Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
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Blog RSS Feed Report abuse Latest News: Pripyat real gameplay

2 comments by pvcf on Apr 19th, 2014

download video in full quality:

- soldiers talking russian
- added clearing music player (dynamic music without spoiling AI mood ^^)
- music is already nearly finsihed for that map, need only one additional actionmusic and some cool radiosongs for vehicleradio.
- show the first mission / and how the storytelling is done.

about the languages:
the game will be complete in english, but the soldiers protecting that area are russians, and talking russian. other NPC's will talk english.

i override all the different language versions out there, so nobody will hear the soldiers or jack talking itialian, spanish, french, german, czech, or polish like in original farcry.sorry i forgot to give me a flashlight so its sometimes very dark, but atleast it shows real gameplay: rambo style seems totally impossible on that map.

for the interactive non spoiling musicsystem please listen close from 00:30 to 01:30.
about the light bug: i think its a combination of wrong cutted terrain tails, the new moon which enlights at night the scene and the sunset which happens at the same time.

the black flickering vegetation seems a ATI shaderbug, i read that some stalker user have the SAME bug on stalker engine in original game ^^ this is funny (or not so) but i cannot fix this, we have to see if i can find a way to avoid that, it happens all the time if vegetation get more than 1 lightsource. i hope really its a shaderbug which is maybe seldom, we will see on betatest what other OS-users, and Nvidia users  report back.

ps.: reaching the hostage is not that easy in final game like in the video, thrust me :D

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 4 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (0 - 10 of 255)
lorenzitto Jul 19 2014, 1:11am says:

Please, don't make vehicles drive like GTA IV, too arcade!

+1 vote     reply to comment
pvcf Jul 22 2014, 1:39am replied:

no worries! but atleast they drive now really good, in comparison to farcry or crysis (lol to the vehicle cam in crysis^^).

+1 vote     reply to comment
MATHEMAGICIAN Jun 16 2014, 5:42pm says:

Hello pvcf
when this will be finally ready????

cos looks very interesteing a meet S.T.A.L.K.E.R FARCRY
,..I hope this comes out very soon,..AND FINALLY SEE THE LIGHT

This is now year 2014,..

Hey guys like RonaattoriFIN please donate to this guy pvcf so him
relase it as soon as possible,..


+3 votes     reply to comment
pvcf Jun 16 2014, 8:47pm replied:

i'm currently try to finish my drone AI, but if i place several enemy drones they start to fight against all things in level, not only player. today i managed to forbid the anomalies to eat the dronepilot AI :D i can't show such elaborated things to much without make you boring, there is something to do, stay tuned :D
such new things which alter the gameplay needs much testing and every new strange failure leads into days of days in research -.-
today i throwed away the idea of a drone which player can repair and which follows the player as allied -.-
have so much ideas but it costs to much time ;(

+1 vote     reply to comment
D.E.G Jun 8 2014, 6:36am says: Online

This just gets only better. Looking forward to updates :)

+2 votes     reply to comment
pvcf Jun 10 2014, 8:37am replied:

i cant show much, have simply doing some programming the last 10 days and next days will be the same and then some particle work.

+2 votes     reply to comment
pvcf Jun 6 2014, 11:07am says:

only for the guys who are intrested in background developing:
have finished a sonde / probe script, i need it in pripyat, idea was taken from HL2 camera drones:
usage: just place that probe and give it a target tagpoint.
it can play 5 random see enemy and 5 random start attack sounds

+2 votes     reply to comment
tnlgg Jun 8 2014, 2:50am replied:

Sounds awesome.

+3 votes     reply to comment
Guest Apr 25 2014, 10:37pm says:

This comment is currently awaiting admin approval, join now to view.

pvcf Apr 26 2014, 12:21am replied:

only this particulary pripyat map, which does not deserved to be throwen away, so i invest some time to include it, its not a real stalker mod, but i use nearly the same gamemechanics and a similar scenario.

+4 votes     reply to comment
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FarCry Operation Clearing
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