Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
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Blog RSS Feed Report abuse Latest News: Pripyat real gameplay

2 comments by pvcf on Apr 19th, 2014

download video in full quality:

- soldiers talking russian
- added clearing music player (dynamic music without spoiling AI mood ^^)
- music is already nearly finsihed for that map, need only one additional actionmusic and some cool radiosongs for vehicleradio.
- show the first mission / and how the storytelling is done.

about the languages:
the game will be complete in english, but the soldiers protecting that area are russians, and talking russian. other NPC's will talk english.

i override all the different language versions out there, so nobody will hear the soldiers or jack talking itialian, spanish, french, german, czech, or polish like in original farcry.sorry i forgot to give me a flashlight so its sometimes very dark, but atleast it shows real gameplay: rambo style seems totally impossible on that map.

for the interactive non spoiling musicsystem please listen close from 00:30 to 01:30.
about the light bug: i think its a combination of wrong cutted terrain tails, the new moon which enlights at night the scene and the sunset which happens at the same time.

the black flickering vegetation seems a ATI shaderbug, i read that some stalker user have the SAME bug on stalker engine in original game ^^ this is funny (or not so) but i cannot fix this, we have to see if i can find a way to avoid that, it happens all the time if vegetation get more than 1 lightsource. i hope really its a shaderbug which is maybe seldom, we will see on betatest what other OS-users, and Nvidia users  report back.

ps.: reaching the hostage is not that easy in final game like in the video, thrust me :D

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 6 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (50 - 60 of 260)
D.E.G Dec 8 2013, 12:01pm says:

How did made that open world thing avaible on this thing (engine)?

+2 votes     reply to comment
pvcf Dec 8 2013, 7:06pm replied:

i coded a routine which checks evry 1.4 seconds all entities for visibility (normal cryengine already do that but the entities "only " not drawn, but still full processed.)
my "addition" (several houndred lines of code just for that little part) also completely deactivates them and activates them on demand.
so its now possible to have, instead like 100 entities in farcry, more than 5000 entities, which i use for AI, vehicles, interactive objects, real shootable/intarctive lights or just props, which bring the whole map alive.
over the weekend i have coded additionally 14 hours and now the engine is even 28% faster and i have a additionally idea to speed it up again a little bit, but need some deeper reasearches in creating dynamic tables :/
i'm currently short on time, so i can only work on weekends, but I#m still working very hard on it.

i also have recodet the COMPLETE AI behaviour to have civilians, salesmans, polices, docs... its not possible to count all things, but i hope i can release it in next weeks, christmass would be a nice date XD

+5 votes     reply to comment
D.E.G Dec 27 2013, 4:33pm replied:

Damn. I'm posting this thing to facebook. There is few good groups of gamer who will be interested in your mod. I hope this mod is gonna kick ***.

+2 votes     reply to comment
Marek33 Dec 2 2013, 9:19am says:

I voted!
Hopefully this mod will win.

+4 votes     reply to comment
pvcf Dec 2 2013, 8:05pm replied:

thanx my friend :)

+2 votes     reply to comment
pvcf Nov 26 2013, 10:03pm says:

26.11.2013 attempt to add first (worker) civilians. posted two images from.

+4 votes     reply to comment
pvcf Nov 25 2013, 1:37am says:

monday 25th, new video posted: the mansion preview peek :)

+4 votes     reply to comment
pvcf Nov 22 2013, 7:55pm says:

23.11.2013 added two new images, preview of drug baron mansion.

+3 votes     reply to comment
Guest Nov 22 2013, 9:04pm replied:

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pvcf Nov 23 2013, 6:33pm replied:

it is alive, have worked whole mayn hours today on it :)

+2 votes     reply to comment
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FarCry Operation Clearing
FarCry Operation Clearing
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