Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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third flootgate
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pvcf Author
pvcf 14hours 12mins ago says:

player managed to fill the canal in this third section with water.

+3 votes   reply to comment
tnlgg 4hours 44mins ago says:

Love the view,nice work.

Swimming time.

+2 votes     reply to comment
pvcf Author
pvcf 4hours 2mins ago replied:

thank you! believe it or not, i have had to code some things for: i use raisewater entity here with a water area, but the canal have small ocean water in the middle , only some cm high. so, the water area is below the ocean surface, if u now raise it and dive into it, the game did not recognized correct that i'm diving because cam is above ocean and waterarea is below ocean surface, so i have had to insert a third detection routine for such raise water entity water volumes (the second one was implemented by me for waterareas diving).
but now i have seen that raise water entity can't the decrease the same water area again (pump out the water), so i have had to insert again new code to make this possible. but this was fast done, i used my puddles code, they already can raise and sink watervolumes if its raining, so this was fast done. but such things occour literally every day and exceed developement time -.-

+1 vote   reply to comment
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Oct 9th, 2015
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