Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
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observatory2 lake finished Haarp
Blog RSS Feed Report abuse Latest News: Pripyat real gameplay

2 comments by pvcf on Apr 19th, 2014


download video in full quality: www.reflex-studio.com/clearing/video/opcl_pripyat_russianfightscenes.avi

- soldiers talking russian
- added clearing music player (dynamic music without spoiling AI mood ^^)
- music is already nearly finsihed for that map, need only one additional actionmusic and some cool radiosongs for vehicleradio.
- show the first mission / and how the storytelling is done.

about the languages:
the game will be complete in english, but the soldiers protecting that area are russians, and talking russian. other NPC's will talk english.

i override all the different language versions out there, so nobody will hear the soldiers or jack talking itialian, spanish, french, german, czech, or polish like in original farcry.sorry i forgot to give me a flashlight so its sometimes very dark, but atleast it shows real gameplay: rambo style seems totally impossible on that map.

for the interactive non spoiling musicsystem please listen close from 00:30 to 01:30.
about the light bug: i think its a combination of wrong cutted terrain tails, the new moon which enlights at night the scene and the sunset which happens at the same time.

the black flickering vegetation seems a ATI shaderbug, i read that some stalker user have the SAME bug on stalker engine in original game ^^ this is funny (or not so) but i cannot fix this, we have to see if i can find a way to avoid that, it happens all the time if vegetation get more than 1 lightsource. i hope really its a shaderbug which is maybe seldom, we will see on betatest what other OS-users, and Nvidia users  report back.

ps.: reaching the hostage is not that easy in final game like in the video, thrust me :D

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 6 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (30 - 40 of 260)
pvcf
pvcf Jan 18 2014, 5:56pm says:

18.1.2014
two new pictures posted. epic new yawdrop video with a real new gameplayelement will follow later, in few days, need some additionall mapdesign and a little more coding. sorry for that.

+3 votes     reply to comment
DavexXx
DavexXx Jan 20 2014, 11:21am replied:

i'm looking forward to THAT video.! :)

+2 votes     reply to comment
pvcf
pvcf Jan 20 2014, 1:10pm replied:

in meantime fasten your seatbelt, have finished the code some minutes ago, have now to add a little HUD grafix and a little demomission for the video :)

+2 votes     reply to comment
DavexXx
DavexXx Jan 21 2014, 6:44am replied:

i do...this is gonna be good.
Does this mod have high-tech areas similar to Far Cry? As well as overall how's the progress of your great mod? Just a quick sitrep you know. :)

+2 votes     reply to comment
pvcf
pvcf Jan 21 2014, 8:25am replied:

ok, hud finished, now i need some sounds for :) but this should be done very quickly, because its my profession ^^
about high tech areas: first i wanted to say no, but then i remember i have a secret level which have some kind of hightech area. but 90% of the mod itself is outdoor and free sandbox playing. the progress of the mod: its already in a fullplayable and working state and i swear: everytime if i wanted to test only if a sound or a door is working, i play atleast 45 minutes at minimum because i cant stop ^^ and i have played it thousend times ^^ and only ONE (!) little area of the map... the new "thing" i was talking about i have coded last two weeks, will also expand the gameplay time and possibilities A LOT. i currently thinking about to restrict that cool feature to the third and highest difficulty level.

+4 votes     reply to comment
DavexXx
DavexXx Jan 21 2014, 11:26am replied:

speaking of 'Sounds' i had extracted all sound files of Far Cry a while ago, so if you would like to have them just gimme shout, okay?
i just do hope that secret level is at least 1 hour of the gameplay and it's better be a hightech area. :)
Had the thought about public betatesting your game crossed your mind?
As far as that cool thingie is concerned i can't wait to find out what it is. seriously i am curious. :)
Do you know how to mix music? If you don't mind my asking.
In the future keep up the good work and best wishes. :)

+2 votes     reply to comment
pvcf
pvcf Jan 21 2014, 5:02pm replied:

i design all sounds bymyself, but thanks for your offers :) as i said its my profession in real life ;)
about the hightech level: the spirit of opcl is openworld and sandbox, so i dont invest to much time in closed tunelrat shooter style, but i can tell you that this specific level is a horror-type level :)

+2 votes     reply to comment
DavexXx
DavexXx Jan 23 2014, 5:54am replied:

Do you make music for request?
Well we shall see. :)
If you need any kind of tester just let me know.

+2 votes     reply to comment
pvcf
pvcf Jan 24 2014, 10:12am replied:

> Do you make music for request?

yes, its my job :)

> If you need any kind of tester just let me know.

there will be a open betatest very soon, i will pm all active posters with a downloadlink.

+2 votes     reply to comment
DavexXx
DavexXx Jan 13 2014, 11:57am replied:

anytime. :)

+3 votes     reply to comment
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