Hi everyone! In one word, I am a n00b.I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However as I mentioned above, I am a n00b. A n00b is one who doesn't know anything about extracting big files or editing models in Maya, and everything told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completey decompiled and could be edited in NotePad...I am so excited that I can't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruined the epic Complex mod, which could be the best Homeworld 2 mod ever...(As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (on NotePad), and this is the story of a n00b...
Finally give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I didn't meet this mod, let alone modifying it myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it. Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

=============SPECIAL THANKS=============
mololu and IPS -- The leaders who made the fantastic Path to Victory mod, which is my favorite! Three new races (Kadeshi, Turanic Raiders, and Progenitor) have been introduced from this mod, plus many models, effects and some scripts. Great thanks to mololu and IPS for their work!

Pouk -- The creator of R.E.A.R.M mod from whom in the original Complex mod many things are borrowed, including:
Ships: "hgn_defensefieldturret", "vgr_advassaultfrigate", "vgr_longrangeartilleryfrigate", "vgr_resourcecontrollerdouble" and "vgr_supportfrigatearmed".
Subsystems: "hgn_destroyertorpedosilo1",
Badges: "vaygr2 grayscale chevron", "vaygr2 red chevron", "vaygr3 fangs white", "vaygr3 fangs", "vaygr4 victorious white", "vaygr4 victorious", "vaygr5 black triangle", "z bentus", "z hiigaran1" to "z hiigaran6" and "z tree"
(Although some contents have been removed as Pouk requests)

--The owner of Higarrian SuperScout mod, from which the model of piranha bioship is borrowed. Post-modern deconstructionism!  :D

evillejedi --The owner of Star Wars: Warlords mod, from which the model of Coruscant (planet) is borrowed, plus some map backgrounds. In fact those planes models in the original Complex mod are also borrowed from this mod.

Battlecry and Sagyxil
 -- The owners of Tactical Fleet Simulator mod who reminded me that vgr_srm, hgn_bombervette, hgn_lbomber, hgn_sram, hgn_srdm and hgn_guidedrocket (which existed in the original Complex mod) are from this mod.  

BloodFleet -- The owner of Homeworld:Evolved and Homeworld:Cataclysm Remix mod, from which some converted map backgrounds are borrowed. 

The Homeworld:@ Team -- the maker of  Homeworld @ which is a Homeworld 2 mod with all kinds of fantastic HW1-style ships. Many ship models (including the exotic ones found only in crates) are borrowed from this mod, together with some visual/sound effects and backgrounds.

Continuum Corp -- the leader of Star Trek: Continuum from which some background/planet stuff is also borrowed.

fairy_queen and Fimilins -- the designers of the amazing yaodumod from which some subsystems and weapons effects are borrowed.

9CCN -- the team who made the epic FX - Commander mod, which is determined to become the epitome of all Homeworld series. Ship models such as the Taiidan Mothership and the new Vaygr Artillery Frigate are from this mod.

Olmys -- the creator of Territories Mod who can't be contacted for a long time. I'm trying my best to integrate this entire mod into the Complex Simple,  while causing no interference to the exisiting functions. I decide to do so, because several players told me that the Territories game type is very attractive and they really want to play in this way.

HW_Lover -- the designer of Free Mod from which music player function is introduced. Free Mod is a very exotic mod, try it and you'll be amazed just like I was!

T-Mckenney -- the developer of The Price of Freedom from which the models of Troll Destroyer and Refurbished Destroyer are borrowed.

czacen -- the leader of Wing Commander 4 from which the models of Black Market and Arms Dealer are borrowed.

Enterprise-E -- the modeller who allowed me to use his gorgeous Taiidan cruiser models.

Broken Line Studios -- the maker of Homefront from which the Halo and some turrets on Refurbished Destroyer are borrowed.

moleman2009, whisper2me, Starscream and chris80502 -- the contributors of Homeworld Universe from which some ship models are borrowed as derelict, while according to them, Sands of Time should also be thanked.

As a beginner in modding Homeworld 2, I sincerely appreciate your work; As a player, I also want to thank you for your contribution to the Homeworld game. It is you who keep this game alive, and that's the greatest gift you gave all the players like me who have been playing and loving Homeworld series for so many years! Thank you! Thank all of you!

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New Ship: Howitzer Gunship Corvette (PTV model) New Ship: Howitzer Gunship Corvette (PTV model) New Ship: Howitzer Gunship Corvette (PTV model)
Blog RSS Feed Report abuse Latest News: Need a Mothership for Turanic Raiders

3 comments by siliconworm on Jul 2nd, 2013

New gaming idea for Turanic Raiders: The player can choose one signle general on the mothership, which enhances particular aspects of the entire pirate fleet.
    1     2     3     4         5    6     7     8
General names:
1. General Die Trying
2. General So Pro
3. General Unchained
4. General One Percent
5. General Black Hand
6. General Porno
7. General Redneck
8. General Umad

Feasible global modifications based on generals:
1. Experience gaining speed (varying from x1.0 to x2.0 based on ranks)
2. Accuracy (varying from x1.0 to x2.0 based on ranks)
3. Firepower (varying from x1.0 to x2.0 based on ranks)
4. Annual remuneration (x2.0)
5. Energy production (varying from x1.0 to x2.0 based on ranks)  
6. Regeneration (varying from x1.0 to x2.0 based on ranks)
7. Harvesting (varying from x1.0 to x2.0 based on ranks)
8. Cloak (the whole fleet will just disappear TROLOLOLOLO~ cloak time varies according to ranks)

This work will begin as soon as a decent mothership model for the Turanic Raiders is found.

Media RSS Feed Latest Video
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Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Dec 22, 2013 Full Version 33 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Jun 29, 2013 Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Homeworld 2 Complex Simple 2.5 Manual (PDF)

Homeworld 2 Complex Simple 2.5 Manual (PDF)

Jun 29, 2013 Guides 10 comments

This is a pdf manual for Complex Simple, more details can be added in the future if needed.

Homeworld 2 Complex Simple 2.4

Homeworld 2 Complex Simple 2.4

Apr 13, 2013 Full Version 43 comments

This is the lastest progress of Complex Simple. Don't ask why it's so much bigger than the game itself, because you'll find out when you play it. Orz

Homeworld 2 Complex Simple 2.3

Homeworld 2 Complex Simple 2.3

Dec 28, 2012 Full Version 56 comments

Some systematic features have been added, together with many adjustments to make the game even more playful! Read the instruction before installation.

Homeworld 2 Complex Simple 2.2

Homeworld 2 Complex Simple 2.2

Aug 3, 2012 Full Version 27 comments

Many incremental changes have been made since last version and some player advice has been taken. This version will also serve as the newest platform...

Post comment Comments  (50 - 60 of 663)
Noodlees Sep 28 2013, 11:29am says:

Getting some major lag when combat is happening some of these new effects are kicking my system in the nutz lol. Also are you planning on changing the vagre units such as the hammerhead and dreadnought not the progenitors are in?

+1 vote     reply to comment
siliconworm Sep 29 2013, 6:35pm replied:

I've been wanting to replace the models of hammerhead, dreadnought, and the mother of all ships for a long time, but I need new models. Do you have some good ones to recommend?

+1 vote     reply to comment
Noodlees Sep 30 2013, 2:54pm replied:

Ask the vagre expansion mod about a collaberation, they seem to be doing some interesting things with the vagre.

P.S anyway to remove the shell effects as they are killing performance when ever there is combat.

+1 vote     reply to comment
siliconworm Sep 30 2013, 8:11pm replied:

Do they have finished models? All I can see are just concepts: Moddb.com

I had already noticed the shell effects eating performance before the last release. Unfortunately, I really want to keep the shell trail effects (for awesomeness' sakes), all I can do to improve the performance without sacrificing this effect would be:
1. increase the bullet speed
2. decrease the bullet range
3. reduce the fire rate
4. limit the trial length based on different types of bullets (eg, many small bullets' trails last only for 1 second, after that, the bullets will travel without any trail), which is exactly what I've done in the last version

+1 vote     reply to comment
siliconworm Sep 30 2013, 8:20pm replied:

In most situations however, I don't find it noticeably eating the performance, unless there's someone with dozens of mercenary gunships fighting someone else with dozens of mercenary gunships -_-!!

+1 vote     reply to comment
Noodlees Oct 2 2013, 2:05am replied:

Fair enough for me personnally i cant play anymore as its unplayable after 20 minutes or so. Its unfortunate but all i can do it go back to using standard complex.

+1 vote     reply to comment
Noodlees Oct 3 2013, 2:53pm replied:

Bit cheeky I know but any chance of a patch to remove some of the effects hehe

+1 vote     reply to comment
Nakamura14 Sep 30 2013, 3:53am replied:


+1 vote     reply to comment
siliconworm Aug 15 2013, 6:15pm replied:

By settings, I mean skirmish settings.
Hiigaran is laggy as we all know, because many models from the original Complex lacks LOD (level of details).
Try to avoid having a lot of Hiigaran ships like Sentinels, Juggernaut, Battle Arks, and Battleships.

+1 vote     reply to comment
Lastrado Aug 16 2013, 2:55am replied:

thanks for the help, played vaygr and worked like a charm

+1 vote     reply to comment
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Released Jul 6, 2011
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53 votes submitted.

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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012, 5:36pm by Pra3t0r5

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