Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

click here for list of co workers of OPCL or the owners / creators of stuff i use:
Moddb.com

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5 comments by pvcf on Dec 4th, 2014

one week before i recorded for map "Desertcamp", which will be released first a stand alone mod, the voice takes for synchronisation. 490 sentences with 4 characters plus 1 female version from jack (jacki then :D).
as you maybe know, you can select a character before playing, which have heavy influence of game style and of course there are two female characters.
the next task was to find a way to handle this switch in-game for the voice takes without work for me, so i simply inserted in my storytelling trigger (its the one which shows text, play voice and play a animation from the other guy), a second female sound slot, the engine now switch then automatically.
next problem was, that the time the showed text was setted for slow readers, so you could read the text and try to understand. but together with the spoken voice files, it was very annoying to wait because the spoken text was, lets say 4 seconds and the written one was shown 9 seconds. in a complete dialogue this was really annoying and destroyed the immersion complete.
so, because the spoken text is not ... very good :D ... (its my hobby project ^^), and showing the written text only the time like the length of spoken text, the player probably does not understand anything what happens... so a new solution for those two problems (there is a third inside) needed to be done:
- voice over needs to be adjustable
- a message log needed to be done.

this is how it looks now:

the message are sorted and marked and saved to savegame, so you can read the task and story with hints at any time you like. in other hand it gives me now more interesting possibilities for puzzles, which is on the other hand bad, because the main story line for that map is written and already recorded -.-
at least i will try to throw out the last few "go to tagpoint" hints and replace them with "follow the road to ... until you see a ..." .

some technically things for those who interested in:
the storyteller trigger which shows the animation, plays sound, shows the text and also can wait if player draws the walki talki (to be sure player is in mood to get new mission or infos), checks first the length of the spoken wav file, then (in default setting), it shows the text only that time and switch automatically to female alternative wav, if its in the slot and if player is female. the automatic messagelogger tracks all triggers which can show messages and provide them with a mark, like main mission, submission or other and gives also a timestamp. if player press tab to mission objective screen, he is on side 1 of 3, pressing tab two times more shows then the message log screen. believe it or not, i needed 3 days for that message logger, 3 hours for messages loggin & showing and 3 days to bring them in a nice viewable format and sort them. its also possible to let make the text size adjustable, but i'm not sure about, so feedback is welcome. a video which shows how the story voice over sounds like will be done in next hours, have to ride my bike now :)

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 6 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (10 - 20 of 286)
nilfa23
nilfa23 Oct 20 2014, 7:52am says:

Pvcf, we a tired to wait release of your mod or beta of your mod. When do you release opcl mod ? lol

0 votes     reply to comment
modsuki
modsuki Oct 30 2014, 2:29pm replied:

when it's done :)

+3 votes     reply to comment
pvcf Creator
pvcf Oct 20 2014, 10:08am replied:

if its done ^^

+2 votes   reply to comment
nilfa23
nilfa23 Oct 20 2014, 12:47pm replied:

So when ? LoL.
November? December? :)
I hope it will soon, because this mod a lot of time in development. Now it's time for releasing:)A lot of users tired to wait...

0 votes     reply to comment
Marek33
Marek33 Oct 20 2014, 5:39pm replied:

I’m waiting for Platinum mod Youtube.com which should have demo release about a year now but they still don’t release it. They release a demo of some other mod but not Far Cry Platinum.
I would really like to play it but it isn’t ready and I think you should wait. Operation Clearing is completely different from most of the Far Cry mods this mod will be huge and it will be great and we will play this mod one day.

Btw: I think it’s much better to wait than rush it and spoil it.

+3 votes     reply to comment
tnlgg
tnlgg Oct 31 2014, 4:01pm replied:

Looks like all the noob maps/mods out there,basic FC stuff,nothing new.

When i read Platinum mod i was like a new mod by Platinum Gold(he made The Delta Sector),but nope.

+1 vote     reply to comment
Marek33
Marek33 Nov 1 2014, 5:39am replied:

But it has destruction at 1:16 which is great. It isn’t so amazing like Project 4.4, FCAM, Matto 4, Far Cry 2010 or Operation Clearing but I’m thing that mod will be great too because there are very few Far Cry mods which adding destruction.

+1 vote     reply to comment
pvcf Creator
pvcf Oct 31 2014, 6:17pm replied:

but its good setted up, if they would use new textures and own buildings and vegetation it would be even more intresting.

+2 votes   reply to comment
pvcf Creator
pvcf Oct 21 2014, 9:26am replied:

wow, have heared from that mod the first time, thank you for the link!

+2 votes   reply to comment
Marek33
Marek33 Oct 21 2014, 3:19pm replied:

I found that mod in my subscriptions (on YouTube) so I check it out and that was about a year ago and I almost forget on that mod because they haven’t got much activity on their channel which is a shame because their mod is great but I found their channel in my bookmarks so I mentioned it for this situation.

+1 vote     reply to comment
pvcf Creator
pvcf Oct 20 2014, 3:08pm replied:

i dont have time to work on the mod, maybe 2-3 hours / week. it maybe will change in two months, than i will have more time. i have to earn money for paying my rent, food, and have things like girlfriend and a reallife. most users understand that. and, the important thing: i do this mod FOR ME, in my sparetime. i have communicated that often enough here and i'm tired to tell this over and over again.
so definitiv no november release.

+3 votes   reply to comment
nilfa23
nilfa23 Oct 13 2014, 2:54am says:

Hey, man. Come back to crymods.net :)

+2 votes     reply to comment
pvcf Creator
pvcf Oct 13 2014, 7:56pm replied:

i have no time currently, maybe in two months! but i try to be here everyday for 1-2 minutes!

+2 votes   reply to comment
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