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In the beginning, the Hiigarans were allies and the Vaygr their foes. Times were simple.
Times have changed.
The New Frontier is a patch of space entirely cut off from the rest of the galaxy. Here, Hiigaran Motherships and Vaygr Crusades gladly spend time tearing each other apart... but both sides are just as conflicted internally. Civil war has erupted in a hundred ways. Factions collapse upon each other; alliances shift from one hour to the next. Blood is spilled in every direction. This is the world you will have to weather.
As well as facing your enemies, you will have to survive the environments of the Frontier. In Karos, seek shelter behind ancient derelicts and vast, forgotten relics. In the Falls, cleave to the dense asteroid fields and volatile dust clouds surrounding you. In the Wastelands of Empty Space, fight to your last for every scarce drop of mineral wealth.
You have come to the edge of civilisation. Life here is hard, and will only get harder.
This is the age of Mothership Warfare.
The Mothership Warfare Mod is a simple Homeworld 2 Deathmatch modification with an equally simple goal:
To make Deathmatches unpredictable.
A MW Deathmatch starts like any ordinary Homeworld 2 Deathmatch, albeit with a number of extra ships to choose from. However, once you get to the stage of building Shipyards (secondary construction facilities), a new level of choice opens up. You will be presented with the opportunity of hiring from one of the four or five Frontier Factions; whichever side you choose will grant you additional build options. Each Faction has its merits and drawbacks, and your choice will greatly affect the outcome of the match. More importantly, your enemies will be making a similar decision. If you can guess their actions ahead of time, you might tailor your choices appropriately... if not, you'll just have to resign yourself to a surprise.
And then you can play another Deathmatch, and choose something completely different. And your enemies will do the same, and you just might be surprised again.
So, what would you prefer? The brains of Chimera Labs, or the brawn of a Pride Mothership? The sheer power of Ion weaponry, or a swarming rush of Microships? Ancient Progenitor technology? Or dalliance with the Dead? Ah yes, the Dead. I'll leave you to discover them on your own. You'll have to fight them, sooner or later. When you do, don't let them touch you.
And that, in a nutshell, is what it's all about. Pick a side. Pick a tribe. Good luck.
Oh, and remember to play with NLIPS OFF on the in-game options menu. Otherwise, some ships are gonna' be the size of planets.
The Mothership Warfare also comes with:
43 new maps, divided into eight environments.
37 new ships.
New background music.
New level backdrops.
Megaliths which really mean MEGA.
Complete Historical and Technical briefings for both Hiigaran and Vaygr cultures.
And, of course, some shiny new badges.
The MW Mod would never have come about without kind contributions from various other Modders. If you have enjoyed it, please take a moment to examine the CREDITS.
MW Mod now online and ready for download! This is the first version of the Mod and is completely playable, with fully functional AI and so forth. All background documentation included in the download. Enjoy!
(File server's can sometimes be a little tetchy with .Zip files, so post to let me know if there are any errors).
Also, I forgot to mention this- PLAY THIS MOD WITH NLIPS OFF! Otherwise, big ships are huge. NLIPS is an option in your Homeworld2 in-game options menu, and makes ships artificially larger to make them easier to select. De-selecting NLIPS does no harm to gameplay or graphics. So, turn 'em off.
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