Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Some Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Sins of the Prophets (SotP) is a total conversion mod for the PC game Sins of a Solar Empire: Rebellion that transforms the game into a Halo-themed experience. It's a real-time space strategy game, focused on empire building and space combat. Huge fleets of ships clash in the gravity wells of planets, asteroid fields, and massive structures. Our mod redresses all of that in Halo garb. In a match of SotP you could defend Reach from the Fleet of Particular Justice, discover a massive Forerunner structure that gives you advanced technology, then amass a giant space empire, only to lose it all to the Flood. The skirmish style of the game allows for some of Halo's sandbox appeal to translate well into the mod. The space combat is brutal and fast - an element of the Halo story covered well in the books, but hasn't yet been fully realized in a game or film.

This project has been accomplished in part thanks to its many dedicated QA Testers, who have over the length of it's development, assisted by reporting countless bugs, discussing issues, responding to tasks, and playing the game consistently.

Quality Assurance Technicians, or QA Testers, perform a vital role on the team. They test, tune, debug and suggest the detailed refinements that ensure the quality and playability of the finished game. They play-test the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems and suggesting improvements.

Playtesting has been vital to the development of Sins of the Prophets since her inception. However, we've recently hemorrhaged so many QA Testers, that our internal "Playtester Corp" is at risk of dissolving - leading to SotP development being stalled. We desperately need the help of SotP players who have a strong understanding of the core gameplay, how unit balance is interconnected, as well as a deep love of Halo lore (and a legal copy of the game). If you're interested in becoming a playtester and helping us build the next release of SotP, you'll find a list of questions below that you'll need to copy and paste into an email, write responses to them, then send the completed form to:

playtesting@sinsoftheprophets.com

Please note that playtesting is not all fun and games - you're getting early access to newer [read: incomplete, sometimes broken] internal versions of the build, for the price of lots of your free time. This is unpaid work, and it is certainly work, as we'll be asking you to play all current factions, potentially in ways that you may or may not find fun; including testing competitive multiplayer balance in matches with other testers, or specifically focus your efforts on particular bugs or balance changes. We take development of the mod very seriously (though we love to bullshit during the process) and you should only volunteer if you feel passionate about the project, and won't lose interest in a short period of time. Fair warning if you do apply, expect to write a lot if you're selected.

If you enjoy SotP and want to help make it the best it can be we need your help getting there if you've got the time!

Playtester Application Form


General Information


Contact Info

*Provide if available
Screenname (Forums):
Steam ID:
Discord ID:
ModDB:
Reddit:
Other:

Personal Info

Age:
Country:
Timezone:
Primary Language:
Gender:

Have you mastered any other languages aside from English; for example Spanish or German?
A:


Experience With Playtesting


QA Background

Have you ever been a QA Tester (Playtester) before - if so, what experience do you have as a playtester?
A:

Have you ever been a QA Tester for Slugfest Studios, or Sins of the Prophets before?
A:

Have you playtested for other Sins of a Solar Empire: Rebellion mods - if so, which one(s)?
A:



Experience With Gaming


General Knowledge

How familiar are you to the RTS genre of games?
A:

What is your favorite game?
A:

What are your favorite genre of games?
A:

When playing games, what is the average difficulty (Such as Easy/Normal/Hard/Legendary) you play on?
A:


Dedication of Time

How much do you play video games on a regular basis? (This can be on a Desktop, Playstation, Xbox, or Nintendo console)
A:

How long do your play sessions last on average per week, in hours, when playing video games?
A:

How often do you finish the games that you start? For example, if playing Sins of a Solar Empire, some matches can take hours to complete; do you typically play until victory is achieved, or quit to start new matches when bored?
A:


Sins of the Prophets

Where, and when, did you first hear of Slugfest Studios, or Sins of the Prophets?
A:

Have you ever played Sins of the Prophets before?
A:

What is your current impression of Sins of the Prophets?
A:


Halo

Have you ever played Halo before? If yes, how long have you been playing the Halo series?
A:

How familiar are you with Halo canon - What is the name of the class of ship attacking the Pillar of Autumn, in the beginning of Halo: CE?
A:

Have you ever played Halo on PC? If so, which Halo; Halo: CE, Halo: Custom Edition, Halo 2 Vista, Halo: Spartan Assault, or Halo: Spartan Strike?
A:



Technical Information


System Experience

What are the specifications (current hardware) of your PC?
A:

What is your Network Speed; can you handle large (i.e: several gigabyte) downloads?
A:

What is your technological understanding or knowledge; more specifically, do you know how to install a game on your own, without someone watching over your shoulder?
A:

Do have any prior experience using Git or SVN-based programs or repositories?
A:

Have you ever used VoiP programs; i.e Discord, TeamSpeak, Skype, etc?
A:



General Questions


Critical Thinking

Why do you think you'd be a good playtester for the mod and what do you think you bring to the table that other applicants do not?
A:

Do you have any experience with modding games? If so, what games, and what experience?
A:

Do you have experience in game development? If so, what did you do?
A:

What do you envision as your contribution as a playtester to Sins of the Prophets?
A:

If you had a magic wand, and could change one thing about Sins of the Prophets, outside of universe setting, what would you change?
A:

How willing are you in assisting us with our goal of World Domination alongside 343 Industries?
A:

If you try to answer these questions in the comments below it is an automatic disqualification.

Forum.sinsoftheprophets.com


You can find Sins of the Prophets spread across the internet!


Official Forums
Facebook Page
Facebook Group
Twitter
Subreddit
Steam Group

The Forerunner Remnant Revealed

The Forerunner Remnant Revealed

News 19 comments

We've previously hinted at our plan to eventually include living Forerunners as a playable faction within the mod once the UNSC and Covenant factions...

Sins of the Prophets Alpha v.0.81.2 is live!

Sins of the Prophets Alpha v.0.81.2 is live!

News 57 comments

We are officially releasing version 0.81 of Sins of the Prophets to the public! We’ve been working the last few months on ways to increase player immersion...

Sins of the Prophets Alpha v.0.80.1 is live!

Sins of the Prophets Alpha v.0.80.1 is live!

News 66 comments

Today we are releasing version 0.80 of Sins of the Prophets for public consumption! First, we'd like to thank everyone for providing feedback and bug...

Covenant Defenses - The Patrol Station

Covenant Defenses - The Patrol Station

News 30 comments

In this update, we discuss an upcoming feature for the Covenant: The Patrol Station.

RSS Files
Sins of the Prophets Alpha v.0.81.2 (SoaSE v1.85)

Sins of the Prophets Alpha v.0.81.2 (SoaSE v1.85)

Demo 116 comments

Prior to installation, have Sins of a Solar Empire: Rebellion (SoaSE:R for future reference) installed. If you have played Sins of the Prophets before...

Comments  (0 - 10 of 15,129)
KeroseneDrinker
KeroseneDrinker

Don't know if it's just me, but for some reason, the ship MACs are weaker than Archer missiles. I spent three hours watching my fleets get annihilated.

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keebs63
keebs63

You have to watch what the MACs are shooting at. If they all shoot at one small ship, you're going to get annihilated. MACs take a long time to recharge before they can fire again, so once they've fired once they need to wait before they can. The only ships that fire relatively fast with their MACs are the Infinity and the Artemis (especially once upgraded). Another thing is, on non-capital ships, MACs are relatively weak. The Halberd has the best but even then it cannot even come close to matching the Marathon, and the Marathon cannot even come close to matching a late game ship like the Punic or Artemis. I find the best thing to do is to have at least 4 Artemis + an Infinity split into a separate fleet alone (plus non-Supercarriers you may have) so they can easily stay behind your other fleet, which should consist of Halcyons and any other heavy cruisers/supercarriers you have. The Halcyons should ALWAYS stay in front of the others, they are the cannon fodder but are also useful for taking out smaller Covenant ships like Corvettes/Frigates while your Capital ships mop up the Covie Captials.

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KeroseneDrinker
KeroseneDrinker

No, the stat window literally states that a bunch of tiny missiles are more effective than several hundred tons of tungsten hurled at a fraction of speed of light.

For example, the Punic-class supercarrier's MAC does 121 damage, and that's with all the MAC upgrades researched. The Archer missiles on it, however, do 169 damage, and I still have some research left to improve them.

The ODPs are the only ones unaffected, putting out 2240 damage. Probably the only reason why I haven't lost all my planets, because my fleets can't even scratch the Covenant.

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keebs63
keebs63

As Deora11 has pointed out, the numbers for the stats mean nothing. If I remember correctly it's because it's the average damage over time, because MACs do a hell of a lot of damage at once but take a while to recharge, and Archers are constantly being launched doing constant damage to enemy ships.

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Deora11
Deora11

I conducted a PRACTICAL test using the starting Orion class against 2 Paris class frigates in a neutral gravity well.

First Paris was destroyed instantly due to the twin MAC's (average damage=42), second Paris took longer to kill with archers (average damage=100).

Seems the stats placed on the info cards don't reflect actual damage being done. Make no mistake, MACs do more damage per shot than archer salvos do. Wouldn't think the devs would make a terrible lore-destroying, physics obliterating screw up like that.

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KeroseneDrinker
KeroseneDrinker

I suppose that makes sense. Don't much like losing all my level 10 Punics in a single engagement, but hey, at least it stays true to how much of the war went.

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Battlemage1
Battlemage1

And you're quite right.

MAC is the most powerful weapon available to the UNSC Navy.

Fleet building advise to those in need: upgrade MAC, build a lot of Halcyons to absorb damage and Halberds to inflict it. Provide your fleet with support abilities from several punics and valiants. Add two-four Artemises.

Cover it all with screens of stalwarts.

And never, never start an assault without intel on target system and nearby gravity wells. Sahara-class heavy prowler should help you. Especially its mines.

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KeroseneDrinker
KeroseneDrinker

I just build 20 of everything because I'm an idiot.

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ShadowODST
ShadowODST

Greetings,
To whom this occurred, I've been playing the mod since June ( this version), and curiously, a couple weeks ago something odd happened, and to my knowledge there were no updates on Steam for Sins ( was also out of town with no internet) In the middle of playing, either A. My cursor randomly disappears after selecting any UNSC vessel ( sporadic occurrence, I believe it's the game itself, will be re-downloading to attempt fix.) B. All of the icon textures or menu textures have either partially disappeared or completely disappeared. I tried unpacking the RAR file from my first download of the mod and reinserting. Same issue. Right now I am reinstalling the entire mod. Never has happened before, and adjusting all settings, including on my desktop screen and graphics card settings- nothing worked to fix. I've narrowed this down to a problem with the mod. Maybe corruption somewhere? Or a file broke down somehow? I don't know. Every other mod I have run has not given me any problems. Any ideas or solutions to this would be appreciated.

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altiarsaint
altiarsaint

I installed the mod with LAA and what not but I think the new patch broke the mod. None of the races appear in the menu.

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