Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com

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my Graficcard AMD 4850 is broken and i absolutely can't afford a new one, so project is holded for unlimited time.i'm so sorry about :(If you can help me bying a new one by doing a little donation, i would be very thankfully ! (or if someone have one at stock who can give it to me... :) )


If you can do a little donation, click me :D
Reflex-studio.com
(this leads to my privat website, its currently impossible to insert here the paypal donation HTML code, i think there is a Filter which rejects it immediately -.- )

Thank you for your support so far, i will post here regulary if something changed about the situation or if i really get some donations which could Help me buying (even a old used) GPU :)

beaten the renderergrafic card broken

Progress :)

Progress :)

News 5 comments

A intensive working time is gone and i have had some time to work on OPCL, read here what happened last :)

Destroyable camp demo 3

Destroyable camp demo 3

News 7 comments

Destroyable camp demo 3. After showing a Video with small destroyable Obstacles i go a step further...

Pripyat real gameplay

Pripyat real gameplay

News 2 comments

The stalker map Pripyat is very close to finished, have recorded a little sneak peak of real ingame scenes.

real game play

real game play

News 5 comments

have worked MUACH last time on opcl, and here is a actual video, which shows nearly all working together, it shows how the game will look, feel and sound...

opcl comunity givaway

opcl comunity givaway

Mapping Tool 3 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Tutorials 6 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (30 - 40 of 364)
Guest
Guest

Release Date ?

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pvcf Creator
pvcf

tba

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pkyrkos7
pkyrkos7

Although I haven't played Far Cry for a while now , I must say the work is amazing so far! Of course it makes me think , that since you have plenty of knowledge why not make a group and create a new game perhaps in CryEngine 3 or Unreal Engine.

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pvcf Creator
pvcf

thank you :) i dislike the UE3 engine, vegetation, especially grass, looks like green stribes of plastic. also the editor is not my kind of taste. the naturally progress would be ofcourse ce2,ce3 and now the cex version, but each of them have some issues i personal dislike and, the mainreason: i make this mod not because i wanna make a game, i started it because i absolutely love FarCry, but some things was missing. the limitations this old engine haves, is the threatment i need so i can show that some things are even possible on this 12 years old engine. a additionally big plus is, ce1 is the modding friendliest engine from cryengine package and the best documented one. i dosn't know if you are familiar with the actual cryengine port and what crytek have done to the comunity (it seems they really try to motivate them to leave to some other engine ^^). i plan also to work further with my almost finished developed version of cryengine1, even if i can't have some fancy things like multiprocessor rendering and real world streaming. for example: if i would have started this mod with CE3, it would be totally death inbetween because of non anymore working weapons and animations, which is a absolutely no go what crytek there have done. but beside modding farcry i ofcourse would love to create a own studio and creating games as full time profession, but i dont have the money for.
there is also a second sight: i started this mod 2008, and i have seen many groups, which also have worked on CE1 for FarCry, moving to the fancy new CE2, worked there some time, and moved later to CE3 and so on. you can imagine how hard it is to throw away all previous work and start from scratch again and again and how the result will be: nothing.

Reply Good karma+2 votes
pkyrkos7
pkyrkos7

I see you have some points.
I made a map when I first played Crysis 1 some years ago but to be honest I thought it was very limited but I am glad it isn't !
Indeed making a new game from scratch require many stuff but it's something you have total control , so perhaps in the future after this project you could consider making a new game perhaps in CryEngine. I personally have modded Oblivion and Skyrim way too much xD . I hope though in the future I will make a new game but we will see what the future holds!
Anyway , good luck with your project !

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pvcf Creator
pvcf

i'm curious which limitations you have had in CE2 engine for crysis1 ?
I have seen your work for Oblivion and Skyrim and it looks very good :) thank you for your comments and wishes, i also hope you stay active in game or mod developing :)

Reply Good karma+2 votes
pkyrkos7
pkyrkos7

Back then I had zero programming knowledge so I only used the map editor , which I must say it's one of the best ones and it's very good to test it on the fly and pop up the player wherever you want!
Thanks , I will try to stay active , hope for you the same , it's good to see an active community in every game and nowadays indie games seem to become more popular which is cool !

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Guest
Guest

True

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DaxU
DaxU

**** i start to realize it's a sandbox

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HFCR
HFCR

Looks as always well, especialy scripts and great you have repaired your bug with lighting ! Keep it up ))
P.S. What about release date ?

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pvcf Creator
pvcf

it was not my bug, it was a originally broken shader by crytek. just place a dynamic light above a plant and switch on flashlight. the plant will turn black :)

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