You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.
Crisis Response is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.
The sandbox demo of Crisis Response is available! This is an early demo and far from polished. It shows an early version of some of the action elements that will be in the final game.
I have been working toward this release for quite some time and the plan now is to release more often. My road ahead is to continue toward a prototype with the full feature set which will include more than the action available in this demo.
Many governments don't negotiate with terrorists. And this game will not feature terrorists. This game is going to be on a smaller scale, about managing a special police unit that handles barricaded suspects. A core feature will be the negotiation of peaceful solutions before resorting to tactical entry. The player will also manage the tactical team to keep it in tip-top shape. The graphic below shows a very high-level flow chart of the intended prototype game-play. The main loop is around the missions which will be tied to a timeline in the campaign.
While I work toward the prototype I will keep adding features to the sandbox. These will be released with new versions of the sandbox demo. All features that make sense in the sandbox will be added to it along the way.
Thank you for reading, and if you haven't tried the demo please do!
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