The time of Diplomacy is over. The length of the war and differing opinions on what should be done to bring the war to an end has led to a splintering of the groups involved. The controlling powers-that-be have depleted arsenals and seemed to have exhausted all efforts of diplomacy. Trapped in a stalemate, sub-factions have rebelled and broken off the main alignments. Rebellion is upon us.

A full-fledged expansion to the original, Sins of a Solar Empire: Rebellion draws you even deeper into the galactic struggle for supremacy with appealing new factions, terrifyingly cool new ships of all sizes, enhanced lighting and particle effects for increased visual pleasure and all-new victory conditions.

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Hello everyone! It's been a long time coming, but we have finally reached the time for our open beta testing on version 1.1.6. The primary purpose of this version is to do some major reworking of balance for the existing factions before we get into the development of the next playable faction, the Hapes Consortium, so if you want to see a general overview of what the goals with the release are, you can check that out in the original overview threads: Moddb.com

Ascendancy 1.1.6 Open Testing BeginsAscendancy 1.1.6 Open Testing Begins


Within that there has been some significant reworking of individual ship stats to be more consistent, and we've started a lot of work to make capital ship abilities feel a bit more engaging. Most capital ships and their abilities have been overhauled to some extent. Along with that, there's also been some work to update some of the models; the 1.1.6 beta version includes new art for the Nebula, Endurance, Secutor and Gladiator, with the new Lancer and Lucrehulk models coming over the course of the testing period.

The point of this testing is primarily to see how the current balance changes feel, and see which areas still require work. There's a few things which remain to be done in terms of finishing abilities (the Dominator, Praetor, Secutor, Syndic, Ascendancy and Endurance in particular) along with some icon art and text remain to be updated, but we feel that the bulk of what's needed has been completed, and we will be finishing that off as testing starts in the interest of getting as much feedback as possible.

Distribution of the mod and patches during the beta process will be done through a version control system, called a git repository. This allows you to get updates from us without having to redownload the entire mod every time, as we aim to constantly update the mod throughout the testing process and get as much up-to-date feedback as possible. Once the testing process has concluded, we'll be uploading the finished version in the normal way on Mod Database. This will specifically done using the site GitHub. You will need to make an account on www.github.com, and download and install the desktop client from Desktop.github.com
Once you have done this, you can go to Github.com

Ascendancy 1.1.6 Open Testing Begins

You will see a large green button which says clone or download. Click on this, and click on "open in desktop'

This will follow through and you will be asked where to save the repository. Navigate to and select your ...Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 folder (yours may have a different version number). This will create a mods folder and download the mod for you. This can be a lengthy process, so give it some time to complete.

In order to receive updates, you only need to press the sync or fetch origin button in the github client, and it will download any changes. The History tab will show you the names of the commit you're currently on at the top. If it matches the latest post in this thread, you're up to date. You do not need to press any other buttons.

We will have two places to report bugs and discuss balance or other aspects. One is on our forums at www.thrawnsrevenge.com/forums in the Ascendancy Testing subforum, where there will be appropriate threads for that, and the other will be the #ascendancy-beta channel on our Discord server at Discord.gg . Please make sure to read any and all pinned messages or topics before posting.

I will again reiterate that this is only for the testing process, in the interest of getting as much information as possible and acting on it as quickly as possible- if you don't want to get github or participate in the beta, there will be a full regular release within a month, depending on the extent of the feedback we receive and the severity of issues that are found. The more testing and feedback that happens, the easier it is for us to iron things out and get to the final release.
To that end, we will be running several community multiplayer matches through my Youtube/Twitch channel, Corey Loses ( Twitch.tv and Youtube.com ). The first of these will be tomorrow night at 5pm EST. These will be announced on the Discord server, the Youtube channel, and in the image gallery when they're planned, so if you're interested in participating, watch those spaces.

Ascendancy 1.1.6 Open Testing BeginsAscendancy 1.1.6 Open Testing Begins


We would finally like to thank all of you for your patience during the development process here. I'd also like to thank Bane who, though he has left the team, spearheaded a lot of the balancing efforts that went into 1.1.5 and 1.1.6.

We hope you enjoy the mod, and are looking forward to what the future has in store for it. If you do, we would appreciate your support by voting for us in the Mod of the Year Awards currently in progress on Mod Database at Moddb.com

Ages of the Federation - Milestone Reached!

Ages of the Federation - Milestone Reached!

Ages of the Federation 12 comments

The team celebrates a big achievement in the mod's progress.

Ascendancy 1.1.6 Preview & Testing Start Date

Ascendancy 1.1.6 Preview & Testing Start Date

Star Wars: Thrawn's Revenge II: Ascendancy 3 comments

Announcing the start date for the beta process of 1.1.6.

Ages Of The Federation: Dev Diary #6

Ages Of The Federation: Dev Diary #6

Ages of the Federation 5 comments

Today we're looking at some of the progress we've made in the last month of work. Focussing on new plantary bodies and anomalys and some other QOL additions...

Council Rework

Council Rework

Dawn of the Reapers 12 comments

Today we take a closer look at the Council, and reveal some of the new ships they will be getting in DotR 0.7: Divisions.

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Star Trek: Sacrifice of Angels 2 [0.8.3R FULL] Released

Star Trek: Sacrifice of Angels 2 [0.8.3R FULL] Released

Star Trek: Sacrifice of Angels 2 Full Version

Full version for Rebellion 1.92. Neutral starbases should actually be fixed now.

SOA2 0.8.3R Update

SOA2 0.8.3R Update

Star Trek: Sacrifice of Angels 2 Patch

Hotfix for stupid mistake in the 0.8.2 Update. This is what happens when you're just not smart enough for your own work. It's a great tragedy.

Star Trek: Sacrifice of Angels 2 [0.8.2R FULL]

Star Trek: Sacrifice of Angels 2 [0.8.2R FULL]

Star Trek: Sacrifice of Angels 2 Full Version

This is the full version of SOA2 for Rebellion 1.92. This version fixes problems with neutral starbases not triggering their buff chains properly.

SOA2 0.8.2R Update

SOA2 0.8.2R Update

Star Trek: Sacrifice of Angels 2 Patch

This is a patch to fix problems with neutral starbases not triggering their buff chains properly.

Dawn of the Reapers 0.7 Divisions

Dawn of the Reapers 0.7 Divisions

Dawn of the Reapers Demo 33 comments

The seventh version of Dawn of the Reapers. Enjoy!

Decent Freespace Into Chaos V.24.5

Decent Freespace Into Chaos V.24.5

Decent Freespace Into Chaos Patch 2 comments

Made very small corrections to the last upload, any further issues please post in the forums.

Comments  (0 - 10 of 243)
Rishi_Raj_Jain
Rishi_Raj_Jain

Love the Mod, but Can u add just one thing that the planets sholud be in orbits around Sun rather that just being scattered, and if Possible if they may revolve around the sun, Poeple will die for it...

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kyubbi67
kyubbi67

Unfortunately it can't be done. Sins maps are coded to have the planets be stationary and scattered.

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jrjr1
jrjr1

Hi there can somebody help me... So I am new to this modding thing so just practiced it on the Dawn of the reapers mod. Did some tinkering to some of the values of the ships and it worked then I decided to put some of the existing skill on the game to some of the capital ship and it still worked after that I decide to make adjustments to the skills and make new ones based on already ingame skills and then when I open the game in Dev.exe it said *stringSrc == _T('"') and if I try to skip or break a bunch of other errors started to pop out, so decided to undo my changes to the skills and delete the new ones but still shows *stringSrc == _T('"') when I open. So decided to start anew deleted the folder of DOTR the reinstalled it with new one but it still pops out *stringSrc == _T('"'). What should I do? Please someone help...

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111duffy111
111duffy111

I also have this problem but have not attempted to alter any values. did you manage to fix this?

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Exakter
Exakter

This is not the place for that sort of help. Go to the modding forum for Sins of a Solar Empire (they have an official one). That said, sounds like you missed an entry in the strings file. Editing existing skills is one thing, but creating new ones means creating new entries in the requisite files.

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jrjr1
jrjr1

Thank you so much for replying. I will look at the strings file again and ask in the modding forums if anything else goes wrong

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jawa105
jawa105

Is the Iron Engine, the engine I presume this game is running on, written in C? Either C++ or C#? I'm interested in helping another Mod that I heard lost their programmer.

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Hellstormer321
Hellstormer321

Hi, I gotta ask, how do u colonize planets moons? (IF ITS POSSIBLE) cuz I finished research that says I can colonize moons but I have no idea how

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ToxicBlood
ToxicBlood

I have no idea how many of you are interested in massive graphic upgrades but if you are ^_^ Moddb.com Version 0.5.5 going to be released march 20th.

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Sins of a Solar Empire: Rebellion
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Nov 14 2012 by ZombiesRus5

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