FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...
As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).
In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:
Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:
While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.
So, what has changed in the first hotfix?
The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.
THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...
Latest tweets from @sinsofprophets
If you like Star Trek and play Sins of a Solar Empire you should check out the @StarTrekArmada3 mod!
Jul 29 2014, 10:52am
RT @DMR_Pure_Skill: To celebrate the latest update to the Sins of a solar empire mod, Sins of the prophets, we will be making a trailer for…
Jul 28 2014, 11:06am
This is some concept work on our new Covenant starbase. (Credit to Lawrence Buck, our lead Covenant concept artist) T.co
Jul 27 2014, 2:56pm
Jul 26 2014, 5:28pm
@JKujanen its a known issue with the game engine.
Jul 25 2014, 2:43pm
Jul 22 2014, 11:30pm
Jul 22 2014, 4:59pm
@Chadlesby Yes, eventually.
Jul 22 2014, 8:52am