A side-scrolling tactical shooter that sets out to be challenging and to some extent realistic. The goal is to resolve situations where armed suspects and hostages are involved -- with as little bloodshed as possible. Inspiration is taken from the Police Quest and Rainbow Six series, while I add my own touch of blood and gore.

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What happens next?

News 3 comments

I don't have the time to do this. And by this I mean building my own game engine. You may have noticed this by my lack of updates. Even so, perhaps surprisingly, the truth is I have been working on it a couple of hours per week, every week. However that time has gone into my engine and not so much into gameplay so there has not been much interesting to show.

Building my own engine is complicated and I keep running into problems. And I've been stubborn. And perhaps a bit proud of doing everything myself. But I don't have enough time and perhaps not enough discipline either. It's taken a long time and now I'm about ready to give up.

But not on the game, no! I want to create this great game that you've only seen a little bit of. So now I'm going to try making it with Unity instead. Unity is a freely available, fully featured game engine.

This past weekend I started prototyping in Unity and progress was quick. Before committing to it completely I must know that I can do the technical stuff I need (the gory bits!). I am sure Unity is capable and that I simply need to learn it. I will be able to put much more of the time I have available into gameplay and not have to loose it on engine and tools. Also with a complete and modern engine comes a lot of free fluff that should make Blood & Bullet more pleasing to the eye.

While it feels a bit sad to throw away all the work I've put into my engine I need to remember that I'm not throwing away the game and the idea. The things I've already done will be that much quicker to implement in Unity because I already know how they should work. And I've already seen that much of the technical stuff is quite similar as well. In the end it should not matter which engine it is implemented in. I'm sure you will agree.

I hope I will learn Unity quickly and then have a new demo ready!

Signs of progress

Signs of progress

News 5 comments

I've been working in the quiet lately but it's time I posted a new update.

What I've been up to

What I've been up to

News 3 comments

I had a long break over summer, but the last two months I've started to bring my code under test.

In-depth: Blood particles

In-depth: Blood particles

News 6 comments

So I thought I should write a bit more in-depth about features in my game. First up is the blood particle system.

Weapon editor

Weapon editor

News 5 comments

I had to take a step back and get a proper user interface into place before I could hope to finish my editors. Now it's starting to pay back.

Post download RSS feed Related Downloads
Release 1

Release 1

Enhanced Bodies Demo 0 comments

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Demo 2

Demo 2

Demo 2 comments

This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...

Sandbox/tech demo

Sandbox/tech demo

Demo 4 comments

This is not a game-play demo. I just want to point that out. It's a sandbox/tech demo of the features so far. It's scaled down a bit to keep it simple...

Post comment Comments  (0 - 10 of 260)
DocMale23
DocMale23

OMG I cant wait for this game I voted it for indie of the year 2015
and steam greenlight... I want new version of the game !

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isbeorn Creator
isbeorn

:D
Sorry for the lack of updates the past two weeks. I will be able to spend more time on it soon.

Reply Good karma+2 votes
ladis1
ladis1

Wow, the environment looks so much better in unity :)

Reply Good karma Bad karma+4 votes
scribble101
scribble101

I've been watching the progress of this game in particular for a while now. Must say I'm quite proud of your achievements so well done cos' this game is great! :D

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isbeorn Creator
isbeorn

Comments like these make me so happy! Thanks for hanging around, the next update will probably be on the team and enemy AI.

Reply Good karma+3 votes
Guest
Guest

So, since you`ve changed the game engine some time ago, could you upload the old progress? (I mean any "demo" that was using old engine) It would be great if you will.

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UltimateHeron
UltimateHeron

(Its me)

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isbeorn Creator
isbeorn

Hi! I would have done it but the old engine has no gameplay at all. The latest videos I showed from it is what it can do. Maybe not even that, I may have tore more things up since then before I started with Unity. Honestly I haven't touched it in a good while now so I don't remember how I left it.

Reply Good karma+3 votes
UltimateHeron
UltimateHeron

Actually, I do believe that it had some cool features. Aaand, its a good example of that YOU can do on your own from a scratch.
And there's a lot of other positives about it. I don't see a point why you shouldn't do it really.

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isbeorn Creator
isbeorn

It's not very apparent since I haven't talked about or showed much of it but the old engine is no longer like what I've showed it in the demos. Game-play wise it has regressed. So I won't release any of that end-of-engine stuff. However, it struck me that I might be able to find some old backup where the sniper feature is somewhat working, from before I started re-writing everything. I'll have a look, no promises though. :P

Reply Good karma+3 votes
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Blood & Bullet
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isbeorn
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