Hi everyone! In one word, I am a n00b. I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However, I am a n00b. A n00b is someone who doesn't know anything about extracting big files or editing models in Maya, or everything else told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completely decompiled and could be edited in NotePad... I was so excited that I couldn't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruin the epic Complex mod, which could be the best Homeworld 2 mod ever... (As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (with NotePad), and this is the story of a n00b...
Finally, give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I hadn't met this mod, let alone modifying it by myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it! Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

For a long list of all the other contributors I also want to give great thanks to, click here

As a beginner in modding Homeworld 2, I sincerely appreciate all your work; As a player, I feel an even stronger compulsion to thank you for your contribution to the Homeworld game, because it is you who are keeping this game alive, and that's the greatest gift you can give to all the Homeworld lovers like me! Thank you! Thank all of you!

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FAQ: How to beat the Vaygr Dreadnaught Washing Machine (HWBP skybox, STC blackhole) Heavy Interceptors Engaging (Advanced Mod model)
Blog RSS Feed Report abuse Latest News: First Working Campaign for Complex!

43 comments by siliconworm on May 29th, 2014


The first working campaign based on Complex  


is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!


Homeworld 2 Complex Simple 2.8

m01

New FOV: 35° vertical field of view

m02

Elite Gunship Corvettes (PTV model)

m03

Vanilla Mission 3

m04

Vanilla Mission 4

m05

Vanilla Mission 5

m06

Vanilla Mission 6

m07

Vanilla Mission 7

m08

Vanilla Mission 8

m09

Vanilla Mission 9

m10

Vanilla Mission 10

m11

Vanilla Mission 11

m12

First Complex Campaign

m13

Vanilla Mission 13

m14

Vanilla Mission 14

m15

Vanilla Mission 15
  
  

NOTICE:

If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you! 

Think you are already an expert?
Welcome to show off your own video of walkthrough!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Homeworld 2 Complex Simple 2.9

Homeworld 2 Complex Simple 2.9

Aug 28, 2014 Full Version 8 comments

Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation...

Homeworld 2 Complex Simple 2.8

Homeworld 2 Complex Simple 2.8

May 29, 2014 Full Version 91 comments

The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of...

Homeworld 2 Complex Simple 2.7

Homeworld 2 Complex Simple 2.7

Apr 21, 2014 Full Version 52 comments

Voila! The new crate system will make you laugh out loud from your dream!

Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Dec 22, 2013 Full Version 33 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Jun 29, 2013 Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Homeworld 2 Complex Simple 2.5 Manual (PDF)

Homeworld 2 Complex Simple 2.5 Manual (PDF)

Jun 29, 2013 Guides 10 comments

This is a pdf manual for Complex Simple, more details can be added in the future if needed.

Post comment Comments  (50 - 60 of 769)
skibadaa
skibadaa Jun 20 2014, 4:14pm says:

What is the difference between the multiplayer game types? What is "simplex tactical" or "simplex carnage", I cant find a description anywhere

+1 vote     reply to comment
siliconworm
siliconworm Jun 22 2014, 8:46am replied:

OK! I just figured out a way to reroute it. In the next version, the Mothership and the 4 stations should be able to continue to build even if they are docked to the Strategic Shipyard.

+1 vote     reply to comment
siliconworm
siliconworm Jun 20 2014, 10:38pm replied:

There's a built-in game type description, you just need to click the "question mark" button on the left of your game type options as these two screenshots show:
Moddb.com
Moddb.com

Basically, every type has its own starting fleet and settings. Besides Simplex Custom and Simplex Territories, all the other game types don't give you many options to customize your game -- all the other invisible options are just fixed. For example, Simplex Tactical has very difficult settings and makes the match very slow, while Simplex Carnage makes the battle much more fierce. You can find all these settings in Simplex Custom. Simplex Territories, on the other hand, is a completely different story, it's really another mod (called "Territories Mod") implemented in this mod.

+1 vote     reply to comment
Airbornes101
Airbornes101 Jun 20 2014, 12:30pm says:

Hi i'm just started to play this mod recently. I have a question about my ship cannot move after a progenitor dreadnought cast some strange light on my ship. How to rescue my ship to move again

+1 vote     reply to comment
siliconworm
siliconworm Jun 20 2014, 10:21pm replied:

You are probably hit by some powerful EMP, the only thing you can do is to wait, sometimes the EMP can be so strong, that your ships may be paralyzed for a very very very very long time, basically wasted...

If you are a beginner of playing this mod, I recommend you not to fight the Progenitor or Expert AI, because they are very strong.

+1 vote     reply to comment
BBoyBoboy
BBoyBoboy Jun 18 2014, 5:09pm says:

I have a bit of an issue to report with the Hiigaran Strategic Shipyard.

It seems that whenever I (try to) attach the Mothership and the other seperate stations to the shipyard, I can't produce anything (ships, other modules, weapons, etc) until I detach the said ship.

How long do I usually have to wait until I can produce stuff again? Or is this a bug?

+1 vote     reply to comment
siliconworm
siliconworm Jun 18 2014, 8:40pm replied:

When a production ship is docked, it can't build anymore. This is a hard limit of the HW2 engine and I don't know how to fix it.

+1 vote     reply to comment
BBoyBoboy
BBoyBoboy Jun 18 2014, 9:50pm replied:

Do you think that you will have to remove the Strategic Shipyard from the roster then? Or are you planning on doing something else with it?

0 votes     reply to comment
siliconworm
siliconworm Jun 18 2014, 11:06pm replied:

No! Why? You can't build anything from the Mothership when it's docked to the Strategic Shipyard, but the Strategic Shipyard has its own purpose! When you have the Fleet Admiral rank, dock the Mothership and all 4 stations (Crew, Power, Research, and Arsenal Ship) to the Strategic Shipyard, then you can build a lot of new stuff on the shipyard! If you don't know what a Strategic Shipyard can do, browse its building menu and read the descriptions.

+3 votes     reply to comment
siliconworm
siliconworm Jun 16 2014, 7:04pm replied:

Did you dock it to shipyard Nabaal? You need to dock it to shipyard Nabaal, not any of your own shipyards. When it's docked, a countdown timer (15 min) should appear, after 15 min, the Dreadnaught will be launched from the shipyard automatically.

Did you see this countdown timer? Here's a screenshot of this countdown timer: Moddb.com

If this is exactly what you did, but it didn't work, did you do something unusual before docking the Dreadnaught to Nabaal?

+1 vote     reply to comment
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Homeworld 2 Icon
Platform
Windows
Developed By
siliconworm
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Release Date
Released Jul 6, 2011
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Average

8.5

63 votes submitted.

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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012, 5:36pm by Pra3t0r5

Lowest Rated (2 agree) 1/10

The Graphics or this mod are great to look at but when it comes to playing it feels like just a giant troll, with crazy lag, ships "swimming in space and large capital ships moving faster then the small interceptor class ships. If the game breaking lag and troll effects like the "fishes" when taken out or worked on the mod could reach a 5 in my book.

Jul 1 2013, 4:07pm by InForTheQ

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Sci-Fi
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Single & Multiplayer
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