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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.1 Released

40 comments by Unikraken on Jul 21st, 2014

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

 

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

 

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

 

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

 

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

Sins of the Prophets Rebellion Alpha v.0.56.41800
Mirrors:
Nexusmods.com

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


UPDATE: HOTFIX 0.56.1 is awaiting authorization

CuriousPerson wrote:Why 0.56.1 when the previous version was 0.56.41820?

While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.

So, what has changed in the first hotfix?

  1. A corrupted map file was fixed. (Everything was squished on top of one another.)
  2. We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
  3. Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.

The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 121 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (20 - 30 of 12,387)
Endcar
Endcar Jul 27 2014, 9:44pm says:

Races to think about or add: Precursor's, Forerunner's (Prometheans were a creation of Forerunners with no armada that we know of), Human/San-Shyuum Alliance (an alliance that later was destroyed following the war against the Forerunner's), more flood ships, Insurrectionists (Rebels against the UNSC), Covenant Separatists, Sentinels (creation made by the Forerunners but, do in fact have an armada).

0 votes     reply to comment
LoyalHaloFan
LoyalHaloFan Jul 27 2014, 10:11pm replied:

Slow down cowboy.

+2 votes     reply to comment
scrappy57
scrappy57 Jul 27 2014, 9:20pm says:

Whenever i'm playing for more than 3 hours on one match the game seems to get real laggy. Could it be the butt raping flood lots of them around? My specs i5 with Geforce GTX 660.
and will the flood get a minor nerf just minor they are impossible.

+1 vote     reply to comment
Martechi
Martechi Jul 28 2014, 2:51am replied:

The flood are not impossible, just really really really really goddamn hard. At least if they're infecting all your AI enemys and come at you with a giant armada of infected stuff wiping out your fleet and so on...

The best tip unikraken already gave earlier: don't try to use big guns against the flood. You have to use units that can wipe out the flood spores and than slowly take out their fleets. Keep the formation of your ships together, destroy defences if the flood could take them over and turn them against you, but most importantly, again: Use ships that can destroy spore squadrons, massivly. And: if you can protect them, carriers are a good option. UNSC fighters and bombers can attack flood fleets without the danger of having you ships infected, keep the distance.

+1 vote     reply to comment
Unikraken
Unikraken Jul 27 2014, 10:57pm replied:

Yes, you will run into lag with long games with the Flood turned on. No nerf.

+1 vote     reply to comment
rabidtabid
rabidtabid Jul 27 2014, 6:56pm says:

im sure this isnt an original idea, but i havent seen anyone ask.

like the original SOASER has split factions, could you possibly do the same?

as in for the UNSC they get UNSC and the insurrectionists
and for the covenant you get covvie separtists and covvie loyalists

+1 vote     reply to comment
Unikraken
Unikraken Jul 27 2014, 10:58pm replied:

There will be no faction split. Research splits are up in the air right now as we're focusing on perfecting balance.

0 votes     reply to comment
Endcar
Endcar Jul 27 2014, 9:52pm replied:

There's lots of races in the halo universe that could in fact be added (depending how far back you look). However if you were to split the two groups the UNSC would not be called the UNSC anymore. It's actually the UEG (United Earth Government). The UNSC took governing roles when the Covenant were wiping out the human race to a point they knew they could no longer compete with in peaceful terms of negotiation. The Covenant split thanks to the "Great Schyssm", creating the Covenant Separatists, and the Covenant Remnant (still loyal to the old ways of the covenant).

+1 vote     reply to comment
David0425
David0425 Jul 27 2014, 8:31pm replied:

if i remember correctly the mod team decided to do it in form of research with ONI as 1 faction, and MIC (military industrial complex or corporation)as the "faction split". while im sure they said the Covenant will be separatists and loyalists.
I may be wrong, i can't remember if this is final or not.

+1 vote     reply to comment
nightovizard
nightovizard Jul 27 2014, 2:02pm says:

I managed to make a forge map with SOTP planets, check it out:
Moddb.com
Galaxy forge map folder is located on: C:\Users\''yourusernamename''\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\GalaxyForge

+1 vote     reply to comment
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