A Halo mod for the critically acclaimed Sins of a Solar Empire, that aims to capture the fast paced intensity of the Halo series. The sides will be the UNSC and the Covenant with the forerunners/sentinels and the flood acting as non-playable factions. The custom created maps will revolve around the destruction/detonation of the Halos depending on your faction while the original maps will have the feel of Sins but with Halo flavor.

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Comments
dud_doodoo
dud_doodoo Jul 22 2008, 9:31pm says:

Archers need a bit of a touchup, but other than that I would say this is headed in the right direction.

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Jul 22 2008, 10:50pm replied:

Thanks Dud! The current missiles are the stock TEC missiles from sins, I haven't made an archer model yet

+1 vote     reply to comment
Mechanicsage
Mechanicsage Oct 27 2008, 9:48pm replied:

i think the archer misssle's should be a little smaller as archer pods fire salvos of roughly 8 missles and the smoke trails should be a little smaller and small gray smoke trails not long as it's in space it.

+1 vote     reply to comment
SpardaSon21
SpardaSon21 Jul 23 2008, 12:53am says:

Get some new missile effects, and this mod will be GOLD.

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Jul 23 2008, 2:49pm replied:

They are already in the works ;)

+1 vote     reply to comment
NSFTPOEOPAS
NSFTPOEOPAS Jul 23 2008, 4:23pm says:

Very nice, I'm looking forward to it.

+1 vote     reply to comment
MaCasky
MaCasky Jul 24 2008, 1:46am says:

Dude!! are you doing this mod by yourself???
Thats amazing!

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Jul 25 2008, 1:18pm replied:

It was just me in the beginning, but then I picked up CaptKeyes (a jack of all trades) and then dinoff (coder). They are relatively new additions though and the video only has one thing of Captkeyes very fine work (halcyon)

+1 vote     reply to comment
WarCrime342
WarCrime342 Jul 24 2008, 5:00pm says:

Once this thing becomes a part of 7 Deadly Sins, it'll be great...

BTW, WTF was that last 2 second clip all about?!!

+1 vote     reply to comment
CanadaMan7
CanadaMan7 Aug 7 2008, 5:13pm replied:

lol you like? :P

+1 vote     reply to comment
KingSpartan
KingSpartan Jul 25 2008, 10:34am says:

very vell done

+1 vote     reply to comment
Specter791
Specter791 Jul 25 2008, 7:08pm says:

Very impressive, CanadaMan and crew. I'm looking forward to this one :)

+1 vote     reply to comment
yayyap159
yayyap159 Jul 28 2008, 7:27am says:

I think that the missiles fire too rapidly but it depends on how much damage each missile does. Maybe you can have a "heavy" missile that does more damage but fires more slowly and moves slower and is mostly against capital ships like cruisers and carriers and a "light" missile that's primarily against light ships like frigates and anti-fighter ships and you can switch between them.
Or you could have the "heavy" missile as an barrage "skill" that you can use every few minutes to even up the game.

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tokage
tokage Aug 16 2008, 1:28pm says:

the video is broken

+1 vote     reply to comment
qpunk
qpunk Oct 2 2008, 11:24pm says:

the missiles shoot to much to fast they take up the entire screen and the ship need to fire like cannon rounds like have you ever played halo 2 and looked at the ships fighting wean your out side of the station and see nothing but a barrages of cannon fire from the frigs. other then that the mod look AWESOME keep up the good work.

+1 vote     reply to comment
nickzz22
nickzz22 Oct 12 2008, 7:48pm says:

Make a new movie with everything you have done. When do you think this is going to be done? This is going to be so cool.
Great job by the way.

+1 vote     reply to comment
OH-D-S-T
OH-D-S-T Oct 17 2008, 7:39am says:

Actually if you read the books and paid attention to the space scenes, the UNSC ships fired huge salvos of missles towards the covenant ships, albeit they are much slower than the MAC rounds they arent AS slow as the TEC missles in SINS. Back to the point though, in the books each ship was designed with 26 columns of X amount of rows of Archer Missle Pods (X varies depending on ship size), each pod carrying 3 or so missles. So the amount of missles getting fired at once should look like a spam, just not rapid fire spam :D

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OH-D-S-T
OH-D-S-T Oct 17 2008, 7:41am says:

by the way, being an avid fan of the games and the books, i've been WAITING for a space battle game to come out :D I'm very excited for this mod

+1 vote     reply to comment
beecho98
beecho98 Dec 12 2008, 2:17pm says:

OH-D-S-T is coorect in the book (Halo: The Fall of Reach, pages 274-275) Captain Keyes mentions performing a fly-by inspection of the starboard shuttle bay and counting Archer Missile Pods thirty across and ten down, making for 300 Archer Missile Pods. Each which contain 30 Archer missiles.

+1 vote     reply to comment
moosomething
moosomething Dec 15 2008, 11:50pm says:

Yay halo font pwns, cant wait to see the covenant.

+1 vote     reply to comment
TheVladernaught
TheVladernaught Feb 10 2009, 9:17pm says:

Yeah, theres a bit too many of them lol. But looks great all the same. Maybe ad more volume to the missile trail effect.

+1 vote     reply to comment
spazmuncher
spazmuncher Aug 21 2009, 12:40am says:

then again, in the games and (mostly) books, the MAC rounds on the capital ships were the main focus of ship battles

+1 vote     reply to comment
shotgun_org
shotgun_org Sep 30 2009, 1:51am says:

You need to fix how many Archer Missiles are being fired.

I suggest a 5-10 seconds delay per salvo.

+1 vote     reply to comment
timstro59
timstro59 Nov 7 2009, 5:25pm replied:

that sounds about right.

+1 vote     reply to comment
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Description

Additional Credits:
-All_Under_Heaven
-KillerKid

Video Details
Type
Entertainment
Date
Jul 22nd, 2008
Length
01:47
Filename
halosotp2.wmv
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