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The Setting.

In the beginning, the Hiigarans were allies and the Vaygr their foes. Times were simple.

Times have changed.

The New Frontier is a patch of space entirely cut off from the rest of the galaxy. Here, Hiigaran Motherships and Vaygr Crusades gladly spend time tearing each other apart... but both sides are just as conflicted internally. Civil war has erupted in a hundred ways. Factions collapse upon each other; alliances shift from one hour to the next. Blood is spilled in every direction. This is the world you will have to weather.

As well as facing your enemies, you will have to survive the environments of the Frontier. In Karos, seek shelter behind ancient derelicts and vast, forgotten relics. In the Falls, cleave to the dense asteroid fields and volatile dust clouds surrounding you. In the Wastelands of Empty Space, fight to your last for every scarce drop of mineral wealth.

You have come to the edge of civilisation. Life here is hard, and will only get harder.

This is the age of Mothership Warfare.

The Mod.

The Mothership Warfare Mod is a simple Homeworld 2 Deathmatch modification with an equally simple goal:

To make Deathmatches unpredictable.

A MW Deathmatch starts like any ordinary Homeworld 2 Deathmatch, albeit with a number of extra ships to choose from. However, once you get to the stage of building Shipyards (secondary construction facilities), a new level of choice opens up. You will be presented with the opportunity of hiring from one of the four or five Frontier Factions; whichever side you choose will grant you additional build options. Each Faction has its merits and drawbacks, and your choice will greatly affect the outcome of the match. More importantly, your enemies will be making a similar decision. If you can guess their actions ahead of time, you might tailor your choices appropriately... if not, you'll just have to resign yourself to a surprise.

And then you can play another Deathmatch, and choose something completely different. And your enemies will do the same, and you just might be surprised again.

So, what would you prefer? The brains of Chimera Labs, or the brawn of a Pride Mothership? The sheer power of Ion weaponry, or a swarming rush of Microships? Ancient Progenitor technology? Or dalliance with the Dead? Ah yes, the Dead. I'll leave you to discover them on your own. You'll have to fight them, sooner or later. When you do, don't let them touch you.

And that, in a nutshell, is what it's all about. Pick a side. Pick a tribe. Good luck.

Oh, and remember to play with NLIPS OFF on the in-game options menu. Otherwise, some ships are gonna' be the size of planets.

Additional Features.

The Mothership Warfare also comes with:

43 new maps, divided into eight environments.

37 new ships.

New background music.

New level backdrops.

Resourcable wreckage.

Megaliths which really mean MEGA.

Complete Historical and Technical briefings for both Hiigaran and Vaygr cultures.

And, of course, some shiny new badges.


The MW Mod would never have come about without kind contributions from various other Modders. If you have enjoyed it, please take a moment to examine the CREDITS.

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1 comment by Bentusi_Core on Aug 16th, 2009

MW Mod now online and ready for download! This is the first version of the Mod and is completely playable, with fully functional AI and so forth. All background documentation included in the download. Enjoy!

(File server's can sometimes be a little tetchy with .Zip files, so post to let me know if there are any errors).

Also, I forgot to mention this- PLAY THIS MOD WITH NLIPS OFF! Otherwise, big ships are huge. NLIPS is an option in your Homeworld2 in-game options menu, and makes ships artificially larger to make them easier to select. De-selecting NLIPS does no harm to gameplay or graphics. So, turn 'em off.

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Mothership Warfare

Mothership Warfare

Aug 15, 2009 Full Version 14 comments

Mothership Warfare Mod. Includes a .Big file, two historical/technical briefings and Mod Credits. To install, place in your Homeworld 2 Data folder and...

Post comment Comments  (0 - 10 of 36)
Jafod Aug 8 2012 says:

i have a question? what version does this need to be? (original game). i have 1.1, so i do not know why it will not work. i am using vista ultimate

+1 vote     reply to comment
El_Greavesy Jul 31 2012 says:

What do you model your ships with?

+1 vote     reply to comment
TheBleachDoctor Jun 16 2012 says:

I like the ship collisions part of this mod. No collisions happen in Vanilla HW2, so it's nice to see that accidental ship crashes can occur. After all, the Hiigaran pilots are not coordinating with the Vaygr pilots. Crashes will occur. Capital ship collisions are the most spectacular of all.

+1 vote     reply to comment
El_Greavesy Jul 31 2012 replied:

If you mod the vanilla HW2 you can have collisions you just need to change normalCollisionDamageMultiplier to positive number in the tuning.Lua file then collision is active in the HW2 vanilla game.

+1 vote     reply to comment
Daemonkiller117 May 7 2012 says:

why do fighters and resource collectors push anything but the flagship/mothership around? other than that i like this mod, and the backstory pdf files were a good read.

+1 vote     reply to comment
Tondrai666 Feb 28 2012 says:

first of all, a very good mod! but is it just me? or is there a small bug in the unit capacity counting. when you build a second mothership it lists it as a dreadnought? same with all new capital ships you can build from a shipyard. is this normal? cause the mothership counter says you can build 6 motherships?

+1 vote     reply to comment
Hell_Diguner Dec 3 2011 says:

Definitely one of the overlooked mods for HW2. I wish you'd do something more with it Bentusi_Core.

+1 vote     reply to comment
alexpaladinstorm May 16 2011 says:

So... is it just me, or is this mod full of kitbashes and models from other mods? I was really hoping to see an actual updated Acolyte when I built one; instead, I see a fighter model from TFS or something.

The Somtaaw Command Carrier model being the original model for the Hiigaran Carrier (back from the Dust Wars concept art and such) was a pleasant surprise, but it would have been better if it actually looked more like a Somtaaw vessel with updated components.. Same for any of those things (especially the Crossbow Cruiser, which is obviously a modified Complex mod Cruiser). And the Corpse Bay seems rather odd. Had an AI ally that made one and it and everything it gated in seemed to just drift everywhere and make a massive debris field. Seemed overly random.

Overall... I really don't know what to think of this mod.

+1 vote     reply to comment
DeathOnAStick Aug 7 2010 says:

Dude nice mod. When i first started i nearly took a dump in my chair!

+1 vote     reply to comment
john_eddy07 Jun 3 2010 says:

freakin big mod @_@

+1 vote     reply to comment
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Released 2009
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