A sidescrolling 2D shooter that sets out to be challenging. The goal is to apprehend or neutralize bad guys and to save hostages, along the lines of the SWAT and Police Quest games.

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7 comments by isbeorn on Apr 27th, 2013

Just dropping a small update this time. I haven't done that much this week.

I've been tweaking around rendering the "fog of war" in rooms. The shadows now grow and disappear gradually as an effect of doors being opened and closed gradually. I have done this so that it will be possible to open doors just enough to tuck grenades through, without exposing oneself completely to suspects in the room on the other side.

The other thing is bullet decals. These will now appear when bullets hit the floor and ceiling, and I've also made a new particle emitter for these hits (yes - there's not nearly enough particles in this game yet!).

I also made some progress on the walking animations. That's really positive since the walking animations are the biggest thing stopping me from adding the player character. I hope to make more progress on this until the next time. Next time will not be next week because I'm going to be busy with other things.

Thank you all for all feedback ‐ it really keeps me going!

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Demo 2

Demo 2

Apr 19, 2013 Demo 2 comments

This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...

Sandbox/tech demo

Sandbox/tech demo

Mar 15, 2013 Demo 4 comments

This is not a game-play demo. I just want to point that out. It's a sandbox/tech demo of the features so far. It's scaled down a bit to keep it simple...

Post comment Comments  (0 - 10 of 87)
Guest
Guest May 18 2013, 7:32am says:

This comment is currently awaiting admin approval, join now to view.

isbeorn
isbeorn May 20 2013, 3:25pm replied:

Sorry for the lack of news lately. I've had vacation and been away. I'm working on it right now but any updates will probably not be until the weekend (earliest). Thanks for prodding me! :)

+1 vote     reply to comment
Iosif
Iosif May 20 2013, 4:35pm replied:

Take your time man. This game is a ******* massacre :D!

+2 votes     reply to comment
streamdream
streamdream Apr 26 2013, 10:48am says:

I have come acrose a bug in the demo when i play it on my home computer everything is going super fast even the slowmo sometimes goes way to fast but the weird part is when i play it on my school laptop everything is going fine. Just wanted to let you know about this problem the demo is super cool do I love the slow motion effect. keep up the good work :D

+3 votes     reply to comment
isbeorn
isbeorn Apr 26 2013, 1:12pm replied:

Hey, thanks for letting me know. I'll PM you to gather more information. I've had other reports of this and I saw it also on a laptop I had before. The more info I can get on it the easier it will be for me to get to the bottom of it.

+2 votes     reply to comment
streamdream
streamdream Apr 24 2013, 1:39pm says:

Really enjoyes the demo will be fun to hear more about this game in the future

+2 votes     reply to comment
isbeorn
isbeorn Apr 24 2013, 4:58pm replied:

Thanks for tracking!

+2 votes     reply to comment
Guest
Guest Apr 21 2013, 12:27pm says:

this new demo is awesome to any one that doesn't know yet if you press j it spawns more AI and holding g shoots out alot of granades

+2 votes     reply to comment
isbeorn
isbeorn Apr 21 2013, 12:36pm replied:

Haha yeah I realized I forgot to deactivate that so now you might as well enjoy it ;)

+2 votes     reply to comment
isbeorn
isbeorn Apr 21 2013, 1:47pm replied:

Yep, there will be more options than just for tweaking performance later on.

+2 votes     reply to comment
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Blood & Bullet
Platform
Windows
Developed By
isbeorn
Engine
Custom Built
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Release Date
TBD
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Style
Genre
Tactical Shooter
Theme
Realism
Players
Single Player
Project
Indie
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Latest tweets from @bloodandbullet

Added smoke effect to the debris emissions tonight. Also added debris emissions to doors and walls.

Apr 29 2013, 4:10pm

I just finished the new bullet decals for hits in floor and ceiling, and also the particle emitter used when the decals are created.

Apr 27 2013, 1:00pm

I just finished gradual opening and closing of doors. Now I will make level objects be visible according to how open doors are.

Apr 26 2013, 3:16pm

I set up a twitter account to be able to drop small development updates on the game.

Apr 26 2013, 2:39pm

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