Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
Also, visit our Facebook page.

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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.1 Released

41 comments by Unikraken on Jul 21st, 2014


As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.


Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.


Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.


Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.


Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

Sins of the Prophets Rebellion Alpha v.0.56.41800

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!

UPDATE: HOTFIX 0.56.1 is awaiting authorization

CuriousPerson wrote:Why 0.56.1 when the previous version was 0.56.41820?

While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.

So, what has changed in the first hotfix?

  1. A corrupted map file was fixed. (Everything was squished on top of one another.)
  2. We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
  3. Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.

The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 122 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (0 - 10 of 12,389)
Guest 49mins 5secs ago says:

This comment is currently awaiting admin approval, join now to view.

Dawn_Under_Dusk Jul 30 2014, 7:28pm says:

Is it just me or is the super destroyer pretty irrelevant with the CAS in game. The CAS has only slightly weaker weapons, has more heath, and can field a lot of fighters.

I always go for the CAS.

+2 votes     reply to comment
m468 23hours 4mins ago replied:

Actually the Super Destroyer is very useful. What you don't see in the info card is how many ships it can target at one and it can kill large numbers of frigates at once.

+1 vote     reply to comment
Dawn_Under_Dusk 22hours 36mins ago replied:

I did notice many energy projectors.

+1 vote     reply to comment
Nathan0738 Jul 29 2014, 6:59pm says:

Hi guys I wanna try your mod but I'm having a problem starting it up, every time I run it the game quits out. I checked the event viewer and I found this.

Sins of a Solar Empire Rebellion.exe
Sins of a Solar Empire Rebellion.exe
C:\Program Files (x86)\Steam\steamapps\common\Sins of a Solar Empire Rebellion\Sins of a Solar Empire Rebellion.exe
C:\Program Files (x86)\Steam\steamapps\common\Sins of a Solar Empire Rebellion\Sins of a Solar Empire Rebellion.exe

I have know idea how to fix it, my drivers are up to date and I'm not running a slow computer. Any help would be appreciated. Thanks for the help, and thank you for releasing the mod I hope to play it soon.

0 votes     reply to comment
Piemanlives Jul 29 2014, 8:01pm replied: Online

I'm assuming you're trying to enable the mod in game? Not possible, mod is far too large for that, you'll have to manually enable the mod through the EnabledMods.txt file located in the mod folder.

+1 vote     reply to comment
bubba4422 Jul 29 2014, 2:42pm says:

hey guys first off great mod, i love what u guys have been doing to the game and i appreciate ur dedication to the community. I have been grinding the game pretty hard here off late and have noticed when ever ur fighting the comp and u destroy his carrier ships, there fighter/bombers end up flying out of the gravity well and end up flying indefinitely in one direction. Normally this wouldn't bother me but the ships that i leave in the gravity well end up trying to hunt down said fighter/bombers and chase em for ever. Is this an issue just for my game or is any one else having the same said problem.

+3 votes     reply to comment
Lolpakka Jul 29 2014, 11:30am says:

Love the new models and looking forward to ballin through space with the Infinity!

+2 votes     reply to comment
HeReSy777 Jul 29 2014, 9:23am says:

Really awesome mod! Keep up the good work :)

Me and my friend did a lets play of this mod on our channel, feel free to check it out and let us know what you think!


+1 vote     reply to comment
XtremeRoflcopter Jul 29 2014, 10:08am replied:


+1 vote     reply to comment
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Latest tweets from @sinsofprophets

If you like Star Trek and play Sins of a Solar Empire you should check out the @StarTrekArmada3 mod!

Jul 29 2014, 10:52am

RT @DMR_Pure_Skill: To celebrate the latest update to the Sins of a solar empire mod, Sins of the prophets, we will be making a trailer for…

Jul 28 2014, 11:06am

This is some concept work on our new Covenant starbase. (Credit to Lawrence Buck, our lead Covenant concept artist) T.co

Jul 27 2014, 2:56pm

Hotfix 0.56.1 is out! T.co T.co

Jul 26 2014, 11:27pm

RT @SciFiNerd: I thought I'd finally be able to beat the Flood, I was wrong. @SinsOfProphets

Jul 26 2014, 5:28pm

@JKujanen its a known issue with the game engine.

Jul 25 2014, 2:43pm

We're looking for feedback on 0.56! T.co T.co

Jul 23 2014, 9:28am

Have you been taking awesome shots of SotP v.0.56? Why not share them with the community? T.co T.co

Jul 22 2014, 11:30pm

RT @masterofroflnes: Another awesome release from the guys over at @SinsOfProphets T.co

Jul 22 2014, 4:59pm

@Chadlesby Yes, eventually.

Jul 22 2014, 8:52am

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