A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series.

RSS Sins of the Prophets 2

It has been over a year since the release of v0.90 Warlords, and what a year it has been. In the span of time since that last update quite a lot has happened, all during an ongoing pandemic, and we would like to finally delve more publicly into what we have been up to!

Posted by on

It has been over a year since the release of v0.90 Warlords, and what a year it has been. In the span of time since that last update quite a lot has happened, all during an ongoing pandemic, and we would like to finally delve more publicly into what we have been up to! You may have already noticed the new addition to our title, it’s quite a specific number. To finally break our silence, that leap is the reason why things are taking a little longer to announce the next big update.

Sins of the Prophets 2 Logo

In case you missed it...


We have been building up to a v1.0 release for a long time now, but what that “finished'' version looked like eventually evolved into something beyond our original vision. That vision, and our team, have grown through the years, and it’s been a long twelve years. During that period the project changed hands several times, and the game that we’re working on top of has drastically changed. Before we even released Warlords we were in the process of taking a hard look back at the design decisions that had led us to that point. What we saw during that retrospective wasn’t as cohesive as we had wished it to be, but it gave us a moment of clarity for how to move forward towards something even better.


The Big 2

Sins of the Prophets 2 is a sequel, but it’s also us fulfilling a promise to deliver something greater than what has come before. Our prior releases have been built upon over a decade of legacy code, which has in some ways hampered performance across previous versions. The decision was made to start from scratch immediately after we had Warlords released and stable, and to approach every design choice from a fresh perspective. This has allowed us to create an error free build, rethink formerly daunting problems, and plan a consistent direction for a truly massive release.


So, what’s changing?

Literally everything is being tweaked or redone, ranging from overall balance to art. Let’s take a little dive into some of these changes:

Graphics

One of the biggest visual changes that has occurred is our teams adoption of the excellent shader work being done by the Sins Remastered team. Their new shaders convert Sins into a PBR (physically-based rendering) compatible game, which means some amazing things for the graphics. The shaders now support a ton of new modern rendering techniques, and allow us to push more detail rich materials. Not to overstate it, but when you see it in action you’ll hardly believe you’re playing the same game.


New UI

A completely brand new design of the interface has been built from the ground up, with more intuitive layouts, and a big focus on improved user experience. Every detail has been thought out to ensure the best possible usability, while modernizing the presentation. We’ve created a fresh and interpretable set of menus so that new and old players alike will be able to acclimate to any new changes in gameplay they might encounter. Likewise, a serious effort has been made to craft a UI that is just as detailed and satisfying to look at as everything it encapsulates, because it’s the core of how you, as the player, interact with the game.


Work in Progress UI Preview


Sound Effects

Something that cannot be underestimated is the need for excellent sound design, which helps to capture the sense and massive breadth of the battles possible in Sins of a Solar Empire. We have gone in a completely new direction regarding our soundscape, with the help of some excellent new sound designers. We’re not making only the visuals epic, but also providing an awesome listening experience as well. Every sound is in the process of being redone, and remastered to fill your speakers with something definitive and accurate to the scale.


Gameplay Features

Every aspect of both the existing factions is being reviewed to make new design choices, that lead to a balanced foundation to build off of for future expansions. Among the changes come new mechanics that opens the door to better boarding actions, and influence the way planetary invasions work. We will be talking more about these mechanics in the future, as we detail out the overall changes to each faction in their own articles later.


The Future

It’s been a long night of silence, but moving forward we will be keeping you all updated about the changes coming with Sins of the Prophets 2. We’re excited for what the future holds for both SotP and Halo as a whole - and we here at Chokepoint are working hard to create the best space-combat experience Halo has to offer. There’s a lot more to show, and we’re eager for you to see it!


What do you think about this announcement? Are you excited for Sins of the Prophets 2? Let us know in the comments and be sure to join the discussion on Discord!

Comments
zReclaimer
zReclaimer

Whoa...

Reply Good karma Bad karma+15 votes
KidCanis
KidCanis

**spits coffee**

SOTP was already one of the best-looking and best-sounding mods out there! You're a bunch of mad perfectionists! Mad, I say!!

(all that spoken/shouted with profound appreciation for your talent and ongoing hard work)

Reply Good karma Bad karma+19 votes
Chris_Rayya
Chris_Rayya

Godspeed

Reply Good karma Bad karma+13 votes
Nidleglor
Nidleglor

Well, i am very hyped for this sequel. Keep up this great work guys.

Reply Good karma Bad karma+10 votes
Drakkenor
Drakkenor

SotP team: Perfection? Meh... We can do better.

Reply Good karma Bad karma+10 votes
Neyalaia
Neyalaia

It's ambitious, I mean due to how many mods I never see finished I'm doubtful this idea will be completed. But if it does happen I look forward to playing it :D

Reply Good karma Bad karma+10 votes
Idios Author
Idios

We intend to finish it, there's quite a lot of people working on this release diligently in the background. It may be the most ambitious release we've ever done, but we're also quite hard headed. Twelve years in the making must mean some people have stuck things out, and that's not about to change!

Reply Good karma+9 votes
deathtropper
deathtropper

This is very well put together and quite ambitious. It's amazing how far some games and engines can be pushed, and I'm excited to see the next level of Sins Modding, especially for one of the rare halo mods out in the ether. Also glad to see cooperation in the community with other amazing teams, that's the sort of stuff that really makes the community flourish.

Reply Good karma Bad karma+9 votes
metblu
metblu

Is beautiful

Reply Good karma Bad karma+9 votes
audioarcturia Creator
audioarcturia

You're beautiful ❤️

Reply Good karma+9 votes
Wrong_Eye
Wrong_Eye

This could be very well the greatest mod I‘ve ever seen. It looks and sounds amazing. The drum sounds are very Battle Star Galacticaish I like it.

Reply Good karma Bad karma+6 votes
eyecberg
eyecberg

I've been following this project since its early days. Its amazing to see all the progress over the years and to see so many people come together to work on something like this is absolutely amazing. I can't wait to see what the future has in store for Chokepoint Games and the community as well.

Reply Good karma Bad karma+7 votes
GimpyDwarf
GimpyDwarf

omg yes im so excited!!!!

Reply Good karma Bad karma+5 votes
Rear_Admiral_Ardans
Rear_Admiral_Ardans

Two things that is REALLY worth to wait right now :

1. Halo : Infinite
2. SoTP 2

Reply Good karma Bad karma+4 votes
NateTheGreat868
NateTheGreat868

that makes two of us

Reply Good karma Bad karma+1 vote
ningunamecs
ningunamecs

The love that all of you put and put into this mod is impressive, which is practically a new game.
Your work is really appreciated, I look forward to this new release!

Also a shout out to the Sims Remastered team guys, I didn't know about that mod, I just downloaded it and oh it's great!

Reply Good karma Bad karma+5 votes
dolynick
dolynick

The next release we're working on is another big step up over the current release version. If you're already liking what you see in 0.94b, there is a lot more on the way.

Reply Good karma Bad karma+4 votes
Nova216
Nova216

so this will still be a mod for SoaSE right?

Reply Good karma Bad karma+3 votes
NateTheGreat868
NateTheGreat868

im so F*CKING HYPED!!!!!!!! and also, what happend to operation homefront?

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Sins of a Solar Empire: Rebellion
Developer
Chokepoint Games
Contact
Send Message
Release date
Mod watch
Follow
News
Related Games
Related Groups
Chokepoint Games
Chokepoint Games Developer & Publisher