opcl comunity givaway
Oct 4, 2012 Mapping Tool 1 commentthree little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...
Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron.
Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com
2 comments by pvcf on Jan 11th, 2013
hamrfull ocean added, with enable disable senderevents in clearingworldtrigger. just enable or disable them there or use a global variable.
BountyHunter entry in each AI : give or take away playermoney by killing those AI.
--added weight limit for difficulty levels
--added rpgfitness to the weightlimit system
--inserted skill levels for weapons
--added function to floor globalearneddollars and _localplayermoney but keep them negativ, if needed (for player debt support)
read here a brief listing of whats new:
Moddb.com
three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...
pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1
(opcl dll version v9) (updated 2012.05.08) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...
with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...
How is it with the chainsaw? There were lots of comments about it and now I've almost forgot about it...
it is in and working XD ultimate melee weapon *g*
Will you post any video with that?
...I've seen parashute as an object in inventory in ZipLine video. How does it look?
it looks breathless XD i think the parachute is one of the best looking "vehicles" i have, because it looks like real cloth simulation.
i cannot show all, will have some nice surprises during gameplay or for the trailer, there are also some other really really nice things which will open a totally new field of gameplay :)
regarding chainsaw: i'll handle it like in GTA3 SA, chainsaw is a "lucky to find weapon" :) there will be special melee missions, and with a chainsaw as melee weapon you are the champ on the place XD
I hope play campain with this mod.
be welcome kuroichocolate!
ofcourse there is a whole compaign with a story.
the citylevel have 6 tasks:
-player can learn the new gamemechaniks
-player earn money so he can buy a flight to the real campaign scenario(s)
-i love GTA
-after campaign you can fly back, there is always something to do in the town
-i can insert easily new minicampaign which start simply in the city (airport).
-just a open world fun level which show all the things which are possible but not usefull in the campaign.
What exactly can you do when you come back? Do challenges? What next? It could be interesting to find another job and work for example like a coast guard, cop, window cleaner, private pilot... XD.
ps: which GTA do you have? If you have IV on PC, we could play mp together sometimes... (sorry for offtopic)
>What exactly can you do when you come > back? Do challenges?
yes, just play gta3 vice city or San Andreas: be a medic, make racingames, fight drug dealers, find items, be a firefighter (not sure about this one), be a cop, be a taxi driver.
atleast you can earn new money to buy a new fly to a additional mission :)
i have gta3, gta3SA, gta3VC, and i have played gta4, but not own this last one.
july, 18th 2012, new image added; pls respond to the question below the image, i take care of your opinions and will tweak the gameplay !
aaaaaah, thank you 8) i finally managed to changed that line XD