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Dawn of the Reapers .5 The Harvest Release Information


Hello again folks, your friendly neighborhood mod dev here. Our initial plan was to release .45 shortly after our last one. With bug fixes and few added features that we simply didn't have time for before our last release. Well the Sins 1.83 patch took longer than expected, and because of that we have pushed the release back farther than expected but with more added features than we have anticipated on adding. This patch will begin our work on the Reapers. Do not expect them to be perfect right off the bat, this will be a slow and steady balancing project that we aim to get right.

Overall


- Some minor UI fixes, including faction selection screen. To make it easier and more practical to switch between your desired factions.

- In-game navigation buttons have been overhauled to represent the ME theme we are going for.

- Tech trees for both Cerberus, and Council have been 99% completed.

- Abilities are trickling in, by the time of release the mod should have most if not all of the Cerberus and Council abilities done and working.

- Minimum game resolution has been increased to 1366x768, This is simply to create an experience with better quality for you the user.

- New unique planet types for your map making fun (Citadel, Omega, Mass Relay, Omega Relay)

Main Menu Harvest

- Some Small stat fixes

- Titan abilities have been added, and thanks to 1.83 the Themis (Synth Super Cap) is capable of literally destroying planets. You know if you want to.

- Multiple starbases, each starbase has pros and cons. Chose yours wisely or risk losing it. (Yes their weapons work now too)

New Release pics

One is meant to be offensive the other is used as a means of production. Both are from Bioware concept art


Council


- Council 99% complete, Salarians Included

- UI, Ship pictures, and build buttons have all been redone.

- Node system helps generates revenue for Council, ITS NEEDED!

- Paragon/Renegade split allows you to chose your fleet selection and play style.

- Council Extranet Hub has passive fleet defense ability that will call in a small picket fleet if the gravity well in question comes under attack. Once the well is cleared of enemies, the fleet leaves until its need again.

- Added Titan options due to hard limit increase in 1.83 opt in patch.

- Carriers are now neutral options, All Alliance vessels are accessible without faction choice. How they play will be dependent on your faction specific research.

New Release pics

Any thing highlighted in blue is paragon locked, with red being renegade locked.

You get to chose your play style.


Reapers


- We have begun work on the Reapers, REJOICE.

- Added units with stats

- Correct or appropriate voices for each unit.

New Release pics

The time of our return is coming.......



Assuming Control - Collectors - Mod DB


Special Thanks


At the end of this I want to throw out some special thanks to a number of people who have been MASSIVELY critical to getting the mod this far.

ZombieRus5 - Without him this mod wouldn't have gotten off the ground period.

Psychoak - Who has been of great help with some our more difficult abilities.

Skyline5GTR - Who helped give life to Cerberus in the early days of the mod, and is a generous tutor who helped me pick up the skills to continue on my own.

Waseem - His music creates the perfect atmosphere for the mod, it simply wouldn't be the same without it.

DiscoverME - His voice over and effect work have put this mod in a category all its own, and helped to properly immerse anyone who plays it in that Mass Effect atmos we all loved so much.

ChaosChild - Her photoshop skills formed all the pretty particle effects that you will see while playing, and added another level of immersion to this mod. Also created the concept art being used to create a number of ships soon to be in game.

Malcontent - Who is helping with the Salarian designs

Playtester Corp - There have been to many testers over the years to name them all, but all of them deserve a nod for helping me debug, test, and fix problems that would have otherwise gone unnoticed.

Release Information


Date - TBA (We will know within the next 3-4 days)


Playtester Corp Applications


We are still in need of good qualified testers, do you think you have what it takes? Feel free to apply Requirements are listed below

Requirements

-17 of age or older
-Must have skype and ability to have full use of it
-Be able to join in skype calls more than 1 time a month
-Be able to at least put 4 hours a week into helping develop the mod
-Have basic understanding of Mass Effect Lore
-Have the understanding of installing mods for SOASER
-Have more than 100 hours of play time from playing the vanilla or any other mod.(I.E. understand the ship stat values to be able to properly give feedback about balancing.)

*Previous testing experience desired but not required


Once an offer has been extended and accepted, you will be in a 4 week probationary period in which inability to meet the above requirements will result in a loss of your position and replacement. We understand this sounds strict but in order to provide a quality mod we need people who are just as invested in this project as we are and that requires strict standards.

To apply send emails to Paul@prolificstudios.net


From the Prolific Studios Staff we thank you for your patience.

Dawn of the Reapers .4 Release Information

Dawn of the Reapers .4 Release Information

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Change log, Pictures, Music, links, and more pictures.

Open Applications for Testers

Open Applications for Testers

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Prolific Studios has begun recruiting playtesters for Dawn of the Reapers.

Dawn of the Reapers V3 Onslaught Update

Dawn of the Reapers V3 Onslaught Update

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A small summary of the changes that will be in the next release of Dawn of the Reapers. We are also including the release date so that you folks can look...

New Website!

New Website!

News 3 comments

We have as a studio decided to make a home for ourselves on the internet, please feel free to join us.

RSS feed Files
Dawn of the Reapers .4 Reprisal

Dawn of the Reapers .4 Reprisal

Demo 94 comments

The forth installment of Dawn of the Reapers, please read first comment.

Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Demo 83 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Comments  (0 - 10 of 10,341)
The_Alpha_Ceph
The_Alpha_Ceph

A quick suggestion:
Reaper ships should have an ability called "Indoctrination" which sacrifices the enemy's planet population to lower its health faster.

This looks like an awesome mod, and I can't wait until it's 1.85 compatible!

Reply Good karma Bad karma+4 votes
First-Maje-of-memes
First-Maje-of-memes

The reapers in .4 have that all ready but it lets you steal ships.

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Guest
Guest

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Saga01
Saga01

Hi, are you have planned an update for version 1.85 of steam?

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ashcroft2000
ashcroft2000

https://www.youtube.com/watch?v=iUz4DP2vpB0

Mass effect:Gangnam style ft. DJ Harbinger. Watch it. It's not bad.

Reply Good karma Bad karma-3 votes
tasabomba
tasabomba

curious to know how do i convert the entity files into text? i like to play around with ship stats so :)

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CoadEZ
CoadEZ

I know I've used notepad++ to edit them when I was playing around with ship stats in the past

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Lord_Setesh Creator
Lord_Setesh

Had to take a break for personal and business related issues. I have returned, getting back up to speed. More to follow.

Reply Good karma+20 votes
Guest
Guest

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princeofdolalmroth
princeofdolalmroth

Playtester from SOTP here. We have reason to suspect that a user on steam known as Frstwlf stole assets from your mod without developer permission. I hope you are now aware of this. link Steamcommunity.com

Reply Good karma Bad karma+1 vote
Lord_Setesh Creator
Lord_Setesh

We are attempting to deal with it now, thank you.

Reply Good karma+1 vote
starkiller623
starkiller623

I haven't heard anything about this as, well, a member of the team.

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Guest
Guest

So glad you are back, honestly in love with this mod and cannot wait to see where it goes. KNEW YOU WEREN'T DEAD

Reply Good karma Bad karma+1 vote
kyubbi67
kyubbi67

Weirdly enough it worked in your favor to take the break. Now you get to adjust for one patch instead of 2. Can't wait to see what wonders you'll bring in!

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forgetti
forgetti

Our Lord has returned!

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Gonna drop something big for us tomorrow. Excited yet guys?

Jan 5 2015

Got a big surprise in the works for guys, stay tuned.

Jan 4 2015

Holy s@#$ I'm actually building the first Cerberus faction beta

May 18 2013

Get ready folks beta is coming, recruitment to soon follow.

May 13 2013

We have big plans for this month stay tuned for more. Tweet @DOTRteam with any questions.

May 9 2013

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