Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
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Blog RSS Feed Report abuse Latest News: Dev Q&A October 2014

21 comments by Unikraken on Oct 10th, 2014

Q&A October 2014


So, for those of you that may find the mod through this very post, let's start with the biggest question: What the hell is this?

Sins of the Prophets is an award winning total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of Xbox fame. The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there. Gameplay focuses on fast paced fleet combat utilizing sophisticated tactics and long term strategy to beat your opponent or survive invasions from the parasitic Flood. SotP battles have often been called devastating slugfests with decisive ends. If you've found that Sins of a Solar Empire may be too slow for you this is your mod!

The mod is available at: Moddb.com for free and the game SoaSE Rebellion is available on Steam: Store.steampowered.com. While the DLC is not necessary, it is supported by the mod and you are missing out on interesting gameplay by not getting it.

Q: Why are release cycles so slow and when will we see the next release?

A: Releases are so far apart for two reasons. First of all, we are all working professionals or college students and our time is incredibly limited, so change comes slowly. Secondly, with each release we find flaws in our gameplay that we want to adjust and it generally requires us to shift everything in the mod to do so. With the latest release we discovered some glaring issues in the balance that affects every ship in some small way, so we're having to just that, make adjustments to every ship in the mod. So, lots of changes with little time to do them stretches out the release schedules. We'd like another release out before ModDB's Mod of the Year contest, hopefully with some more ships updated and textured. We'll see if time permits that.

 

Q: Will you bring back the Eion?

A: Yes. It's replaced the Athens in the current dev build.

Q: Is the Infinity coming? When? Will it have deployable Stridents?

A: The Infinity is coming eventually. As of late the artist working on texturing the model is very busy with the real world, so we've not seen much since we updated you last. When we have something to show off keep your eyes on our ModDB profile and Facebook page. It will have the frigates when that ship is textured as well.

 Is this the Covenant titan? Maybe. Maybe not.

Q: What's up with the Covenant titan? It's kinda small and odd looking.

A: The Covenant titan is the Battleship (or Super-destroyer depending on if you have a first edition copy of the comic it was in) from the Second Battle of Harvest. The model itself currently in-game is a placeholder that will be replaced when we have the right model textured. However, the ship itself is not huge. Size doesn't always relate to power.

Q: Will you add the Covenant Supercarrier from Halo Reach?

A: No. If you Google "Covenant Supercarrier Sins of the Prophets" you'll probably find very elaborate explanations that we've given in the past for why we're making that decision. Suffice it to say that the ship doesn't fit our vision for the mod and is an eyesore in the Halo universe.

Q: The Covenant doesn't seem as finished as the UNSC, why is that?

A: Because it's not. We started with the human faction and there's still a lot of work to do on the Covenant. There is still a lot of work to do for both factions, but we'll get there.

Q: Do you plan on putting High Charity into the game?

A: Yes we do. The current Covenant starbase is a placeholder for something more like the Unyielding Hierophant from Halo: First Strike. The current plan is to have the Covenant homeworld be High Charity. More on that later.

 

Q: Will the Halo rings and shield worlds have an actual purpose?

A: The shield worlds already have a purpose, they're fortress worlds usually with amazing benefits. Halo installations are a much harder thing to nail down. We're not comfortable with making them super weapons. There is a lot more going to be done when we have a few more Forerunner things modeled and textured, but that takes time and manpower we don't currently have.

Q: Will the Forerunners still be a faction? How will they work?

A: A lot of what the Forerunners will be hinges on the final balance between UNSC and Covenant, so we can't say exactly how they'll work yet. However, something to keep in mind is that this faction is being called the "Forerunner Remnant" and they will be a shadow of their former glory. Not many Forerunners themselves survive and much of their force is going to be some variation of sentinel along with large command and control ships.

Q: The Flood always seem to wreck my games, what can I do?

A: Turn them off in Game Options before you start the match. "Flood Inactive" is the recommended setting for playing a standard game of SotP. Flood stunt the performance of faction AIs severely. Flood planets may still exist, but they won't be actively hunting for prey.

Q: Why won't the Flood be a faction?

A: Because we don't want it to be. Right now we're completely focused on the UNSC vs Covenant gameplay. However, even when we finish that and move to the Forerunner expansion the Flood will stay as they are. Keeping them in the AI-controlled pirate role gives us a ton of flexibility we wouldn't otherwise have. It's a conscious design decision and we're sticking to it.

Q: I don't have many friends, but I want to play some games with humans. Any help?

A: You could try making friends at our forums, Steam Group, or Facebook page.

Q: How can I help out the mod?

A: We need experienced modelers and texture artists, as well as people who have experience making particle effects in SoaSE. If you can't do any of that, tell others about the mod and participate in our community events and polls.

If we didn't answer your question above, feel free to ask below and a staff member will try to respond in a timely manner.

Sins of the Prophets Rebellion Alpha v.0.56.1
Mirrors:
Nexusmods.com

Media RSS Feed Latest Video
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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 149 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 84 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (0 - 10 of 12,615)
Pieboybom
Pieboybom 15hours 30mins ago says:

idk if this was intentional or not, but i noticed that all the capitol ships for both sides are stuck on the highest level of quality. for someone with only a moderately good pc like me, this is causing some issues. just thought id let you guys know, or see if i had a corrupted download.

+1 vote     reply to comment
m468
m468 11hours 39mins ago replied:

Usually changing the textures in game will work. However, if you do not see that it changed in game, you need to save, close the game, and restart. You can load the save you were on and it will work.

+1 vote     reply to comment
Unikraken
Unikraken 15hours 1min ago replied:

What do you mean by that? They all have mip maps, so you should be able to turn it down.

+1 vote     reply to comment
Kinglorre
Kinglorre Oct 18 2014, 3:17pm says:

Love the new theme by the way.

+1 vote     reply to comment
Capt.Keyes
Capt.Keyes Oct 17 2014, 9:09am says:

My favorite part about the page art is that they have the old moldy bread flood as part of it.

+1 vote     reply to comment
MrPerson
MrPerson Oct 17 2014, 8:05am says:

Ooh nice new theme!

+1 vote     reply to comment
kyle_katarn67
kyle_katarn67 Oct 17 2014, 4:23am says:

Something seems.....different

+1 vote     reply to comment
Mastafroggy
Mastafroggy Oct 17 2014, 2:27am says:

Digging the page art you guys got going on =)

+2 votes     reply to comment
David0425
David0425 Oct 16 2014, 9:10pm says:

Love the new theme!

+2 votes     reply to comment
Unikraken
Unikraken Oct 16 2014, 5:37pm replied:

You're fire.

+7 votes     reply to comment
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Platform
Windows
Developer
Slugfest Studios
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Sinsoftheprophets.com
Release Date
TBD
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Real Time Strategy
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RT @NoxidGFX: ModJumble:"Sins Of The Prophets" "Halo Mod" For (Sins Of A Solar Empire): T.co

7hours 54mins ago

For prime Halogazing we recommend setting your Texture Filtering settings to 16x Anisotropic, makes the ring pop! T.co

Oct 16 2014, 1:05am

RT @Tp_Timpire: Let's Play: Sins of the Prophets #1: T.co via @YouTube

Oct 15 2014, 2:19am

You asked us questions and we've answered them! T.co T.co

Oct 10 2014, 8:53am

RT @XboxReddit: Sins of the Prophets is updating our player portraits, this is the first finished: An Arbiter for t… T.co

Oct 8 2014, 2:52am

The first of the new portraits is done, an Arbiter for the Covenant faction. (Credit to Kawassass00) T.co

Oct 2 2014, 9:04am

Community Poll: Updating Player Portraits T.co T.co

Sep 29 2014, 2:24pm

Another iteration of the Main Menu as we explore what style we want to take. What do you think? T.co

Sep 26 2014, 9:04am

RT @HaloFollowerCom: T.co has grown 300%+ Percent This week! New, and early original content about #Halo there, check it …

Sep 25 2014, 11:50pm

Rounds On Target! T.co

Sep 25 2014, 6:08pm

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