Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com

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my Graficcard AMD 4850 is broken and i absolutely can't afford a new one, so project is holded for unlimited time.i'm so sorry about :(If you can help me bying a new one by doing a little donation, i would be very thankfully ! (or if someone have one at stock who can give it to me... :) )


If you can do a little donation, click me :D
Reflex-studio.com
(this leads to my privat website, its currently impossible to insert here the paypal donation HTML code, i think there is a Filter which rejects it immediately -.- )

Thank you for your support so far, i will post here regulary if something changed about the situation or if i really get some donations which could Help me buying (even a old used) GPU :)

beaten the renderergrafic card broken

Progress :)

Progress :)

News 5 comments

A intensive working time is gone and i have had some time to work on OPCL, read here what happened last :)

Destroyable camp demo 3

Destroyable camp demo 3

News 7 comments

Destroyable camp demo 3. After showing a Video with small destroyable Obstacles i go a step further...

Pripyat real gameplay

Pripyat real gameplay

News 2 comments

The stalker map Pripyat is very close to finished, have recorded a little sneak peak of real ingame scenes.

real game play

real game play

News 5 comments

have worked MUACH last time on opcl, and here is a actual video, which shows nearly all working together, it shows how the game will look, feel and sound...

opcl comunity givaway

opcl comunity givaway

Mapping Tool 3 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Tutorials 6 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (60 - 70 of 364)
removethisprofile
removethisprofile

what types of vehicles can we use in this mod? (like bikes, cars, jets etc) can you make a list ?

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pvcf Creator
pvcf

in the complete mod? :D ALL you can imagine :) i have a universal vehicle script codet which allows to insert literary anything.
skatebord, snowboard, bycicle, crossbike, helicopter, chessna, trucks and some funny secret vehicle which i actually does not have anounced, but which make a lot of fun actually. but the first part of the mod, which will be released soon, have only some standart vehicles (not farcry vanilla ones), but no one from the fun vehicles, the setting does not allow it (beside the tractor and parachute). its a very serious setting. the next map (pripyat with 100% stalker gameplay) will also not have such unusual vehicles. the vehicle fun starts after that with the devkid-demo map, which is a real big open world where you can have the first big amount of different vehicles, trains, aircraft, funvehicles. i dont know the exact amount of drivable vehicles i have, but its something over 50-70. i have no limitation on vehicles in devkid with the scripts i have done. principial you can expect that you can use any stuff you see in the maps, i have NO static environment like vehicles or helicopters or whatever. its because i absolute hate it if i play a game and see somthing intresting and its just a death fill-object. in my case the immersion is destroyed from now.

Moddb.com , left and right to this picture you see some from devkid demo map :D

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removethisprofile
removethisprofile

great :) more than i thought

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pvcf Creator
pvcf

me too :D

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Maggy_
Maggy_

Is it open world or not?

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pvcf Creator
pvcf

100% openworld :)

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pvcf Creator
pvcf

about releasedate ...
you see i work EVERYDAY on the release ( = finishing the map). the technical base is done to 99.9 %, its already in a after beta state and feature complete and almost bugfree, "only" finetuning needed for some variables (mostly gun values). the map: hmm, ~80%, i currently fill off non playing areas, so they also look intresting. this leads in not anymore so good looking "transition" areas, that are wasteland type areas which are supposed only for driving fun and forcing player to care about vehicles. if someone would hold a gun on my head and ask for a releasedate, i would mumble something with "easter". but take in mind that i already have planned last november a xmass release :D
but to be honestly, i hope to release it BEFORE easter.

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removethisprofile
removethisprofile

its about time for a release, waiting so long :D

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pvcf Creator
pvcf

:D yeah

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HFCR
HFCR

Will see your awesome script system )

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Marek33
Marek33

That's great news! Important thing is to release a non buggy mod.
I will don't have much time in Easter but if will be released before Easter that would be amazing.
However, it’s better to wait and have a mod without any bugs.

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pvcf Creator
pvcf

it's also possible that you play the mod after easter, even if its released before :D

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