opcl comunity givaway
Oct 4, 2012 Mapping Tool 1 commentthree little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...
Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron.
Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com
2 comments by pvcf on Jan 11th, 2013
hamrfull ocean added, with enable disable senderevents in clearingworldtrigger. just enable or disable them there or use a global variable.
BountyHunter entry in each AI : give or take away playermoney by killing those AI.
--added weight limit for difficulty levels
--added rpgfitness to the weightlimit system
--inserted skill levels for weapons
--added function to floor globalearneddollars and _localplayermoney but keep them negativ, if needed (for player debt support)
read here a brief listing of whats new:
Moddb.com
three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...
pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1
(opcl dll version v9) (updated 2012.05.08) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...
with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...
I could have guessed you were German when you typed "vehicles make fun"
Where in German when things "macht Spaß" in English they just "are fun"
12.july 2012 added a new multiscreen :)
btw is this gonna be open world (GTA) semi open world (far cry), or linear (...Call of duty XD)?
its open world. like GTA SA, much more than farcry. it was a little bit harder in leveldesign, but atleast it makes sure that everyone can play his personal game depending on his taste and playingstyle.
sweet!
july 11th , added new menu structure picture with new "ultrahigh" setting.
Looks Spectacular ! :D Tracking!!!
I Hope that the Guns are balance well and the A.I is improved
And I love the way that you could climb up a tree but I hope some Buildings too LOL! :D Parkour !
you are welcome XD
i try to give my best in balancing, have also investigated much time in AI !
you could climb in very seldom cases buildings, would break to much the leveldesign. you have to use doors in buildings or attached firestairs.
6.7. 2012 : new multiscreen posted :)
2.7. 2012 : new multiscreen posted :)