Blood & Bullet will soon change name to:

You assume the role of team leader in the tactical response team of a major city police force. Your work is to plan and carry out tactical entry in barricade and hostage situations with the least possible loss of life the desired outcome.

Blood & Bullet is a side-scroller that strives to provide a realistic model for projectile interactions and injuries. Once someone is hurt the player will be working against the clock to save them. Gear and tactics must be chosen carefully to minimize damage and resistance.

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Last week I sent a preview version of the sandbox for testing with some external people. I've received really good feedback and I'm very happy with the results. Some testing still remain but I already feel quite good about the current state of the sandbox. So with some final fixes I will be ready to release.

This week and perhaps the next I will spend on implementing some of the suggestions I got from the testing. I will also prepare platforms to receive further feedback from you who will play it.

It really feels like the sandbox is coming together now so please help me out by being ready for it! :)

While at it I'll take another chance to re-iterate that the game will change name. I'm planning to release the sandbox with the new name Crisis Response. Crisis Response is a name that better reflects what the game will be about when it is finished. Blood & Bullet is actually better for the sandbox, but I want to avoid any confusion that may arise if I change names after the release.

Stay tuned!

Crisis Response

Extras in the sandbox

Extras in the sandbox

News 6 comments

The sandbox mode offers a few configurable extras to make it more entertaining. Tweak physics, particle effects and slow motion/bullet time.

Character physiology in Blood & Bullet

Character physiology in Blood & Bullet

News 7 comments

In which I explain why characters lying on the ground in Blood & Bullet are usually unconscious and not dead.

Behavior of occupants in Blood & Bullet

Behavior of occupants in Blood & Bullet

News 6 comments

I go through a bit of the current artificial intelligence in Blood & Bullet, implemented with behavior trees. Skip to the end for lots of animations.

Realistic ballistics in Blood & Bullet

Realistic ballistics in Blood & Bullet

News 7 comments

I go through parts of the fairly sophisticated ballistics model in Blood & Bullet.

Real Gun Sounds

Real Gun Sounds

Other 5 comments

INSTRUCTIONS: GO TO DATA > AUDIO AND REPLACE SOUNDS

Release 1

Release 1

Enhanced Bodies Demo 0 comments

First release / possible demo / full release of the addon. Tip: Backup your hostage files before installing. To do that, go to "bloodandbullet/data/graphics/bodies...

Demo 3

Demo 3

Demo 30 comments

The third Blood and Bullet demo adds more game play mechanics. Use concussion grenades to overwhelm the suspects. Restrain them, secure their weapons...

Demo 2

Demo 2

Demo 2 comments

This demo is more of a taste of game play than the previous one, but still with some obvious parts missing. There are more weapons, a bit of AI, rooms...

Sandbox/tech demo

Sandbox/tech demo

Demo 4 comments

This is not a game-play demo. I just want to point that out. It's a sandbox/tech demo of the features so far. It's scaled down a bit to keep it simple...

Comments  (0 - 10 of 304)
MrDoodoolo
MrDoodoolo

Hey man, I discovered this game yesterday and made an account here just for this game.
You're doing such an awesome job and can't wait to see the outcome.
Also, when do you think you've have the newer version available for download? It looks really good and I want to try it

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isbeorn Creator
isbeorn

Hi thanks for those kind words. A new version is about a week away if everything goes well.

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MrDoodoolo
MrDoodoolo

Alright man, sounds good, I'm looking forward to see how it is

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Aliv3
Aliv3

WOW! You've made so much progress! Do you have any idea when you'll release a build? :)

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isbeorn Creator
isbeorn

Hi, my current guess is in one to two weeks. I'm currently implementing feedback I got on a preview some people tested just recently.

Reply Good karma+1 vote
Xamp
Xamp

Discovered this a while ago and i'm very glad i started tracking. Awesome game!

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isbeorn Creator
isbeorn

Thanks, it's great to have you around!

Reply Good karma+2 votes
AwesomeX-
AwesomeX-

Looking good, I was surprised to see you were using Unity, not that it's a bad thing, I love Unity and use it myself, I just remembered seeing this ages ago, and it seemed to have been built off a custom engine.

Awaiting the next demo. Keep up the good work.

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isbeorn Creator
isbeorn

It was my own engine up until about a year ago when I decided it took too much time to do everything from scratch. I'm really glad I made that choice now. Thanks!

Reply Good karma+3 votes
_Grad_
_Grad_

It has been some time since I started tracking and I can't belive how badass this game looks compared to the earlier version. You are doing an amazing job and I'll be here till the end ;) Ps. I'm following for the primal reason of playing for the gore, you've made amazing bloodbath simulator for me :3 Thanks for making an awesome game

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isbeorn Creator
isbeorn

Thanks for that feedback! I think you are not alone in sticking around for the gore :) I have further plans for it too but I also hope to attract even more people with the campaign.

Reply Good karma+3 votes
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Blood & Bullet
Platforms
Windows
Creator
isbeorn
Engine
Unity
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Single Player
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Latest tweets from @bloodandbullet

Programming to good music. It's great! T.co

Jul 27 2016

Not much visual to show today either. Working hard on the AI. Soon it will be back at its previous state but a lot better.

Jul 27 2016

Proceeding on the new AI today. Good progress so far.

Jul 26 2016

Reached the conclusion that the AI is too shaky. AI code has been cumbersome so now I've acquired a plugin to help. T.co

Jul 25 2016

Just finished this convenience for toggling operators on and off from the mission. T.co

Jul 22 2016

Invulnerable. Yeah he took a few hits but he's fine. And he's a hero for helping me debug the AI. T.co

Jul 21 2016

Yesterday I extended bullet time control further. Now you can set individual rates for the different triggers. T.co

Jul 21 2016

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