Halo © Microsoft Corporation. Sins of the Prophets was created under Microsoft's "Game Content Usage Rules" using assets from Halo. It is not endorsed by Microsoft and does not reflect the views or opinions of Microsoft or anyone officially involved in producing or managing Halo. As such, it does not contribute to the official narrative of the fictional universe, if applicable.
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Rearm UNSC Fleet Scale We've got Spirit.
Blog RSS Feed Report abuse Latest News: Sins of the Prophets Update 02.16.15

32 comments by Unikraken on Feb 16th, 2015

Greetings,

With the recent images and video of the UNSC Infinity, Mantle's Approach, and the various iterations of our fancy new UI, fervor over the next release of the mod is at an all time high. The updates may also make it look like the mod is ready to ship out, since the last news you saw from us mentioned having to rebuild the project. So, the SotP mod team would like to update you on the status of the game and the rebuild.

 Updated specular mapping for the iced worlds
"Updates to the ice world's specular map and Reach's texture."

Rebuild

The rebuild is about halfway done at this point. It's time consuming and monotonous work that takes longer to do due to the tedious nature of the project. While we have brought on two new coders that will eventually help us speed up tasks, they take time to train. Overall the project is picking up pace and should continue to do so.


"Work on the new HUD continues as we attempt to rebuild the UI
into something uniquely Halo and easy to visually digest in our fast-paced combat."

However, that isn't the only thing going on with the mod. We still have artists working on the project: fixing planet textures, working on the UI and HUD, fixing up aging engine and weapon effects, modeling and texturing ships that will eventually make it in-game.

Improvements


"A shield world is encompassed in Flood biomass, but the battle
rages on between its AI caretakers and the parasite, visible on the night side."


Once the rebuild is complete, the process of fixing balancing issues, improving research trees, and general testing will begin. Before the rebuild the mod was rebalanced based on feedback from the July release of the mod, thanks to over 30,000 players and tons of feedback, so most of the testing will be centered around the UNSC Infinity and how new research affects the overall metagame.


"Work continues to improve Infinity and the Mantle's Approach, both visually and combat-wise."



"Thanks to VDNKh we've figured out a new trick that allows us
to use all engines on ships no matter the size discrepancy between them!"

Forgehub

We've fully customized SoaSE's Galaxy Forge map creation tool to use our custom planets, icons, and ships - allowing users to create multiplayer maps in the same way one can in Halo's Forge. We've also created a subforum on the mod's forum to post and rate user created maps. Highly rated maps may end up being part of the official mod, so get to work! (Click the image above to go to the Forgehub subforum, the download link below to download the tool itself.)

If you haven't seen any of the videos we've been posting of the Infinity in action yet, here is a little taste of what she can do with a little fleet power behind her!

The last item I want to share with you is a message we got from a Marine at MCAS-1 in Yuma.


Unsurprisingly, we're fans of the military here at SotP. I'm a veteran myself and it's truly awesome to get messages like this from our fans. This kind of stuff motivates us to work harder and produce a better product for all of you, especially those of you going into harm's way.

On the off chance you haven't downloaded the mod from our July 20th release in 2014, the following download link should accommodate you.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
SotP Galaxy Forge Map Editor v.0.56.1

SotP Galaxy Forge Map Editor v.0.56.1

Feb 11, 2015 Mapping Tool 16 comments

Fully equipped Galaxy Forge (Rebellion only) ready to make maps for Sins of the Prophets v.0.56.1, including custom planet icons and links to tutorials...

Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 182 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

Post comment Comments  (20 - 30 of 13,177)
Guest
Guest Mar 25 2015, 12:45pm says:

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Unikraken Creator
Unikraken Mar 25 2015, 3:14pm replied:

No. We can't accept monies.

+5 votes   reply to comment
Guest
Guest Mar 26 2015, 12:44am replied:

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AdmiralNithin
AdmiralNithin Mar 28 2015, 2:31am replied:

not even the fabled Klondike Bars of lore can bribe such brilliant creators.

+1 vote     reply to comment
fozchina
fozchina Mar 25 2015, 10:47am says:

will there be additional abilities for the cov ships? The ones they've got aren't up to much. Plus would have thought the cov would be better at attacking worlds seems most ships can't attack. Only drop pods.

+1 vote     reply to comment
Unikraken Creator
Unikraken Mar 25 2015, 12:27pm replied:

Allowing the ships to be able to bomb planets affects how the AI uses them in a very negative way. Sorry. Sacrifices must be made for the mod to actually work.

+1 vote   reply to comment
Guest
Guest Mar 25 2015, 12:28pm replied:

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Unikraken Creator
Unikraken Mar 25 2015, 6:46pm replied:

Formic Wars will be the focus in the summer. Right now Set and I are focused on SotP and DotR.

+1 vote   reply to comment
fozchina
fozchina Mar 28 2015, 6:24am replied:

you guys do both damn they're both showing a lot of promise. Do love my sci-fi gaming so living the mass effect/halo worlds. Aslo enjoying the star wars and star trek ones coming out. Thanks for the many hours you guys have helped me kill.

+1 vote     reply to comment
Assassin_james
Assassin_james Mar 25 2015, 9:27am says:

Something thats been on my mind for a while. And i have no idea how you guys could make this happen. But what if you used say cortana for the UNSC as like the voice over for the galaxy, telling you when you colonized a planet and when titans are destroyed. Sort of what they did in Dawn of the reapers. I know you guys are extremely busy and your doing an awesome job. Just wondering if that thought has ever come up before?

+2 votes     reply to comment
Keklington
Keklington Mar 23 2015, 4:10pm says:

I'm not 100% sure, but i vaguely remember reading somewhere that the UNSC Infinity had experimental Forerunner artillery? Just wondering if you have heard of or are adding it in. Best mod I have ever played, also looking at a lot of sins mods, this is definitely the least buggy out of all of them and is the cleanest in terms of.......uh.........everything! Keep up the good work!

+1 vote     reply to comment
David0425
David0425 Mar 24 2015, 11:41pm replied:

we have yet to see the infinity use any of this forerunner artillery, as such it is unlikely (at least for the time being) that forerunner weaponry will be added t the infinity

+1 vote     reply to comment
HugoStiglitz
HugoStiglitz Mar 23 2015, 2:22am says:

Hello! You seem very busy especially with keeping up answering all these comments and concerns; and of course, working on the mod. I just wanted to say thanks for the mod and keep up the great work. 10/10

+4 votes     reply to comment
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