Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Some Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Sins of the Prophets (SotP) is a total conversion mod for the PC game Sins of a Solar Empire: Rebellion that transforms the game into a Halo-themed experience. It's a real-time space strategy game, focused on empire building and space combat. Huge fleets of ships clash in the gravity wells of planets, asteroid fields, and massive structures. Our mod redresses all of that in Halo garb. In a match of SotP you could defend Reach from the Fleet of Particular Justice, discover a massive Forerunner structure that gives you advanced technology, then amass a giant space empire, only to lose it all to the Flood. The skirmish style of the game allows for some of Halo's sandbox appeal to translate well into the mod. The space combat is brutal and fast - an element of the Halo story covered well in the books, but hasn't yet been fully realized in a game or film.

This project has been accomplished in part thanks to its many dedicated QA Testers, who have over the length of it's development, assisted by reporting countless bugs, discussing issues, responding to tasks, and playing the game consistently.

Quality Assurance Technicians, or QA Testers, perform a vital role on the team. They test, tune, debug and suggest the detailed refinements that ensure the quality and playability of the finished game. They play-test the game in a systematic way, analyzing the game’s performance against the designer’s intentions, identifying problems and suggesting improvements.

Playtesting has been vital to the development of Sins of the Prophets since her inception. However, we've recently hemorrhaged so many QA Testers, that our internal "Playtester Corp" is at risk of dissolving - leading to SotP development being stalled. We desperately need the help of SotP players who have a strong understanding of the core gameplay, how unit balance is interconnected, as well as a deep love of Halo lore (and a legal copy of the game). If you're interested in becoming a playtester and helping us build the next release of SotP, you'll find a list of questions below that you'll need to copy and paste into an email, write responses to them, then send the completed form to:

playtesting@sinsoftheprophets.com

Please note that playtesting is not all fun and games - you're getting early access to newer [read: incomplete, sometimes broken] internal versions of the build, for the price of lots of your free time. This is unpaid work, and it is certainly work, as we'll be asking you to play all current factions, potentially in ways that you may or may not find fun; including testing competitive multiplayer balance in matches with other testers, or specifically focus your efforts on particular bugs or balance changes. We take development of the mod very seriously (though we love to bullshit during the process) and you should only volunteer if you feel passionate about the project, and won't lose interest in a short period of time. Fair warning if you do apply, expect to write a lot if you're selected.

If you enjoy SotP and want to help make it the best it can be we need your help getting there if you've got the time!

Playtester Application Form


General Information


Contact Info

*Provide if available
Screenname (Forums):
Steam ID:
Discord ID:
ModDB:
Reddit:
Other:

Personal Info

Age:
Country:
Timezone:
Primary Language:
Gender:

Have you mastered any other languages aside from English; for example Spanish or German?
A:


Experience With Playtesting


QA Background

Have you ever been a QA Tester (Playtester) before - if so, what experience do you have as a playtester?
A:

Have you ever been a QA Tester for Slugfest Studios, or Sins of the Prophets before?
A:

Have you playtested for other Sins of a Solar Empire: Rebellion mods - if so, which one(s)?
A:



Experience With Gaming


General Knowledge

How familiar are you to the RTS genre of games?
A:

What is your favorite game?
A:

What are your favorite genre of games?
A:

When playing games, what is the average difficulty (Such as Easy/Normal/Hard/Legendary) you play on?
A:


Dedication of Time

How much do you play video games on a regular basis? (This can be on a Desktop, Playstation, Xbox, or Nintendo console)
A:

How long do your play sessions last on average per week, in hours, when playing video games?
A:

How often do you finish the games that you start? For example, if playing Sins of a Solar Empire, some matches can take hours to complete; do you typically play until victory is achieved, or quit to start new matches when bored?
A:


Sins of the Prophets

Where, and when, did you first hear of Slugfest Studios, or Sins of the Prophets?
A:

Have you ever played Sins of the Prophets before?
A:

What is your current impression of Sins of the Prophets?
A:


Halo

Have you ever played Halo before? If yes, how long have you been playing the Halo series?
A:

How familiar are you with Halo canon - What is the name of the class of ship attacking the Pillar of Autumn, in the beginning of Halo: CE?
A:

Have you ever played Halo on PC? If so, which Halo; Halo: CE, Halo: Custom Edition, Halo 2 Vista, Halo: Spartan Assault, or Halo: Spartan Strike?
A:



Technical Information


System Experience

What are the specifications (current hardware) of your PC?
A:

What is your Network Speed; can you handle large (i.e: several gigabyte) downloads?
A:

What is your technological understanding or knowledge; more specifically, do you know how to install a game on your own, without someone watching over your shoulder?
A:

Do have any prior experience using Git or SVN-based programs or repositories?
A:

Have you ever used VoiP programs; i.e Discord, TeamSpeak, Skype, etc?
A:



General Questions


Critical Thinking

Why do you think you'd be a good playtester for the mod and what do you think you bring to the table that other applicants do not?
A:

Do you have any experience with modding games? If so, what games, and what experience?
A:

Do you have experience in game development? If so, what did you do?
A:

What do you envision as your contribution as a playtester to Sins of the Prophets?
A:

If you had a magic wand, and could change one thing about Sins of the Prophets, outside of universe setting, what would you change?
A:

How willing are you in assisting us with our goal of World Domination alongside 343 Industries?
A:

If you try to answer these questions in the comments below it is an automatic disqualification.

Forum.sinsoftheprophets.com


You can find Sins of the Prophets spread across the internet!


Official Forums
Facebook Page
Facebook Group
Twitter
Subreddit
Steam Group

The Forerunner Remnant Revealed

The Forerunner Remnant Revealed

News 22 comments

We've previously hinted at our plan to eventually include living Forerunners as a playable faction within the mod once the UNSC and Covenant factions...

Sins of the Prophets Alpha v.0.81.2 is live!

Sins of the Prophets Alpha v.0.81.2 is live!

News 68 comments

We are officially releasing version 0.81 of Sins of the Prophets to the public! We’ve been working the last few months on ways to increase player immersion...

Sins of the Prophets Alpha v.0.80.1 is live!

Sins of the Prophets Alpha v.0.80.1 is live!

News 66 comments

Today we are releasing version 0.80 of Sins of the Prophets for public consumption! First, we'd like to thank everyone for providing feedback and bug...

Covenant Defenses - The Patrol Station

Covenant Defenses - The Patrol Station

News 31 comments

In this update, we discuss an upcoming feature for the Covenant: The Patrol Station.

RSS Files
Sins of the Prophets Alpha v.0.81.2 (SoaSE v1.85)

Sins of the Prophets Alpha v.0.81.2 (SoaSE v1.85)

Demo 136 comments

Prior to installation, have Sins of a Solar Empire: Rebellion (SoaSE:R for future reference) installed. If you have played Sins of the Prophets before...

Comments  (0 - 10 of 15,231)
Pieboybom
Pieboybom

im not sure if this is a widely seen issue, but whenever i play as the UNSC and try to use halcyon class cruisers, i cant get them to attack. at all. auto attack, directed attack, clicking, moving them, and then clicking on the enemy only creats the move arrow, not the attack one. it came with the new game update, so im figuring its that. tried reinstalling mod and game and redownloading and no fix.

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Mr.Butter101
Mr.Butter101

Hi I have a problem, I installed the mod to my game folder 1.85 mod folder and the mod will not run. I even enabled LAA and tried but i only got the base game when i loaded up sins, and yes I have the mod enabled. I don't know if it has anything to do with having other mods but could someone help me please.

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Hellstormer321
Hellstormer321

Will current version of the mod work on 1.9 or is it outdated now?

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MrTimm
MrTimm

Hellstormer321the mod will work with the game version of 1.9, just place your mod in the 1.85 mod folder and it will load.

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Hellstormer321
Hellstormer321

ok thanks mate :)

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Ra30R3
Ra30R3

And dont use LAA, since devs already made game support 64x

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deltae27
deltae27

Hi,

I'm a big fan of this mod. I got the actual game recently and downloaded the mod almost immediately. However, I'm encountering a few errors, and I don't know whether they're on my end or due to the mod itself.

First of all: Music. I'm stuck with the same few repetitive tracks that I honestly think are from the base game, because they sound nothing like the music and sound updates posted here. Has any of that been implemented?

Second: Difficulty doesn't seem to be consistent. The first few games I played were on easy, so I could simply test out the contents of the mod and have fun. And yet, those games have ended with either covenant AI that reaches the final tech tier and sends CAS or titans at me while I'm still about halfway through my tech tree. If it was just that they chose to prioritize differently, that would be one thing, but the post game results show a heavy economic and military growth in basically everything that far outstrips my own. Either that, or they send massed frigates at me mid-game. Maybe it's my lack of experience, but I don't see this happening when I play easy in the base game. Am I wrong?

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Admiral_Chris_Rayya
Admiral_Chris_Rayya

I noticed the covenant ship selection was a little small, are you going to add any of the covenant ships seen in halo 5 at any point? That adds a good 6/7 covenant ships to their fleet

Halopedia.org

Halo.wikia.com

Halowaypoint.com

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Guest
Guest

anyone having issues trying to get the ODPs to work. My MAC platforms keeps saying deactivated...60 sec cooldown after construction but it never goes away.

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Zkullknight
Zkullknight

hey, guys are planning to put the flood infection as a faction?

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holechek
holechek

No, it would be too op.

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Latest tweets from @sinsofprophets

SotP lead artist @Malcontent1692 took another swipe at the ORS. For more info and shots see our Facebook post:… T.co

23hours ago

RT @stabalab: The Great Journey Begins!!! Part 1 of my first legit SOTP Lets Play begins now! @SinsOfProphets #Halo #EuclidGamerT.co

Apr 20 2017

This is pretty damn nifty! Go take a look! Youtu.be

Apr 19 2017

RT @waywardstrategy: Upcoming gaming: > Steel Division > Halo Wars 2 > Dawn of War III > COH2 for @Wikinger_EToW mod > @sd_Sins for @SinsOfProphets mod

Apr 18 2017

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