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15 comments by Sancho_I_Am on Dec 7th, 2014

Hello everyone! Sancho here!

I wanted to give you all a much needed preview of things to come for Sins of the Prophets Sound! As the programming team is busy reconstructing the game to purge bugs, we've been working hard on a sound update that will rock your socks off!

First off, The Covenant User Interface is getting a much needed face-lift and the old placeholder is out! (Sancho is not the best Elite admittedly) I'm pleased to announce the addition of I'mNotJamesEarlJones to the Sotp Vocal Talent! He will be playing an Elite Arbiter tasked with updating the fleet-master of vital naval information. Enjoy!

We are also happy to introduce our newest staff member: MattP. MattP is a SFX artist that has been assisting replacement efforts of all of the Vanilla SOASE SFX with our own, to truly make this a total conversion Mod. Here are a few things he's been cooking up for you to devour with your eardrums. (super stoked for the plasma boiling metal sound)

Lastly, Waseem Faraz Butt has remastered several prominent tracks from the Sins of the Prophets score, and has made them available for you to download! Now you can enjoy the score of SotP to your hearts content! (#TotallyHaveItOnRepeatRightNow)

Download the tracks here: Soundcloud.com

...blip... Thanks from the Sound Team for voting for Mod of the Year! BTW If we get enough votes, We may have a kick ass present for you on the 25th. ...blip...

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 166 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 85 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (70 - 80 of 12,751)
Nightly_Shade Nov 21 2014, 7:28am buried:


i know this is probably going to start a was but who would win the forerunners vs The pre-ascended ancients for SG in a war

-5 votes     reply to comment
nerfherder_wise Nov 23 2014, 2:14am replied:

Ancients for sure they had way way more advanced tech such as time travel

+1 vote     reply to comment
edisoncwc Nov 21 2014, 4:35am says:

Is it possible to have only 2 factions who are in the same team? (or maybe 2 factions plus a very weak AI in the far end). It will be fun to re-fight the forerunner-flood war, even if flood are pirates behaving like NPC

In the same time, can you add technological victories like "flood control"/ "halo control", which will lead to victory?

I would love to do these once we have Forerunner Remains, then turn on the flood and eradicate them, or die trying to.

+1 vote     reply to comment
m468 Nov 21 2014, 7:45am replied:

The victory against the flood is surviving and managing to clear them out. You will have to choose to continue the game after the AI has been defeated. Much if not all of what you are asking cannot be done.

+1 vote     reply to comment
kyle_katarn67 Nov 21 2014, 2:48am says:

You will never feel true emotional pain until you see the grunt cry in one of Halo 2 anniversaries terminals.....Ive never felt more bad for grunts.

+2 votes     reply to comment
Nightly_Shade Nov 20 2014, 4:49am says:

You guys are really good at answering peoples questions so i wanna ask how did yous learn to model did you teach your selfs or did you have lesson im only asking because i wanna get into 3d modeling but i have no idea where to start

+1 vote     reply to comment
Unikraken Creator Online
Unikraken Nov 20 2014, 9:06am replied:

Most of our artists are self taught.

+1 vote   reply to comment
Nightly_Shade Nov 20 2014, 9:45am replied:

if its not to much hassle may i ask what software the the team uses to model and texture

+1 vote     reply to comment
LancelotSwe Nov 19 2014, 4:33am says:

I've tried playing the covenant but I haven't found a way to seize control over forerunner mines in the asteroid fields, the Pious class can't take them. Do I have to research something special or am I just doing something wrong?

Great mod btw!

+1 vote     reply to comment
Cole_Protocol Nov 19 2014, 9:17am replied:

The Missionary class (scout) can capture neutrals.

+2 votes     reply to comment
Guest Nov 18 2014, 8:35am says:

This comment is currently awaiting admin approval, join now to view.

Unikraken Creator Online
Unikraken Nov 18 2014, 11:02am replied:

What you want can't be done in SoaSE. Sorry.

+1 vote   reply to comment
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