Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
Covenant assets graciously shared by HOMEFRONT. Additional miscellaneous assets provided by Covenant at War. Also, visit our Facebook page.
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Blog RSS Feed Report abuse Latest News: Sound Department Update

16 comments by Sancho_I_Am on Dec 7th, 2014

Hello everyone! Sancho here!

I wanted to give you all a much needed preview of things to come for Sins of the Prophets Sound! As the programming team is busy reconstructing the game to purge bugs, we've been working hard on a sound update that will rock your socks off!

First off, The Covenant User Interface is getting a much needed face-lift and the old placeholder is out! (Sancho is not the best Elite admittedly) I'm pleased to announce the addition of I'mNotJamesEarlJones to the Sotp Vocal Talent! He will be playing an Elite Arbiter tasked with updating the fleet-master of vital naval information. Enjoy!

We are also happy to introduce our newest staff member: MattP. MattP is a SFX artist that has been assisting replacement efforts of all of the Vanilla SOASE SFX with our own, to truly make this a total conversion Mod. Here are a few things he's been cooking up for you to devour with your eardrums. (super stoked for the plasma boiling metal sound)

Lastly, Waseem Faraz Butt has remastered several prominent tracks from the Sins of the Prophets score, and has made them available for you to download! Now you can enjoy the score of SotP to your hearts content! (#TotallyHaveItOnRepeatRightNow)

Download the tracks here: Soundcloud.com

...blip... Thanks from the Sound Team for voting for Mod of the Year! BTW If we get enough votes, We may have a kick ass present for you on the 25th. ...blip...

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 173 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 85 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (60 - 70 of 12,874)
andymcfarlane568
andymcfarlane568 Jan 11 2015, 3:53am says:

Hi, Big fan of the mod, love it.
I was wondering if anyone knows if I can somehow take say the covenant race in this mod and put it into the vanilla Sins Rebellion? It would simply be for my own enjoyment, not my own mod to reproduce or anything like that. I have some amazing scenarios in mind concerning the Covenant invading the original Sins factions and whatnot. Again I do love this mod greatly but until it's finished I'm not playing it as much due to lack of different races. So I was thinking in the meantime, If I was told how and had permission, I would love to play with the covenant in the vanilla game with vanilla races.

+1 vote     reply to comment
m468
m468 Jan 11 2015, 8:00pm replied:

Do you mean different races or the difference between races?

+1 vote     reply to comment
andymcfarlane568
andymcfarlane568 Jan 12 2015, 2:42am replied:

Like I want to use the Covenant along with the original TEC, Vasari, Advent.

+1 vote     reply to comment
Captain_agigabyte
Captain_agigabyte Jan 12 2015, 6:01pm replied:

Yeah, what m8 said, and you don't need permission as long as you don't distribute it AT ALL.

+1 vote     reply to comment
m468
m468 Jan 12 2015, 11:33am replied:

I was asking in terms of what you didn't like. For what you are looking for go to the sins forums.

+1 vote     reply to comment
Guest
Guest Jan 14 2015, 7:55am replied:

This comment is currently awaiting admin approval, join now to view.

ZombiesRus5
ZombiesRus5 Jan 9 2015, 2:14pm says:

Promoted content from the WEB? WTF is that about. Looks like a tabloid website now.

+2 votes     reply to comment
Unikraken Creator
Unikraken Jan 9 2015, 7:58pm replied:

I use adblock plus so I have no idea what you're talking about.

+4 votes   reply to comment
ZombiesRus5
ZombiesRus5 Jan 9 2015, 9:11pm replied:

odd, I use add block plus and it didn't pick it up on it's own.

+2 votes     reply to comment
Garak(KillaBC)
Garak(KillaBC) Jan 9 2015, 7:37pm replied:

I had to force adblock to block it.

+3 votes     reply to comment
Antares51
Antares51 Jan 15 2015, 2:49am replied:

Garak....... you're in the wrong Universe, damn Cardassians, always trying to conquer new territory. XD

+1 vote     reply to comment
ZombiesRus5
ZombiesRus5 Jan 9 2015, 7:40pm replied:

Yep, ended up doing the same. Was irritating having to scroll past it.

+2 votes     reply to comment
Captain_agigabyte
Captain_agigabyte Jan 9 2015, 10:52am says:

To shadowgod (My phone won't let me see the save button on the reply tab): The flood are a different game mode. THEY ARE NOT PIRATES! If you have them on, immefiately Ally with every other player and get as many aa and carrier vessels as possible.

There a couple more covenant ships planned as far as I know.

The Forerunners will not be out for well after both other factions are complete.

It will be in but much smaller.

Hero ships will most likely never happen.

Deploying Frigates from the Infinity wouldn't work, so they are not doing that. It will, however, still be in.

+2 votes     reply to comment
shadowgod3211
shadowgod3211 Jan 9 2015, 7:04am says:

hi i was wandering if you guys can nerf the flood ik they are suppose to be op but they are too much op i have played the mod and seen LPs of it but they can KO your frigates in 1 hit from a flood spore which i find pretty much BS cause i like to have a game with the flood cause it's more halo like then not having them and i was hoping you will nerf them like alot

and oh i was wandering if you guys can add more covenant ships and buildings? and add more forerunner units and if you guys choose not to nerf the flood at least add research for all playable factions to at least have resistant to the flood and ik what people are gonna say to me "then why don't you just turn off the flood" will cause it's just not as flood with out the flood

and oh when you get to making the forerunner faction don't forget to make that big forerunner ship from halo 4 you know the ship that turns humans and anything that has 2 feet and is not the flood into those forerunner soldiers

and maybe add hero units for all playable factions too like in star trek armada 3: call to arms and have also have the usnc infinity have like idk 20 hangers (fyi that ship is at least a titan class ship and from what ik it can also deploy frigates) and also have a ability to call in reinforcements

PS. I LOVE YOUR GUYS'S MOD! IT IS AWESOME but the flood really needs to be nerfed big time
it's a pain in the *** to deal with them when there sssooo close to your home system (see
MasterofRoflness's gameplay of the mod as the unsc and you will ik what i mean of the flood
spawning a few systems away from your home system)

-2 votes     reply to comment
Unikraken Creator
Unikraken Jan 9 2015, 8:01pm replied:

Flood mode isn't meant for normal gameplay.

+1 vote   reply to comment
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