Hi everyone! In one word, I am a n00b. I don't know how to modify anything except txt, even though I've been playing Homeworld series for so many years...Homeworld 2 is the summit of this series and I love it very much, I've been dreaming to have my own mod for Homeworld 2. However, I am a n00b. A n00b is someone who doesn't know anything about extracting big files or editing models in Maya, or everything else told by other modders which trully puzzled me. I actually thought that maybe there would never be my own mod for Homeworld 2.
Then, many years later, a mod gave me a hope. I downloaded Homeworld 2 Complex 8 beta 0.9, and found it completely decompiled and could be edited in NotePad... I was so excited that I couldn't wait to edit it in my own way.
So, regarding my first attempt to create a mod for Homeworld 2, don't be surprised if you find me ruin the epic Complex mod, which could be the best Homeworld 2 mod ever... (As a n00b, I've played almost every Homeworld 2 mod listed on ModDB.) Just regard this as a n00b's practice (with NotePad), and this is the story of a n00b...
Finally, give all my sincere thanks to the Complex team, maybe I would never know how Homeworld 2 works if I hadn't met this mod, let alone modifying it by myself. For the reason that I must type a name for my mod on ModDB, I decided to call it SIMPLE, because my works are too simple comparing to the source code of COMPLEX...

NOTE: This mod has been permitted by the Complex team! That means I'll keep studying and make this mod better, and sure you can download and play it! Thank Beghins and Baroness1 for their kindness and enthusiasm, thank the Complex team again! You can visit the Complex program at www.homeworld2complex.com and www.Complex.mastertopforum.com

For a long list of all the other contributors I also want to give great thanks to, click here

As a beginner in modding Homeworld 2, I sincerely appreciate all your work; As a player, I feel an even stronger compulsion to thank you for your contribution to the Homeworld game, because it is you who are keeping this game alive, and that's the greatest gift you can give to all the Homeworld lovers like me! Thank you! Thank all of you!

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The first working campaign based on Complex


is now in Complex Simple 2.8!

Although it looks vanilla, playing it is completely a different story!
Just play and you'll see!


Homeworld 2 Complex Simple 2.8

m01

New FOV: 35° vertical field of view

m02

Elite Gunship Corvettes (PTV model)

m03

Vanilla Mission 3

m04

Vanilla Mission 4

m05

Vanilla Mission 5

m06

Vanilla Mission 6

m07

Vanilla Mission 7

m08

Vanilla Mission 8

m09

Vanilla Mission 9

m10

Vanilla Mission 10

m11

Vanilla Mission 11

m12

First Complex Campaign

m13

Vanilla Mission 13

m14

Vanilla Mission 14

m15

Vanilla Mission 15


NOTICE:

If you have difficulty getting through any particular mission, just reply here (or on the homepage of Complex Simple)! I'll provide a 100% noob-proof walkthrough just for you!

Think you are already an expert?
Welcome to show off your own video of walkthrough!

Need a Mothership for Turanic Raiders

Need a Mothership for Turanic Raiders

News 3 comments

A new gaming concept is ready for Turanic Raiders, featuring multiple generals for the player to choose...But one decent mothership is needed.

Complex Simple Video Quest

Complex Simple Video Quest

News 0 comments

Complex Simple needs some videos from players, share your gaming video and show off your combat skills now!

[Poll] What kind of maps do you want?

[Poll] What kind of maps do you want?

News 13 comments

I want to bring more interactions between players and myself in order to achieve a better democratic design for Complex Simple.

Anniversary of Complex Simple -- Looking Forward To Cooperators

Anniversary of Complex Simple -- Looking Forward To Cooperators

News 11 comments

For so long I've been working by myself. But my ability is not unlimited, anyone who loves the way of Complex Simple and has plenty of time, welcome to...

Homeworld 2 Complex Simple 3.0

Homeworld 2 Complex Simple 3.0

Full Version 34 comments

The first air combat experience of Homeworld 2 is now in Complex Simple 3.0, together with many other enhancements! Read the pdf manual for installation...

Homeworld 2 Complex Simple 2.9

Homeworld 2 Complex Simple 2.9

Full Version 76 comments

Some hardcore improvements have been made since the last version, in response to players' demand. Read the PDF manual both before and after installation...

Homeworld 2 Complex Simple 2.8

Homeworld 2 Complex Simple 2.8

Full Version 96 comments

The first Single Player Campaign for Complex is now fully working! To unzip, you need RAR5! Read the instruction manual inside, it can solve a lot of...

Homeworld 2 Complex Simple 2.7

Homeworld 2 Complex Simple 2.7

Full Version 53 comments

Voila! The new crate system will make you laugh out loud from your dream!

Homeworld 2 Complex Simple 2.6

Homeworld 2 Complex Simple 2.6

Full Version 35 comments

Many improvements have been made since the last version. Read the instruction before installation.

Homeworld 2 Complex Simple 2.5

Homeworld 2 Complex Simple 2.5

Full Version 49 comments

Progenitor is now a playable race! The installation instruction in the RAR is wrong, don't read it.

Post comment Comments  (50 - 60 of 861)
Lince-Cosmico
Lince-Cosmico

esto es siempre lo mismo, cambia un poco papu, vos podes, por ahora negativo y denunciado ;)

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siliconworm Creator
siliconworm

I've been busy all the time and don't have much time to play. I have some big ideas for the next version, but those projects are too huge and I don't have time to implement them.

Reply Good karma+1 vote
GiJo
GiJo

Whats Up with the little fishes?

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Guest
Guest

I have a noob question, is there any way to get just the extra maps from this without the entire mod? (Playing Complex 9.1)

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siliconworm Creator
siliconworm

Not compatible, unless you can modifiy the maps by yourself.

Reply Good karma+1 vote
SHADOWRanger
SHADOWRanger

While playing against Vaygr I found myself playing billiards on a cosmic scale while my super-heavy capships and stations (!) were tossed all around the map to the edges (up to instant death) by some freackin' Uber cannon! WTF is this?

Also is there any FAQ on Hiigarans? I found it difficult to manage all stations and establish a decent resource extraction. And moreover loss of a Crew Station is a critical blow to Hiigarans, cause they can't produce anyhing and lose ALL accumulated military ranks that require A LOT of time and resources to rebuild.

... Sorry for abovesaid, was a little frustrated. But still a quick info, FAQ, tips or tricks on Hiigarans would be appreciated (aiming for campaign, but can't stomp an Easy AI).

Thanks in advance.

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siliconworm Creator
siliconworm

Does the built-in help menu help?
I'm really curious why you can't beat an Easy AI, can you upload a video on that? I can give you all the guidance you need if I can see how you play your game.

Reply Good karma+1 vote
SHADOWRanger
SHADOWRanger

Problem is, I don't know how to quickly max resource output in early game by playing Hiigarans. It seems having 2 RCs + 6-8 harvesters (on 2 'fields' of cource) + Harvesting module on the Mothership isn't enough for me. There's bound to be some other trick, isn't it?
For example by playing new factions i've quickly figured them out: Kadesh - simple enough, 12-15 (or maybe more) their fast harvesters on 2 nearby fields with a drop-off on initial Neddleship is enough to maintain small armada or quickly build pod strikeforce; Progenitors - well, classic SupCom mass-energy converting early game is very efficient; as for Raiders - well, their Overseer have only 1 dropoff point, but you always can have more than one ;) and with their capacious Slaves resources are flowing like a charm.
2-nd problem is - crew. Do I have to, just, expand my 'base' (by building light carriers and etc.) to be able to build more crew cells and thus replenishing my crew more quickly?
And one final quiestion. Does reaserch projects give one fixed amount of RPs or some prototypes give more?
In general I understand what's what, but in details I feel something is missing from my eyes, so I came here for advice.

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siliconworm Creator
siliconworm

These questions are generally explained in the built-in help menu. Ingame, you can click the INFO button (on your taskbar), then view each topic (on the left panel of the INFO menu).

1. When I play Hiigaran, I'll get at least 10 resource collectors and 2 controllers in the beginning. As soon as I get the capital ship module, I'll build a scavenger, from which I'll build more collectors. Harvest modules are important, of course, I need them to unlock the harvesting upgrades. Also, drive system modules are very important, in that they give you speed upgrades for your utility class vessels, so you can have collectors flying at a much faster speed.

2. You need to get higher honour points first, then you can unlock higher military ranks on your crew station. Only then, you can build new barracks on the crew station. To increase crew recuiting, you also need to build crew cells from the crew station.

3. Resource point is based on research value, not quantity.

Reply Good karma+2 votes
SHADOWRanger
SHADOWRanger

How could I forget about speed upgrades? My bad :) It's just i preferred Fire control over Drive systems 'cause of early harrasing. Thanks for your advice.
Reaserach value? Like: prototypes - ability upgr. - general upgr.?

As for the crew like I said, Ive figured out the system. It's like: honor points - rank upgrade in Crew station - barracks for crew and officers - crew cells to transport them . It's just to increase recruting RATE (besides upgrade) I need more crew cells, and for that I have to build more 'factory' ships and stations?
Another thing. When starting skirmish with maxed out honour points the Crew station NOT ALWAYS recieve rank upgrades so they have to be attained the usual way.
Sorry if I'm getting annoying, and it seems my English getting only worse in time. Nevertheless thank you for your patience.

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siliconworm Creator
siliconworm

The Crew Cells can be also upgraded, so you can transport more crew every time.

What starting Honour Point setting and what starting fleet are you using? I'll look into that

Reply Good karma+2 votes
SHADOWRanger
SHADOWRanger

Standard fleet (Mothership + 6 collectors) and starting Honour points at MAX (Fleet admiral rank if I remember correctly). Thing is, if the crew station hasn't been built some time after the beginning of skirmish it won't recieve rank upgades. So I usually try to build it ASAP.

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siliconworm Creator
siliconworm

You should to wait for it to build automatically. That doesn't take much time.

Reply Good karma+1 vote
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8.6

76 votes submitted.

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Highest Rated (3 agree) 8/10

This is an awesome mod, specially when all you want is to overkill your enemies with DAKKA and Overpower lol. No really, i like this mod, i love the intensified number of weapons in every ship, however i dont like mods that focus on blowing up everything to the hell using as main feature Overpowered ships and weapons. Since i'm a strategy and tactics lover and i like much more when the battles are prolongued and my units suvirvability depends of the orders that i give them and not by the number…

Jan 28 2012 by Pra3t0r5

Lowest Rated (2 agree) 1/10

The Graphics or this mod are great to look at but when it comes to playing it feels like just a giant troll, with crazy lag, ships "swimming in space and large capital ships moving faster then the small interceptor class ships. If the game breaking lag and troll effects like the "fishes" when taken out or worked on the mod could reach a 5 in my book.

Jul 1 2013 by InForTheQ

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