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Rearm UNSC Fleet Scale We've got Spirit.
Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

32 comments by Unikraken on Feb 16th, 2015


With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."


The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.

"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."

Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."

"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"


We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 16 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 180 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (0 - 10 of 13,161)
Deathgod1990 Mar 25 2015, 9:23pm says:

Loved the mod but I was wondering if certain ships will have shields in your next mod update for the UNSC? For instance perhaps the older paris class frigates won't but will the Autumn and Strident Class ships have shields because they are newer desgins? I know that the Infinity will have shields but I was wondering if Shields will be like a Late game upgrade for the UNSC or will it just be the Infinity and maybe perhaps the Strident and Autumn classes(if the later of two do get shields). Also when will the next update for this mod come out. Ball park not an exact date.

-1 votes     reply to comment
DarkPrinceRob Mar 26 2015, 11:34pm replied:


+1 vote     reply to comment
Captain_agigabyte Mar 26 2015, 9:44am replied:

Midnight! Stay up for it

Seriously, the mod staff has always had a policy on release dates. They aren't paid and have lives, so they can't always hit release dates and when a mod team misses a release date, everyone is all up in arms.

+2 votes     reply to comment
Deathgod1990 Mar 26 2015, 10:19am replied:

I know it would just be nice to know

-1 votes     reply to comment
Captain_agigabyte 13hours 57mins ago replied:

Too bad.

+2 votes     reply to comment
Guest Mar 25 2015, 12:45pm says:

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Unikraken Creator
Unikraken Mar 25 2015, 3:14pm replied:

No. We can't accept monies.

+4 votes   reply to comment
Guest Mar 26 2015, 12:44am replied:

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fozchina Mar 25 2015, 10:47am says:

will there be additional abilities for the cov ships? The ones they've got aren't up to much. Plus would have thought the cov would be better at attacking worlds seems most ships can't attack. Only drop pods.

+1 vote     reply to comment
Unikraken Creator
Unikraken Mar 25 2015, 12:27pm replied:

Allowing the ships to be able to bomb planets affects how the AI uses them in a very negative way. Sorry. Sacrifices must be made for the mod to actually work.

+1 vote   reply to comment
Guest Mar 25 2015, 12:28pm replied:

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Unikraken Creator
Unikraken Mar 25 2015, 6:46pm replied:

Formic Wars will be the focus in the summer. Right now Set and I are focused on SotP and DotR.

+1 vote   reply to comment
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A UNSC Battlegroup Rearms. (Render by ElijahBI using in-game assets) T.co #Halo T.co

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@BIOWOLF93 @Gamecheat13 Are also MCC. It still has a lot of bugs. :/

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@BrySkyeGaming @thearrayofhalo2 If I remember correctly the Halo 4 interior of FUD is also about the size of a Halcyon.

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@BrySkyeGaming @thearrayofhalo2 The Charon can't even hold one! They had to scale the pelican down 15% to fit for the cutscenes!

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@BrySkyeGaming @thearrayofhalo2 All 3 kilometers of the Pillar of Autumn's internals are modeled perfectly on our ship, btw. #bullshit

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