Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
FarCry0066
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
pvcf Author
pvcf

www.youtu.be/2BJn2UDC3gA
first test of my new ProjectFromScreen routine with drag and drop support of items and slots.
it is a unexpected bug, that i can drop items at "wrong" slots (each slot is defined actually for a special itemcategory, so it's really a miracly why i can drop items in foreign slots :D ).
(and yes, it's always refreshing if my OWN (!) code is a miracly to me and do "things" ... D: )

Reply Good karma+4 votes
Admer456
Admer456

Maybe you didn't code a filter which would return an item to its original place when dropped in the wrong category. xd

The slots are defined for each item category (as well as the items), but you need to make an on-drop check to see if categories are equal. If the item category of the item is different than the category itself, the item gets returned to the original place.
But then I'm a noob, so what do I know? :P

Reply Good karma Bad karma+3 votes
pvcf Author
pvcf

exact, i have to ask if slot and item have identically purpose, actually i only ask, if its really a slot :D
should be easily fixable, but (please read more in answer to marek33)

Reply Good karma+2 votes
Marek33
Marek33

Great work! Unfortunately, I don't know what else could cause that bug, but I'm sure you will find out. However, if it doesn't allow me to use multiple backpacks or multiple helmets it shouldn't be a problem I think.

Also, it looks like the Moddb doesn't give the right link so here it is: Youtube.com

Reply Good karma Bad karma+4 votes
pvcf Author
pvcf

i know where the bug is coming from, and should be easily fixable :) (read answer to admer for more details).
but regarding multiple backpacks and helmets:
i actually think really since two days about it, if i should allow this.
the idea i have: use one weaponslot for rucksack (and a rucksack can expand then weaponslots, so, if you change to "rucksack weapon", you can open the inventory, but this is only a side idea and does not work with inventory if you did not have a rucksack :/

the next idea: allowing multiple amount of inventory items, (2 helmets, for example), would allow a little bit more interactivity and micromanagement in inventory and more player personalisation and immersion.
but i actually see not really a benefit of having, lets say 2 different kinds of camouflage, absolut no sense for more than 1 backpack (which is also unrealistic), same for shield. only maybe the breathmask slot, could have different items, like a scuba gear or a space helmet. or a gas mask.
this would be the onliest thing which would make sense, but: its a hell of additionally work and it would maybe never used, because where is a map which have water, nervgas and no oxygen areas (like space). so i maybe drop this idea out and add all player weapons and amunationpackages as 3d items in to that page.

thank you for giving the working youtube link, seems i messed something up!

Reply Good karma+2 votes
HFCR
HFCR

Like this. But, maybe this bug with slots begins from c++ (where slots are writen) - just maybe :)

IMHO In
Crygame.dll

Reply Good karma Bad karma+1 vote
pvcf Author
pvcf

nono, it was my fault, the code is 100% by me, there is no slot-drop system in cryengine at all :D

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

correct working youtube link

Details
Date
By
pvcf
Size
1680×1050
Options
URL
Embed
Embed Thumb
Share
Explore
Browse archive
New
Add media
Feed
RSS
Report
Report