Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf

there are some mushrooms placed all over the map :D eating them give some health and reduce hunger. but actually i thinking about to place also some poisen mushrooms, which have some sideeffects, what do you think about ?
any suggestions about the bad sideeffects ? (but there must be still a motivation to eat those mushrooms, (i suggest they have a different color / texture than non poisen mushrooms ).

little update:

found bug why level was not exported anymore in editor running wxp Sp3.
(it was a setting in BIOS, called memory segmentation 32 or 64bit OS, because my wxpsp3 is a 32bit OS, i used the 32bit setting in BIOS, seems that was a failure :D )

changed watershader from waterterrain to wateronlysky (which means that ocean reflects only sky and clouds and not terrain).
this reduced the polygonrate on river in startsector from ~2.2 mio to ~990k polygones. (and i can't explain to myself why a texture environment reflection (!) uses 1.2 mio polygones ... seems there is something broken in renderer ).

setted in w7 74 bit the editor.exe to wxp sp3 compatibility mode and i could use more than 2gb in editor, usually, in wxp, by exceeding 1.68 gb memory usage, its not possible anymore to save the map. so, if i come in troubble, i still can work further on w7.

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Vikom
Vikom

How about a mushroom that slowly raises the health to 25% but also slowly lowers the health to 25% :D

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pvcf Author
pvcf

you mean by random? so a mroom can in or decrease but player doesnt know it before ?

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Vikom
Vikom

Sorry wrongly described, I mean - it keeps your life at 25%, so it can raise or lower your health depending on the current value.

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pvcf Author
pvcf

now i totally confused :D
what should happen if player have, lets say 100 health (of 255) and you eat such a mushroom ?

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Vikom
Vikom

I forgot there's health to 255, forget the 25%, let's talk about the 100.
How about this:
-- I don't know the lua syntax
-- for every second
if health>100 then health--
if health<100 then health++

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pvcf Author
pvcf

that means, if you have below 100 health, and eat a mushroom, you have a 50% chance you have ~130 health or ~65 health after eating ?
yeah, thats the basic idea of eating a potentially poisen mushroom :)

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Marek33
Marek33

It's great to see that you fix it! They could make your visibility better at night, but I don't know what kind of side effect they would have. Maybe lowering your speed or energy.

Also, good luck in MOTY 2016!

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pvcf Author
pvcf

this map have no TOD (time of day change), but lowering speed is intresting, will think about!
which energy did you mean?

thanx for MOTY wishes :)

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Marek33
Marek33

I mean the energy for walking and running. It could also don't allow you the sprint for some time.

You welcome! I vote every year for your mod and Far Cry 2010. Hopefully one year you get at least in the top 100.

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pvcf Author
pvcf

thank you!! :)
the stamina (sprint energy) is not writable, only readable, so i can't do much things with it (but i'm not totally sure about, it might be that i have "fixed" this problem some years ago, because crytek have locked this stamina thing in c++ section in movieplayer (yes... ) )

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Marek33
Marek33

That's bad. It could affect the carry weight then, but I wouldn't much like that since I want to have the most carry weight as possible.

What? Why in the movie player?

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pvcf Author
pvcf

yeah, because they reset the stamina always to 100% after playing a sequence :D
i needed weeks and months back in time to find and fix that :D

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Marek33
Marek33

So, you find a solution how to edit it?

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pvcf Author
pvcf

no, as far as i remember i only deactivated the reset routine, but i still can not write in this value, may have to do that they have this in non delivered code section for cheating protection.

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Admer456
Admer456

In my opinion, poison mushrooms should reduce health, and there should be an effect where the screen is covered with yellow colour. It creates a sickness effect.

For the "good" mushrooms, they should maybe heal 10 HP, but if you eat too much, then you start losing health over time.

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pvcf Author
pvcf

i agree with the screen effect !
i already tried 50 HP and it was noticable to less, player have 255 max so i ended up by 100 HP as add for one mushroom, usually there is only one mushroom in near (which regrow after some time, btw :D ).
about losing health over time, please read also my responding to F4Qs answer :)

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F4Qs
F4Qs

hey man im working on a similar idea with mushrooms (an easter egg) this is my "drug" effect:
*Fafa is a way to say drugs in mi country.

function Mission:Event_FafaOff()
r_RenderMode = 2;
r_Motion
Blur = 0;
fixed_time_step = 0.01;
Game:SetCameraFov(100 * 3.14/150.0);

local ShakeAxis = {x,y,z};
ShakeAxis.x = 0;
ShakeAxis.y = 0;
ShakeAxis.z = 0;
_localplayer.cnt:ShakeCamera(ShakeAxis, 0.1, 0.1, 0.1);
end

function Mission:Event_Fafa()
r_RenderMode = 4;
r_Motion
Blur = 2;
r_Motion
BlurAmount = 0.25;
r_Motion
BlurDisplace = -10;
fixed_time_step = 0.01;
Game:SetCameraFov(100 * 3.14/135.0);

local ShakeAxis = {x,y,z};
ShakeAxis.x = 1;
ShakeAxis.y = 1;
ShakeAxis.z = -1;
_localplayer.cnt:ShakeCamera(ShakeAxis, 5, 0.1, 120);

System:SetScreenFx("FlashBang", 1);
System:SetScreenFxParamFloat("FlashBang", "FlashBangFlashPosX", -1111);
System:SetScreenFxParamFloat("FlashBang", "FlashBangFlashPosY", -1111);
System:SetScreenFxParamFloat("FlashBang", "FlashBangTimeScale", 2);
System:SetScreenFx("ScreenFade" , 1);
System:SetScreenFxParamFloat("ScreenFade", "ScreenFadeTime", -1.5);
end

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pvcf Author
pvcf

wow thank you, will test your setting this weekend :)
btw this is my actual implementation of "to much medication" :
Reflex-studio.com 133mb 1:16min (video is from april 2013...)

hmm, ok, actually its a little bit changed: you also didnt see anymore your weaponslots, will try to record a actual video :D
the idea: slowmo, blurred screen, pitched down audio and a decreasing timebar on top of the screen.
it happens if you eat painpills (medic) but you are already full or enough healthed.
then you get this drug effect and a massive reducing of your health.

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