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Additional miscellaneous assets provided by Covenant at War
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Blog RSS Feed Report abuse Latest News: Sins of the Prophets Rebellion Alpha v.0.56.1 Released

38 comments by Unikraken on Jul 21st, 2014

Greetings,

As of this writing, version 0.56 of our Halo total conversion for Sins of a Solar Empire: Rebellion v 1.82 is being packed up and readied for public consumption. I will be uploading the mod at midnight local time, so expect to see it ready for download some time Monday morning (link will be at the bottom of this post when available).

In this update you'll find a number of updates and changes. I'll list some of the more significant ones below:

  • Gameplay balance has been tweaked several times over the last 7 months, so it's too numerous to list here. You'll have to play to find out.

 

Major Covenant Changes

  • There is now a placeholder model for the SDV corvette on loan from our EaW sister-mod Covenant at War.
  • The DDS-class Carrier has been given a very sexy new model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Type 27 Space Banshees have been added as the Covenant fighter. Model and texture thanks to our asset-sharing partnership with our Homeworld 2 sister-mod Homefront.
  • Several texture and tangent map enhancements have been made to Covenant models to remove the seam visible in the last release.
  • The Assault Carrier is now immune to disabling effects and flood infection.
  • The Pickett has become the anti-fighter ship featuring pretty damaging pulse lasers to help repel UNSC and Flood alike.

 

Major UNSC Changes

  • Mako is out, Stalwart is in, including fancy new model and texture from our UNSC lead artist Annihilater102.
  • Massive changes to the UNSC starbase, including a new modular upgrade system and powerful weapons. She'll make you think twice about assaulting her if you pay the piper his due. AAA helix autocannons, Archer missiles, and Onager-style mini-MACs litter the station as well as research for a Shiva nuclear warhead.
  • Tangent maps for UNSC ships are slowly being updated to improve lighting and visual fidelity and you'll see some of those updates in this release, but more are to come.
  • Fractions.

 

Major Flood Changes

  • Flood no longer accept bidding for who they are going to attack. Their behavior is now independant of player actions.
  • Pure form Flood Carriers are now in and ready to scare the shit out of you.

 

Other Changes

  • Very fancy new skyboxes thanks to Max from the STA3 team and Egosoft.
  • Approximately 30 new planets not including Forerunner locations.
  • Several planets with custom textures from the lore available for custom map building; including Earth, Reach, and Sanghelios.
  • Updated soundtrack thanks to our composer Waseem Faraz Butt.
  • Updated voiceovers thanks to our audio director I_Am_Sancho.
  • We liked our main menu so much we put a ring on it.
  • Updated win/lose screans for both factions from custom art thanks to Kawassass00.

Be sure to like/follow/join all of our community resources to keep tabs on the latest updates about the mod:

Facebook: Facebook.com
Forums: Sinsoftheprophets.com
Steam Group: Steamcommunity.com
Twitter: Twitter.com

Sins of the Prophets Rebellion Alpha v.0.56.41800
Mirrors:
Nexusmods.com

As a bonus here is video of Gul Dukat from the STA3 team playing the mod and showing you how to install it!


UPDATE: HOTFIX 0.56.1 is awaiting authorization

CuriousPerson wrote:Why 0.56.1 when the previous version was 0.56.41820?

While the change isn't large enough to warrant 0.57, the major reason "41820 " is being scrapped is because the part of the system related to the version number of Sins of a Solar Empire: Rebellion and we've been told by the game's dev team 1.82 is the final update for the Rebellion, so we no longer need to keep track of that information for the download.

So, what has changed in the first hotfix?

  1. A corrupted map file was fixed. (Everything was squished on top of one another.)
  2. We've removed invisibility during slipspace. It was too confusing for users and there are some bugs with the mechanic that just aren't worth fixing.
  3. Weapon range on the UNSC starbase was corrected. It will now engage targets at the longest weapon range it has rather than just at the range of the autocannons.

The link to download the hotfixed version is the same, but if you've previously downloaded the mod you WILL need to redownload it. If you've having issues with ModDB please look at the mirrors listed below the download button in this post or those listed in the expanded description box on the download page itself.

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Sins of the Prophets Rebellion Alpha v.0.56.1

Sins of the Prophets Rebellion Alpha v.0.56.1

Jul 20, 2014 Demo 117 comments

FOR REBELLION ONLY - 20 July 2014 See Installation Instructions and Info.txt inside the download for installation instructions, info, and links to various...

-OUTDATED- Sins of the Prophets v.0.55.41800

-OUTDATED- Sins of the Prophets v.0.55.41800

Dec 31, 2013 Demo 66 comments

-HOTFIXED- This release is for Rebellion ONLY. This is a WIP alpha build. This is not the finished product and we still have much to do. Build version...

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

SotP - UNSC Pre-α v.0.52.21055 (Entrenchment ONLY)

Jun 21, 2013 Demo 83 comments

THIS IS NOT FOR REBELLION! The fourth release of the Sins of the Prophets UNSC Pre-Alpha. An exhaustive list of changes is posted in the News section...

Post comment Comments  (40 - 50 of 12,383)
Hellstormer321
Hellstormer321 Jul 26 2014, 1:21pm says:

In next release can u please raise the fleet supply up from 2000 to like 3500-4000 because all the time I have like 0 fleet supply and 20 capital ship cap,if it would be possible that would be great :))

+2 votes     reply to comment
Martechi
Martechi Jul 26 2014, 10:00am says:

This Mod is amazing!

About the flood- I just tried to play one time with the flood enabled and it was just survival mode. Awesome but the unsc stands absolutly no chance. But of course that's how it should be: the flood is the ultimate power.

I think it would be absolutly amazing to have some kind of "forerunner remnant" faction or something like that, with a special AI. It automaticly focusses on fighting the flood in a game and ignores other factions until it's attacked by them. I think this could give any game the feeling of being the "newcomers" in the galaxy and standing beside much greater conflicts in the galaxy and you need really long time, tech out the whole techtree before you can even think about taking part of this much greater wars.

Anyway, I would love to read about ideas how the flood will be in the finished mod and how, if ever, the player will be able to deal with them.

+3 votes     reply to comment
Unikraken
Unikraken Jul 26 2014, 3:36pm replied:

The player CAN deal with the Flood, you just need to figure out how. You need to figure out what is dangerous about the Flood and what ships you have that can deal with those dangers.(Hint: It's stalwarts.)

+2 votes     reply to comment
Martechi
Martechi Jul 26 2014, 4:25pm replied:

about right. There are also first videos on youtube showing people fighting pretty sucessful against flood forces for a longer time, taking out entire fleets with even infected guardians. But often the AI doesn't seem to be as sucessfull.

But beside the difficulty, it's extremly beautiful to see a mighty UNSC fleet taking out hundrets of spores and fight against the creepy fleet of mixed units infested by the flood.

(I really, really, really hope to see something like infected skins or even models for some of the ship classes. The effect currently is nice, but to have some kind of organic structures overwhelming the forms of covenant and unsc ships would make the whole experience much more atmospheric I can imagine.

The Stalwart frigades are my new heroes! I love the situation to have an enemy who can't be fought just with the bigger guns using new capital ships but using a supportive fleet able to be survive, great work on this!

+1 vote     reply to comment
MatrocksU
MatrocksU Jul 26 2014, 3:26am says:

Were the UNSC AI intentionally made to not make a lot of Capital ships in their fleet? I think I still have a save where both my heroic difficulty allies have 1 Valiant Cruiser and the rest Athens, Thenatos, and Halcyon frigates. Needless to say. Every single encounter they have with the Covenant AI results in a loss. One of the AI has almost lost his capital (and all his planets) with the other allied AI helping him against the lone Covenant empire attacking him.

+2 votes     reply to comment
Endcar
Endcar Jul 26 2014, 1:46am says:

Found an issue you guys might want to look into. Whether this is in the code directly or not this will crash your computer at a given point. Every game I've played so far will run smoothly for about 45 minutes to an hour and half with 10 players and flood active. After that it begins to chug really bad and tried to figure out why. What I've found out is that when a fleet engages another ship but it warps out, all the particles of missiles, lasers, etc. will follow that ship until it is destroyed. When that ship is destroyed the flying particles would disappear as intended. Now imagine this with dozens of confrontations and hundreds of ships warping out as missiles are tailing them to the next planet.

0 votes     reply to comment
Unikraken
Unikraken Jul 26 2014, 3:33pm replied:

Nothing we can do about that. That's the engine. But with 10 players and Flood active you're honestly asking for lag. That's common sense that you're going to see lag. After about 1 1/2 hours save the game and close it, reopen it. Will help with some lag, but not all of it.

+1 vote     reply to comment
Janissaire
Janissaire Jul 26 2014, 11:30am replied:

True,and,it's horrible.

0 votes     reply to comment
Janissaire
Janissaire Jul 26 2014, 11:00am replied:

But,the game say;a other empire have launched a titan!!

So,this bug come from what?

+3 votes     reply to comment
Martechi
Martechi Jul 26 2014, 11:54am replied:

The Covenant are able to build their titan. If they're you're enemy, thats why the game maybe says they have one. Only the unsc hasn't one, not yet.

Also I doubt that the covenants current titan is the final version. Until now you just build the titan factory and get the thing with one simple research, not even pretty expensive.

+2 votes     reply to comment
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