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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Music Overhaul

11 comments by Sancho_I_Am on Jun 19th, 2014

Hey Everyone! Sancho Here! 

As you can probably tell, all the departments are hard at work with all the recent posts, but I have one that I've been dying to share with you all!  

Sins of the Prophets is also about to receive our largest music update to date! 

There were a lot of things that were in need of tweaking, and we're hoping this upcoming patch will address them. 

The first problem we encountered with traditional Sins of a Solar Empire music coding is that it had generic tracks that were intended to be neutral songs for all fractions. While this worked for SoaSE, it played havoc with the sound we wanted for the Covenant Empire.  i.e. hearing mild UNSC themed battle tracks or other songs that braced with the vibe we wanted to create. Our solution? Gut the generic tracks and make entirely separate scores for each team! 

The UNSC and the Covenant will each have about 20 new or updated tracks they can call their own! This makes for a unique audio experience for each team. 

Additionally, some of the older tracks have all received a lift in high frequency restrictions and have been remastered. This means a lot of the older tracks you've become accustomed to hearing are now more dynamic and vibrant. Some of them have also received minor or major face lifts due to Waseem Faraz Butt's never ending desire to improve this soundtrack. Check out an older track: Forward Unto Dawn

Lastly, we realized that some tracks were playing at odd times that felt very distracting. So we've updated the emotion triggers for music. This means you will have a music composition that flows better with the pace of the game. 

We'll have another news update when I can post all the tracks as an album. I'm very proud of Waseem Faraz Butt, who has been the driving force behind all of this, and has grown remarkably over the last 4 years as a Composer. Enjoy a new track he finished today called Navigating The Stars!

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Sins of the Prophets Rebellion Alpha v.0.55.41800

Sins of the Prophets Rebellion Alpha v.0.55.41800

Dec 31, 2013 Demo 64 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (20 - 30 of 12,192)
MatrocksU Jul 10 2014, 6:29am says:

Flood will be rebalanced right? xD Every time I have them enabled the second they start to attack they take like 10 planets on their way to one. (And any factions entire armada of ships with it)

+1 vote     reply to comment
Unikraken Jul 10 2014, 9:00am replied:

There are changes coming to the Flood, but not really a nerf, just some different mechanics that may or may not make them easier or more frightening.

+1 vote     reply to comment
MatrocksU Jul 10 2014, 9:57am replied:

So when someone invades a planet they own and it gets bombarded because the AI ships want to bomb it they won't consistently spawn multiple fleets because they recapture the planet? Because I saw a video where a massive UNSC fleet was boned because it had like 10 flood fleets spawn in xD

+1 vote     reply to comment
waytoogodly Jul 9 2014, 6:27pm says:

i like the leviathan super carrier better than the thermopylae

+1 vote     reply to comment
Sloosecannon Jul 9 2014, 6:33pm replied:


+4 votes     reply to comment
TitaniumKibbles Jul 9 2014, 1:10pm says:

Is it possible to bring back the vanilla factions at all or they cut off for good? Great mod by the way loving it

+1 vote     reply to comment
MatrocksU Jul 10 2014, 6:26am replied:

The covenant would be virtually invulnerable to the Vanilla factions.

+1 vote     reply to comment
Unikraken Jul 9 2014, 1:50pm replied:

Vanilla factions won't be coming back. SotP is a total conversion. Wouldn't be fair anyway, our ships stats outclass the vanilla factions by magnitudes. 4 Paris-class frigates > any SoaSE capital statwise.

+2 votes     reply to comment
Unikraken Jul 9 2014, 11:32am replied:

Supercruiser is not the supercarrier. There will be no Covenant Supercarrier in the mod. Infinity will be in. Forerunner will get custom made ships as well to supplement holes in the canon.

+2 votes     reply to comment
Captain_agigabyte Jul 9 2014, 11:07am replied:

THE CSO IS NOT, AND NEVER WILL BE IN THIS MOD! The Infinity will be in, but don't expect it for a while. The forerunners are not even on the metaphorical grill right now, but they will exist.

+1 vote     reply to comment
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