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15 comments by Lord_Set on Apr 28th, 2014

State of the Mod: Post Alpha V.1

With our first release and getting some absolutely amazing feedback from you guys, we have begun filling those holes in the mod to really create that level of immersion that you (the fans) expect from us. In this State of the Mod, we will be covering new voice overs to rid ourselves of those pesky stock voices. As well as updated tangent models for our ships (to fix those shadow issues.) As well as give you guys a chance to ask the devs questions regard future development and help shape this project.

Let me be the first to welcome MEDiscovery to the DotR Team. With that being said we have some excellent audio taste tests to share with you guys. Now Cerberus right now is our main priority because they are the most complete. What I have done is uploaded a few audio/sfx clips to SoundCloud to share.

Voice Overs/SFX

Right now the four clips I have uploaded include an updated Mass Accelerator sound effect, Picket Cruiser(Female Voice), Heavy Cruiser (Male Voice), and Cruiser (Male Voice.) This is just a small taste of whats to come though. We plan to do some serious overhauling before our next alpha release so that you guys will have even more fun. For those interested I have included his Youtube channel below where he gives indepth tuts on how to recreate voice overs for almost every race in Mass Effect, some really awesome stuff.

Tangent Maps (Shadowing Fixes)

One of the unforeseen side effects of converting to rebellion was that we didn't anticipate having to do tangent maps. For those who don't know what tangent maps are, they are essentially something that gets attached to a model that dictates how the shadows fall on the model. Most of you noticed while playing the Alpha that shadows don't look quite right. Well we have begun to remedy the problem with some awesome help from Myfist0 of the Sacrifice of Angels 2 mod for Sins. Down below I have included a small example to show exactly how much a difference it makes in terms of appearance in game.

tangent demo

The Difference is night and day, we have been testing in game recently and can't get enough of how much better battles look with the right shadows. So a week out of our first release, we have seen nothing but positive feedback/criticisms. We hope with each successive release that you folks help us find all those little bugs we might miss in development.

Here is your chance guys, after playing our first official release what do you guys have to say? Got any good ideas? Post your questions and Lockerd, Skyline, and I will do our best to answer those questions and get back to you. With our first release that makes you all part of the team, help us to create a better mod and experience for you our loyal fans!

Your Fearless Leader

- Set

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Dawn of the Reapers V .2

Dawn of the Reapers V .2

Aug 31, 2014 Demo 61 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Sep 19, 2012 Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (0 - 10 of 9,252)
Admiral_Chris_Rayya 7hours 56mins ago says:

Things have been pretty quite recently. Is anyone in the mood for a big game tomorrow?

+1 vote     reply to comment
namelessone22 Sep 17 2014, 10:37pm says:

WTF?!!! No Sovreign! F***! (okay, rage simmering down).

He/It was one of the Reapers I was most looking forward to - (only Sovreign & Harbinger to choose from regarding Reapers 'characters', I know - but still...)

Would the team at least use his quotes for the Sovreign 'class', please?
- and if anyone decides to include Sovreign as a seperate ship somehow - can you let me know please?

Otherwise - screencaps look great so far - still can't get the bloody mod to run though :(

-2 votes     reply to comment
Pandemonium_Reaper Sep 15 2014, 4:30am says:

When will the New Reapers be available, my guess was it'll take months...or 2015..

+1 vote     reply to comment
Pandemonium_Reaper Sep 15 2014, 6:39pm replied:

According to Reaper_Armada, Ravager class Titan, Reaper Destroyer, and one unknown reaper or aka Troop transport (Capital Colony) will be available in the next release..

+1 vote     reply to comment
tasabomber Sep 15 2014, 4:32pm replied:

well the reapers kind of need a non capital combat ship as scout hordes are kind of useless and dare i say it sovereign class reapers are actually not that strong

+1 vote     reply to comment
Pieboybom Sep 15 2014, 4:40pm replied:

no they arent. not when they all go for the same ship. but, they can capture other ships, so it does help a tiny bit. i just cant get the ability to work most of the time. -.-

+1 vote     reply to comment
DigitalSage Sep 15 2014, 2:55am says:

I know this may be a really dumb question but how do i Install this mod?

+2 votes     reply to comment
Guest Sep 15 2014, 6:14am replied:

2.Extract to C:\Users\User\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.82
3.Launch sins and activate it through options.
4.Now mod should be on.

Hope this helps. :)

+3 votes     reply to comment
epelix Sep 15 2014, 6:15am replied:

Also, I wasn't logged in, derp.

+3 votes     reply to comment
Pandemonium_Reaper Sep 14 2014, 11:58pm replied:

yea :D

+1 vote     reply to comment
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@mikeschramm You featured us last October, My team and I would like to do a follow up now that we are approaching a potential release. - Set

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