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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

39 comments by Unikraken on Feb 16th, 2015

Greetings,

With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."

Rebuild

The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.


"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.

Improvements


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."


Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.


"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."



"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"

Forgehub

We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.


Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 18 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 193 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (0 - 10 of 13,299)
TalanWake
TalanWake 2hours 31mins ago says:

well i download it it used to work then now it doesnt i have it activated and the game is acting like the mod isnt eaven there anyone know what the problem is?

+1 vote     reply to comment
TalanWake
TalanWake 2hours 20mins ago replied:

i also put it in the v1.82 mod folder

+1 vote     reply to comment
gijswillem
gijswillem Apr 17 2015, 4:49am says:

good idea ill try it

+1 vote     reply to comment
DevilDog9532
DevilDog9532 Apr 16 2015, 7:27pm says:

Not sure if this has been asked although I'm sure it has. Is it possible we will see the UNSC Epoch-class heavy carrier or the Covenant ORS-class heavy cruiser in the mod at any point?

+1 vote     reply to comment
Madchicken117
Madchicken117 Apr 16 2015, 8:34pm replied:

The Epoch in my opinion is pretty much an Athens-class but i agree on the ORS-cass it could be a half DDS half CCS role wise so about 4 strike craft slots with heavy weapons

+1 vote     reply to comment
DevilDog9532
DevilDog9532 Apr 16 2015, 8:39pm replied:

The Epoch is built off the Phoenix and is far surpasses the Athens so I strongly disagree on that one.

-1 votes     reply to comment
AdmiralNithin
AdmiralNithin Apr 16 2015, 11:27pm replied:

Uh, yeah, they already said that they aren't adding the Epoch or the ORS, but I'm less certain about the ORS.

+1 vote     reply to comment
Unikraken Creator
Unikraken Apr 17 2015, 1:47am replied:

ORS may end up the mod. I know HHF intends to use it, so if they do we'll gladly take their model and find a use for it.

Epoch is a ****** remake of our ship. It's a thin carrier, which makes little sense to begin with. Conceptually it looks like an attempt to "sex up" our beast of a carrier, which is obviously a very close model of the Atlas shown in the Boot Camp comics. It doesn't look the part, it has odd geometry that doesn't make sense on that kind of ship, and many of the minor details come off really odd and out of place. At the right angle the ship has the silhouette of a UNSC ship, but that's about it.

+2 votes   reply to comment
DevilDog9532
DevilDog9532 15hours 31mins ago replied:

Okay. Thanks for the reply :)

+1 vote     reply to comment
gijswillem
gijswillem Apr 14 2015, 9:01am says:

are you going to make a automatic installer or are you going to make that when the mod is fully released?

+1 vote     reply to comment
Unikraken Creator
Unikraken Apr 14 2015, 9:33am replied:

Is the mod really that hard to install?

+6 votes   reply to comment
gijswillem
gijswillem Apr 15 2015, 6:47am replied:

not really it is just on my computer it works sometimes and other times it just chrashes immediatly and maybe i have done something wrong

0 votes     reply to comment
AdmiralNithin
AdmiralNithin Apr 15 2015, 11:46pm replied:

Did you install it into the C:\Users\You\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82 folder?

+1 vote     reply to comment
gijswillem
gijswillem Apr 16 2015, 6:55am replied:

yes but somehow some mods like the star trek armada one did not work until i did the automatic installer and also yes i did the large adress ware

+1 vote     reply to comment
IonusTheForsaken
IonusTheForsaken Apr 16 2015, 8:26pm replied:

Did You Enabled The Mod Via EnabledMods.txt?
Some Mods Don't Work When Activating It In-game.

+1 vote     reply to comment
AdmiralNithin
AdmiralNithin Apr 16 2015, 11:26pm replied:

Do what Ionus suggests if you haven't done it that way.

+1 vote     reply to comment
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