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11 comments by Sancho_I_Am on Jun 19th, 2014

Hey Everyone! Sancho Here! 

As you can probably tell, all the departments are hard at work with all the recent posts, but I have one that I've been dying to share with you all!  

Sins of the Prophets is also about to receive our largest music update to date! 

There were a lot of things that were in need of tweaking, and we're hoping this upcoming patch will address them. 

The first problem we encountered with traditional Sins of a Solar Empire music coding is that it had generic tracks that were intended to be neutral songs for all fractions. While this worked for SoaSE, it played havoc with the sound we wanted for the Covenant Empire.  i.e. hearing mild UNSC themed battle tracks or other songs that braced with the vibe we wanted to create. Our solution? Gut the generic tracks and make entirely separate scores for each team! 

The UNSC and the Covenant will each have about 20 new or updated tracks they can call their own! This makes for a unique audio experience for each team. 

Additionally, some of the older tracks have all received a lift in high frequency restrictions and have been remastered. This means a lot of the older tracks you've become accustomed to hearing are now more dynamic and vibrant. Some of them have also received minor or major face lifts due to Waseem Faraz Butt's never ending desire to improve this soundtrack. Check out an older track: Forward Unto Dawn

Lastly, we realized that some tracks were playing at odd times that felt very distracting. So we've updated the emotion triggers for music. This means you will have a music composition that flows better with the pace of the game. 

We'll have another news update when I can post all the tracks as an album. I'm very proud of Waseem Faraz Butt, who has been the driving force behind all of this, and has grown remarkably over the last 4 years as a Composer. Enjoy a new track he finished today called Navigating The Stars!

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Sins of the Prophets Rebellion Alpha v.0.55.41800

Sins of the Prophets Rebellion Alpha v.0.55.41800

Dec 31, 2013 Demo 64 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (50 - 60 of 12,179)
CrazieSiberian Jul 1 2014, 3:44am says:

I love this mod but i would like to see the ship models for the UNSC a little bit bigger. They seem a bit small.

0 votes     reply to comment
eyecberg Jul 1 2014, 1:24pm replied:

I believe they are as close to scale as they can be.

+1 vote     reply to comment
David0425 Jul 1 2014, 12:40am replied:

It is canon, and his mod in the long run

+1 vote     reply to comment
AFellowStalker Jul 1 2014, 12:41am replied:

Of course, just not the canon I like.

+2 votes     reply to comment
David0425 Jul 1 2014, 12:48am replied:

unfortunately for you (no offense intended), its canon that mrtaxikiller, the sole developer and head of evolutions, likes. He is also the one texturing the anchor starbase as of right now. so we can all enjoy sotp better

+1 vote     reply to comment
AFellowStalker Jul 1 2014, 12:50am replied:

I never said I don't agree, and I appreciate what he's doing. Just wish there was a mod that didn't use Halo 4 canon.

-1 votes     reply to comment
David0425 Jul 1 2014, 12:54am replied:

I personally love halo 4 canon, it shows Humanity's rise over the Covenant after 30 years of genocide. it helps halo fans feel as if Humanity was the new "Bully on the Block"

+1 vote     reply to comment
AFellowStalker Jul 1 2014, 12:56am replied:

My problem with it rises from the fact that it makes Humanity not seem very modern. Halo has always tried its best to make Humans seem like they're five minutes into the future and they've always remained a level of realism, when suddenly they got combat walkers and thirty mile tall vehicles.

-1 votes     reply to comment
David0425 Jul 1 2014, 1:00am replied:

im done talking seeing as we wasted a whole page :P

+2 votes     reply to comment
AFellowStalker Jul 1 2014, 1:11am replied:

Fair enough.

0 votes     reply to comment
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