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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

20 comments by Unikraken on Feb 16th, 2015


With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."


The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.

"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."

Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."

"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"


We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 14 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 179 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (0 - 10 of 13,060)
aionking 15hours 55mins ago says:

when i try to disable sotp so i can try and run vanilla or another mod it wont disable sotp and has a mini dump

+1 vote     reply to comment
Unikraken Creator
Unikraken 1hour 6mins ago replied:

You've got to disable it the same way we tell you to enable it. Through editing or deleting the EnabledMods.txt.

+1 vote   reply to comment
HaloLover123 23hours 30mins ago says:

Oh and another question are you going to have two different human types and two covanant types because I think it is hinted that way in post war conflicts because in the description you said slot one UNSC slot two rement slot 3 brutes slot 4 loyalists and for the other human faction you could have inserectionist

+1 vote     reply to comment
Unikraken Creator
Unikraken 23hours 3mins ago replied:

No. We're not doing rebel factions. You decide your own story with the game.

+1 vote   reply to comment
HaloLover123 23hours 35mins ago says:

I was jus wondering how long did you guys set the reload time for the MAC guns

+1 vote     reply to comment
GHOST-WARRIOR15 21hours 4mins ago replied:

Hey you can change the the reload time to like a second if go in the gameinfo folder i have done it for over mods

+1 vote     reply to comment
Unikraken Creator
Unikraken 23hours 4mins ago replied:

Most are somewhere around a minute, give or take a few seconds.

+1 vote   reply to comment
SwissKnight Mar 3 2015, 3:59am says:

When are you going to show screenshots of the Democratic Federation?

+2 votes     reply to comment
Unikraken Creator
Unikraken Mar 3 2015, 9:12am replied:

4 am!

+1 vote   reply to comment
princeofdolalmroth Feb 27 2015, 2:27am says:

I was wondering if you'd fix the way multiple capital ships in a fleet would function. I Don't really like how I have near 30 marathons and autumns and they're so spread out in a thin line. I want them to be a bit more clustered up. Also could there be different fleet formations available other than the "Square " ones? thanks.

+1 vote     reply to comment
Jafod Mar 2 2015, 11:49pm replied:

I don't know about the formations, but as for making them closer together...

When you select the group of ships, you know how to make them a unified fleet, right? Going into the 'Tactics Management' menu, bottom right.

Within that menu, to the left of the 'Create Fleet' button, should be another button that you click in order to change how spread out your fleet is. I don't know if this is present in the mod, but it is in Vanilla.

+1 vote     reply to comment
Unikraken Creator
Unikraken Feb 27 2015, 4:40pm replied:

We don't have access to those parts of the game's code. Take that up with Stardock and Ironclad.

+1 vote   reply to comment
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