Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf Jun 27 2015, 7:42pm says:

have worked this week on AI. now they switch on indoors also their flashlights if player have switched off (however) the ceiling lights.

by testing this i stumbled over many new problems: the flashlights are not occluded by walls, so a AI standing with flashlight enabled 2 rooms away can enlight other rooms.
then i found out, that even nearly blind AI are horrible fighters, because of cryteks great noise recognition system, so i have had to scale down indoor AI ear-range drastically.

then i maked them talk to each other so player can listen at next room whats going on, but this was way too loud. to make long sentence short: i needed 3 days of extreme hard coding and developing new table reading code to find a way to dimm the volume for such dialogues (they are played in crygame.dll ^^). now i have a fourth volume slider in sound options, (sfx, player and story, music, AI conversation). by checking the routines i have listened the first time to random mission AI-talk of english version from localisation, and wow... its totally horrible.

have listened to spain, russian, french, polish and german, but the english AI conversation voices are from hell. the good thing is, that OPCL completely override personal language settings, so every NPC / AI talks in his own language (russians talk russian, spain drugdealers spanish and so on).

have still doesnt found out why some AI indoors dont shoot at me and others act like a constantlooping death hurrican (see godmode counter: happens within some minutes).

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Jun 27th, 2015
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