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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

15 comments by Unikraken on Feb 16th, 2015


With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."


The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.

"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."

Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.

"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."

"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"


We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.

Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

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SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 12 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 177 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (70 - 80 of 13,048)
Hellstormer321 Feb 16 2015, 6:05pm says:

I hope ur keeping that HUD cuz it look absolutely awesome

+2 votes     reply to comment
Sloosecannon Feb 16 2015, 8:45pm replied:

We may make a few tweaks, but generally, yeah, we're doing that

+3 votes     reply to comment
evans274 Feb 15 2015, 2:42pm says:

I've just realized that my desktop backgrounds for the past (almost) two years were all from this mod team. Keep up the good work!

+4 votes     reply to comment
CommanderKiyoshi Feb 14 2015, 11:57pm says:

love this mod

+7 votes     reply to comment
Unikraken Creator
Unikraken Feb 15 2015, 3:11am replied:

We love you too.

+7 votes   reply to comment
Guest Feb 14 2015, 8:00pm says:

This comment is currently awaiting admin approval, join now to view.

XVdemonic15 Feb 14 2015, 8:51pm replied:

It had 4 magnetic accelerator cannons 2 front, 2 back plus the portable mini-macs.

+2 votes     reply to comment
Unikraken Creator
Unikraken Feb 15 2015, 3:12am replied:

Halo.wikia is ****. Halopedia is the only way to go for canon info: Halopedia.org

+3 votes   reply to comment
XVdemonic15 Feb 15 2015, 5:58pm replied:

Same Information posted about the Macs

+1 vote     reply to comment
Yolomcswaggins0308 Feb 14 2015, 9:42am says:

Can you play as Flood somehow? or are they just "pirate replacements"

+1 vote     reply to comment
HenryVarro Feb 16 2015, 3:53am replied:

Friend lemme explain something to you...
The Flood CANNOT BE STOPPED.... to try to stop them is like trying to stop a Mag Lev Train with a wet paper bag...

+1 vote     reply to comment
HaloLover123 Feb 14 2015, 6:42pm replied:

Trust me you don't want to turn flood on or the other team will be the least of your worries. They are not "replacements"

+1 vote     reply to comment
David0425 Feb 14 2015, 12:34pm replied:

they have replaced the pirates in the mod, and are far more dangerous.

+1 vote     reply to comment
nerfherder_wise Feb 16 2015, 1:42pm replied:

all you have to do to destroy then is show up with super carriers and stalwarts many many many stalwarts

+1 vote     reply to comment
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