Try the sandbox demo!


You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.

Crisis Response is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.

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Marksman demo

News 3 comments

Marksman demo

Finally the marksman demo is ready! Since the previous demo I've worked on adding the marksman. Aside from the marksman I've also been improving and refining most other aspects of the game as well.

Get it now and try it yourself!


Marksman Demo


The marksman

The marksman gives you an exterior view of the building. The marksman can be controlled either directly by the player, using the mouse and gestures, or by issuing commands to the computer-controlled marksman. I've made a tutorial to teach you how the marksman works and how to control it by commands. There is also a separate mission where you control only the marksman and no entry team.

Marksman mission overview

A view from the marksman mission. You can read more in-depth about the marksman here.


New weapons

I've added a bunch of new weapons too and some new ammunition to go with them.

New weapons

More work on surface decals

The blood effects have received some updates too. Streaks on walls look much nicer now since droplets roll along surfaces they land on until they run out of substance. The big difference is that now they only lose substance when they roll over untouched surfaces. The effect it gives is that longer streaks form where multiple blood drops land on top of eachother.

Wall decals


The pools that form on the floors have also been improved. They can take on lots of more shapes and forms than they could before, and they can spawn streaks as well that reach outwards.

Floor pooling


Team command tutorial

In the previous demo there was only a single tutorial which explained how to control the player. Now I've added another one which explains how to control the computer-controlled team members. Like before you can order your team members to enter and clear rooms, use stun grenades, follow you etc.

The team enters a room


More level design

Last but not least I've made more progress on the level design, adding lots of new props, geometry and materials. Here are two of the improved areas in the level:

The exterior where the team starts


The break room


Further releases

I have a fairly convenient pipeline for releasing new versions now, where the game will let you know when I've made a new version available. I've been working quite hard on the game for a while. Now that this release is done I am going to relax a bit.

That's all for this time, thanks for reading!

The marksman

The marksman

News 5 comments

Have the marksman hit targets in front of you by the press of a button or control it yourself. In this post I go over the current state of the marksman.

Demo available and what comes next

Demo available and what comes next

News 16 comments

The sandbox demo of Crisis Response is available! Main features: Terminal ballistics, gore and bullet time.

Muscle animations and weapon mechanics

Muscle animations and weapon mechanics

News 7 comments

The past week I've added a simple physics-based animation system and I've refined the weapon mechanics.

Quick update on the sandbox readyness

Quick update on the sandbox readyness

News 3 comments

I sent a preview version of the sandbox for testing and now I'm going to work on the feedback.

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Marksman Demo

Marksman Demo

Demo 24 comments

This version introduces the marksman. Control the marksman yourself or command it by passing orders. And a lot of other improvements!

Sandbox 0.0.6.1

Sandbox 0.0.6.1

Demo 45 comments

Long in the making, here is the new Unity-based sandbox demo of the game now called Crisis Response.

Real Gun Sounds

Real Gun Sounds

Other 5 comments

INSTRUCTIONS: GO TO DATA > AUDIO AND REPLACE SOUNDS

Release 1

Release 1

Enhanced Bodies Demo

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Demo 2

Demo 2

Demo 2 comments

This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...

Comments  (0 - 10 of 389)
chippachip
chippachip

MARKSMAN DEMO! I LOVE YOU ISEBEORN

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isbeorn Creator
isbeorn

:D Now go easy on them occupants!

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chilipeppar
chilipeppar

If you ever need tactical input from a former Swedish service-man. Text me up.

This game is very accurate so far. Great job.

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isbeorn Creator
isbeorn

Thanks - definitely interested - will do!

Reply Good karma+2 votes
Guest
Guest

Hi, love the game and the spirit in you. Just some tips, i've been working as a gamedev myself in a large gamecompany in Sweden. I know that you are working alone i guess and doing something for free in your spare time (i love you for it. We need more like you!). But you have to give yourself a deadline, even with games like this. Otherwise you keep telling people that "it will be ready in a few weeks" and then you loose players. Give yourself a deadline and work towards it! You are awesome at what you do! Keep it up!

All the love! /Oscar

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chilipeppar
chilipeppar

Did you perhaps work at GRIN?

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isbeorn Creator
isbeorn

Hi Oscar, thanks for dropping by and thanks for that honest advise. In all fairness I'm afraid of setting deadlines because I don't know what to do when I fail them. I can't release something that's not working. Which makes it come down to planning, and I guess I'm not that good at that either. Even though I try. I'm great at planning short term and small scale, but stretch it out and it becomes much more difficult.

Nevertheless, I will keep it up! Thanks again! And btw did you perchance work at Massive? Maybe we share contacts?

Reply Good karma+1 vote
Cantalouper
Cantalouper

Will blood be able to stain characters? I love that effect in games.

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isbeorn Creator
isbeorn

Yes I know how to make that work, at least for blood coming from a wound on a character to stain that same character. There are some lower priority things I must get in place first to make it possible though.

To make flying blood particles land on and stain other characters is trickier (thus further down on my list) but certainly still possible. And I'm afraid it will look too flat on 2d characters but we'll find out.

Reply Good karma+1 vote
chippachip
chippachip

Day 973: no update no food.

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Crisis Response
Platforms
Windows
Creator
isbeorn
Engine
Unity
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Latest tweets from @bloodandbullet

Try the marksman in my latest demo! Crisisresponsegame.com #indiedev #indiegame #gamedev #madewithunity #unity3d T.co

11hours ago

Commanding the team to stun and enter #indiedev #indiegame #gamedev #madewithunity #unity3d T.co

Feb 23 2017

Not your ordinary workplace break room. That's because it's housing marksman targets for a tutorial. #indiedevT.co

Feb 8 2017

My title screen and UI from an outside perspective #indiedev #indiegame #gamedev #madewithunity #unity3d T.co

Feb 7 2017

Today I'm creating the team command tutorial. So that you know how to order the team AI around. #indiedevT.co

Feb 7 2017

New config screen for the teammate behaviors #indiedev #indiegame #gamedev #madewithunity T.co

Feb 6 2017

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