Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Today we're going to discuss with you the immediate future plans the team is working on for the mod and where we hope to go in 2016.

AI Performance Issues



But first of all, we need to publicly address an issue. We're fully aware that the AI has had some performance problems this past release and that on many of our custom maps the AI can either start out as a dud or flutter out after attempting to build a titan. The issue here is two-fold:

The team at Ironclad have begun working on new patches to the game (Sins of a Solar Empire) and because of our titan-slowdown problem they were able to hunt down a bug in the game's engine that caused the AI go wonky while building a titan. It's less marked in the base game, but our particular pace, balance, and playstyle exacerbates the issue. You should see that bug patched when SoaSE:R updates to 1.83. (A big thanks to Lavo for being able to reproduce this bug in the vanilla game which allowed Ironclad to find it!)

In the meantime, thanks to research and testing by Dawn of the Reaper's own Lord_Set, we've got a slight change in the research tree that has helped alleviate the bug through code-wonkiness of epic proportions. Testers are reporting that the AI performance issues are mostly gone. We're also working our way through custom maps and adjusting them to help the AI grow better.

We are currently discussing whether or not we want to release another build before SoaSE:R updates to 1.83 or wait it out and work on more upcoming content.

The Future




We've already publicized the new model for the DOS-class Supercruiser for the Covenant, the addition of the Epoch-class Heavy Carrier and the swapout of the Phoenix for the Noryang in the UNSC roster. The next leg of our work includes the retexture of the Punic-class Supercarrier based on techniques learned by Malcontent while working on the Epoch and Noryang, followed by the Strident-class Heavy Frigate (model has been updated since last seen).

During the process of writing this article Spartan Games and 343 released information about a UNSC ship class they've named the Orion-class Assault Carrier. As our roster is full, we have no plans currently to include the ship, however we are going to rename our own battlecruiser of the same name to respect their unfortunate decision. We're leaning towards calling it the Artemis-class. For the uninitiated, in Greek mythology Artemis is Orion's companion and goddess of the hunt.

Covenant Defense



Prior to announcements made last year by 343/Spartan Games there hadn't been much said about Covenant defense of held territory outside the fact that defense fleets existed for High Charity. Now we know that a new ship called the ADP-class Escort fulfills a primary role in patrolling Covenant territory and we plan to make great use of this information.

We're going to introduce more Covenant defensive infrastructure, to include the addition of a few more ships dedicated for that role. The Covenant Defense Fleet, as we're calling it, will feature the ADP-class Escort, a ship designed for Halo: Fleet Battles specifically for colony defense. Alongside it we'll see support Liches and a few other ships as time goes on. These ships will be called in (automatically) via an ability on an orbital structure, they'll cost no supply, but be unable to jump between planets. They'll respond to threats inside the gravity well, then leave after an allotted time. Size of fleets will be dictated by research and the number of tactical structures you've built.

Obviously, as time goes on we hope to fill out the Covenant orbital structures and replace various placeholder models until both the Covenant and UNSC are feature and asset complete.

VO work continues, example of the Autumn voicework straight from Sancho's studio below!

We've also created a Facebook group for fans talk about the mod:
Facebook.com

Sins of the Prophets Rebellion Alpha v0.75.1 Released

Sins of the Prophets Rebellion Alpha v0.75.1 Released

News 34 comments

Our last release was in July of 2014. Shortly after that we realized the mod's base code was from 2008 when the original team had begun work on the mod...

Sins of the Prophets Dev Q&A April 2015

Sins of the Prophets Dev Q&A April 2015

News 17 comments

In this news update we answer the best questions posted by the community. We address concerns about balance, research, art assets, as well as the future...

Sins of the Prophets Update 02.16.15

Sins of the Prophets Update 02.16.15

News 47 comments

With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release...

Sound Department Update

Sound Department Update

News 13 comments

Here is a nice preview of some of the things that the SotP Sound Department is working on. The Covenant is getting a UI overhaul thanks to I'mNotJamesEarlJones...

RSS feed Downloads
Sins of the Prophets Rebellion Alpha v0.75.1

Sins of the Prophets Rebellion Alpha v0.75.1

Demo 123 comments

FOR REBELLION ONLY - 23 October 2015 See readme.txt inside the download for installation instructions, info, and links to various resources for the mod...

SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Mapping Tool 23 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Post comment Comments  (30 - 40 of 14,223)
Unikraken Creator
Unikraken

What don't you like about our newest version, dear anonymous guest with no name?

Reply Good karma+2 votes
Battlemage1
Battlemage1

But if you ask what I don't Like is that you''re removing Phoenix for that armature.

Bad idea.

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Captain_agigabyte
Captain_agigabyte

Crap. Actually meant to upvote that one.

Reply Good karma Bad karma+1 vote
Battlemage1
Battlemage1

Newest? Have you already released stridents?
I'd like to see their new stats, actually. By the way, what's with Sahara lasers? Original Advents effects looks good.

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Nightly_Shade
Nightly_Shade

im not sure if its your intention or not but you are coming off on sort of really whiny

Reply Good karma Bad karma+3 votes
Battlemage1
Battlemage1

If you do believe that only authorized playtester can ask questions, then I'm going to upset you. Or not?

Reply Good karma Bad karma-4 votes
mrhubahuba
mrhubahuba

hey first of great work i love the mod!!

everything worked great until i started using the new update. whenever i try to load it it crashes before it gets to the main menu is there anyway i could get help.

i believe it is installed correctly i am normally good at using mods.

thanks
Mrhubahuba

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TTocsic
TTocsic

Hello!
I'm very VEEEERY eager to try this mod out!
Should be amazing.

I'm having a problem though...
After a clean install of both Sins and this mod, including running the Large address tool, the game gets stuck on the startup screen (the screen that show "Sins of the Prophets" with al of the registrations and disclaimers).

Any tips/help?
I tried redownloading already....

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Unikraken Creator
Unikraken

How long have you let it sit? How are you trying to load the mod?

Reply Good karma+1 vote
TTocsic
TTocsic

I've got a bit more info after waiting 10 minutes only for it to crash:
I.gyazo.com
I.gyazo.com

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TTocsic
TTocsic

Loading the mod: tried both ways - from the script and from the game activation.
I ave let it sit for 3 minutes... Should I wait longer?
It's installed on a M.2 SSD...
Thanks for the quick reply!

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Unikraken Creator
Unikraken

Verify the mod's folder name and the one listed in the enabledmods.txt is identical in every single miniscule way, including underscores or spaces.

Reply Good karma+1 vote
TTocsic
TTocsic

It is correct alas..

Appearently it has something to do with the Large Address Aware as you can see from my screenshots?

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Unikraken Creator
Unikraken

No, we just adjusted the minidump text. It's very clearly failing while loading the mod. That's either a memory issue (you lack the ram necessary to play), a corrupt download, or the game itself is hitting the 2 gb limit for some reason.

Reply Good karma+1 vote
TTocsic
TTocsic

My PC is just new (24hours), running 16GB DDR4 @ 3,2GHz so I don't hope (and think) it's the RAM.

I've redownloaded the game twice, also played Sins itself for 2 hours and it didn't crash.

I think it is the game indeed hitting the 2GB limit.
Thing is though, I don't know how to make this better?
The LAA software does boot when I click it, but it doesn't seem to run/do anything really when I press the button to update the game's LAA...

Is there anyway I can check whether the game has indeed been cranked up, RAM usage wise?

Thanks for the troubleshooting by the way Unikraken!
I appreciate it very VERY much ^_^

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Unikraken Creator
Unikraken

Maybe try running LAA as admin from the right click menu?

Trying installing other mods and see if they also fail?

Reply Good karma+1 vote
TTocsic
TTocsic

Tried Star Wars - Ascendency...
Same thing happens, stuck at start-up logo screen.
Vanilla Sins still runs

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TTocsic
TTocsic

Wait no!
Thats faulty - appearently after a very very long bootscreen, Ascendency does work!
sotP still gives the LAA error though... After quite a long boot screen ad well

Reply Good karma Bad karma+1 vote
TTocsic
TTocsic

whahaha, I just laughed so hard when it started up so quickly.
The problem was: wrong version of Sins!
I was running version 1.83...
So I read the manual again and it said it should be put in the " Mods-Rebellion v1.82" folder.
I thought 'nah, that can't be it - being the wrong version. Mine is newer!'
But yeah, after a rollback reinstall, that was the problem after all...
Can't wait to play this mod!
Thanks for all the help again Unikraken!

Reply Good karma Bad karma+1 vote
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