Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.

Covenant assets graciously shared by HOMEFRONT
Additional miscellaneous assets provided by Covenant at War
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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.1 Released

41 comments by Unikraken on Jul 21st, 2014

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

 

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

 

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

 

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

 

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

Sins of the Prophets Rebellion Alpha v.0.56.41800
Mirrors:
Nexusmods.com

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


UPDATE: HOTFIX 0.56.1 is awaiting authorization

CuriousPerson wrote:Why 0.56.1 when the previous version was 0.56.41820?

While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.

So, what has changed in the first hotfix?

  1. A corrupted map file was fixed. (Everything was squished on top of one another.)
  2. We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
  3. Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.

The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 122 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (10 - 20 of 12,389)
CoCoCurtis
CoCoCurtis Jul 28 2014, 7:39pm says:

Hi i just downloaded the mod, and when i enable it nothing happens. Do i have to have both mods turned on? The older mod worked fine

+1 vote     reply to comment
Unikraken
Unikraken Jul 29 2014, 2:03am replied:

Go one folder deeper.

+1 vote     reply to comment
m468
m468 Jul 29 2014, 12:49am replied:

Did you read the documentation that came with the mod?

+1 vote     reply to comment
UM-Marneus
UM-Marneus Jul 28 2014, 1:25pm says:

Am I the only one who experience massive lags after 2 - 3 hours of playing ? If not, is there a way to fix that ?

I've an ASUS laptop with 3630 QM core i7 preocessor, 8 GB of RAM and a nVidia GT650M graphic card.

-1 votes     reply to comment
m468
m468 Jul 28 2014, 5:49pm replied:

Sins is a 32bit engine. That means it will only use 2gigs of RAM which are more than likely used up 2 to 3 hours later even in vanilla. You can get around this by saving the game and closing sins. Then open it again and play.

+2 votes     reply to comment
UM-Marneus
UM-Marneus Jul 28 2014, 6:16pm replied:

I used "Large Address Aware", released with the SOTP 0.56.1 package to allow SINS to use more than 2 GB of RAM.

Even with that, and even if I quit the game and/or restart my computer, I have that lag issue.

+1 vote     reply to comment
m468
m468 Jul 28 2014, 6:20pm replied:

There really is not much we can do. Sins as a game is notorious for lag. If LAA is not helping (it does not always help everyone) I am sorry but you will have to deal with the lag.

+2 votes     reply to comment
UM-Marneus
UM-Marneus Jul 28 2014, 6:22pm replied:

Erf... So sad :'(

Thanks for answering me anyway !

+1 vote     reply to comment
YeloMelo95
YeloMelo95 Jul 28 2014, 12:01am replied:

Insurrectionists with random UNSC and Covenant ships could work (granted most of their ships would either be outdated, damaged, or heavily modified), though I personally look at rebel-held planets as Insurrectionists and Heretics already. Anything before the main Halo saga (ie. Forerunner army, Precursors, Ancient Humans (alluding to your Human/San-Shyuum alliance)) wouldn't really work well since there's not much information and ship design to go on and tbh it feels like being in the current Halo timeline with the modern factions anyways. That being said, this mod is amazing as is.

+2 votes     reply to comment
Unikraken
Unikraken Jul 27 2014, 10:57pm replied:

Nope. Thanks though.

+3 votes     reply to comment
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