Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
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5 comments by pvcf on Jan 2nd, 2014

opcl musicsystem

full quality download 492mb

what you can see/ hear:

new interactive musicsystem:
--it reacts at action dense, NOT like a music-enemy cheat like in all other games
--no action music means NOT no enemy have seen you
--action music means NOT that a enemy is left which you havent seen yet
--non action and action are faded smoothly, only the area outfade is not yet done (you hear the hard cut if i enter the mine and leave the village music area)

--first implemention of my animal behaviour system, not always perfect but mostly working (you see the hare scared and hiding messages sometimes, its a debug text)

--wounded mercs prones (you see it in the movie, the last merc i kill

--you see now the gameplay which i intend: first sneaking, then full action

--it wont be possible to cheat in real game, and if you really manage it, because you are a tricky guy, the non save routine (red text at beginning) take the rule XD will also insert a timer which allows after activating godmode (which really should be impossible), only a short amount of remaining time to play.

--sorry for bad quality: game is running in middle (2 of 5 quality setting), and video is resized to half resolution, but its imho ok, unfortunately the tree-shadows are missing in that

quality, will investigate further why, it shouldn't happen.

--AI seems nor working as expected: some hunting for the player, some protect the village (not all have been discovered in the video, and even if the music switched to non action by killing the last merc, it does NOT mean there are no more mercs in near which already know about the player, so the music cheat is really gone XD btw i know the action mood starts a little bit late: i can easily change the sensitivity for each area, its currently a little bit to low ( 5 or 6, it should 3 for that village). you should also know that the non action and the action tracks are choosed out of 8 predefined musics each per random, but i currently doesnt have so many musics, but i work on it:)

--every weapon / item have now his own drop sound

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 6 comments

(opcl dll version v12) (updated 2014.01.26) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 4 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (60 - 70 of 245)
Xmaniacccc Oct 7 2013, 12:01pm says:

Will the view from the cockpit in vehicles (first person)? The view third-person is not realistic. This may spoil the impression of good mod. pvcf, tell me, please!

+2 votes     reply to comment
pvcf Oct 8 2013, 12:57am replied:

fast forward to 1:50min.
btw you can customize the complete onscreen display in menu from GTA style to a dry bone militaristic survival simulation, oncluding the complete gameplay and difficulty levels and RPG simulation. and even if the video above shows no enemies, i have already on this map more enemies than whole original farcry campaign have. and i DONT have the god AI bug, which cause AI shoot you to death trough the whole level.

btw i wasnt aware that someone will really need the first person view inside vehicles. but i can insert a switch in menu so you can change that behaviour also on your needs,
currently its automaticly set to third person.

+2 votes     reply to comment
Xmaniacccc Oct 8 2013, 3:35am replied:

Yes, it is very necessary! First person view in a vehicles needed! Yes, insert a switch in menu, please =)

Your mod is awesome! I'm waiting full relise.

+3 votes     reply to comment
pvcf Oct 9 2013, 11:58pm replied:

thank you very much :)

+2 votes     reply to comment
pvcf Oct 7 2013, 9:54pm replied:

you can switch at any time :)

+2 votes     reply to comment
pvcf Sep 30 2013, 8:11pm says:

20139.30th 6 new pictures of buyable player house posted. i hope you like such stuff :) if i got enough response / votes i implement a house upgrade system XD

+2 votes     reply to comment
pvcf Sep 22 2013, 11:24pm says:

2013.sept.23 : video posted: shows technically testings for AI sight depending on dynamic light environment.

+2 votes     reply to comment
pvcf Sep 20 2013, 6:18pm says:

2013.20.9. september screenshot zip dump out :)
for ling visit the actual posted multiscreen:

+2 votes     reply to comment
pvcf Sep 17 2013, 8:08pm says:

sep 18: posted a new multiscreen of a finished new area

+2 votes     reply to comment
pvcf Sep 13 2013, 10:46am says:

sept 13th :
posted two screens from "the Beast" :)

+2 votes     reply to comment
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