Hi everyone! In one word, I am a n00b. I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However, I am a n00b. A n00b is someone who doesn't know anything about extracting big files or editing models in Maya, or everything else told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completely decompiled and could be edited in NotePad... I was so excited that I couldn't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruin the epic Complex mod, which could be the best Homeworld 2 mod ever... (As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (with NotePad), and this is the story of a n00b...
Finally, give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I hadn't met this mod, let alone modifying it by myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it! Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

For a long list of all the other contributors I also want to give great thanks to, click here

As a beginner in modding Homeworld 2, I sincerely appreciate all your work; As a player, I feel an even stronger compulsion to thank you for your contribution to the Homeworld game, because it is you who are keeping this game alive, and that's the greatest gift you can give to all the Homeworld lovers like me! Thank you! Thank all of you!

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Blog RSS Feed Post news Report abuse Latest News: First Working Campaign for Complex!

49 comments by siliconworm on May 29th, 2014

The first working campaign based on Complex

is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!

Homeworld 2 Complex Simple 2.8


New FOV: 35° vertical field of view


Elite Gunship Corvettes (PTV model)


Vanilla Mission 3


Vanilla Mission 4


Vanilla Mission 5


Vanilla Mission 6


Vanilla Mission 7


Vanilla Mission 8


Vanilla Mission 9


Vanilla Mission 10


Vanilla Mission 11


First Complex Campaign


Vanilla Mission 13


Vanilla Mission 14


Vanilla Mission 15


If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!

Think you are already an expert?
Welcome to show off your own video of walkthrough!

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Homeworld 2 Complex Simple 3.0

Homeworld 2 Complex Simple 3.0

Jul 14, 2015 Full Version 20 comments

The first air combat experience of Homeworld 2 is now in Complex Simple 3.0, together with many other enhancements! Read the pdf manual for installation...

Homeworld 2 Complex Simple 2.9

Homeworld 2 Complex Simple 2.9

Aug 28, 2014 Full Version 74 comments

Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation...

Homeworld 2 Complex Simple 2.8

Homeworld 2 Complex Simple 2.8

May 29, 2014 Full Version 96 comments

The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of...

Homeworld 2 Complex Simple 2.7

Homeworld 2 Complex Simple 2.7

Apr 21, 2014 Full Version 53 comments

Voila! The new crate system will make you laugh out loud from your dream!

Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Dec 22, 2013 Full Version 35 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Jun 29, 2013 Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Post comment Comments  (50 - 60 of 825)
lucienpp Sep 6 2014 says:


First, thank you for this wonderful mod.
I start by learning the basics of gamepaly, play some part against the cpu, then I redid the campaign with this mod.
I met some bug in the campain, I did not have against the cpu. may be because I didn't have much upgrade against the cpu than in the campain.

Bug of speed: some vessel, when moved, runs like crazy and never stop ( i look of there speed : 2500-5000 more when moving ) regular vessel : light carrier, vortex and some time mothership : they run away of the map and never return . they go far away : about 35k out of the map.
Stop command do nothing, select other final move position do nothing. they fly away :)
Set a short move work ( about 500-2000 M )= no problem; set a big move and anable to recover the vessel "crazy run".
Upgrade speed, afterbernur etc are all be recherched.

Is it possible to disable accolade spaming on screen in campain ? It is very annoying , we can't see anything in big battle case too many accolade cover all screen. I can't see any option anywhere for disable accolade spaming or simply disable completly accolade.

I read somewhere that i could disable accolad but for player Vs cpu (skirmish ) but don't find where, and nothing for campain.

Anyway Big Thank for this great mod.

+1 vote     reply to comment
siliconworm Creator
siliconworm Sep 6 2014 replied:

1. You can disable accolades by pressing a button on top of your screen, as this picture shows:

2. The run-away problem is a known bug, I've always been trying to fix it. Right now, when this happens, you can use hyperspace jump (or cheat menu) to bring them back.

+1 vote   reply to comment
lucienpp Sep 7 2014 replied:

thanks you, very usefull.

no prob, i'll try warp for recover my vessel.

+1 vote     reply to comment
Kerv Aug 30 2014 says:

Is there a way to increase the pilot and officer limits? I tried editing the population.lua but that didn't work.

+1 vote     reply to comment
siliconworm Creator
siliconworm Aug 30 2014 replied:

In population.lua, under function population(), you can modify the pilot/officer added to each individual rank.

+1 vote   reply to comment
Kerv Aug 31 2014 replied:

Yep, I modified the values, put the file under data\leveldata\multiplayer\lib, and used -overrideBigFile, but it has no effect.

+1 vote     reply to comment
siliconworm Creator
siliconworm Sep 1 2014 replied:

Try to extract the whole big file and work only with the raw data. It must work.

+1 vote   reply to comment
jaydencross Aug 29 2014 says:

Hey, I was wandering if it was at all possible, to change the vagar shield. Its amazing what you have done so far with the mod, but I was curious if you could, somehow break it up into individual subsystems (each if the hexigons) and allow them yo be destroyed and rebuilt, that way it makes it more tactical as you can now have holes in certain parts of your ship and you'll have to manuver.

If I get your permission may I try and do it myself if the you are working on other things and if it works well, consider it to be incorporated?

+1 vote     reply to comment
siliconworm Creator
siliconworm Aug 30 2014 replied:

Yes, you can extract the big file and work on it in whatever ways you like! And when you finish that, please show it to me (by uploading some screenshots or videos), so I can get a grasp of what you are talking about. If that's really a good idea, I'll incorporate your work into this mod, while giving you full credit.

+1 vote   reply to comment
kraosdada Aug 27 2014 says:

i had a couple of bugs

1. In Mission 7, soon after the mission starts, the game lags so hard it CTDs.
2. The SCUD Launcher in it's high rate of fire mode caused the game to freeze.

i love this mod, a lot.

PS: is there a way to alter the campaign so that you don't lose when you claim Soban or Bentus with the cheats? i wanted them to come along with me.

+1 vote     reply to comment
siliconworm Creator
siliconworm Aug 28 2014 replied:

3. I can't let you claim Soban or Bentus in game, because that will break many animations and objectives. If you really want to have these ships, just add them to your starting fleet. Go to Homeworld2\ Bin\ Profiles\ Profile1\ Campaign\ ASCENSION folder and open "persist." files, you can modify what ships you have in the beginning of any mission.

+1 vote   reply to comment
siliconworm Creator
siliconworm Aug 28 2014 replied:

1. Did you load mission 7 after saving? Or was it a new game? It can only lag after saving and loading based on my test. And there should be no problem running a new game.

2. You mean the Orgasmic Spam mode of SCUD Launcher? It does launch many small rockets at a fast rate, and the trail effect of the rockets can cause some lag, but hardly freeze. What are your hardware parameters? Could it be the lack of computing power?

+1 vote   reply to comment
kraosdada Aug 28 2014 replied:

1. I tried both, the lag still happened and it CTD.

could the Wrecks, the Movers or the Nebula cause the game to lag so hard it crashes?
i had also captured the Sobani ships (except the cap'n) and quite a few Vaygr frigates, when i start the mission the Vaygr ships touch the nebula, could that cause the problem?

2.i have a Radeon HD7560, and i made the exe Large Address Aware, in fact the game was running at normal speed when it froze. i will test it more to see what causes the freeze

+1 vote     reply to comment
siliconworm Creator
siliconworm Aug 28 2014 replied:

1. Send me your Hw2.log when you are running the laggy mission, I'll check if something is wrong in the program (caused by your unusual way of playing)

+1 vote   reply to comment
kraosdada Aug 29 2014 replied:

how do i upload it?

+1 vote     reply to comment
siliconworm Creator
siliconworm Aug 29 2014 replied:

Read the PDF manual

+1 vote   reply to comment
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Released 2011
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74 votes submitted.

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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012 by Pra3t0r5

Lowest Rated (2 agree) 1/10

The Graphics or this mod are great to look at but when it comes to playing it feels like just a giant troll, with crazy lag, ships "swimming in space and large capital ships moving faster then the small interceptor class ships. If the game breaking lag and troll effects like the "fishes" when taken out or worked on the mod could reach a 5 in my book.

Jul 1 2013 by InForTheQ

Real Time Strategy
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