Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Greetings Shipmasters and Admirals,

Today we are releasing version 0.80 of Sins of the Prophets for public consumption!

First, we'd like to thank everyone for providing feedback and bug reports about issues you ran into while playing 0.75.1. We read every report we received, and we're eternally grateful for having such a passionate, and helpful fanbase. A fan project like ours couldn't ask for anything better!

0.80 is a pretty massive upgrade to the mod. It includes new ships, structures, and game mechanics - such as to include a tiered defense system for the Covenant, that allows them to spawn in defensive fleets localized to gravity wells.

- Continued the process of revamping our UI system, and improved some of the spacing on our HUD.

- Additional VO work has been completed.

- Weapon effects, and ship explosions for both factions have been tweaked, and improved.

- We're in the process of revamping visible buff effects, and some of those changes have also made it in time to be included in this release.

We'll go into more detail below, and let you see what we're talking about, but first, we'd like to remind everyone to please read the installation instructions provided with the download before seeking tech support. During the initial two weeks after a release we get swamped by requests for help, and a majority of the issues spawn from not reading the installation instructions, and following the links provided. Installation Instructions.txt is love, Installation Instructions.txt is life.

New Ships



New ships in the mod include the Epoch-class Heavy Carrier, ADP-class Escort, and Lich. The Epoch and ADP are ships brought to the Halo universe via the new tabletop fleet strategy game Halo: Fleet Battles, while the Lich was introduced in Halo 4.

Model Updates


We've also introduced model updates for the RCS-class Armored Cruiser, Valiant-class Super-Heavy Cruiser, and the DOS-class Supercruiser.

Covenant Defense

This update has also introduced our Covenant Defense Fleet mechanic into the mod. To improve Covenant defensive abilities, while keeping the faction unique, the Covenant will have orbital structures called Patrol Stations. Upon the arrival of an enemy fleet the station will act as a beacon, pulling in groups of ships nearby to defend the planet. As you research more, and build more stations, the fleets get larger, and more powerful.

Effects Update



Cole Protocol, and Sgt. Toothpaste, have been hard at work revamping our particle effects for the mod, and we think you'll be mighty pleased with the fruits of their labor. From explosions to fleet buffs, we've taken care in attempting to improve the visual fidelity of the mod, to keep you focused on the battle at hand.

Scale Chart


Thanks to the hard work of ElijahBI, and WyvernZu, we've also created the most beautiful fleet scale chart for both factions we've ever had. Clicking the image above will take you to Elijah's deviantArt page, where you can download the file in all of it's radiant beauty. We've also included the chart as promotional material inside the download for 0.80

Download

The mod can be downloaded from the link below. Please spread the word about this release, and help us reach out to those in the Halo community who might want to play an experience like this, but don't yet know about the work we're doing!

Hotfix

SotP 0.80.1, a hotfix for 0.80, is live.
Fixes include:

  • player crash in Flood mode resolved
  • Epoch VO placeholder patch
  • Correction of CRS and SDV strings to correctly describe their role.

If you downloaded SotP 0.80, you will need to redownload the mod from the same link above.

Social Media

You can find Sins of the Prophets spread across the internet!

Covenant Defenses - The Patrol Station

Covenant Defenses - The Patrol Station

News 29 comments

In this update, we discuss an upcoming feature for the Covenant: The Patrol Station.

What's ahead for Sins of the Prophets in 2016

What's ahead for Sins of the Prophets in 2016

News 38 comments

Today we're going to discuss with you the immediate future plans the team is working on for the mod and where we hope to go in 2016.

Sins of the Prophets Rebellion Alpha v0.75.1 Released

Sins of the Prophets Rebellion Alpha v0.75.1 Released

News 35 comments

Our last release was in July of 2014. Shortly after that we realized the mod's base code was from 2008 when the original team had begun work on the mod...

Sins of the Prophets Dev Q&A April 2015

Sins of the Prophets Dev Q&A April 2015

News 17 comments

In this news update we answer the best questions posted by the community. We address concerns about balance, research, art assets, as well as the future...

RSS feed Downloads
Sins of the Prophets Rebellion Alpha v.0.80.1

Sins of the Prophets Rebellion Alpha v.0.80.1

Demo 102 comments

FOR REBELLION ONLY - 14 April 2016 See Installation Instructions.txt inside the download for installation instructions, info, and links to various resources...

SoaSE:R v1.83 Patch for 0.80.1  (GOG.com)

SoaSE:R v1.83 Patch for 0.80.1 (GOG.com)

Patch 8 comments

This is a patch for those running version 1.83 of Sins of a Solar Empire: Rebellion. Typically the only individuals running this version have either bought...

Sins of the Prophets Rebellion Alpha v0.75.1

Sins of the Prophets Rebellion Alpha v0.75.1

Demo 138 comments

FOR REBELLION ONLY - 23 October 2015 See readme.txt inside the download for installation instructions, info, and links to various resources for the mod...

SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Mapping Tool 24 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Post comment Comments  (0 - 10 of 14,577)
Keklington
Keklington

Can you release some kind of fix that stops the entire covenant fleet targeting just the Infinity? I even sent my Infinity in late, yet all Covenant ships just focus fire on it making it due quickly. I had a fleet of like 12 Punic classes.

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DarkPrinceRob
DarkPrinceRob

the AI target the biggest ship first so try jumping in other ships before u jump the infinity first

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keebs63
keebs63

They still target it, the only thing I've found that helps is the pinpoint slipspace jump, in order to jump it out of harms way once its shields go down.

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dragonbornmaster
dragonbornmaster

I don't use the infinity since it dies so fast, but you should just use some other ships

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otherbrotherguy
otherbrotherguy

you guys have seriously created the best mod that I have ever, and maybe, will ever play. seriously awesome job. I however do have a problem with the maps I create in galaxy forge, and I was hoping that you could help me figure out what is wrong. when I create a map, every world, except the home planets do not allow for space to put logistic and tactical structures. I have tried many different variations and all the outcomes are the same.

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Catface777
Catface777

Hello there!

I have an issue that keeps repeating itself no matter what I try.I always get some kind of IWeapon errors.When I first faced the issue I had no idea what it was since it didn't give an error message so I started digging in the logs and using info from those I thought I found a solution for my problem which was editing some .entity files.

The first error I encountered before editing looked like this:

Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)

Mesh = C:\Users\Catface\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82\SotP Alpha v0.75.1\Mesh\FRIGATE_COVSDV.mesh
MeshPointString = 'Weapon-1'
Parsed Weapon Index = 1
Max Weapon Index = 0

After I changed back and forth the values in the .entity this one didn't appear again.
However other completely different ones started appearing.Same error different unit.
For example the god damn hangar defense that doesn't even have a weapon slot (checked the meshes nothing there either).

Mesh = C:\Users\Catface\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82\SotP Alpha v.0.80\Mesh\PLANETMODULE_COVHANGARDEFENSE.mesh
MeshPointString = 'Weapon-0'
Parsed Weapon Index = 0
Max Weapon Index = -1
Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)

Changing the maxweapon there to -1 fixed the issue.
The latest one I got looks like this.

Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)

Mesh = C:\Users\Catface\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82\SotP Alpha v.0.80\Mesh\CAPITALSHIP_COVSC.mesh
MeshPointString = 'Weapon-0'
Parsed Weapon Index = 0
Max Weapon Index = -1
Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)

It's really starting to **** me off since I don't want to do this 100s of times before I can play the game for more than 3 minutes.

Also there are some other odd errors which didn't make the game crash.I have a bunch of log files with more than enough errors but I'm not going to post them here because it would be just too god damn long.If I have to however I will.

I hope you guys can help me I really want to play this otherwise great mod!

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ZombiesRus5
ZombiesRus5

Most Sins Mods are spastic when it comes to error output. If you want to use the Debug exe with mods for whatever reason... Edit your rebellion.settings file and turn off error logging and turn off show errors (irritating popup).

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Catface777
Catface777

What debug.exe? I'm running the normal soase exe not the dev version if that was your point.Also I turned on logging after the crashes occoured.However I'll try what you suggested and report back with my findings.

EDIT:Nope still crashes.The crash report (not the log) said something about kernelbase.dll.
Not sure what that may be.

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grunt563
grunt563

All those errors are harmless and don't actually do anything bad. If you have a crash and it's saying something about "kernelbase.dll sounds like you're SoaSE install may be borked. hard to say for sure though. Does vanilla SoaSE run fine?

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Catface777
Catface777

I tried it out.The base game works fine.Also I downloaded another copy and used the mod on that.Same error.I'm getting really worried about this.I love the mod and want to keep playing it :/

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Catface777
Catface777

If I recall correctly it does run fine.Just in case I'll test it tomorrow.Reinstalling might prove to be problem since I have a pirated version but I'm sure I'll get around it eventually (I'm not pirating because I don't want to support the developers but because I don't have a consistent income and paying 40€ for a game that is 4 years old might cause some problems).

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