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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

20 comments by Unikraken on Feb 16th, 2015


With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."


The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.

"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."

Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."

"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"


We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 14 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 179 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (50 - 60 of 13,064)
alexandercorcoran Feb 22 2015, 7:32am says:

Any idea when you are doing a full release.

0 votes     reply to comment
Unikraken Creator
Unikraken Feb 22 2015, 4:17pm replied:


+1 vote   reply to comment
HaloLover123 Feb 21 2015, 11:24pm says:

Does anybody know any way to make SOTP less laggy because when I play as the UNSC after a while the UNSC ships don't fire their archer missles so there invisible any way to fix it ? Also anybody else notice this ?

+1 vote     reply to comment
Unikraken Creator
Unikraken Feb 22 2015, 4:20pm replied:

Navigate to: C:\Users\Unikraken\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting

Find file: rebellion.user.setting and open with notepad

Find the following lines and change their numbers to your suiting:
MaxParticleCount 7200
MaxParticleSimulationsCount 2400

I typically change mine to 99999. Save file. Reopen game and enjoy splendor.

+3 votes   reply to comment
Sloosecannon Feb 22 2015, 3:42pm replied:

That's related to your particle limit - once you hit a certain limit of particles game-wide things disappear. You can increase it, but that takes a bit of work

+1 vote     reply to comment
HaloLover123 Feb 22 2015, 5:12pm replied:


+1 vote     reply to comment
David0425 Feb 22 2015, 12:37am replied:

it sounds like lag to me:

1.turn down some of the graphic setting if the are all on high-highest. your pc may not be able to handle are those textures at once.

2.turn off shadows, this could help a lot

3.save the game, exit sins,

dosent have to be in this particular order. though saving the game and closing then restarting sins may be all you need to do.

+1 vote     reply to comment
Guest Feb 21 2015, 3:05pm says:

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David0425 Feb 21 2015, 10:08pm replied:

the last i heard, it was going to eventually be added as a planet

+2 votes     reply to comment
Guest Feb 20 2015, 6:09pm says:

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Unikraken Creator
Unikraken Feb 20 2015, 8:39pm replied:

You have put the folder HOLDING mod folder into soase's mod directory, go in there and pull it out.

+1 vote   reply to comment
Guest Feb 21 2015, 10:31am replied:

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