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15 comments by Sancho_I_Am on Dec 7th, 2014

Hello everyone! Sancho here!

I wanted to give you all a much needed preview of things to come for Sins of the Prophets Sound! As the programming team is busy reconstructing the game to purge bugs, we've been working hard on a sound update that will rock your socks off!

First off, The Covenant User Interface is getting a much needed face-lift and the old placeholder is out! (Sancho is not the best Elite admittedly) I'm pleased to announce the addition of I'mNotJamesEarlJones to the Sotp Vocal Talent! He will be playing an Elite Arbiter tasked with updating the fleet-master of vital naval information. Enjoy!

We are also happy to introduce our newest staff member: MattP. MattP is a SFX artist that has been assisting replacement efforts of all of the Vanilla SOASE SFX with our own, to truly make this a total conversion Mod. Here are a few things he's been cooking up for you to devour with your eardrums. (super stoked for the plasma boiling metal sound)

Lastly, Waseem Faraz Butt has remastered several prominent tracks from the Sins of the Prophets score, and has made them available for you to download! Now you can enjoy the score of SotP to your hearts content! (#TotallyHaveItOnRepeatRightNow)

Download the tracks here: Soundcloud.com

...blip... Thanks from the Sound Team for voting for Mod of the Year! BTW If we get enough votes, We may have a kick ass present for you on the 25th. ...blip...

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 165 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 85 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (0 - 10 of 12,748)
Deadalus3010 19mins 46secs ago says:

DO you have problems with downloading ?!


-> Mega.co.nz

+1 vote     reply to comment
Guest Dec 18 2014, 2:29am says:

This comment is currently awaiting admin approval, join now to view.

Janissaire Dec 17 2014, 12:47pm buried:


I am curious,that make how much time you work on this game?4 years,i think no?

How it's possible for your team to made less progress than the dude working alone for the Alliance mod?

-11 votes     reply to comment
Lord_Set Dec 17 2014, 5:30pm replied:

Here is what you do, start a mod on your own. For the first part of this part lets say until you're about 50% done and you can do it only by yourself, while teaching yourself to model/skin and code at the same time and tell me how long it takes. Please give it a try. You are ignorant to how much work a total conversion takes. Also the mod you are referring to is using ripped models, taken from the actual mass effect games. Have a nice day.

+9 votes     reply to comment
Janissaire 14hours 37mins ago replied:

You understand the Alliance mod is not about mass effect,right?:)

In the same amount of time than you,this dude alone made a true total convertion of sin of a solar empire,with ground combat,completely animated ship(moving turret,ect)new UI,new gameplay,everything new :).

-2 votes     reply to comment
m468 11hours 14mins ago replied:

I'm sorry there is not such thing as moving turrets in Sins let alone ground combat. If you are referring to his Forces of Corruption mod I present the argument of a Empire at War modder and Sins modder, Lavo.

+1 vote     reply to comment
Lavo 11hours 5mins ago replied:

With regards to the Alliance mod in FoC, there are a few things that must be said. First, the mod is not a total conversion, the EaW engine was built and used for Star Wars. Second, the models used in the mod were not made Nomada and the majority were not rigged by him; these were mostly done by EvilleJedi and Warb_Null.

Thirdly, moving turrets actually predate the Alliance mod, the coding for moving turrets was originally done by a fellow named Avenger, for the Venator, if memory serves.

Fourthly, while the Alliance mod has done a lot of gameplay changes, it is not that drastically different from the base FoC game. Compare this to SotP, where ship to ship gameplay does not remotely resemble Sins, being focused around massed fleets and alpha strikes, versus the slower rock-paper-scissors combat found in vanilla.

Fifth, SotP has a new UI, but it also has it's own soundtrack, particle set, and models, which in the case of the UNSC were all purpose made for this mod.

+2 votes     reply to comment
OhNoesBunnies! Dec 18 2014, 12:29am replied:

Didn't the same team behind this get slammed for stealing models for Mass Effect though, from other modders, I mean?

-1 votes     reply to comment
Captain_agigabyte 18hours 12mins ago replied:

Nope. All Home front and Covenant at War models were given to SotP.

+1 vote     reply to comment
ZombiesRus5 Dec 17 2014, 3:24pm replied:

This comment mainly shows a lack of understanding of how much effort is required to make a total conversion modification for this game.

+8 votes     reply to comment
m468 Dec 17 2014, 1:02pm replied:

For quite a few years while we had a large number of people on the team it was not organised well. That lack of organization is the biggest reason we are not done. As that issue has been dealt with we are on track to complete this mod much more quickly. We are currently rebuilding the mod to help us speed up the process and the next release will be a proper beta with all the game-play features that we want in the base version of the mod with the UNSC and Covenant.

+7 votes     reply to comment
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Generic Fleetmaster protrait for our Covenant faction! (Credit to Giorgio Donato) T.co

Dec 15 2014, 12:44pm

@HaloWaypoint Fascinating discussion. Thanks for asking this @HaloArchive !

Dec 12 2014, 6:31pm

We've made it to ModDB's top 100! Round 2 of voting has begun! Follow link and vote! T.co T.co

Dec 11 2014, 9:47am

RT @RandyAguebor: #Halo @SinsOfProphets "@VoiceOverHerald: Tips for the Video Game Voice Over T.co #voiceovers #vo" http:…

Dec 10 2014, 9:22am

RT @RandyAguebor: Me as a "high and honorable" alien in @SinsOfProphets #Mod #Halo #SoundDesign #GameDev #VoiceActing #VoiceOver #Yay https…

Dec 8 2014, 12:08am

Live Dev Q&A session tonight in our Steam group's chat room! 10 PM EST/7 PM PST. T.co T.co

Dec 6 2014, 11:40am

RT @ModDB: So which mods T.co have you voted for so far in the 2014 Mod of the Year awards?

Dec 4 2014, 1:33am

@ModDB All the Halo mods!

Dec 4 2014, 1:33am

@HaloFanForLife I'm not sure what you mean. Each mod has it's own disclaimer.

Dec 3 2014, 11:51pm

@HaloFanForLife Every mod listed there follows the Games Content Usage Rules posted by Microsoft.

Dec 3 2014, 11:00pm

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