Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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Graficcard broken -.-

Graficcard broken -.-

News 8 comments

my Graficcard AMD 4850 is broken and i absolutely can't afford a new one, so project is holded for unlimited time. i'm so sorry about :(

Progress :)

Progress :)

News 6 comments

A intensive working time is gone and i have had some time to work on OPCL, read here what happened last :)

Destroyable camp demo 3

Destroyable camp demo 3

News 7 comments

Destroyable camp demo 3. After showing a Video with small destroyable Obstacles i go a step further...

Pripyat real gameplay

Pripyat real gameplay

News 2 comments

The stalker map Pripyat is very close to finished, have recorded a little sneak peak of real ingame scenes.

real game play

real game play

News 5 comments

have worked MUACH last time on opcl, and here is a actual video, which shows nearly all working together, it shows how the game will look, feel and sound...

Little Update

Little Update

News

after 3 weeks i finally found some hours time so i created this section of the map. this video is just a little preview peek of the mansion which i have...

OPCL DevKid demo level RPG Silverado trailer

OPCL DevKid demo level RPG Silverado trailer

News 5 comments

Here is it: the long promised yawdrop video :P all values working AND trainable, this is also depending on difficulty levels ^^

new feature 1.6.2013

new feature 1.6.2013

News 3 comments

Zombies added. Just for pure fun and entertaing XD

technical update

technical update

News 2 comments

massive technical stuff updated with new features.

style of gameplay

style of gameplay

News 2 comments

got a request about the complexity or sort of challinging or frustrating missions or tasks. read more about what OPCL exactly have for a gameplay mechanic...

some status info

some status info

News 9 comments

level recruiting (the city level) have been stretched to doubble size because i found a trick to do this without wasting the memory :)

Public brainstorming

Public brainstorming

News 8 comments

i'm currently build up the Military Base in the CityLevel. I know how much fun i've had back in time infiltrating in GTA the boot camps, searching for...

traffic

traffic

News 6 comments

tried to add first traffic in city and ecnountered some new big problems which throws the developement a little bit back. i added 50 different vehicles...

game engine update

game engine update

News

big update of the game engine, specially adds the complete RPG simulation of player fitness training and depending game statistics, small bugfixes, player...

small update

small update

News

pitstop codet, also vending machine seems to be finished: it can create a physicalized (clearign)food pickup with HP and Food value, if player have enough...

intern devkid alpha test over, some facts about the maps in the game

intern devkid alpha test over, some facts about the maps in the game

News

intern alpha test for the devkid seems to be closed. that means nearly all bugs are found, most of them are fixed. please look in forum for more infos...

news

news

News

some statistic info and a new picture of weapon aiming during zoom

operation-clearing vs farcry -> complete-changelist & devkid beta released

operation-clearing vs farcry -> complete-changelist & devkid beta released

News

cleartest devkid released for intern testers and users operation-clearing-vs-farcry-complete-changelist changelog with nearly ALL included additions in...

complete changelist (huuuuge)

complete changelist (huuuuge)

Client Side Coding Tutorial 1 comment

the complete changelist what i have new coded for operartion clearing and for the devkid.

city level goes huge

city level goes huge

News 4 comments

some new screenshots; because i did not have set up sounds and AI i still cannot show a video cruising through the city, so again some screenshots :)

new update

new update

News

-frogmine sharp-delay timer now can be defined by the player by pressing "switch firemode" by holding the minetool -2 new screenshots which shows how...

picture update

picture update

News

its time to show up some new things from OPERATION CLEARING; the main mod :) new images from the first level called RECRUITING . its still not finished...

operation clearing new console commands

operation clearing new console commands

Mapping/Technical Tutorial

operation clearing and ofcourse the devkid cleartest have new console commands. not all are switchable in the game menu, so here is the full list: usage...

attachable backpack (see video in video categorie)

attachable backpack (see video in video categorie)

News

new features: -attachable backpack to player -collactable clothes which also are attachable backpack to player

new mega update

new mega update

News

added some nice stuff, frogmines, (attachable), new weaponslot, fist, extreme bugfixings (look in forum, fixed bugs). included a optimized shopsystem...

Forum Opened

Forum Opened

News

The Forum is now opened. If you are a Betatester of "Cleartest", the DevKit for OPERATION CLEARING, please have a look or two to post Bugs or find Answers...

some physical updates

some physical updates

News

updates from last week 8) -rain now can distinguish fire -complete new vehicle soundsystem with damper sounds, no fuel soundset, empty engine sounds and...

featurelist of this mod

featurelist of this mod

Feature 10 comments

some technicalle informations, why this mod is some complete different from each other mods.

VET Sat Jan 15 2001

VET Sat Jan 15 2001

News 1 comment

dev diary, posted by VET at Crymods.net, it explain something to mapsplitting and mod size. Here is an insight into the mapping process. IIRC Gary Fowler...