Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
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5 comments by pvcf on Jan 2nd, 2014

opcl musicsystem

full quality download 492mb

what you can see/ hear:

new interactive musicsystem:
--it reacts at action dense, NOT like a music-enemy cheat like in all other games
--no action music means NOT no enemy have seen you
--action music means NOT that a enemy is left which you havent seen yet
--non action and action are faded smoothly, only the area outfade is not yet done (you hear the hard cut if i enter the mine and leave the village music area)

--first implemention of my animal behaviour system, not always perfect but mostly working (you see the hare scared and hiding messages sometimes, its a debug text)

--wounded mercs prones (you see it in the movie, the last merc i kill

--you see now the gameplay which i intend: first sneaking, then full action

--it wont be possible to cheat in real game, and if you really manage it, because you are a tricky guy, the non save routine (red text at beginning) take the rule XD will also insert a timer which allows after activating godmode (which really should be impossible), only a short amount of remaining time to play.

--sorry for bad quality: game is running in middle (2 of 5 quality setting), and video is resized to half resolution, but its imho ok, unfortunately the tree-shadows are missing in that

quality, will investigate further why, it shouldn't happen.

--AI seems nor working as expected: some hunting for the player, some protect the village (not all have been discovered in the video, and even if the music switched to non action by killing the last merc, it does NOT mean there are no more mercs in near which already know about the player, so the music cheat is really gone XD btw i know the action mood starts a little bit late: i can easily change the sensitivity for each area, its currently a little bit to low ( 5 or 6, it should 3 for that village). you should also know that the non action and the action tracks are choosed out of 8 predefined musics each per random, but i currently doesnt have so many musics, but i work on it:)

--every weapon / item have now his own drop sound

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 6 comments

(opcl dll version v12) (updated 2014.01.26) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 4 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (30 - 40 of 245)
pvcf Jan 2 2014, 2:16am says:

2.2.2013 new video posted... all the things come- and start working together and making really, really huge fun ^^
its ******* hard to stop playing and implementing missions ;)

+3 votes     reply to comment
pvcf Dec 21 2013, 12:23pm says:

2013 dec 21th
new multiscreen posted :)

+2 votes     reply to comment
pvcf Dec 9 2013, 4:28am says:

2013.dec 9th
single seat helicopter peek preview XD

+2 votes     reply to comment
D.E.G Dec 8 2013, 12:01pm says: Online

How did made that open world thing avaible on this thing (engine)?

+2 votes     reply to comment
pvcf Dec 8 2013, 7:06pm replied:

i coded a routine which checks evry 1.4 seconds all entities for visibility (normal cryengine already do that but the entities "only " not drawn, but still full processed.)
my "addition" (several houndred lines of code just for that little part) also completely deactivates them and activates them on demand.
so its now possible to have, instead like 100 entities in farcry, more than 5000 entities, which i use for AI, vehicles, interactive objects, real shootable/intarctive lights or just props, which bring the whole map alive.
over the weekend i have coded additionally 14 hours and now the engine is even 28% faster and i have a additionally idea to speed it up again a little bit, but need some deeper reasearches in creating dynamic tables :/
i'm currently short on time, so i can only work on weekends, but I#m still working very hard on it.

i also have recodet the COMPLETE AI behaviour to have civilians, salesmans, polices, docs... its not possible to count all things, but i hope i can release it in next weeks, christmass would be a nice date XD

+5 votes     reply to comment
D.E.G Dec 27 2013, 4:33pm replied: Online

Damn. I'm posting this thing to facebook. There is few good groups of gamer who will be interested in your mod. I hope this mod is gonna kick ***.

+1 vote     reply to comment
D.E.G Dec 27 2013, 4:35pm replied: Online

*gamers ;)

+1 vote     reply to comment
pvcf Jan 3 2014, 3:42pm replied:

thank you :) every publicity is highly welcome XD

+1 vote     reply to comment
Marek33 Dec 2 2013, 9:19am says:

I voted!
Hopefully this mod will win.

+4 votes     reply to comment
pvcf Dec 2 2013, 8:05pm replied:

thanx my friend :)

+2 votes     reply to comment
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