A side-scrolling tactical shooter that sets out to be challenging and to some extent realistic. The goal is to resolve situations where armed suspects and hostages are involved -- with as little bloodshed as possible. Inspiration is taken from the Police Quest and Rainbow Six series, while I add my own touch of blood and gore.

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3 comments by isbeorn on Jul 13th, 2015

I don't have the time to do this. And by this I mean building my own game engine. You may have noticed this by my lack of updates. Even so, perhaps surprisingly, the truth is I have been working on it a couple of hours per week, every week. However that time has gone into my engine and not so much into gameplay so there has not been much interesting to show.

Building my own engine is complicated and I keep running into problems. And I've been stubborn. And perhaps a bit proud of doing everything myself. But I don't have enough time and perhaps not enough discipline either. It's taken a long time and now I'm about ready to give up.

But not on the game, no! I want to create this great game that you've only seen a little bit of. So now I'm going to try making it with Unity instead. Unity is a freely available, fully featured game engine.

This past weekend I started prototyping in Unity and progress was quick. Before committing to it completely I must know that I can do the technical stuff I need (the gory bits!). I am sure Unity is capable and that I simply need to learn it. I will be able to put much more of the time I have available into gameplay and not have to loose it on engine and tools. Also with a complete and modern engine comes a lot of free fluff that should make Blood & Bullet more pleasing to the eye.

While it feels a bit sad to throw away all the work I've put into my engine I need to remember that I'm not throwing away the game and the idea. The things I've already done will be that much quicker to implement in Unity because I already know how they should work. And I've already seen that much of the technical stuff is quite similar as well. In the end it should not matter which engine it is implemented in. I'm sure you will agree.

I hope I will learn Unity quickly and then have a new demo ready!

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Release 1

Release 1

Aug 12, 2013 Enhanced Bodies Demo 0 comments

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Jul 5, 2013 Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Demo 2

Demo 2

Apr 19, 2013 Demo 2 comments

This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...

Sandbox/tech demo

Sandbox/tech demo

Mar 15, 2013 Demo 4 comments

This is not a game-play demo. I just want to point that out. It's a sandbox/tech demo of the features so far. It's scaled down a bit to keep it simple...

Post comment Comments  (0 - 10 of 240)
Cantalouper 19hours 56mins ago says:

How close do you think you are to releasing another demo?

+2 votes     reply to comment
isbeorn Creator
isbeorn 17hours 38mins ago replied:

It's hard to know but I'm not stuck in technical difficulties any longer now that I've switched to Unity.

Closer than before ;)

+2 votes   reply to comment
Proxystarkilla Aug 17 2015 says:

Oh man you are so sneaky, you'll read "release 1" and think it's the first official release but there's a teeny tiny subtext in almost invisible gray-black color that says "enhanced bodies." So it's release 1 for the enhanced bodies. Oh man that's harsh if it's intentional. Good job though, the new bodies look nice.

+2 votes     reply to comment
isbeorn Creator
isbeorn Aug 22 2015 replied:

Hi, sorry it looks that way it's a bit confusing. It's a mod uploaded by one of the members here.(I really like it too.)

+2 votes   reply to comment
Squeeeze Jul 13 2015 says:

This game is crazy cool and crazy fun. i hope to see more updates in the future

+3 votes     reply to comment
UltimateHeron Jul 12 2015 says:

This game is such a piece of art! I`ve been keeping my eye on this for quite some time now. And i`ll tell you, this is one of the best games ever. Siriously.

Do a kickstarter for this.

Isbeorn, huge respect to you for your work.

BTW, any updates so far?

+3 votes     reply to comment
isbeorn Creator
isbeorn Jul 13 2015 replied:

Thank you, that means a lot to me. I really want to make this game. And I know I have to find another way forward... It's taken some time to make up my mind but now I'm going to try something different. I'll be writing about this separately.

Thanks for you never-ending support!

+3 votes   reply to comment
stevie231 Jun 6 2015 says:

Almost 2 months without updates? :(

+2 votes     reply to comment
isbeorn Creator
isbeorn Jun 10 2015 replied:

Sorry guys, it's been going slow lately. My current task is to re-implement the ragdolls. Rest assured that I'm working on it at least one session each week. I'll see if I can maybe round up some relevant changes for a news post.

+2 votes   reply to comment
stevie231 Jun 10 2015 replied:

No need to rush! Keep doing this awesome work at your own pace :)

+2 votes     reply to comment
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Blood & Bullet
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Tactical Shooter
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Lots of work done today. Most notably a mesh loader. Now I can design props more easily for the levels.

Apr 25 2015

This weekend I've added some basic behaviors for the computer controlled characters and the first drafts for the new limb textures.

Apr 12 2015

New video uploaded on indiedb with a performance test on drawing level decals.

Mar 25 2015

For quite some time I've only built the project in debug mode, so tonight I adapted it to build in release again. One step closer to a demo.

Mar 24 2015

This weekend was another productive one. I'm going to post some more news on indiedb this week.

Mar 23 2015

Lots of work done this weekend. Promising performance improvements with some new techniques.

Mar 8 2015

Got work done on level construction and rendering this weekend. It should soon be restored to the previous level of functionality.

Mar 1 2015

Tonight I'm re-designing the level and room architecture. Tomorrow I will re-implement them and add unit tests. T.co

Jan 30 2015

The basic GUI is to large parts complete. I've also been playing with 3-dimensional backgrounds and begun work on the tactics module.

Jan 26 2015

I'm working on the user interface again, this time backing it with unit tests. I should have a mock-up of the entire interface soon.

Jan 2 2015

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Blood & Bullet
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