opcl comunity givaway
Oct 4, 2012 Mapping Tool 1 commentthree little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...
Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron.
Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com
2 comments by pvcf on Jan 11th, 2013
hamrfull ocean added, with enable disable senderevents in clearingworldtrigger. just enable or disable them there or use a global variable.
BountyHunter entry in each AI : give or take away playermoney by killing those AI.
--added weight limit for difficulty levels
--added rpgfitness to the weightlimit system
--inserted skill levels for weapons
--added function to floor globalearneddollars and _localplayermoney but keep them negativ, if needed (for player debt support)
read here a brief listing of whats new:
Moddb.com
three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...
pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1
(opcl dll version v9) (updated 2012.05.08) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...
with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...
30.4.2013 added new 5 minutes video with gameplay scenes
i have a question: in current build of devkid the player can push all objects by pressing use key. The pushpower is calculated out of rpg trainfactor, health and stamina. Any idea how to visualize that ?
Cant wait to play looks like a cool idea.
Just wanna tell you that i am still hard working on the beta release:)
looks neat!
thank you, i'm still working on it very hard, have very nice new stuff added 8)
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feb.16 2003, posted a new video and a new image from scrapyard.
I have 4 cores,but my mod uses only 2.
I mean i can use only one core. I also have 4x3ghz :/