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Blog RSS Feed Report abuse Latest News: State of the Mod: Post Alpha V .1

15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX


Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Youtube.com


Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 71 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (0 - 10 of 9,303)
Reaper_Armada
Reaper_Armada 8hours 26mins ago says:

Hi guys just wanted to say that I wasn't trolling earlier about uploading the patch and then not doing it. I don't have authorisation to upload material and Set wanted me to wait for a big bunch of changes before we upload again so, sorry for the inconvenience. I'll be starting back work on the project in little over a month as I'm concerned about my university exams at tthe moment.

+1 vote     reply to comment
Jane_Shepard
Jane_Shepard 7hours 17mins ago replied:

it's ok, we'll wait then ^^

+1 vote     reply to comment
Nemo77718
Nemo77718 Oct 23 2014, 9:09am says:

.

+1 vote     reply to comment
Guest
Guest Oct 23 2014, 2:40pm replied:

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Nemo77718
Nemo77718 Oct 23 2014, 7:15am replied:

What is the oculi?
yes, the question is, where from they get their ammo?
epelix
correctly "They use mass effect generators to lower the mass of* their ammunition"

+1 vote     reply to comment
epelix
epelix Oct 23 2014, 9:03am replied:

Oculi (Oculus) are basically fighters used by reaper forces. Here is a link to Oculus wikipage. Masseffect.wikia.com

+2 votes     reply to comment
Nemo77718
Nemo77718 Oct 23 2014, 9:10am replied:

Yes, maybe you"re right, but we turned away from the subject.
I asked about the capital reaper.

+1 vote     reply to comment
epelix
epelix Oct 23 2014, 10:23am replied:

As I said before: "They use mass effect generators to lower the mass on their ammunition" <= This allows them to carry huge amounts of metal with no weigth problems.

+2 votes     reply to comment
epelix
epelix Oct 23 2014, 6:53am replied:

They use mass effect generators to lower the mass on their ammunition, but the question is: where do the oculi get their ammo?

+2 votes     reply to comment
Lockerd
Lockerd Oct 23 2014, 5:25pm replied:

you guys do realize they don't carry massive slabs of alloy's right? from what I've been able to determine, the big reapers use truck sized chunks of alloys and the occuli use a fist sized.

what they do is shave a tiny fraction of the alloy and eject them at a rapid speed.

+2 votes     reply to comment
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@AsaTJ We have big plans for this month, if your interested in hearing.

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@mikeschramm You featured us last October, My team and I would like to do a follow up now that we are approaching a potential release. - Set

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We have big plans for this month stay tuned for more. Tweet @DOTRteam with any questions.

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@AlexaRayC We were grateful for your article about us last October, We are approaching a big time for us we would like to do a follow up.

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