Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
elevator rope
embed
share
view next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
pvcf Author
pvcf

FarCry1 mod "Operation Clearing" (WIP).
Devkid, based on Cryengine 1.4.

For a free hanging elevator i needed a solution with a rope. after 4 days of headache i developed a rope--routine which basically draws a rope on runtime from actual elevator position to a holder or goalposition.
the rope is a little bit animated, also the spinning wheel on elevator is done by rope sub-routine.
basically the elevator draws now the rope and the spinning wheel and manage all the animations byself, nothing to do for mapper beside defining the rope lenght and the thikness of the rope and if it should be a doubble or a single rope.

Reply Good karma+2 votes
Marek33
Marek33

Great work and an amazing solution! It fits the atmosphere much more than the original elevators from the Vanilla game.

Reply Good karma Bad karma+2 votes
pvcf Author
pvcf

thank you!
i tried firs a standart elevator with a wooden or metal exo-skelet but this looked total false with that wooden fortress.
so i decided to use such a free hanging elevator, but without a rope it looked even total false.
but every chain in cryengine is not really made for such operations, cause heavy load and in 99 percent he will disconnect and hover straight in to the air or bend wild swinging around, causing heavy CPU load.
then there is a original rope script from crytek which is used for paratroopers for helicopter reinforce, but its also not useable for this "rope must alter his lenght every frame and cause no CPU load".
then i tried to draw it directly on the screen like the cryengine dos it with polygones by using a not documented "drawtriangle" function and fill it with a texture, but this also didnt worked. as i said: 4 days of headache :D

Reply Good karma+2 votes
Marek33
Marek33

That's true and it is good that you come with this idea since its great!

Reply Good karma Bad karma+1 vote
Admer456
Admer456

That's very hardcore, and it shows the flexibility of CryEngine :)
I wonder if you'll add a bomber plane xD

Reply Good karma Bad karma+2 votes
pvcf Author
pvcf

thank you!

>it shows the flexibility of CryEngine :)
to be true this trick would work with every other engine too :D

> I wonder if you'll add a bomber plane xD
i have already flyable planes and creating a falling bomb routine would need less than 60 seconds, but there is no real gameplay/need for such thing.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Details
Tags
ingame
Date
By
pvcf
Size
1680×1050
Options
URL
Embed
Embed Thumb
Share
Explore
Browse archive
New
Add media
Feed
RSS
Report
Report