Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf Jul 24 2015, 11:04pm says:

download video at higher quality 141mb
I'm very short on time, so i can only post a little vidclip about actual progess, its mainly the new finalized universal boat script and the new binocular, which is now a weapon. janzu did there a great job with animations, unfortunately the melee anims are not coded yet (you can use binocular at close distance as melee weapon) and i have had no time to wait for his nice fidget animations, will post next days a new video about. it was extrem hard to implement binocular as weapon, cryengine was not really designed to handled it that way, but its much better for immersion. i also created a new hud for bino active and designed the zoomwheel with some fake animated zoomviewnumbers, which was very hard.

the universal boat script (which was open since 2 years-.-) have some editor advanced things for leveldesigner, but also for players: some crossfading soundroutines for engine on/off (gives real nice smoth sounds without interruption), some new waterpitch effects and cam underwater detections and effects plus some first person driver view and passanger slots. also i finally have created good looking metal shader so the boat looks not like plastic anymore. also the water particle effects are now scaled with engine boatspeed, so the boat does not kill anymore the FPS if you stop after high speed the boat and the particles was drawn countles on same position, this is now fixed and the boat works also in havy load (the video have sometimes 2.7 millions polys on screen (with realtime shadow) and i can drive smoth around).

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Raygoza Jul 25 2015, 2:04am says:

Looks good but I don't think that water color fits very well with the land, it's like desert with tropical water. Though I think you said that you haven't done any water color modifiers yet.

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pvcf Author
pvcf Jul 25 2015, 9:38pm replied:

i have worked some hours today on it and its not so easy to recode waterschader, its pure hell. its not like changing rgb float values somewhere in a script -.- i have inserted color for the shader and if i now have grey water (instead of blue), the white cloudreflection is now red. i dont think that i invest further time in it, i think modders can later work further on that map and devkid.

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pvcf Author
pvcf Jul 25 2015, 10:21pm replied:

btw this is the actual and last state:

+1 vote   reply to comment
Marek33 Jul 25 2015, 11:39am says:

Janzu have created a great animations and that boat looks much better now!

+1 vote     reply to comment
pvcf Author
pvcf Jul 25 2015, 9:38pm replied:

yeah i second that :)

+1 vote   reply to comment
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Jul 24th, 2015
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