The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Greetings all,

Well, there's no point pussy-footing around with this one! You've been waiting so patiently - here it is!

Release Banner

Honestly, we were planning to release in a few more weeks, but given these uncertain and worrying times we decided to knuckle under and release it slightly early to lighten things up.

We really hope you're all well and safe. As I say these are difficult times. It's been a period of adjustment for many of us and likely will continue to be so for some time yet. We'll get through this if eveyone does their part by isolating and practising proper hygiene. Stay home wherever possible and wash your hands, people.

If you're living in a heavily affected area, such as China, Italy or certain parts of the United States, if you're stuck away from home or if you or someone you care about has been infected, know that we're thinking of you and wishing you all the best.

Now, on to the mod! Tally-ho!

20200328023137 120200328025415 1

Cry 'Havaoc!,' and let slip the dogs of war!

"Really? On April 1? Is this a joke? HOW CAN WE TRUST YOU, ORION!?"
Honestly, I can see why you'd think that. But no, my sceptical friend - this is neither a joke nor a prank. 'Beneath the Rapor's Wings' is now fully playable for any and all, letting you rain firey vengeance on the weakling Federation and the barbaric Klingons as the Romulan Star Empire. Enjoy!

"Great! So what's new with the mod?"
Well, other than the most obvious addition of the full Romulan faction, we've also been working like Trojans overhauling other aspects of the mod. For example, there are now a number of new minor factions, including the mighty Xindi, complete with their own special abilities and levels of usefulness. Speaking of the Xindi, I'll give you a hint - get them on your side.

Also new to the mod are a number of random events, some of which will be of benefit, some of which will be a hindrance, and at least one of which you'll have to muster your full strength to fight, lest it destroy you utterly.

20200225151102 1

You'll know it when this bad boy shows up - it's not subtle

We've also overhauled the Flagship Victory mode, known henceforth as Assassination Mode. In Assassination Mode, your goal is to destroy your enemy's specialised flagship, just as in stock. However, now flagships are both unique vessels, and have powerful buff effects that boost your planetary efficiency and fleet performance. You're not going to want to plant your flagship at your capital surrounded by turrets any more. Instead, you're going to want to move it from planet to planet, boosting your income, or following your fleet so it can provide those mighty buffs. Assassination Mode is perfect for those of you who enjoy high risk/high reward gameplay.

"And what about the Romulans themselves?"
The Romulan faction is complete and fully functional. We're actually very happy with how they've turned out, and we know a lot of you are just as excited as us to finally see them released. I've already covered their general play style in previous posts, but here are some handy gameplay tips you might find handy:

20200328233538 1

Early expansion is vital

- Given the potent nature of their special abilities, researching new technologies is even more important for the Romulans than it is for the Federation. Secure territory as quickly as possible and get those research facilities up and running.
- The Romulans start out roughly equivalent to the Federation, stronger in some areas, weaker in others. Their disruptors are easily more powerful than the Federation's early phasers, but their nuclear missile weapons are inferior. They look pretty, though. Romulan ships are also less durable (at first), but faster.
- Like the other two factions, the Romulans will need to return to repair facilities to regather their strength after combat.
- True to the lore, the Romulans' Achilles' Heel is probably their poor energy stores. The Romulans enjoy some of the most effective special abilities in the game, yet their fleet lacks any kind of tender ship. The Romulan fleet will have to return to base in order to replenish their energy reserves. Keep that logistics infrastructure strong.

20200330235009 1

By the late game, the Romulans are absolutely deadly

- Nuclear barrages are pretty, but plasma torpedoes are balls of death.
- The Romulan titan - the Vas Hatham Bird of Prey - functions differently to those of the Federation and the Klingon Empire. If we were to use a real world analogy, if the Constitution and D7 were likened to surface naval warships, then the Bird of Prey is more akin to a submarine. It's certainly deadly in direct combat, but it has a number of advantages, such as additional buffs, when attacking from stealth. Use it wisely.
- In general, the Romulans can certainly hold their own in a straight-up fight, but clever tactics are their thing. Cunning is by far your greatest weapon and by cleverly utilising speed, misdirection and their special abilities, you'll reduce even superior enemy forces to burning rubble.

20200328020218 1

Misdirect, surround and annihilate

Please keep in mind while playing that we forewent a fair bit of testing in order to release this early. If there are any bugs or mistakes (wrong icons, String Not Found, etc.) or something doesn't feel right, please let us know about it either in the comments section or on our Discord.

Now go and conquer in the name of Romulus!

'Til next time, stay classy. Or don't.
- OrionSlaver

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Is it just me but I think a "the expanse" mod is perfect for this game.

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MCRN has some sexy ships indeed.

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Love the Mod, but Can u add just one thing that the planets sholud be in orbits around Sun rather that just being scattered, and if Possible if they may revolve around the sun, Poeple will die for it...

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I rarely call anyone a fool, but this merits a special occasion:
the phase lanes would become distorted. you would no longer be able to effectively outmaneuver your opponent on the galactic scale because of these fluctuations. you'd be better off trying to fight off a starbase in a corvette than trying to deal with that ****.

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Unfortunately it can't be done. Sins maps are coded to have the planets be stationary and scattered.

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Hi there can somebody help me... So I am new to this modding thing so just practiced it on the Dawn of the reapers mod. Did some tinkering to some of the values of the ships and it worked then I decided to put some of the existing skill on the game to some of the capital ship and it still worked after that I decide to make adjustments to the skills and make new ones based on already ingame skills and then when I open the game in Dev.exe it said *stringSrc == _T('"') and if I try to skip or break a bunch of other errors started to pop out, so decided to undo my changes to the skills and delete the new ones but still shows *stringSrc == _T('"') when I open. So decided to start anew deleted the folder of DOTR the reinstalled it with new one but it still pops out *stringSrc == _T('"'). What should I do? Please someone help...

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I also have this problem but have not attempted to alter any values. did you manage to fix this?

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This is not the place for that sort of help. Go to the modding forum for Sins of a Solar Empire (they have an official one). That said, sounds like you missed an entry in the strings file. Editing existing skills is one thing, but creating new ones means creating new entries in the requisite files.

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Thank you so much for replying. I will look at the strings file again and ask in the modding forums if anything else goes wrong

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Nov 14 2012 by ZombiesRus5

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