Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
sleeping barracks
view next
Post comment Comments
pvcf 21hours 0mins ago says:

wah, another lucky shot, very seldom at the day, if the sun is in the right angle, some things looks just breathtaking :D

btw: the shadow system: you can now switch ingame (and in options menu ofcours) the shadows, so you can decide if you need shadows from brushes or entities or both or nothing. this scene is shadows only from entities, (cause outdoor for example no shadows from tree's). this same scene with FULL shadows switched on (brushes + entities) would cause a FPS drop to ~13-20 FPS max. I'm lucky about this new shadow switcher, it allows acceptable framerates with even good shadows and allow super duper CPU users to penetrate their systems in all possible ways :D

btw, this scene is onyl 30% finished, missing sun and dust particles, dirt, items, rubbish, posters and so on. needed the whole day for the chair in background (and his destroyed versions and particles -.- )

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Image Details
Aug 27th, 2014
25 (7 today)
Embed (big)
Report Abuse
Report media
Add Media
Members only