the maker of Homefront from which the Halo and some turrets on Refurbished Destroyer are borrowed.

moleman2009, whisper2me, Starscream and chris80502 -- the contributors of Homeworld Universe from which some ship models are borrowed as derelict, while according to them, Sands of Time should also be thanked.

As a beginner in modding Homeworld 2, I sincerely appreciate your work; As a player, I also want to thank you for your contribution to the Homeworld game. It is you who keep this game alive, and that's the greatest gift you gave all the players like me who have been playing and loving Homeworld series for so many years! Thank you! Thank all of you!

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New Ship: Howitzer Gunship Corvette (PTV model) New Ship: Howitzer Gunship Corvette (PTV model) New Ship: Howitzer Gunship Corvette (PTV model)
Blog RSS Feed Report abuse Latest News: Need a Mothership for Turanic Raiders

3 comments by siliconworm on Jul 2nd, 2013

New gaming idea for Turanic Raiders: The player can choose one signle general on the mothership, which enhances particular aspects of the entire pirate fleet.
    1     2     3     4         5    6     7     8
General names:
1. General Die Trying
2. General So Pro
3. General Unchained
4. General One Percent
5. General Black Hand
6. General Porno
7. General Redneck
8. General Umad

Feasible global modifications based on generals:
1. Experience gaining speed (varying from x1.0 to x2.0 based on ranks)
2. Accuracy (varying from x1.0 to x2.0 based on ranks)
3. Firepower (varying from x1.0 to x2.0 based on ranks)
4. Annual remuneration (x2.0)
5. Energy production (varying from x1.0 to x2.0 based on ranks)  
6. Regeneration (varying from x1.0 to x2.0 based on ranks)
7. Harvesting (varying from x1.0 to x2.0 based on ranks)
8. Cloak (the whole fleet will just disappear TROLOLOLOLO~ cloak time varies according to ranks)

This work will begin as soon as a decent mothership model for the Turanic Raiders is found.

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Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Dec 22, 2013 Full Version 33 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Jun 29, 2013 Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Homeworld 2 Complex Simple 2.5 Manual (PDF)

Homeworld 2 Complex Simple 2.5 Manual (PDF)

Jun 29, 2013 Guides 10 comments

This is a pdf manual for Complex Simple, more details can be added in the future if needed.

Homeworld 2 Complex Simple 2.4

Homeworld 2 Complex Simple 2.4

Apr 13, 2013 Full Version 43 comments

This is the lastest progress of Complex Simple. Don't ask why it's so much bigger than the game itself, because you'll find out when you play it. Orz

Homeworld 2 Complex Simple 2.3

Homeworld 2 Complex Simple 2.3

Dec 28, 2012 Full Version 56 comments

Some systematic features have been added, together with many adjustments to make the game even more playful! Read the instruction before installation.

Homeworld 2 Complex Simple 2.2

Homeworld 2 Complex Simple 2.2

Aug 3, 2012 Full Version 27 comments

Many incremental changes have been made since last version and some player advice has been taken. This version will also serve as the newest platform...

Post comment Comments  (40 - 50 of 663)
Guest Dec 24 2013, 1:01pm says:

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Etraxeon Dec 23 2013, 11:58am says:

Try asking the developer of Yaodumod they have really nice looking ships

+1 vote     reply to comment
werdman2 Dec 14 2013, 4:32pm says:

Sorry to sound like a bit of a **** but is there anyway of moving these awsome maps to play them on other mods?

+1 vote     reply to comment
siliconworm Dec 14 2013, 11:42pm replied:

It's possible for a small number of them, but the vast majority just involve too many other functions of the mod to be played elsewhere.

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Guest Oct 20 2013, 8:24am says:

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Guest Oct 14 2013, 5:07pm says:

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siliconworm Oct 18 2013, 8:49pm replied:

I achieved the experience of covettes and fighters in a very complex way (specifically, using multi-dimensional arrays to store and retrieve a lot of data). Because I didn't want to add a subsystem to every fighter or corvette, I invented this method as a shortcut, and it actually turned out to be no simpler than just adding all the subsystems due to many confounded factors and extreme difficulty in debugging...

In one word, it doesn't work like the experience of those larger ships, but it can boost some aspects for the little guys, and every one of these aspects requires additional programming. For example, I only programmed three major modifiers for the experience of fighters and corvettes:
1. Gaining higher manoeuverability at higher experience
2. Gaining a chance of repairing at higher experience
3. Gaining a chance to survive collisions at higher experience
I would like to add more modifiers like weapon damage and accuracy, but the sobgroup functions wouldn't allow me to do so without adding dummy subsystems. I knew this at the beginning, but after evaluating the tradeoffs, I still decided to do it this way. That's why the modifiers are fundamentally limited in this kind of experience. The only advantage of this kind of experience is its unsusceptibility to surroundings influences, while anti-subsystem weapons and health multiplier from the surroundings can interfere with the subsystem-type experience.

Actually, during the addition of Progenitor, I also invented another type of hybrid experience system combining the advantages of both the subsystem-type and the array-type experience. It's only used on the drones of Progenitor.

Generally, I wounldn't recommend you to try to add experience this way, it will be a pain for you even if you have two years of experience in programming with HW2. If you know about programming and really want to figure out how I did it, you can find out in experience.lua, deathmatch.lua, interface.lua, and sobgroupfunctionsADV.lua

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Guest Sep 29 2013, 12:09am says:

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siliconworm Sep 29 2013, 6:38pm replied:

Your computer will explode -_-!!

+1 vote     reply to comment
siliconworm Oct 5 2013, 2:41am replied:

You can do it by yourself actually, if you know how to extract the big file. All you need to do is just overwrite the effects with the older ones from the previous version.

+1 vote     reply to comment
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Released Jul 6, 2011
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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012, 5:36pm by Pra3t0r5

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