SotP - UNSC Beta v.0.51.21055
Mar 6, 2013 Patch 100 commentsPatch 1 for the public beta - Zip version, please delete previous copy of the mod and extract the zip into the correct mod folder. THIS IS THE FULL MOD...

22 comments by Sloosecannon on Feb 26th, 2013
//AUTHORIZATION OMEGA-VICTOR-4
//FROM: SLOOSECANNON; CO, UNSC LIGHT OF DAWN
//TO: GENERAL NEWS
//SUBJ: PATCH INFORMATION
Hello SOTP fans! Below is a listing of all the stuff coming in the patch. I apologize for not getting it out when I said - it's more difficult then you'd think...
Expect to see the patch within the next few days... I promise to have it out by the weekend.
Anyways, here ya go!
Game Play Changes
- Removed Infection research
- Added Charon Class Frigate Passive: .25% MAC damage increase for nearby ships, 25% max
- Added Berlin Class Frigate Passive: 1% stacking bombardment cool-down for nearby ships, 20% max
- Increased Eion Carrier slot count from 12 to 15
- decreased UNSC Bomber squad size from 5 to 3
- decreased UNSC Fighter squad size from 6 to 4
- decreased EXP gains from killing Flood Spores.
- Increased Super Carrier Research from 800,150,100 to 1000, 2000, 500
- Reworked Anchor Station
- Reworked abilities for UNSC Valiant Class Capital ship
- Designate Target Research no longer requires Eion Class light carrier research as a prerequisite. (still required for Valiant ability)
- Removed Sabotage Engines (AKA Demobots) research and ability
- Removed the Novalith Cannon from being build-able by the UNSC
- Removed Sabotage Reactor ability and research from Charon-class frigate.
Cosmetics/Bug Fixes
- Fixed Starbase constructor bug. The constructor will now require its proper research in order to be built.
- Fixed missing string error in Sabre interceptor squad description.
- Fixed bug with Marathon Design research button bug where hovering over the icon would display the wrong icon.
- Added new start up video
- Removed particle effect from Thanatos-class destroyer's Advanced AI ability.
- Removed vanilla phase jump particle effects.
- Renamed PSIDAR to SADAR (Slipspace Anomaly Detection and Ranging).
- Replaced all instances of phase with slipspace, except for phase missiles and phase lanes.
- Changed Raloz Constructor strings to Hephaestus Automated Construction Unit
Audio
- Added custom game over dialog strings for UNSC, Covenant, and Forerunners.
- Added SFX for MAC (placeholder) and Archer Missile fire triggers
- Added updated VO's for Covenant Neutrals
- Beefed up Slipspace Exit SFX
- Removed minor clipping in main menu track when the song ends
- Replaced USNC Battle 2 with standard Battle Track
Patch 1 for the public beta - Zip version, please delete previous copy of the mod and extract the zip into the correct mod folder. THIS IS THE FULL MOD...
This is the Demo release of Sins of the Prophets. We have included in this demo release: A Charon-class light frigate in the TEC Frigates and a Halcyon-class...
dude i love the odst u added to the cap ship that badass seeing odst drop in on the planet you guys did a really good job :D
hey guys this is just a idea but could u replace the colony pods that are launch from colony ships with pelicans so it shows pelicans going down to the planet that been colonize ?
Colony ships will being getting the landing ships seen in Halo Wars as landing craft. Orbital bombardment will be turned into pelican invasions.
ahhh cool i like that idea more better i cant wait now :D
Halo TV Series made by Steven Spielberg... YES!
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I commented that btw :p
I think Steven Spielberg was going to make a Halo movie or his company 'Dreaworks' was going to but then Microsoft or I think Bungie wanted more money than they were going to get, so they cancelled the movie. God dang it Bungie!
They wanted the movie studio to handle more of the costs of the movie, since they expected profits out the wazzoo. But the studio wasn't sure about that, so they didn't want to spend anymore than they were already. It's not really a prime example to bash Microsoft for, and Bungie wasn't at fault at all.
They also were sketched out by relatively new director Neill Blomkamp. which is a shame, a District 9 style Halo would have been amazingly gritty and real.