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Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.1 Released

46 comments by Unikraken on Jul 21st, 2014

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

 

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

 

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

 

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

 

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

Sins of the Prophets Rebellion Alpha v.0.56.41800
Mirrors:
Nexusmods.com

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


UPDATE: HOTFIX 0.56.1 is awaiting authorization

CuriousPerson wrote:Why 0.56.1 when the previous version was 0.56.41820?

While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.

So, what has changed in the first hotfix?

  1. A corrupted map file was fixed. (Everything was squished on top of one another.)
  2. We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
  3. Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.

The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 132 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (0 - 10 of 12,454)
Chris_Vas_Rayya
Chris_Vas_Rayya Aug 30 2014, 10:57am says:

I had an idea for a new type of planet. Why don't you make a shield world similar to the one from halo wars (Shield 0459) Where your ships jump in directly inside the planet. Sort of what you did with the wormholes (a huge hollow structure surrounding something). It wouldn't need to actually be a planet, You could re scale a star to be smaller and put a huge hollow structure around it.

+6 votes     reply to comment
Captain_agigabyte
Captain_agigabyte 6hours 57mins ago replied:

*Gasp* An idea that might not be hardcodified? Blasphemy! (Awesome idea.)

+2 votes     reply to comment
Guest
Guest Aug 30 2014, 3:47pm replied:

This comment is currently awaiting admin approval, join now to view.

rabidtabid
rabidtabid 12hours 20mins ago replied:

he means one which you can go inside like requiem or the one in halo wars

i think its a great idea

+2 votes     reply to comment
Drewlew
Drewlew Aug 30 2014, 8:47am says:

Can anyone tell me what UNSC ships can bombard a planet? I know the Phoenix and Thermopolae can as well as the Charon? any more?

+1 vote     reply to comment
Pieboybom
Pieboybom Aug 27 2014, 2:14am says:

i think i might be the first to say this, or ask it, but how do i get the flood to work? i keep trying to activate it before i start a match, but once started, it wotn work. im not complaining about the flood, i want to try them out but i cant seem to get it to work. any ideas?

+1 vote     reply to comment
Unikraken
Unikraken Aug 27 2014, 11:22am replied:

"won't work" is not descriptive enough. Does the map you're playing have a Flood planet? Because if it doesn't it won't matter if the Flood is activated.

+1 vote     reply to comment
Pieboybom
Pieboybom Aug 27 2014, 7:07pm replied:

yeah that was the issue. i figured it an hour after i posted the comment, but wasnt able to get online to say so.

+1 vote     reply to comment
Elite222
Elite222 Aug 27 2014, 2:09pm replied:

I take back what I said about Covenant production (after noticing the Slave Labor and Optimized Construction)

+1 vote     reply to comment
Elite222
Elite222 Aug 27 2014, 12:13pm replied:

Not too long ago

+1 vote     reply to comment
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Aug 25 2014, 11:04pm

Final and third render of Infinity for today. T.co

Aug 25 2014, 5:24pm

Second render - UNSC Infinity T.co

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UNSC Infinity Work continues behind the scenes as we slowly chug along. Credit to the illustrious Annihilater102 T.co

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Jul 29 2014, 10:52am

RT @DMR_Pure_Skill: To celebrate the latest update to the Sins of a solar empire mod, Sins of the prophets, we will be making a trailer for…

Jul 28 2014, 11:06am

This is some concept work on our new Covenant starbase. (Credit to Lawrence Buck, our lead Covenant concept artist) T.co

Jul 27 2014, 2:56pm

Hotfix 0.56.1 is out! T.co T.co

Jul 26 2014, 11:27pm

RT @SciFiNerd: I thought I'd finally be able to beat the Flood, I was wrong. @SinsOfProphets

Jul 26 2014, 5:28pm

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