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Rearm UNSC Fleet Scale We've got Spirit.
Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

32 comments by Unikraken on Feb 16th, 2015

Greetings,

With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."

Rebuild

The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.


"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.

Improvements


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."


Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.


"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."



"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"

Forgehub

We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.


Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 16 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 182 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

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UnknownProphet
UnknownProphet Mar 29 2015, 10:52pm says:

So, Has anyone seen the current state of the UNSC Infinity is the new Halo 5 trailer? Something big is coming is Halo 5.

+1 vote     reply to comment
Admiral_Chris_Rayya
Admiral_Chris_Rayya 3hours 22mins ago replied:

There are two trailers now, one with chief looking down on Locke and one with Locke looking down on Chief. Looks to me like halo 5 is going to have multiple choice options, that or it's just a metaphor used for story telling.

+1 vote     reply to comment
Deathgod1990
Deathgod1990 Mar 29 2015, 9:31pm says:

speaking of the forerunners from the previous comment I was wondering If there will be shield worlds in the final mod and if there will be sentinals that will shoot any ship on sight and how strong will they be? Also will there be like a super weapon that each side has like for instance the UNSC would have the nova or will those be ditched due to balancing issues?

0 votes     reply to comment
Unikraken Creator
Unikraken 22hours 26mins ago replied:

There are shield worlds in the current downloadable mod. No superweapons in SotP.

+2 votes   reply to comment
jamy702
jamy702 Mar 29 2015, 10:59am says:

ALso I think you guys could do a Forerunner Flood war expansions and have prehistoric humans and the lord of admirals fight against the Forerunners and the FLood

+1 vote     reply to comment
Unikraken Creator
Unikraken 22hours 26mins ago replied:

No. That's not in our ticket.

+2 votes   reply to comment
jamy702
jamy702 Mar 29 2015, 10:58am says:

Can I ask Why you add the inifinity but refuse the CSO, I mean in one of the Halo Trailers it shows the infinity smashing apart a CSO Capital ship??

-3 votes     reply to comment
Capt.Keyes
Capt.Keyes Mar 29 2015, 1:14pm replied:

The CSO (Commonly referred to as the Plot Device) is not being included in the mod because it is a resized ship. The CSO is a resized CAS which is among one of the many reasons it is not being included. It was a lazy job on devss part in halo reach and it has been adamantly refused, nothing will change that. Also, what the infinity slammed into in Halo 4 was not a CSO, it was a CAS.

+4 votes     reply to comment
Captain_agigabyte
Captain_agigabyte Mar 29 2015, 8:18pm replied:

Couldn't have said it better myself. (Mainly because the CSO is my berserk button).

+1 vote     reply to comment
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Slugfest Studios
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Hey @dvorsky thanks for using promotional art from us in your article! T.co

Mar 25 2015, 11:05pm

A UNSC Battlegroup Rearms. (Render by ElijahBI using in-game assets) T.co #Halo T.co

Mar 25 2015, 7:52pm

RT @JoshingtonState: @SamWels92 We didn't have time to build S-II armor just for intro so we used the S-IV armor in its place. Canonically …

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Mar 24 2015, 12:52am

@BIOWOLF93 @Gamecheat13 Are also MCC. It still has a lot of bugs. :/

Mar 23 2015, 8:56pm

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Mar 23 2015, 8:41pm

@BrySkyeGaming @thearrayofhalo2 If I remember correctly the Halo 4 interior of FUD is also about the size of a Halcyon.

Mar 23 2015, 6:52pm

@BrySkyeGaming @thearrayofhalo2 The Charon can't even hold one! They had to scale the pelican down 15% to fit for the cutscenes!

Mar 23 2015, 6:34pm

@BrySkyeGaming @thearrayofhalo2 All 3 kilometers of the Pillar of Autumn's internals are modeled perfectly on our ship, btw. #bullshit

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