Blood & Bullet will soon change name to:

You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.

Blood & Bullet is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.

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Muscle animations and weapon mechanics


More details in the weapon animations


Weapon mechanics

The past week I've put more work into the weapon mechanics. The mechanics model is more detailed now and I've updated all the weapons with the new features. The biggest difference is for the pistols. They now have barrel translation and tilt that is animated. Also the feeding of rounds and extraction of casings is now made visible on all weapons that have the involved parts in plain view.

The bolt or slide feeds new rounds into the chamber on cycling and the casings are extracted when the bolt or slide opens. I also fixed an issue I've had a long time that prevented ejected casings from spinning properly so now the ejection looks better as well.

Pistol with barrel translation and tilt

Here you can see how the barrel follows the slide the very first bit

of movement and how it tilts slightly upward.


Here's also an animation I made recently that shows the layers and buildup of the most detailed weapon I've made so far. With the mechanics as detailed above, the slide, barrel and hammer need to be separate parts:

Layers and buildup of the FNX pistol


Muscle-based animations

Other than that I've been working on some simple physics-based animations that the characters play when they become rag dolls. This is a bit randomized so it doesn't happen every time they fall. For now they are in essence simple poses, like grabbing at body parts that were hit.

A character playing a couple different muscle poses

This one shows a few poses. When he falls he is first tensing up, then he grabs his abdomen

and finally he reaches for his leg, gets interrupted and tries again.

The green debug lines show bullet entries and the red ones are exits.


I also use it to make the characters cramp and spasm. This is activated in a couple of different situations.

Spasms

When having suffered non-lethal brain trauma they can enter a fit of spasms. Spasms also activate when characters can't breathe because they are lying unconscious and face down. These spasms are of lower intensity and serve the purpose of removing anything blocking their respiration. They are also used for short muscle impulses that are triggered when they receive brain trauma. See the video below for that.

Cramps

Cramps activate when characters have suffered non-lethal brain trauma and also when their hearts are destroyed (the brain, heart and lungs are all vitals that can be hit separately). When this happens the characters muscles tense up while they fall down.

This video shows the cramps and spasms as well as the other muscle animation features:


The sandbox demo

Lastly I've been working toward releasing the sandbox demo for a long time and more than once I've given bad estimates for when it should be ready. So I'll not attempt to give an estimate now, but I'll tell you that I'm now working from a fresh list of items I want fixed before release. I created this list last Wednesday and I've completed a third of them already.

Thanks for reading!

For daily updates and some extra media content you can also follow me on twitter: @BloodAndBullet

Quick update on the sandbox readyness

Quick update on the sandbox readyness

News 3 comments

I sent a preview version of the sandbox for testing and now I'm going to work on the feedback.

Extras in the sandbox

Extras in the sandbox

News 6 comments

The sandbox mode offers a few configurable extras to make it more entertaining. Tweak physics, particle effects and slow motion/bullet time.

Character physiology in Blood & Bullet

Character physiology in Blood & Bullet

News 7 comments

In which I explain why characters lying on the ground in Blood & Bullet are usually unconscious and not dead.

Behavior of occupants in Blood & Bullet

Behavior of occupants in Blood & Bullet

News 6 comments

I go through a bit of the current artificial intelligence in Blood & Bullet, implemented with behavior trees. Skip to the end for lots of animations.

Real Gun Sounds

Real Gun Sounds

Other 5 comments

INSTRUCTIONS: GO TO DATA > AUDIO AND REPLACE SOUNDS

Release 1

Release 1

Enhanced Bodies Demo 0 comments

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Demo 2

Demo 2

Demo 2 comments

This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...

Sandbox/tech demo

Sandbox/tech demo

Demo 4 comments

This is not a game-play demo. I just want to point that out. It's a sandbox/tech demo of the features so far. It's scaled down a bit to keep it simple...

Comments  (0 - 10 of 316)
TKAzA Staff
TKAzA

looking forward to the sandbox release, please keep us posted :D

Reply Good karma+1 vote
isbeorn Creator
isbeorn

Will do! Currently 17/30 items on my checklist are completed.

Reply Good karma+1 vote
djcoco124
djcoco124

Yo mate, can you give me a roughly estimated time of release of the sandbox? :D The frickin' hype is eating me alive.. Can't wait for this like to be honest i'm more hyped for this then i was when they announced GTA5. I'm gonna throw all my money at this game when it releases. This is the game i have waited for so long to be made. All the older swat games are terrible compared to this.. I remember buying SWAT 4 back in like 2005-06 and literally playing that game 24/7 and i still have the game today.

Thank you for taking your spare time and making this awesome masterpiece! :)

Reply Good karma Bad karma+2 votes
isbeorn Creator
isbeorn

As previously demonstrated I'm crap at estimating the release date. :P
But I can give you the very latest: I've just made a list of 17 items that I want to fix. They range from small to medium in size. Thank you for your support! I really enjoyed SWAT 4 too and I want to make this game as tactical and engaging as possible for 2D.

Reply Good karma+3 votes
djcoco124
djcoco124

Thanks for responding, best of luck with the fixes! :)

Reply Good karma Bad karma+1 vote
MrDoodoolo
MrDoodoolo

Sup dude, how's the game going? Still hyped for the next demo

Reply Good karma Bad karma+1 vote
isbeorn Creator
isbeorn

Hey, sorry about the quiet time. I ran into a major problem that took me a good while to solve. Now I'm getting back to the remaining polishing and I will be posting more media the coming week.

Reply Good karma+2 votes
MrDoodoolo
MrDoodoolo

No worries, take your time :) the game looks very good so far

Reply Good karma Bad karma+2 votes
isbeorn Creator
isbeorn

Thanks!

Reply Good karma+1 vote
Guest
Guest

SAME, CANT WAIT

Reply Good karma Bad karma+1 vote
MrDoodoolo
MrDoodoolo

It's gonna be good

Reply Good karma Bad karma+2 votes
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Blood & Bullet
Platforms
Windows
Creator
isbeorn
Engine
Unity
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Latest tweets from @bloodandbullet

Oops. They're not usually that big. #indiedev #madewithunity T.co

10hours 51mins ago

The title screen. On release it will be named Crisis Response, no longer Blood & Bullet. #indiedev #madewithunity T.co

12hours 56mins ago

Or simply: He's having a bad day. The vitals readout will in part be replaced with graphics later. #indiedev T.co

Aug 23 2016

Debugging a peculiar issue that makes projectiles bounce all over the place. Dangerous stuff.

Aug 22 2016

Well... it could have been worse? #screenshotsaturday #indiedev #madewithunity T.co

Aug 20 2016

Muscle spasms. Yeah not quite there yet... more like bad dancing. #indiedev #gamedev #madewithunity T.co

Aug 19 2016

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