opcl comunity givaway
Oct 4, 2012 Mapping Tool 1 commentthree little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...
Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron.
Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com
2 comments by pvcf on Jun 1st, 2013
Vehicle explosion is now completely recodet. You can now only choose a broken hull cgf and thats all. I spawn now in code much single broken vehicle parts which does not look so stupid like the original ones and its also not more needed to create those buggy multipart cgf which cause physicall problems after some time.
Also a complete out of the box zombie system is finished.
Every AI can now turn into a zombie by a zombie attack. The AI will die first and after some time he ressurect with a similar model but with zombie blood tectures and a new animation and behavior system. That was tricky. Zombies can be temporary killed with all weapons but they will ressurect and a hurt zombie will autoheal. Total killing is only possible with fire or headshots. A biten player will blood all the time and cause big floating blood on ground, very funny XD a health pack will stop this. A well placed zombie can theoretically convert a whole map into a undeath zombieland. Its actually extreme funny amd gives now more interaction with fire system and chainsaw.
I currently try to insert a daytime systeme bevause zombies at day are ....dull.
Thanks to flameknight for the zombiemodels and the great idea. Needed a whole week to code this stuff for easy usage. Just place a zomby AI. Thats all.
We have now
Cicillians
Military/Mercs
Doctor
Zombies
Mates
Only police is missing.
three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...
pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1
(opcl dll version v9) (updated 2012.05.08) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...
with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...
yeah, have added a impulse routine which now hit the victims if you slay them with a pipe or similar weapon, now this also is perfect XD
awesome mod is awesome :)
awesome comment XD
13.11. added news about missiondesign and gameplay, have fun by reading and i'm happy about comments, questions or new ideas!
13.11. added a new console commands, uploaded new beta update for devkid
13.11. added a new routine:
footsteps skid marks, pls look the posted image and give a comment about the AI footstep consequences! thank you XD
9.11. added new image :)
27.10. one new shopping window screen posted :)
23.10.2012
2 new multiscreens added
i have one, dont know if its nice :/ but i really hope so XD
i think you can read something about in the mod description page, and i can tell you , the mod is NOT a walk from a to b corridor shooter, that mean i MUST comunicate with the player with storytelling only ^^