Simplex started as a branch from Complex. It has combined features from Path To Victory as well as many other mods through a long history of R&D. This mod aims to excavate the full potential of the Homeworld 2 engine and it will simply blow your mind with incredible fun!
is there any way to update the description of all the ship that have capacity against the missile.
as of now , i know only the minegun and the higaran fast turret ... but all the other ship , there is nothing that say ;: "strong against : missile" or at the beggining of the description too.
That's too many descriptions to add and I'm lazy. Basically all ships that have mine layer ability have anti-missile ability (it's the way the HW2 engine works).
舰船速度快的离谱 打着打着就冲出边境了不但舰船速度快导致火力不能很好输出 难操控 希望下一个版本有所改善 辛苦作者了
In skirmish settings, set Unit Behaviour to Snail 🐌
i also dont understand a behaviour about mechanic, when i select a group of them and ask them to heal a big ship, they start doing it but decide then by themselves to go heal another ship.
how can we order them to stay always at like guarding a ship even if it is already at 100% health.
I can see the computer AI , have mechanics that keep glued to their ship
The mechanic is fully automatic. When they are sticking to a ship with 100% health, it's a bug...
regarding the mechanic or ship similar, we can see the computer has several taht stay glued to their ship all the time . i do have to kill them to be able to kill the ship they are repairing.
If the AI can do it, it seems logic that we can do it too ..
Hell. I believe it needs to be optimized. Because: I played all missions and since Mission 9 it had heavy lags and could not save/reload because of that - there were too many ships. Either optimisation or reduce vessels in the missions.
It's probably due to the AI scaling its fleet size with yours. As your fleet is huge, their fleets will be huger to compensate. As HW2 wasn't meant to handle so many starships at once, it's gonna have an impact on the game's performance.
i have put the research to maximum - test developpement - and still with higarian , it is very slow to research, litterrely at the end of the game in skirmish i got still a list of 30 things to research. Is there a way for me to edit any file of configuration and change the research speed ?
Get crates in the map. You have a chance to complete all the queued research instantly.
nice trick but i would rather prefer findind how to accelerate the research speed, because in the multiplayer map , i put to the fastest and still it too slow ...
out of subject , but would it be a good idea in your opnion to open a thread on the forum and make some kind some wish list and yo uwould have a better interaction with the gamer that follow and enjoy your modding talent ?
In some maps, there's Bentus. You can capture Bentus to speed up your research. Also the more research modules you build, the faster you can do research, but this is not applicable to Hiigaran.
The forum is there:
Moddb.com
is any possible way to fix game constantly crashes after 1 hour or so playing vs any race....even if u save and reload game keep crash....
also is it possible to fix Hiigarian ai to prevent it building a lot of colony ships for no reason by freezinbg entire game soo much...
Can you send your ErrorLog.txt and Hw2.log?
What game settings are you using?
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all sent check ur messages
Did u have a chance to find why it was crashing?
Thank you! I checked the log. There's nothing particular about the crash reason. What game settings are you using? Can you send me a screenshot of your skirmish settings?
all sent
sent again let me know if u got them
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Several questions.
1. What are you gonna do with Test settings of the mod? Are you going to intergrate them in mod?
2. In Multiplayer i'm getting crashes always. How can I to avoid this?
1. Doesn't matter. You can just use them as available game settings.
2. The mod has never been tested in multiplayer mode and I have no idea how to make it work either.
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we miss your updates .... more kaboom needs more kaboom...
Make love, not kaboom
Getting a crash at random points so not sure what to pinpoint it to.
Error Log: Pastebin.com
HW2 Log: Pastebin.com
No clear cause in the log. Do you have game play videos to show the crash?
I sadly don't have a recording. Funnily enough i played for 6+ hours last night and didn't have a single crash
Are there any plans to update the next version or port the mod to Homeworld 3?
Nope