Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.1 Released

41 comments by Unikraken on Jul 21st, 2014


As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.


Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.


Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.


Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.


Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

Sins of the Prophets Rebellion Alpha v.0.56.41800

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!

UPDATE: HOTFIX 0.56.1 is awaiting authorization

CuriousPerson wrote:Why 0.56.1 when the previous version was 0.56.41820?

While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.

So, what has changed in the first hotfix?

  1. A corrupted map file was fixed. (Everything was squished on top of one another.)
  2. We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
  3. Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.

The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 122 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (0 - 10 of 12,397)
Guest 4hours 4mins ago says:

This comment is currently awaiting admin approval, join now to view.

Captain_Valenzuela 13hours 25mins ago says:

Damn, this is wonderful. Tried the reach map, and as expected, I had a last stand at reach.

+1 vote     reply to comment
DarkPrinceRob 14hours 50mins ago says:

Loving the mod so far

+1 vote     reply to comment
K_DOG111 16hours 18mins ago says:

im having trouble with disabling the mode. every time i try it comes up with a mini-dump window and yesterday i tried to delete the file it stopped working i had to delete sins and re-install and the game is really buggy and it slowed down my frame rate can i have some help

+1 vote     reply to comment
DarkPrinceRob 14hours 48mins ago replied:

If u try disabling it ingame that will happen just remove the mod and enable txt from the mod folder

+1 vote     reply to comment
TomorrowsStrategist 19hours 20mins ago says:

Just a question because I'm meddling with the entity files to give me access to Forerunner and Flood ships, but how do I mod SotP to give me access to Flood Spores ( a.k.a 'FighterFloodCombat')? I would really like to use the Flood Carriers to their full extent but when I click on the grayed-out Flood Spore icon in the Squadron Management tab it tells me that I must first belong to the neutral faction. Please help me get around this

+1 vote     reply to comment
Pieboybom 16hours 48mins ago replied:

sorry, but i highly highly doubt the modders of this mod are going to just give u tips on how to change their work.

+1 vote     reply to comment
TomorrowsStrategist 11hours 17mins ago replied:

I've done it before, and besides I only do it for my own entertainment. There is no harm in personal modding and publicly asking for help is a rather admirable trait considering the negative reactions I could get.

+1 vote     reply to comment
Guest Jul 31 2014, 7:34pm says:

This comment is currently awaiting admin approval, join now to view.

Dawn_Under_Dusk Jul 30 2014, 9:47pm replied:

I did notice many energy projectors.

+1 vote     reply to comment
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Latest tweets from @sinsofprophets

If you like Star Trek and play Sins of a Solar Empire you should check out the @StarTrekArmada3 mod!

Jul 29 2014, 10:52am

RT @DMR_Pure_Skill: To celebrate the latest update to the Sins of a solar empire mod, Sins of the prophets, we will be making a trailer for…

Jul 28 2014, 11:06am

This is some concept work on our new Covenant starbase. (Credit to Lawrence Buck, our lead Covenant concept artist) T.co

Jul 27 2014, 2:56pm

Hotfix 0.56.1 is out! T.co T.co

Jul 26 2014, 11:27pm

RT @SciFiNerd: I thought I'd finally be able to beat the Flood, I was wrong. @SinsOfProphets

Jul 26 2014, 5:28pm

@JKujanen its a known issue with the game engine.

Jul 25 2014, 2:43pm

We're looking for feedback on 0.56! T.co T.co

Jul 23 2014, 9:28am

Have you been taking awesome shots of SotP v.0.56? Why not share them with the community? T.co T.co

Jul 22 2014, 11:30pm

RT @masterofroflnes: Another awesome release from the guys over at @SinsOfProphets T.co

Jul 22 2014, 4:59pm

@Chadlesby Yes, eventually.

Jul 22 2014, 8:52am

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