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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 78 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (0 - 10 of 9,369)
Pandemonium_Reaper
Pandemonium_Reaper 10hours 54mins ago says: Online

Any news about DOTR's progress?

+3 votes     reply to comment
Garrus_Vakarian_Csec
Garrus_Vakarian_Csec 10hours 8mins ago replied:

You also meant, calibrations?

+2 votes     reply to comment
Pandemonium_Reaper
Pandemonium_Reaper 10hours 7mins ago replied: Online

Yea, now that you've mentioned it :)

+2 votes     reply to comment
Lord_Set
Lord_Set 7hours 7mins ago replied:

I am busy helping SOTP right now, if you care to see my work jump over there.

+2 votes     reply to comment
Pandemonium_Reaper
Pandemonium_Reaper 6hours 53mins ago replied: Online

been there since the main menu updates :)

+2 votes     reply to comment
Commander000
Commander000 Sep 30 2014, 4:00am says:

I have a question.Since you say that using any sounds from the original mass effect games will cause a copyright issue,then why are you using the "clicking"sound from mass effect 1?

+2 votes     reply to comment
Reaper_Armada
Reaper_Armada 11hours 17mins ago replied:

All custom made sounds

+2 votes     reply to comment
Commander000
Commander000 6hours 25mins ago replied:

It sounds the same though,can't you do something similar with other sounds as well?

+1 vote     reply to comment
Pandemonium_Reaper
Pandemonium_Reaper 11hours 12mins ago replied: Online

Smiley Face :)

+2 votes     reply to comment
Pandemonium_Reaper
Pandemonium_Reaper 13hours 46mins ago replied: Online

Interesting question..... :|

+2 votes     reply to comment
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Prolific Studios
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I've lost 5 lbs this week using garcinia, try it for free T.co

Oct 12 2013, 2:40pm

@Mark_Meer We know you like fan made stuff. The Intro to a project we are working on T.co

Aug 26 2013, 10:00pm

@InfinitSpaceMod You do some seriously good work, a shout out from your friends at DotR.

May 24 2013, 11:06pm

Holy s@#$ I'm actually building the first Cerberus faction beta

May 18 2013, 8:08pm

Get ready folks beta is coming, recruitment to soon follow.

May 13 2013, 2:06pm

@AsaTJ We have big plans for this month, if your interested in hearing.

May 10 2013, 12:03pm

@AsaTJ Thanks for the nod in the SOASE DLC Announcement, my team and I appreciate it.

May 10 2013, 8:14am

@mikeschramm You featured us last October, My team and I would like to do a follow up now that we are approaching a potential release. - Set

May 9 2013, 6:46pm

We have big plans for this month stay tuned for more. Tweet @DOTRteam with any questions.

May 9 2013, 6:20pm

@AlexaRayC We were grateful for your article about us last October, We are approaching a big time for us we would like to do a follow up.

May 9 2013, 5:46pm

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