Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf Aug 22 2015 says:

download in full quality 78mb

currently working on a locked swinging gate. its locked by a destroyable chain with a lock. have programmed a new door entity, which can now swing like doors in DayZ on physical contact or by bulletshots, can be locked by keys, can be opened by explosions, by damage or by a vehicle. in all damage cases the door switch to a physicalized destroyed model.
in this video you can see how such a door works with a lock (which is only a destroyable object, on damage event it just unlocks the swining door).

+2 votes   reply to comment
Janzu118 Aug 23 2015 says:

Thats cool!

+2 votes     reply to comment
pvcf Author
pvcf Aug 25 2015 replied:

yep, was dreaming from such doors since about one year and thought its impossible in cryengine1, but hey ... :D

+1 vote   reply to comment
PetrenkaPie Aug 23 2015 says:

I'm exhausted of coming up with nice and uplifting comments. (To many updates on to many stuff i'm tracking.)

But you'll still get a unique attempt!

Anagrams for: top mod

Mod Top
Mod Pot
Mod Opt
Pod Mot
Pod Tom
Dot Mop

Aaaaand onward :P

+2 votes     reply to comment
pvcf Author
pvcf Aug 25 2015 replied:

thank you for your support :)

+1 vote   reply to comment
Marek33 Aug 23 2015 says:

Nice work!

+2 votes     reply to comment
pvcf Author
pvcf Aug 25 2015 replied:

thank you Marek :) was a desperate try, needed 3-4 days for this new code, the mainproblem was not the rotation, it was the detection from own doorposition and initial rotation in the world, , the player position and looking angle and the bullet impactdirection, all are coordinate tables which need special routines because in cryengine the anglerotation goeas from 0-180 and from 180-360, where the second part is more a 0-(-180), this is very dirty math operations and kalkulations, not everytime bugfree but atleast the simulatioin looks good enough :D

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Aug 22nd, 2015
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