Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

Post news Report article RSS Feed Pripyat real gameplay

The stalker map Pripyat is very close to finished, have recorded a little sneak peak of real ingame scenes.

Posted by pvcf on Apr 19th, 2014


download video in full quality: www.reflex-studio.com/clearing/video/opcl_pripyat_russianfightscenes.avi

- soldiers talking russian
- added clearing music player (dynamic music without spoiling AI mood ^^)
- music is already nearly finsihed for that map, need only one additional actionmusic and some cool radiosongs for vehicleradio.
- show the first mission / and how the storytelling is done.

about the languages:
the game will be complete in english, but the soldiers protecting that area are russians, and talking russian. other NPC's will talk english.

i override all the different language versions out there, so nobody will hear the soldiers or jack talking itialian, spanish, french, german, czech, or polish like in original farcry.sorry i forgot to give me a flashlight so its sometimes very dark, but atleast it shows real gameplay: rambo style seems totally impossible on that map.

for the interactive non spoiling musicsystem please listen close from 00:30 to 01:30.
about the light bug: i think its a combination of wrong cutted terrain tails, the new moon which enlights at night the scene and the sunset which happens at the same time.

the black flickering vegetation seems a ATI shaderbug, i read that some stalker user have the SAME bug on stalker engine in original game ^^ this is funny (or not so) but i cannot fix this, we have to see if i can find a way to avoid that, it happens all the time if vegetation get more than 1 lightsource. i hope really its a shaderbug which is maybe seldom, we will see on betatest what other OS-users, and Nvidia users report back.

ps.: reaching the hostage is not that easy in final game like in the video, thrust me :D

Post comment Comments
Vikom
Vikom Apr 20 2014, 12:28pm says:

I really like it but I'm a bit afraid about the difficulty.

+2 votes     reply to comment
pvcf Author
pvcf Apr 20 2014, 5:33pm replied:

a good point, i have to explain a little bit: the military is placed on that map NOT to be defeated, its placed to FORCE the player to search alternative ways. i fighted me inside the camp to show the russian language.
I also have 3 difficulty levels, which have a drastically (!) effect on gameplay.
the role from jack carver in pripyat is not to kill all, the role is just to survive and find things. this map is not really a shooter, but you can ofcourse try it, the mechanic is in and working, atleast you can stuff out yourself with weapons and amunation if you can kill a soldier or two and avoid to destroy the dropped weapons (i destroyed them with shotgun kills, watch the first military scene, i killed two soldiers with one shot and destroyed their dropped weapons with the same shot :D.
the military camps works as map border, like the helicopters in farcry, but here its theoretically possible to fight and win, if you really good and have a working strategy, i have shown the worst one: running with firing weapon direct into the lines, that does not work :D
but watch the movie carefully: you always know where you have been shooted from which one! no instant dumb kills trough whole map like in so many other mods.

+2 votes   reply to comment
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