Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com

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5 comments by pvcf on Dec 4th, 2014

one week before i recorded for map "Desertcamp", which will be released first a stand alone mod, the voice takes for synchronisation. 490 sentences with 4 characters plus 1 female version from jack (jacki then :D).
as you maybe know, you can select a character before playing, which have heavy influence of game style and of course there are two female characters.
the next task was to find a way to handle this switch in-game for the voice takes without work for me, so i simply inserted in my storytelling trigger (its the one which shows text, play voice and play a animation from the other guy), a second female sound slot, the engine now switch then automatically.
next problem was, that the time the showed text was setted for slow readers, so you could read the text and try to understand. but together with the spoken voice files, it was very annoying to wait because the spoken text was, lets say 4 seconds and the written one was shown 9 seconds. in a complete dialogue this was really annoying and destroyed the immersion complete.
so, because the spoken text is not ... very good :D ... (its my hobby project ^^), and showing the written text only the time like the length of spoken text, the player probably does not understand anything what happens... so a new solution for those two problems (there is a third inside) needed to be done:
- voice over needs to be adjustable
- a message log needed to be done.

this is how it looks now:

the message are sorted and marked and saved to savegame, so you can read the task and story with hints at any time you like. in other hand it gives me now more interesting possibilities for puzzles, which is on the other hand bad, because the main story line for that map is written and already recorded -.-
at least i will try to throw out the last few "go to tagpoint" hints and replace them with "follow the road to ... until you see a ..." .

some technically things for those who interested in:
the storyteller trigger which shows the animation, plays sound, shows the text and also can wait if player draws the walki talki (to be sure player is in mood to get new mission or infos), checks first the length of the spoken wav file, then (in default setting), it shows the text only that time and switch automatically to female alternative wav, if its in the slot and if player is female. the automatic messagelogger tracks all triggers which can show messages and provide them with a mark, like main mission, submission or other and gives also a timestamp. if player press tab to mission objective screen, he is on side 1 of 3, pressing tab two times more shows then the message log screen. believe it or not, i needed 3 days for that message logger, 3 hours for messages loggin & showing and 3 days to bring them in a nice viewable format and sort them. its also possible to let make the text size adjustable, but i'm not sure about, so feedback is welcome. a video which shows how the story voice over sounds like will be done in next hours, have to ride my bike now :)

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 6 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (60 - 70 of 286)
pvcf Creator
pvcf Jan 18 2014, 5:56pm says:

18.1.2014
two new pictures posted. epic new yawdrop video with a real new gameplayelement will follow later, in few days, need some additionall mapdesign and a little more coding. sorry for that.

+3 votes   reply to comment
DavexXx
DavexXx Jan 20 2014, 11:21am replied:

i'm looking forward to THAT video.! :)

+2 votes     reply to comment
pvcf Creator
pvcf Jan 20 2014, 1:10pm replied:

in meantime fasten your seatbelt, have finished the code some minutes ago, have now to add a little HUD grafix and a little demomission for the video :)

+2 votes   reply to comment
DavexXx
DavexXx Jan 21 2014, 6:44am replied:

i do...this is gonna be good.
Does this mod have high-tech areas similar to Far Cry? As well as overall how's the progress of your great mod? Just a quick sitrep you know. :)

+2 votes     reply to comment
pvcf Creator
pvcf Jan 21 2014, 8:25am replied:

ok, hud finished, now i need some sounds for :) but this should be done very quickly, because its my profession ^^
about high tech areas: first i wanted to say no, but then i remember i have a secret level which have some kind of hightech area. but 90% of the mod itself is outdoor and free sandbox playing. the progress of the mod: its already in a fullplayable and working state and i swear: everytime if i wanted to test only if a sound or a door is working, i play atleast 45 minutes at minimum because i cant stop ^^ and i have played it thousend times ^^ and only ONE (!) little area of the map... the new "thing" i was talking about i have coded last two weeks, will also expand the gameplay time and possibilities A LOT. i currently thinking about to restrict that cool feature to the third and highest difficulty level.

+4 votes   reply to comment
DavexXx
DavexXx Jan 21 2014, 11:26am replied:

speaking of 'Sounds' i had extracted all sound files of Far Cry a while ago, so if you would like to have them just gimme shout, okay?
i just do hope that secret level is at least 1 hour of the gameplay and it's better be a hightech area. :)
Had the thought about public betatesting your game crossed your mind?
As far as that cool thingie is concerned i can't wait to find out what it is. seriously i am curious. :)
Do you know how to mix music? If you don't mind my asking.
In the future keep up the good work and best wishes. :)

+2 votes     reply to comment
pvcf Creator
pvcf Jan 21 2014, 5:02pm replied:

i design all sounds bymyself, but thanks for your offers :) as i said its my profession in real life ;)
about the hightech level: the spirit of opcl is openworld and sandbox, so i dont invest to much time in closed tunelrat shooter style, but i can tell you that this specific level is a horror-type level :)

+2 votes   reply to comment
DavexXx
DavexXx Jan 23 2014, 5:54am replied:

Do you make music for request?
Well we shall see. :)
If you need any kind of tester just let me know.

+2 votes     reply to comment
pvcf Creator
pvcf Jan 24 2014, 10:12am replied:

> Do you make music for request?

yes, its my job :)

> If you need any kind of tester just let me know.

there will be a open betatest very soon, i will pm all active posters with a downloadlink.

+2 votes   reply to comment
DavexXx
DavexXx Jan 12 2014, 4:46pm says:

hello there, pvcf!

just wanted to say that is the mod of yours (supposed to be a standalone game) is top notch!! :)

+3 votes     reply to comment
pvcf Creator
pvcf Jan 13 2014, 10:34am replied:

you are welcome, DavexXx :) thank you for your support!

+3 votes   reply to comment
DavexXx
DavexXx Jan 13 2014, 11:57am replied:

anytime. :)

+3 votes     reply to comment
pvcf Creator
pvcf Jan 2 2014, 2:16am says:

2.2.2013 new video posted... all the things come- and start working together and making really, really huge fun ^^
its ******* hard to stop playing and implementing missions ;)

+3 votes   reply to comment
D.E.G
D.E.G Jan 12 2014, 3:45pm replied:

I love it :)

+3 votes     reply to comment
pvcf Creator
pvcf Jan 13 2014, 10:34am replied:

thank you, i currently work very hard on it, and have new, breathtaking things to show XD

+2 votes   reply to comment
DavexXx
DavexXx Jan 15 2014, 5:37pm replied:

suprise us :)

+2 votes     reply to comment
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pvcf
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