Try the sandbox demo!

Sandbox 0.0.6.1


You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.

Crisis Response is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.

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Try the sandbox demo!

Demo available and what comes next

The sandbox demo of Crisis Response is available! This is an early demo and far from polished. It shows an early version of some of the action elements that will be in the final game.

Sandbox 0.0.6.1


Main features:

  • Detailed model for projectile ballistics

    Projectile interaction

  • Blood and gore on top of a physiology system

    Heart beats

  • Bullet time and slow motion

    Bullet time

  • Detailed and realistic weapon mechanics

    Weapon mechanics

  • Sandbox setting with extra controls/cheats

I have been working toward this release for quite some time and the plan now is to release more often. My road ahead is to continue toward a prototype with the full feature set which will include more than the action available in this demo.

The full feature set

Many governments don't negotiate with terrorists. And this game will not feature terrorists. This game is going to be on a smaller scale, about managing a special police unit that handles barricaded suspects. A core feature will be the negotiation of peaceful solutions before resorting to tactical entry. The player will also manage the tactical team to keep it in tip-top shape. The graphic below shows a very high-level flow chart of the intended prototype game-play. The main loop is around the missions which will be tied to a timeline in the campaign.

High-level prototype game-play

The sandbox will continue

While I work toward the prototype I will keep adding features to the sandbox. These will be released with new versions of the sandbox demo. All features that make sense in the sandbox will be added to it along the way.

Thank you for reading, and if you haven't tried the demo please do!

Follow me on Twitter: @bloodandbullet | Facebook: CrisisResponseGame

Muscle animations and weapon mechanics

Muscle animations and weapon mechanics

News 7 comments

The past week I've added a simple physics-based animation system and I've refined the weapon mechanics.

Quick update on the sandbox readyness

Quick update on the sandbox readyness

News 3 comments

I sent a preview version of the sandbox for testing and now I'm going to work on the feedback.

Extras in the sandbox

Extras in the sandbox

News 6 comments

The sandbox mode offers a few configurable extras to make it more entertaining. Tweak physics, particle effects and slow motion/bullet time.

Character physiology in Blood & Bullet

Character physiology in Blood & Bullet

News 7 comments

In which I explain why characters lying on the ground in Blood & Bullet are usually unconscious and not dead.

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Sandbox 0.0.6.1

Sandbox 0.0.6.1

Demo 42 comments

Long in the making, here is the new Unity-based sandbox demo of the game now called Crisis Response.

Real Gun Sounds

Real Gun Sounds

Other 5 comments

INSTRUCTIONS: GO TO DATA > AUDIO AND REPLACE SOUNDS

Release 1

Release 1

Enhanced Bodies Demo

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Demo 2

Demo 2

Demo 2 comments

This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...

Sandbox/tech demo

Sandbox/tech demo

Demo 4 comments

This is not a game-play demo. I just want to point that out. It's a sandbox/tech demo of the features so far. It's scaled down a bit to keep it simple...

Comments  (0 - 10 of 356)
reaper2111
reaper2111

Did u improve blood textures? and by the way the cuffing looks awesome.

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isbeorn Creator
isbeorn

Thanks :)
The blood has had a couple of updates. Not sure if you had anything specific in mind.

Streaks on walls are updated and pooling on the ground as well. Textures on bodies are pretty much the same but I have a change planned for them as well that will probably make it in after the next release.

Reply Good karma+1 vote
Maxerddbb
Maxerddbb

is procedurally generated levels gonna be in future releases?

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isbeorn Creator
isbeorn

I'm considering that for the sandbox mode but I'm not sure where it's going to fit into my priorities. I have a lot of other stuff planned too. It would be a very good fit.

Reply Good karma+1 vote
reaper2111
reaper2111

Talking about ammo types how about tracers, armor piercing, and OTM Open Tip Match rounds.

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isbeorn Creator
isbeorn

Tracers have been mentioned before and I plan to add them. I'll read about OTMs and see what that is, thanks for the suggestion. Armor piercing will likely wait until I let the opponents wear armor.

Reply Good karma+2 votes
Guest
Guest

Looking good so far cant wait for the new sandbox and the marksman looks super cool. By the way The rip's (Radically Invasive Projectiles) are awesome, Cant Wait.

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isbeorn Creator
isbeorn

Thanks! I haven't done much research into what more there is but would be interesting to get suggestions on more exotic ammo types to add.

Reply Good karma+2 votes
Guest
Guest

Flechettes for shotguns? Also any news
on how close the next update is?

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isbeorn Creator
isbeorn

Flechettes ...hm might be interesting!

I spent all this week on new animation for the character arms (also some unrelated stuff that took away from my time) which was kind of unplanned, so I'd say it's at least a week away. There are a number of things remaining that I want to get done before.

Reply Good karma+1 vote
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Crisis Response
Platforms
Windows
Creator
isbeorn
Engine
Unity
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Latest tweets from @bloodandbullet

Collecting those hands #indiedev #indiegame #gamedev #madewithunity T.co

5hours ago

Dead or alive: cuff them, for everyone's safety #gamedev #indiedev #indiegame #madewithunity T.co

Dec 5 2016

I didn't show this before: blood particles are spheres instead of points now. I also added some flesh chunks.… T.co

Dec 2 2016

Some new alignment for aiming pistols #indiegame #gamedev #indiedev #madewithunity #unity3d T.co

Dec 1 2016

A collage of new reload animations #indiedev #gamedev #indiegame #madewithunity T.co

Nov 30 2016

Now I'm adjusting the AI for the new arm animations.

Nov 30 2016

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