Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
Also, visit our Facebook page.

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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.41820 Released

32 comments by Unikraken on Jul 21st, 2014


As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.


Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.


Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.


Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.


Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!

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Sins of the Prophets Rebellion Alpha v.0.56.41820

Sins of the Prophets Rebellion Alpha v.0.56.41820

Jul 20, 2014 Demo 98 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (0 - 10 of 12,318)
Lt_Ryan 2hours 22mins ago says: Online

These floods are just ridiculous overpowered.
I had a defence wit 4 SMAC's, 1 Hangar, 1 Orbt. Command, 2 Phoenix Class's, 5 Athens Carrier, 7 Stalwart Frigates and 4 Marathons.
The got all wiped out! Just because the floods fighter hijacked all ships and SMAC's in no time.

+1 vote     reply to comment
Chris_Vas_Rayya 10mins 8secs ago replied: Online

Yeah, stalwarts will save your ***. Like sparatus said, at least 50% should be stalwarts.

+1 vote     reply to comment
Councilor_Sparatus 2hours 1min ago replied:

Only 7 stalwarts? Your fleet needs to be at least 50% anti fighter when going up against the flood IMO. I do think covies have it easier vs the the flood now that pickets work now and the CAS is immune to infection.

+1 vote     reply to comment
J-Steve 4hours 54mins ago says:

Please Add CSO- Class Super Carrier, because the best of Covenant Space Ship

-1 votes     reply to comment
Unikraken 4hours 19mins ago replied:

Please troll somewhere else.

+1 vote     reply to comment
Councilor_Sparatus 8hours 31mins ago says:

I've found that Flood will often bypass my blockades and start seizing my undefended core worlds, forcing me to send a fleet there. Is this intentional?

+1 vote     reply to comment
Unikraken 8hours 15mins ago replied:

Aww, the Flood aren't playing by YOUR rules? Sucks man.

+6 votes     reply to comment
Councilor_Sparatus 7hours 49mins ago replied:

B-but my conventional warfare....

+2 votes     reply to comment
MatrocksU 8hours 21mins ago replied:

Yeah they go where they want. It's best to ensure that your core worlds have some sort of defense to ensure the few ships that bypass your initial defenses don't survive for long.

+1 vote     reply to comment
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Latest tweets from @sinsofprophets

We're looking for feedback on 0.56! T.co T.co

21hours 22mins ago

Have you been taking awesome shots of SotP v.0.56? Why not share them with the community? T.co T.co

Jul 22 2014, 11:30pm

RT @masterofroflnes: Another awesome release from the guys over at @SinsOfProphets T.co

Jul 22 2014, 4:59pm

@Chadlesby Yes, eventually.

Jul 22 2014, 8:52am

@screencuisine Hey you should check us out some time! I think you'd enjoy! T.co

Jul 21 2014, 11:52pm

RT @Chadlesby: Sins of the Prophets is the Halo game I always wanted, a 4x space RTS from what I've played it is perfect! Even the flood pi…

Jul 21 2014, 11:31pm

@Chadlesby Hope the mod was everything you hoped for!

Jul 21 2014, 11:30pm

@Harishahmdi @MinegardeHunter Hope you guys enjoy it!

Jul 21 2014, 11:29pm

RT @Gaming_Reddit: Halo-themed total conversion for Sins of a Solar Empire: Rebellion, Sins of the Prophets, releases v 0.56, a major … htt…

Jul 21 2014, 5:49pm

A member of a fellow mod team shows you how to install the mod and a little gameplay to boot: T.co

Jul 21 2014, 5:22pm

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