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Dawn of the Reapers .4 Reprisal Release Information


Hey ladies and gentlemen, sorry for the delay on more information. I have been doing some crazy hours to cram for this next release. Now a lot of you had some great feedback about .3 Onslaught and we took it and ran with it. .4 Reprisal is a completely different beast, so much so that I feel the need to share with you a lot of what is going on.

Overall


- The user interface has been completely redone from the ground up to better reflect that immersive Mass Effect feel.

- Faction user interfaces have been completely redone to also more appropriately add to the immersion factor. Also they use a new ship portrait picture system.

- Tech trees for both Cerberus, and Council have been 99% completed.

- Stats for Cerberus, and Council ships have been rescaled to better reflect the play style of the mod.

- Faction AI difficulty is appropriately scaled. Easy, normal, hard, formidable, insane, and N7. Be warned N7 does not hold back, they are fierce beyond reason and will hurt you.

- All Factions have been unified, with a branching tech tree. In game you will chose your path, deciding your fleet options and several key bits of research suited to the play style.

- Minimum game resolution has been increased to 1366x768, This is simply to create an experience with better quality for you the user.

Save Earth, or don't. That's cool too.


Cerberus


- Cerberus roster is complete, All Cerberus units are in play.

- UI, Ship pictures, and build buttons have all been redone.

- Some Abilities added to ships!

All the new elements of what you're using can be seen here, just a taste of whats to come.

Council


- Council roster is almost complete, Salarians will be absent from this release version.

- UI, Ship pictures, and build buttons have all been redone.

- Node system helps generates revenue for Council, ITS NEEDED!

- Paragon/Renegade split allows you to chose your fleet selection and play style.

- Council Extranet Hub has passive fleet defense ability that will call in a small picket fleet if the gravity well in question comes under attack. Once the well is cleared of enemies, the fleet leaves until its need again.

Trade is a huge part of keeping Council alive, the generation of credits allows you to make up for slower than normal resource generation and afford all of your expensive ships in the fleet.

Reapers


- The Reapers do not exist. Well they do, but for conversations sake they don't. They haven't been touched so lets leave it at that. Thanks.

Special Thanks


At the end of this I want to throw out some special thanks to a number of people who have been MASSIVELY critical to getting the mod this far.

ZombieRus5 - Without him this mod wouldn't have gotten off the ground period.

Skyline5GTR - Who helped give life to Cerberus in the early days of the mod, and is a generous tutor who helped me pick up the skills to continue on my own.

Waseem - His music creates the perfect atmosphere for the mod, it simply wouldn't be the same without it.


DiscoverME - His voice over and effect work have put this mod in a category all its own, and helped to properly immerse anyone who plays it in that Mass Effect atmos we all loved so much.

ChaosChild - Her photoshop skills formed all the pretty particle effects that you will see while playing, and added another level of immersion to this mod. Also created the concept art being used to create a number of ships soon to be in game.

Malcontent - Who is helping with the Salarian designs that will be out either with .4.5 or .5.

Playtester Corp - There have been to many testers over the years to name them all, but all of them deserve a nod for helping me debug, test, and fix problems that would have otherwise gone unnoticed.

Please Vote


This mod represents almost half a decade of work by myself and many others. If you have enjoyed Dawn of the Reapers please vote for us in MOTY. Since we released .3, we have done A LOT of work to this mod. We hope upon release that you enjoy as much as we have.

Release Date


Saturday December 5th, 2015


We will be having a LiveStream Friday December 4th from 8pm - 1am EST

Please stop by and enjoy the pre-release teaser.

Twitch Stream


Thank you guys, and we hope you enjoy Dawn of the Reapers .4 Reprisal!


Open Applications for Testers

Open Applications for Testers

News 12 comments

Prolific Studios has begun recruiting playtesters for Dawn of the Reapers.

Dawn of the Reapers V3 Onslaught Update

Dawn of the Reapers V3 Onslaught Update

News 12 comments

A small summary of the changes that will be in the next release of Dawn of the Reapers. We are also including the release date so that you folks can look...

New Website!

New Website!

News 3 comments

We have as a studio decided to make a home for ourselves on the internet, please feel free to join us.

State of the Mod: Post Alpha V .1

State of the Mod: Post Alpha V .1

News 16 comments

Welcoming the new team member and all the talents he brings to the Dawn of the Reapers Team.

RSS feed Downloads
Dawn of the Reapers .4 Reprisal

Dawn of the Reapers .4 Reprisal

Demo 65 comments

The forth installment of Dawn of the Reapers, please read first comment.

Dawn of the Reapers: V .3 Onslaught

Dawn of the Reapers: V .3 Onslaught

Demo 83 comments

Version 3 of Dawn of the Reapers, Please enjoy and keep in mind this is still an Alpha.

Dawn of the Reapers V .2

Dawn of the Reapers V .2

Demo 83 comments

Second release of Dawn of the Reapers, comes with a ton of updates almost too many to list.

The Sacrifice of the 55th

The Sacrifice of the 55th

Other 31 comments

Just the script to the live action trailer I hope to have enough time to work on sometime in the next few months.

Post comment Comments  (0 - 10 of 10,243)
jrjr1
jrjr1

I LOVE this mod! Few suggestions though. Fist of all I wanted the feel of a more realistic space warfare and for this to work I have found a basis of this in the "stars" mod where they connected all the planets to each other, which means at the start of the game you can jump to any planet. Now this will open new strategies and new difficulty and a more realistic feel for combat in space. Secondly, this is more of a question rather that suggestion though; I know that you guys are busy and all but. Are you guys thinking of adding more races affter the reapers and the other factions are done? Well I know that this is a lot of work and will be focused on more after a few more updates but I love to see more ships though. Since the Council fleet is composed of a lot of fleet then when the time comes then you can't fit all the ships in the roster of the council alone right? I just like the thought that a salarians or asari or turians or batarian can get a faction of their own though.With this I would like to say again I LOVE THIS AWESOME MOD and I will be looking foward to the nexts updates!

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Lord_Setesh Creator
Lord_Setesh

We are not doing independent racial factions, there simply isnt enough material sorry.

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Plejadenwolf
Plejadenwolf

Hey guys,

just wanted to share this cool ship design from AdamKop with you. It doesn't resemble any existing Sci-Fi-universe to my knowledge, but reminds me a lot of Mass Effect. Here it is: Adamkop.deviantart.com

Hope you like it. Maybe it'll be useful some day.

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starkiller623
starkiller623

One more question. Will you guys be releasing a Galaxy Forge for this mod? I could create a GalaxyScenarioDef.galaxyScenarioDef, but I wouldn't have any icons for the different .entities.

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starkiller623
starkiller623

Is there any way you could remove the ability to jump from star to star? I was able to mod out the research that made that possible, but for others players (and me) it kind of ruined the immersion of the ME universe a little bit.

Also, how to mod in music into the mod? I want to add in the music from the ME games.

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starkiller623
starkiller623

Nevermind on the music, I was able to just edit the .sounddata file.

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Lord_Setesh Creator
Lord_Setesh

Editing any part of the mod for your own use will disable your ability to play with others online. Just as a tip.

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starkiller623
starkiller623

I backed up the DOTR folder, so it should be fine.

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kiddterralv
kiddterralv

Is there a release date for the next update? I'm really looking forward to it, this mod is awesome! Thank you to all the devs.

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Lord_Setesh Creator
Lord_Setesh

Like I have stated before, we are waiting for the full 1.83 patch. It is necessary for our next release.

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Gonna drop something big for us tomorrow. Excited yet guys?

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@mikeschramm You featured us last October, My team and I would like to do a follow up now that we are approaching a potential release. - Set

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