Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
the screenshots are
basically from a little village in the devkiddemo level which will be released in very near future
nearly all (!) technically problems are solved, currently finetuning is on the task. adding animations,
change weaponnames and behaviors, build clothes packs for enemies (i just hate the standart clothes
from mercs in farcry).
changed in three days of very very hard coding time a essential handling with weapons. no empty slots
are filled with "hands"- weapon. its not the system like in CIS where the first slot is locked and filled with
hands, i have coded a dynamic system, which was veeeeeeeeeeeeery very hard, believe me.
now its possible to push vehicles which turned over and try to get them back on wheels, or simply fight
with fists if you run out of ammo. what can i say: its pretty cool and give much more immersion than i ever
thought. now it "feels right" and makes close melee fights extrem intensive XD
i also switched back to the weapon-ammo pickup system. in opcl/devkid i first have forbidden to pick up
weapons if player already have this weapon in hands. now it simply picks it up and add the ammo from
picked weapon. its not physically correct but during testplayings i found its much better for instand fights.
from codingside: only the code for walking from one level in next and back is missing, than its really finished XD
ah, fuck, and the drug slomo effect need to be added.