Sins of the Prophets (SotP) is a total conversion mod for the PC game Sins of a Solar Empire: Rebellion that transforms the game into a Halo-themed experience. It's a real-time space strategy game, focused on empire building and space combat. Huge fleets of ships clash in the gravity wells of planets, asteroid fields, and massive structures. Our mod redresses all of that in Halo garb. In a match of SotP you could defend Reach from the Fleet of Particular Justice, discover a massive Forerunner structure that gives you advanced technology, then amass a giant space empire, only to lose it all to the Flood. The skirmish style of the game allows for some of Halo's sandbox appeal to translate well into the mod. The space combat is brutal and fast - an element of the Halo story covered well in the books, but hasn't yet been fully realized in a game or film.
This project has been accomplished in part thanks to its many dedicated QA Testers, who have over the length of it's development, assisted by reporting countless bugs, discussing issues, responding to tasks, and playing the game consistently.
Quality Assurance Technicians, or QA Testers, perform a vital role on the team. They test, tune, debug and suggest the detailed refinements that ensure the quality and playability of the finished game. They play-test the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems and suggesting improvements.
Playtesting has been vital to the development of Sins of the Prophets since her inception. However, we've recently hemorrhaged so many QA Testers, that our internal "Playtester Corp" is at risk of dissolving - leading to SotP development being stalled. We desperately need the help of SotP players who have a strong understanding of the core gameplay, how unit balance is interconnected, as well as a deep love of Halo lore (and a legal copy of the game). If you're interested in becoming a playtester and helping us build the next release of SotP, you'll find a list of questions below that you'll need to copy and paste into an email, write responses to them, then send the completed form to:
Please note that playtesting is not all fun and games - you're getting early access to newer [read: incomplete, sometimes broken] internal versions of the build, for the price of lots of your free time. This is unpaid work, and it is certainly work, as we'll be asking you to play all current factions, potentially in ways that you may or may not find fun; including testing competitive multiplayer balance in matches with other testers, or specifically focus your efforts on particular bugs or balance changes. We take development of the mod very seriously (though we love to bullshit during the process) and you should only volunteer if you feel passionate about the project, and won't lose interest in a short period of time. Fair warning if you do apply, expect to write a lot if you're selected.
If you enjoy SotP and want to help make it the best it can be we need your help getting there if you've got the time!
*Provide if available
Have you mastered any other languages aside from English; for example Spanish or German?
Experience With Playtesting
Have you ever been a QA Tester (Playtester) before - if so, what experience do you have as a playtester?
Have you ever been a QA Tester for Slugfest Studios, or Sins of the Prophets before?
Have you playtested for other Sins of a Solar Empire: Rebellion mods - if so, which one(s)?
Experience With Gaming
How familiar are you to the RTS genre of games?
What is your favorite game?
What are your favorite genre of games?
When playing games, what is the average difficulty (Such as Easy/Normal/Hard/Legendary) you play on?
Dedication of Time
How much do you play video games on a regular basis? (This can be on a Desktop, Playstation, Xbox, or Nintendo console)
How long do your play sessions last on average per week, in hours, when playing video games?
How often do you finish the games that you start? For example, if playing Sins of a Solar Empire, some matches can take hours to complete; do you typically play until victory is achieved, or quit to start new matches when bored?
Sins of the Prophets
Where, and when, did you first hear of Slugfest Studios, or Sins of the Prophets?
Have you ever played Sins of the Prophets before?
What is your current impression of Sins of the Prophets?
Have you ever played Halo before? If yes, how long have you been playing the Halo series?
How familiar are you with Halo canon - What is the name of the class of ship attacking the Pillar of Autumn, in the beginning of Halo: CE?
Have you ever played Halo on PC? If so, which Halo; Halo: CE, Halo: Custom Edition, Halo 2 Vista, Halo: Spartan Assault, or Halo: Spartan Strike?
What are the specifications (current hardware) of your PC?
What is your Network Speed; can you handle large (i.e: several gigabyte) downloads?
What is your technological understanding or knowledge; more specifically, do you know how to install a game on your own, without someone watching over your shoulder?
Do have any prior experience using Git or SVN-based programs or repositories?
Have you ever used VoiP programs; i.e Discord, TeamSpeak, Skype, etc?
Why do you think you'd be a good playtester for the mod and what do you think you bring to the table that other applicants do not?
Do you have any experience with modding games? If so, what games, and what experience?
Do you have experience in game development? If so, what did you do?
What do you envision as your contribution as a playtester to Sins of the Prophets?
If you had a magic wand, and could change one thing about Sins of the Prophets, outside of universe setting, what would you change?
How willing are you in assisting us with our goal of World Domination alongside 343 Industries?
If you try to answer these questions in the comments below it is an automatic disqualification.
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