Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

click here for list of co workers of OPCL or the owners / creators of stuff i use:

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Blog RSS Feed Report abuse Latest News: Progress :)

5 comments by pvcf on Dec 4th, 2014

one week before i recorded for map "Desertcamp", which will be released first a stand alone mod, the voice takes for synchronisation. 490 sentences with 4 characters plus 1 female version from jack (jacki then :D).
as you maybe know, you can select a character before playing, which have heavy influence of game style and of course there are two female characters.
the next task was to find a way to handle this switch in-game for the voice takes without work for me, so i simply inserted in my storytelling trigger (its the one which shows text, play voice and play a animation from the other guy), a second female sound slot, the engine now switch then automatically.
next problem was, that the time the showed text was setted for slow readers, so you could read the text and try to understand. but together with the spoken voice files, it was very annoying to wait because the spoken text was, lets say 4 seconds and the written one was shown 9 seconds. in a complete dialogue this was really annoying and destroyed the immersion complete.
so, because the spoken text is not ... very good :D ... (its my hobby project ^^), and showing the written text only the time like the length of spoken text, the player probably does not understand anything what happens... so a new solution for those two problems (there is a third inside) needed to be done:
- voice over needs to be adjustable
- a message log needed to be done.

this is how it looks now:

the message are sorted and marked and saved to savegame, so you can read the task and story with hints at any time you like. in other hand it gives me now more interesting possibilities for puzzles, which is on the other hand bad, because the main story line for that map is written and already recorded -.-
at least i will try to throw out the last few "go to tagpoint" hints and replace them with "follow the road to ... until you see a ..." .

some technically things for those who interested in:
the storyteller trigger which shows the animation, plays sound, shows the text and also can wait if player draws the walki talki (to be sure player is in mood to get new mission or infos), checks first the length of the spoken wav file, then (in default setting), it shows the text only that time and switch automatically to female alternative wav, if its in the slot and if player is female. the automatic messagelogger tracks all triggers which can show messages and provide them with a mark, like main mission, submission or other and gives also a timestamp. if player press tab to mission objective screen, he is on side 1 of 3, pressing tab two times more shows then the message log screen. believe it or not, i needed 3 days for that message logger, 3 hours for messages loggin & showing and 3 days to bring them in a nice viewable format and sort them. its also possible to let make the text size adjustable, but i'm not sure about, so feedback is welcome. a video which shows how the story voice over sounds like will be done in next hours, have to ride my bike now :)

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 6 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (10 - 20 of 307)
pvcf Creator
pvcf Feb 18 2015, 10:20am says:

about releasedate ...
you see i work EVERYDAY on the release ( = finishing the map). the technical base is done to 99.9 %, its already in a after beta state and feature complete and almost bugfree, "only" finetuning needed for some variables (mostly gun values). the map: hmm, ~80%, i currently fill off non playing areas, so they also look intresting. this leads in not anymore so good looking "transition" areas, that are wasteland type areas which are supposed only for driving fun and forcing player to care about vehicles. if someone would hold a gun on my head and ask for a releasedate, i would mumble something with "easter". but take in mind that i already have planned last november a xmass release :D
but to be honestly, i hope to release it BEFORE easter.

+4 votes   reply to comment
sgtsev3n Feb 21 2015, 4:06pm replied:

its about time for a release, waiting so long :D

+2 votes     reply to comment
pvcf Creator
pvcf Feb 21 2015, 5:49pm replied:

:D yeah

+2 votes   reply to comment
Alex_Darer Feb 19 2015, 12:39pm replied:

Will see your awesome script system )

+2 votes     reply to comment
Marek33 Feb 18 2015, 2:59pm replied:

That's great news! Important thing is to release a non buggy mod.
I will don't have much time in Easter but if will be released before Easter that would be amazing.
However, it’s better to wait and have a mod without any bugs.

+2 votes     reply to comment
pvcf Creator
pvcf Feb 18 2015, 6:22pm replied:

it's also possible that you play the mod after easter, even if its released before :D

+2 votes   reply to comment
petrofsko Feb 17 2015, 7:50am says:

Very nice weapon system and environment looks like good fun to explore. Also like the music sets good moods for scenes and the inside of buildings are nicely done keep up the great work :)

+5 votes     reply to comment
pvcf Creator
pvcf Feb 17 2015, 11:45am replied:

ah, hi petrofsko :) thanks for looking over here and thank you for your warm words :) can't wait for your next video :)

+3 votes   reply to comment
sgtsev3n Jan 11 2015, 1:10pm says:

in my opinion, far cry 1 is the best far cry out there. i love this game.

thx for modding this awesome game :D

+3 votes     reply to comment
pvcf Creator
pvcf Jan 11 2015, 9:02pm replied:

you are welcome :D and i second that, Farcry 1 is one of the best games ever !

+3 votes   reply to comment
Marek33 Jan 12 2015, 9:58am replied:

I agree too! Far Cry 1 is my favorite fps.

+3 votes     reply to comment
pvcf Creator
pvcf Jan 12 2015, 11:45am replied:

yes, absolutely, and that what i (!) think was missing or better in other games, was added by me in the mod :)

+3 votes   reply to comment
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