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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 11.17.14

17 comments by Unikraken on Nov 17th, 2014

Sins of the Prophets Update 11.17.14


After watching the debacle that was the buggy release of Halo: The Master Chief Collection, it is with a sincere feeling of irony that I write this update about the state of the mod. You see, much like the Halo publishing company we look up to, our own little Halo game has a number of issues that require some drastic measures to finally stomp out.

This story starts out in late 2008 when Sins of a Solar Empire forum user Canadaman777 begins working on a Halo mod for the original Sins of a Solar Empire. Development is slow and finding help is mostly a hazy dream being whispered on a slight breeze. The SoaSE expansion Entrenchment releases before the mod is ready for public consumption, and the mod is hastily converted over in hopes that it will soon be ready for the eager and growing fan base. Eventually, years later, an alpha is released with only the UNSC. Meanwhile another expansion called Diplomacy is released. Then a full new title is released called Sins of a Solar Empire: Rebellion, with every expansion from before as well as new content and updates to the game's engine and graphic fidelity. All the while, the mod is being internally updated to the latest release, through hasty corrections to what are now 6 year old files.

Much of the core underlying framework of Sins of the Prophets is built on the original Sins of a Solar Empire, with only the most necessary changes having been made to keep the mod running on the latest version of the game. Thus, the mod is full of a number of issues relating to this. If you've had a mini-dump it's very likely because of the outdated files and coding in some way that we're not currently able to pin down. The fix is something rather unpleasant that we have to undertake immediately in order to finish it at anywhere near a timely manner, which is rebuild the mod from the ground up, only bringing along the art assets but having to rewrite a Helluva lot of code.

What this means for you, the fans, is that it's unlikely you'll see another release this year, which is unfortunate, because we had planned to release a new version in time for ModDB's Mod of the Year contest. However, this is the best course of action for the long term health of the mod and something we should have done long ago. No more band-aids, it's time to fix this for good. Please don't ask about release dates for the next few months. When we're nearing a new release we'll let you know.

I am going to try to organize some goodies for you guys during MOTY, but I can't really promise anything just yet.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 158 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 84 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (0 - 10 of 12,689)
Nightly_Shade 16hours 49mins ago says:

You guys are really good at answering peoples questions so i wanna ask how did yous learn to model did you teach your selfs or did you have lesson im only asking because i wanna get into 3d modeling but i have no idea where to start

+1 vote     reply to comment
Unikraken Creator
Unikraken 12hours 31mins ago replied:

Most of our artists are self taught.

+1 vote   reply to comment
Nightly_Shade 11hours 53mins ago replied:

if its not to much hassle may i ask what software the the team uses to model and texture

+1 vote     reply to comment
LancelotSwe Nov 19 2014, 4:33am says:

I've tried playing the covenant but I haven't found a way to seize control over forerunner mines in the asteroid fields, the Pious class can't take them. Do I have to research something special or am I just doing something wrong?

Great mod btw!

+1 vote     reply to comment
Cole_Protocol Nov 19 2014, 9:17am replied:

The Missionary class (scout) can capture neutrals.

+1 vote     reply to comment
Guest Nov 18 2014, 8:35am says:

This comment is currently awaiting admin approval, join now to view.

Unikraken Creator
Unikraken Nov 18 2014, 11:02am replied:

What you want can't be done in SoaSE. Sorry.

+1 vote   reply to comment
Unikraken Creator
Unikraken Nov 18 2014, 2:37am replied:

They exist in the available release.

+1 vote   reply to comment
Nightly_Shade Nov 19 2014, 12:25am replied:

What maps have them iv been in a few maps but haven't found em

+1 vote     reply to comment
m468 Nov 19 2014, 9:55am replied:

They are rare you may not get one in every game.

+1 vote     reply to comment
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@SpooderW Maybe you should email Gabe and apologize. Explain yourself.

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