Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
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5 comments by pvcf on Jan 2nd, 2014

opcl musicsystem

full quality download 492mb
Reflex-studio.com


what you can see/ hear:

new interactive musicsystem:
--it reacts at action dense, NOT like a music-enemy cheat like in all other games
--no action music means NOT no enemy have seen you
--action music means NOT that a enemy is left which you havent seen yet
--non action and action are faded smoothly, only the area outfade is not yet done (you hear the hard cut if i enter the mine and leave the village music area)

--first implemention of my animal behaviour system, not always perfect but mostly working (you see the hare scared and hiding messages sometimes, its a debug text)

--wounded mercs prones (you see it in the movie, the last merc i kill

--you see now the gameplay which i intend: first sneaking, then full action

--it wont be possible to cheat in real game, and if you really manage it, because you are a tricky guy, the non save routine (red text at beginning) take the rule XD will also insert a timer which allows after activating godmode (which really should be impossible), only a short amount of remaining time to play.

--sorry for bad quality: game is running in middle (2 of 5 quality setting), and video is resized to half resolution, but its imho ok, unfortunately the tree-shadows are missing in that

quality, will investigate further why, it shouldn't happen.

--AI seems nor working as expected: some hunting for the player, some protect the village (not all have been discovered in the video, and even if the music switched to non action by killing the last merc, it does NOT mean there are no more mercs in near which already know about the player, so the music cheat is really gone XD btw i know the action mood starts a little bit late: i can easily change the sensitivity for each area, its currently a little bit to low ( 5 or 6, it should 3 for that village). you should also know that the non action and the action tracks are choosed out of 8 predefined musics each per random, but i currently doesnt have so many musics, but i work on it:)

--every weapon / item have now his own drop sound

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 6 comments

(opcl dll version v12) (updated 2014.01.26) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 4 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (40 - 50 of 245)
pvcf
pvcf Nov 26 2013, 10:03pm says:

26.11.2013 attempt to add first (worker) civilians. posted two images from.

+4 votes     reply to comment
pvcf
pvcf Nov 25 2013, 1:37am says:

monday 25th, new video posted: the mansion preview peek :)

+4 votes     reply to comment
pvcf
pvcf Nov 22 2013, 7:55pm says:

23.11.2013 added two new images, preview of drug baron mansion.

+3 votes     reply to comment
pvcf
pvcf Nov 6 2013, 3:41pm says:

2013 nov 6th
for the fans :)
its time for a new little picture dump, 9 wallpaper like screenshots of some very nice places.
www.reflex-studio.com/clearing/screenshots/opcl_picturedump_nov_2013.zip 8mb

+3 votes     reply to comment
I_am_nobody
I_am_nobody Nov 6 2013, 10:44pm replied:

OK!!!picture,wallpaper,....very nice places....bla,bla...
But the game....You worked a long time for you,not for as!It is time for a game,please!!!

-2 votes     reply to comment
pvcf
pvcf Nov 7 2013, 4:45am replied:

i'm seriously run out of money and i can only work on the game 1hour / day and a simple testplay need 30minutes...
(just step with F2 trough the tagpoints to all intresting locations and walk around for 60 seconds each). (*)

current state:
map
-evironment done 90%

i have to do
-cutscenes, enemy outfits, weapon and droppacks, money tweakings (so that its really usefull and not only "ok it costs money but i have 0 or 10.000.000 like in GTA", funny submissions, set upmainmissiontiggers and connect them, musik.

all in all 2-3 months work with the time budget i currently have. not mention the bad FPS bug i have. theoretically the FPS must be twice times higher than they current are. i hunt that bug since 5 months and i'm not even close to find them.

what is helpfull: if you dont can donate the project, you can spend positive words and motivate me, which is also very helpfull, believe me :)

(*)
it seems this map alone have much more gameplaytime than callofduty ghost (4hours) XD
some statistic thing:
i have currently in that map MORE enemies than complete farcry campaign have. and my map is nearly empty in comparison what i plan to insert.

+3 votes     reply to comment
Guest
Guest Nov 22 2013, 9:04pm replied:

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pvcf
pvcf Nov 23 2013, 6:33pm replied:

it is alive, have worked whole mayn hours today on it :)

+2 votes     reply to comment
pvcf
pvcf Nov 1 2013, 3:35pm says:

nov 1st 2013, new screen posted which was shoot during debugging :)

+2 votes     reply to comment
pvcf
pvcf Oct 28 2013, 2:21pm says:

oct 28th.2013
new multiscreen plus some comments with current (yesterday) bugfixlisting

+3 votes     reply to comment
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