Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
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5 comments by pvcf on Jan 2nd, 2014

opcl musicsystem

full quality download 492mb

what you can see/ hear:

new interactive musicsystem:
--it reacts at action dense, NOT like a music-enemy cheat like in all other games
--no action music means NOT no enemy have seen you
--action music means NOT that a enemy is left which you havent seen yet
--non action and action are faded smoothly, only the area outfade is not yet done (you hear the hard cut if i enter the mine and leave the village music area)

--first implemention of my animal behaviour system, not always perfect but mostly working (you see the hare scared and hiding messages sometimes, its a debug text)

--wounded mercs prones (you see it in the movie, the last merc i kill

--you see now the gameplay which i intend: first sneaking, then full action

--it wont be possible to cheat in real game, and if you really manage it, because you are a tricky guy, the non save routine (red text at beginning) take the rule XD will also insert a timer which allows after activating godmode (which really should be impossible), only a short amount of remaining time to play.

--sorry for bad quality: game is running in middle (2 of 5 quality setting), and video is resized to half resolution, but its imho ok, unfortunately the tree-shadows are missing in that

quality, will investigate further why, it shouldn't happen.

--AI seems nor working as expected: some hunting for the player, some protect the village (not all have been discovered in the video, and even if the music switched to non action by killing the last merc, it does NOT mean there are no more mercs in near which already know about the player, so the music cheat is really gone XD btw i know the action mood starts a little bit late: i can easily change the sensitivity for each area, its currently a little bit to low ( 5 or 6, it should 3 for that village). you should also know that the non action and the action tracks are choosed out of 8 predefined musics each per random, but i currently doesnt have so many musics, but i work on it:)

--every weapon / item have now his own drop sound

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 6 comments

(opcl dll version v12) (updated 2014.01.26) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 4 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (20 - 30 of 245)
pvcf Jan 18 2014, 5:56pm says:

two new pictures posted. epic new yawdrop video with a real new gameplayelement will follow later, in few days, need some additionall mapdesign and a little more coding. sorry for that.

+2 votes     reply to comment
DavexXx Jan 20 2014, 11:21am replied:

i'm looking forward to THAT video.! :)

+1 vote     reply to comment
pvcf Jan 20 2014, 1:10pm replied:

in meantime fasten your seatbelt, have finished the code some minutes ago, have now to add a little HUD grafix and a little demomission for the video :)

+1 vote     reply to comment
DavexXx Jan 21 2014, 6:44am replied:

i do...this is gonna be good.
Does this mod have high-tech areas similar to Far Cry? As well as overall how's the progress of your great mod? Just a quick sitrep you know. :)

+1 vote     reply to comment
DavexXx Jan 12 2014, 4:46pm says:

hello there, pvcf!

just wanted to say that is the mod of yours (supposed to be a standalone game) is top notch!! :)

+2 votes     reply to comment
pvcf Jan 13 2014, 10:34am replied:

you are welcome, DavexXx :) thank you for your support!

+2 votes     reply to comment
DavexXx Jan 13 2014, 11:57am replied:

anytime. :)

+2 votes     reply to comment
D.E.G Jan 12 2014, 3:45pm replied:

I love it :)

+2 votes     reply to comment
pvcf Jan 13 2014, 10:34am replied:

thank you, i currently work very hard on it, and have new, breathtaking things to show XD

+1 vote     reply to comment
DavexXx Jan 15 2014, 5:37pm replied:

suprise us :)

+1 vote     reply to comment
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