Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
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click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com

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lake finished Haarp storage
Blog RSS Feed Report abuse Latest News: Pripyat real gameplay

2 comments by pvcf on Apr 19th, 2014


download video in full quality: www.reflex-studio.com/clearing/video/opcl_pripyat_russianfightscenes.avi

- soldiers talking russian
- added clearing music player (dynamic music without spoiling AI mood ^^)
- music is already nearly finsihed for that map, need only one additional actionmusic and some cool radiosongs for vehicleradio.
- show the first mission / and how the storytelling is done.

about the languages:
the game will be complete in english, but the soldiers protecting that area are russians, and talking russian. other NPC's will talk english.

i override all the different language versions out there, so nobody will hear the soldiers or jack talking itialian, spanish, french, german, czech, or polish like in original farcry.sorry i forgot to give me a flashlight so its sometimes very dark, but atleast it shows real gameplay: rambo style seems totally impossible on that map.

for the interactive non spoiling musicsystem please listen close from 00:30 to 01:30.
about the light bug: i think its a combination of wrong cutted terrain tails, the new moon which enlights at night the scene and the sunset which happens at the same time.

the black flickering vegetation seems a ATI shaderbug, i read that some stalker user have the SAME bug on stalker engine in original game ^^ this is funny (or not so) but i cannot fix this, we have to see if i can find a way to avoid that, it happens all the time if vegetation get more than 1 lightsource. i hope really its a shaderbug which is maybe seldom, we will see on betatest what other OS-users, and Nvidia users  report back.

ps.: reaching the hostage is not that easy in final game like in the video, thrust me :D

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 6 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (70 - 80 of 258)
angryreefer
angryreefer Oct 9 2013, 1:09am says:

Looks awesome cant wait too try, hows the stealth mechanics in game ?

+3 votes     reply to comment
pvcf
pvcf Oct 9 2013, 3:41pm replied:

in addition to standarts FarCry noise system and possibility to hide behind plants and objects, AI reacts in OPCL to light.
that means:
if you indoor or its night and shoot out a light, you are harder to see and aim for AI, (10% -30% instead of 100% ).

every light is shootable, every light have a powersupplay which can be destroyed.
destroying a light cause attention of AI.

lightsources are:
flashlight, sun, all sorts of fire, gunfire (muzzleflash), all dynamic lights (lamps on streets and rooms), glowstick.

additional i have a clothing system: you can change clothes and wear the same like AI to infiltrate a base, depending on area drawing a gun may be enough to alert a AI which see you, or atleast hurting a enemy will cause a temporary loose of your clothing stealth function, unless you manage to hide some minutes so that they "forget" how you look in changed clothes.

i have no stealth o meter and the radar shoes NOT enemies.ah and the music DONT tell you that a enemy switch to fight mode because he have seen you or the music also dont switch to non action mode if all enemies are death.
so this cheat is also gone, i have codet a own music system which starts the action if you really in battle and stopped the action part if you didnt have seen some time a enemy.

last but not least: in OPCL you can dive in to water and below 1 meter the AI cant see (in facry they see you all the time ^^).

+3 votes     reply to comment
pvcf
pvcf Oct 8 2013, 11:06pm says:

oct 9th 2013
added two new images, one multiscreen and one single highres screen

+3 votes     reply to comment
Xmaniacccc
Xmaniacccc Oct 7 2013, 12:01pm says:

Will the view from the cockpit in vehicles (first person)? The view third-person is not realistic. This may spoil the impression of good mod. pvcf, tell me, please!

+3 votes     reply to comment
pvcf
pvcf Oct 8 2013, 12:57am replied:

ah,
Moddb.com
fast forward to 1:50min.
btw you can customize the complete onscreen display in menu from GTA style to a dry bone militaristic survival simulation, oncluding the complete gameplay and difficulty levels and RPG simulation. and even if the video above shows no enemies, i have already on this map more enemies than whole original farcry campaign have. and i DONT have the god AI bug, which cause AI shoot you to death trough the whole level.

btw i wasnt aware that someone will really need the first person view inside vehicles. but i can insert a switch in menu so you can change that behaviour also on your needs,
currently its automaticly set to third person.

+3 votes     reply to comment
Xmaniacccc
Xmaniacccc Oct 8 2013, 3:35am replied:

Yes, it is very necessary! First person view in a vehicles needed! Yes, insert a switch in menu, please =)

Your mod is awesome! I'm waiting full relise.

+4 votes     reply to comment
pvcf
pvcf Oct 9 2013, 11:58pm replied:

thank you very much :)

+3 votes     reply to comment
pvcf
pvcf Oct 7 2013, 9:54pm replied:

you can switch at any time :)

+3 votes     reply to comment
pvcf
pvcf Sep 30 2013, 8:11pm says:

20139.30th 6 new pictures of buyable player house posted. i hope you like such stuff :) if i got enough response / votes i implement a house upgrade system XD

+3 votes     reply to comment
pvcf
pvcf Sep 22 2013, 11:24pm says:

2013.sept.23 : video posted: shows technically testings for AI sight depending on dynamic light environment.

+3 votes     reply to comment
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