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Sins of the Prophets 2 Announced

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The original total conversion mod for Sins of a Solar Empire, that aims to capture the intensity and visceral nature of space combat in the Halo universe.

v0.90.2

Jan 20 2020

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Brings overhauled and brand new factions to play, each with expanded and redesigned gameplay, alongside massively enhanced graphics, a completely original soundtrack, all with a modern interface.

About

Sins of the Prophets is a total conversion mod for Sins of a Solar Empire: Rebellion which replaces models, effects, music and all other assets with those of the Halo universe. SotP recreates Halo's iconic and brutal space combat in its full visual glory across a galactic battlefield.

Fight as the UNSC in a desperate struggle for survival and the defense of your colonies, or annihilate as the Covenant while leading immense fleets through vast swaths of space; glassing any planets in your way.

SotP brings with it a solid, balanced, and engaging universe for players to explore; for both competitive play, and for those seeking the Halo lore they crave. SotP provides a gameplay experience suited for every type of play.

Required Content

Sins of a Solar Empire: Rebellion

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Minor Factions, Outlaw Sectors, Stellar Phenomena, Forbidden Worlds

This mod requires the base game Sins of a Solar Empire: Rebellion in order to play and supports all of its DLC on Steam.

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Legal Disclaimer

Halo © Microsoft Corporation. All Halo mods under Chokepoint Games was created under Microsoft’s “Game Content Usage Rules” using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Sins of a Solar Empire © Ironclad Games Corporation, © Stardock Entertainment. This is not endorsed by Ironclad Games/Stardock Entertainment and does not reflect the views or opinions of Ironclad Games/Stardock Entertainment or anyone officially involved in producing or managing Sins of a Solar Empire. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Sins of the Prophets (SotP) is a total conversion mod for the PC game Sins of a Solar Empire: Rebellion that transforms the game into a Halo-themed experience. It's a real-time space strategy game, focused on empire building, and space combat. Huge fleets of ships clash in the gravity wells of planets, asteroid fields, and massive structures. Our mod redresses all of that in Halo garb. In a match of SotP you could defend Reach from the Fleet of Particular Justice, discover a massive Forerunner structure that gives you advanced technology, then amass a giant space empire, only to lose it all to the Flood. The skirmish style of the game allows for some of Halo's sandbox appeal to translate well into the mod. The space combat is brutal and fast - an element of the Halo story covered well in the books, but hasn't yet been fully realized in a game or film.













Legal


Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

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Greetings, reclaimers - SpaceBat here.

It is with a happy heart I'm announcing the public release of the soundtrack for Sins of the Prophets on a worldwide scale. It is now available for streaming on Spotify, Apple Music, Pandora, and anywhere else you listen to music. (A YouTube music release will come at a later date, sorry!)

To preface this post, I want to lay out some quick nuggets of information, as well as answer some questions readers might have.


The Gist

This soundtrack is the construct of four years of dedication to the mod. In that time, the sonic identity as I like to call it has been completely revamped to more suitably represent the spirit of Halo and the mod. I have mentioned it before, but for those that are unaware (ostensibly or otherwise) the old soundtrack composed by Waseem has been replaced by this soundtrack to suit the change of identity and evolution of the mod from how it was before Warlords, to how it will be when Sins of the Prophets 2 releases in the future. More about that can be found here for the sake of not repeating the whole story: Moddb.com

Sins of the Prophets is changing, and ever since I was brought on board to do the new soundtrack, it was clear that a new vision was in mind by its purveyors, one which I’ve strived to meet. My success or failure will be determined by your perception of the music I present to you today. Some of you, perhaps even many of you, have already heard most of this music as I’m not one to shy away from sharing with the community what I’m up to. I want to impress upon anyone reading and listening that this soundtrack is my love letter to Halo as a universe, to the community of Sins of the Prophets, and to its creators.

The mod is a monumental undertaking supported by more than fifty developers across the entire globe, by people who have day-jobs and personal lives from which they find time to participate, and testers who endure the harshest of smack-talk on a daily basis. Their criticism, support, and interest has allowed me to become part of something unforgettable and truly beautiful. To lend one’s ears is a charity for which a musician can never repay, and I am grateful to you all.

SOTP 2 MUSIC VIDEO OVERLAY Recov 1


The Music

This volume features music selections from the mod primarily fixated on the UNSC and the Covenant. I discuss the considerations made for a few of the tracks in the ViDoc I released last year (which you can find here), but one of particular importance is the sound for the Covenant which I've described on more than one occasion as being a difficult challenge to approach. The tracks "Zealot Class" and "Prayers of the Clairvoyant" serve as answers to that seemingly insurmountable dilemma. I wanted them to sound and feel imposing, ancient but also quite dark and ethereal. The result speaks for itself.

The UNSC is very straightforward. Perhaps to its benefit, every UNSC themed song is identifiable almost immediately (and if not, eventually). Steady drum cadences, rising horns, and a familiar but original melody to accompany the rising action - this is most noticeable in the track "Colonial Cross". Many of their songs are derivatives of this track in some fashion or another, mostly for the sake of consistency but also to avoid obvious interrupts while playing in game. There's a sort of goldilocks zone here, where too much variety makes the transitions noticeable, but not enough proves to be boring. This was the primary challenge with UNSC music, but in the end proved to be an easy enough challenge.

While the Banished are not coming until SOTP 2 releases, I felt it was important to start sneaking in music from their neck of the woods on Volume 1. "Legionnaire", "Fight Hard, Die Well", and "Bear Witness (Single Edition)" are all centered around the thematic elements I've ascribed to the Banished: Large drum circles (12 piece drum kits), heavy brass sections, electric violas, and rousing major chords hoping to inspire equal parts dread, grandiosity, and heroism. Anyone that has played Halo Infinite is very aware of Escharum's personality, and I wanted to capture it in a different way than HI did - in fact, it's no secret that I fundamentally disagree with the musical approach the Banished have received in Infinite. They are more than just Brutes - tribal music is reductive for what is supposedly the strongest and most diverse representation of alien military might in Halo history. As such, I wanted to reflect the faction's nature of pride and fervor rather than its "tribal" characteristics. The result is a set of heavy hitting and dramatic themes which will be expanded upon in Volume 2.



That's All

The album is done, you can listen to it everywhere you prefer to stream your goods, and if you prefer to purchase your music, it is available on Amazon and iTunes for purchase as well. Sometime in the spring I will be printing physical copies of the album and handing them out to Chokepoint developers as “gifts'' for their contribution to the mod and my appreciation for their efforts as a member of their team. Should any survive the gifting ceremony, I will offer them up for a small penance on my Bandcamp at such a time. Also: be sure to check out the single "Bear Witness" on Spotify or any other streaming site. It isn't included on the album proper, so don't miss out on what is arguably the best song in the catalogue to date.

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Thank you, all of you, for reading and listening. This soundtrack has been a genuine labor of love, and I will treasure the experience and end result for as long as I write music. I didn’t want to do Halo music, and I have no aspirations to be a professional composer, but this was the perfect way to hang my hat and say “I wrote something for someone other than myself”, finally.

I hope you guys stick around for the release of Sins of the Prophets 2 - progress is being made and regular updates are coming soon, and I hope that you all allow the music here to be a part of your Halo playlists on and into the future.

- Spacebat (Grady Klein of Audio Arcturia)

CARPE TUAM MORTALITATEM IRA


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Today, weโ€™re continuing our deep-dive into SotP v0.90 Warlords and talking about some of the biggest changes weโ€™ve made to combat.

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RSS Files
Sins of the Prophets Beta v0.90.2

Sins of the Prophets Beta v0.90.2

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This is version 0.90.2 of Sins of the Prophets, a beta release for Sins of a Solar Empire: Rebellion version 1.94. Installation instructions are included...

Sins of the Prophets Alpha v0.88.8

Sins of the Prophets Alpha v0.88.8

Demo 46 comments

This is version 0.88.8 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.92. Installation instructions are included...

Sins of the Prophets Alpha v0.88.7

Sins of the Prophets Alpha v0.88.7

Demo 17 comments

This is version 0.88.7 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88.6

Sins of the Prophets Alpha v0.88.6

Demo 4 comments

This is version 0.88.6 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88.5

Sins of the Prophets Alpha v0.88.5

Demo 13 comments

This is version 0.88.5 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Sins of the Prophets Alpha v0.88

Sins of the Prophets Alpha v0.88

Demo 28 comments

This is version 0.88 of Sins of the Prophets, an alpha release for Sins of a Solar Empire: Rebellion version 1.9. Installation instructions are included...

Post comment Comments  (0 - 10 of 16,197)
Ir77
Ir77

I just would like to know something about the course of development other than the (admittedly gorgeous) ship renders. I get the "It's done when it's done" mindset, but I just kinda feel like anyone who isn't on Discord seems to be kept in the dark. I'm seeing a lot of people on the social media profiles asking about any updates and I only see a couple people on Reddit relaying some posts on Discord saying "dev X said it's close to done." If this is true I'm excited, I just wish there was more communication.

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BaconShelf
BaconShelf

Most of the progress to show at the current stage is art progress - and we're spotlighting ships on this very Moddb page as we get them completed. On the design & gameplay front, most of the work being done is on backend tooling to help with implementing stats and balance - not a particularly exciting subject that has lots to show off on the public end. I'm not really sure what else is being expected.

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Commander-Farsight
Commander-Farsight

Is this Mod still good? What i mean is will it get anymore updates? Is SotP2 still being worked on? I only ask because i haven't seen any movement in awhile.

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BaconShelf
BaconShelf

I'm not sure how you can't be seeing anything at all. We post on our Twitter, Instagram, Discord, Facebook, and Moddb gallery pages very frequently.

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Commander-Farsight
Commander-Farsight

Oh im sorry i just check in on this page a few times a month. ill check it out. Just wanted to check on my favorite mod.

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Silverwolf86
Silverwolf86

thank you for your reply I do have an other question about the Strident-class heavy frigate will that ship be part of the unit roaster or will still be a ship power for the Infinity

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BaconShelf
BaconShelf

For SoTP2, we're focusing on the war-era fleet, so Infinity won't be in the mod at all for a while. The Strident-class frigates will be a late-game unlock for Lord Hood - you can see plenty of images of it in the gallery.

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Silverwolf86
Silverwolf86

Hey devs I would like to ask what place will the Vindication-class light battleship be in will it be consider a capital or will it go in the cruiser's classification?

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Idios Creator
Idios

The Vindication-class Light Battleship will appear in the capital rosters for both Cole and Hood.

Reply Good karma+1 vote
GENJAMES717
GENJAMES717

Are you going to add the UNSC Midsummer Night- Stealth Frigate from the book Cole Protocol??

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