Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,...  this mod is Heavily inspired by GTA, IGI, FarCry.
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click here for list of co workers of OPCL or the owners / creators of stuff i use:
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decal buildings nightstates new brushed plants shader
Blog RSS Feed Report abuse Latest News: Pripyat real gameplay

2 comments by pvcf on Apr 19th, 2014


download video in full quality: www.reflex-studio.com/clearing/video/opcl_pripyat_russianfightscenes.avi

- soldiers talking russian
- added clearing music player (dynamic music without spoiling AI mood ^^)
- music is already nearly finsihed for that map, need only one additional actionmusic and some cool radiosongs for vehicleradio.
- show the first mission / and how the storytelling is done.

about the languages:
the game will be complete in english, but the soldiers protecting that area are russians, and talking russian. other NPC's will talk english.

i override all the different language versions out there, so nobody will hear the soldiers or jack talking itialian, spanish, french, german, czech, or polish like in original farcry.sorry i forgot to give me a flashlight so its sometimes very dark, but atleast it shows real gameplay: rambo style seems totally impossible on that map.

for the interactive non spoiling musicsystem please listen close from 00:30 to 01:30.
about the light bug: i think its a combination of wrong cutted terrain tails, the new moon which enlights at night the scene and the sunset which happens at the same time.

the black flickering vegetation seems a ATI shaderbug, i read that some stalker user have the SAME bug on stalker engine in original game ^^ this is funny (or not so) but i cannot fix this, we have to see if i can find a way to avoid that, it happens all the time if vegetation get more than 1 lightsource. i hope really its a shaderbug which is maybe seldom, we will see on betatest what other OS-users, and Nvidia users  report back.

ps.: reaching the hostage is not that easy in final game like in the video, thrust me :D

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opcl comunity givaway

opcl comunity givaway

Oct 4, 2012 Mapping Tool 2 comments

three little triggers for the modders who watching this project :) -ClearingCreaturegenerator -ClearingMissionTrigger -ProxymityTrigger with random sender...

farcry collected pdf modding / mapping tutorials

farcry collected pdf modding / mapping tutorials

Dec 7, 2011 Tutorials 2 comments

pvcf's collected pdf modding / mapping tutorials for far cry and cryengine 1

crygame.dll  operation clearing patch lvl 1.41

crygame.dll operation clearing patch lvl 1.41

Nov 28, 2011 Source Code 7 comments

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates...

pvcf's collected scripting knowledge

pvcf's collected scripting knowledge

Oct 29, 2011 Tutorials 4 comments

with this collected html sites i developed operation clearing 8) thanks to all who have written their knowledge down and shared it to the comunity. i...

Post comment Comments  (50 - 60 of 257)
Marek33
Marek33 Dec 2 2013, 9:19am says:

I voted!
Hopefully this mod will win.

+4 votes     reply to comment
pvcf
pvcf Dec 2 2013, 8:05pm replied:

thanx my friend :)

+2 votes     reply to comment
pvcf
pvcf Nov 26 2013, 10:03pm says:

26.11.2013 attempt to add first (worker) civilians. posted two images from.

+4 votes     reply to comment
pvcf
pvcf Nov 25 2013, 1:37am says:

monday 25th, new video posted: the mansion preview peek :)

+4 votes     reply to comment
pvcf
pvcf Nov 22 2013, 7:55pm says:

23.11.2013 added two new images, preview of drug baron mansion.

+3 votes     reply to comment
pvcf
pvcf Nov 6 2013, 3:41pm says:

2013 nov 6th
for the fans :)
its time for a new little picture dump, 9 wallpaper like screenshots of some very nice places.
www.reflex-studio.com/clearing/screenshots/opcl_picturedump_nov_2013.zip 8mb

+3 votes     reply to comment
I_am_nobody
I_am_nobody Nov 6 2013, 10:44pm replied:

OK!!!picture,wallpaper,....very nice places....bla,bla...
But the game....You worked a long time for you,not for as!It is time for a game,please!!!

-2 votes     reply to comment
pvcf
pvcf Nov 7 2013, 4:45am replied:

i'm seriously run out of money and i can only work on the game 1hour / day and a simple testplay need 30minutes...
(just step with F2 trough the tagpoints to all intresting locations and walk around for 60 seconds each). (*)

current state:
map
-evironment done 90%

i have to do
-cutscenes, enemy outfits, weapon and droppacks, money tweakings (so that its really usefull and not only "ok it costs money but i have 0 or 10.000.000 like in GTA", funny submissions, set upmainmissiontiggers and connect them, musik.

all in all 2-3 months work with the time budget i currently have. not mention the bad FPS bug i have. theoretically the FPS must be twice times higher than they current are. i hunt that bug since 5 months and i'm not even close to find them.

what is helpfull: if you dont can donate the project, you can spend positive words and motivate me, which is also very helpfull, believe me :)

(*)
it seems this map alone have much more gameplaytime than callofduty ghost (4hours) XD
some statistic thing:
i have currently in that map MORE enemies than complete farcry campaign have. and my map is nearly empty in comparison what i plan to insert.

+3 votes     reply to comment
Guest
Guest Nov 22 2013, 9:04pm replied:

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pvcf
pvcf Nov 23 2013, 6:33pm replied:

it is alive, have worked whole mayn hours today on it :)

+2 votes     reply to comment
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