Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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Media RSS Feed Report media dbase shadow, toilets, ambiensounds, ai talk
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pvcf Aug 22 2014, 10:54pm says:

download in full quality 305 mb
testplay which shows new implemented things:
-stable shadow from palms even if they behind the player and out of rendere, the shadow move with sun direction
-AI idle conversation and combat talk, total free choosable language, this time its a russian base so they talk russian (yeah, have to change skin color)
-all palms are climbable
-ambient sounds react to day night change
-real volumetric clouds
-dynamic music (as shown before in pripyat demo video)
-my first modeled camp shower/urinal/toilet barrack
-incredible viewingranges with high detail environment with sniper zoom
-stop sign is now in russian and destroyable
-AI talk now really long, not only for 20 seconds like in original farcry.
-voice action is postprocessed correctly (camp anouncer, AI chat with correct reverb and EQ)
-high detail foliage (compare the grass/vegetation with farcry3 /4 and crysis 3 and laugh about what they do nowadays)

btw, which was the shader wich is used for realtime mirror which shows also the player? i searched for over one hour but does not found them -.-

+2 votes     reply to comment
Marek33 Aug 24 2014, 6:01pm replied:

Great news! Keep it up!

+2 votes     reply to comment
Hunter_FC Aug 23 2014, 10:34am says:

Atmosphere of this map good, especialy with tds_skys from materials ) Cool, man ! This mod looks intersting )

+2 votes     reply to comment
pvcf Aug 23 2014, 1:08pm replied:

this sky is animated and by me, you see totally 15 skys in that video.

+2 votes     reply to comment
Guest Aug 24 2014, 1:36am replied:

Looks really great, man !

+3 votes     reply to comment
Marek33 Aug 24 2014, 5:58pm says:

Another amazing video! I like destroying windows with rocks and activating object like 2:30 which have been in some other videos too but I just love that feature. And it should be in other games too because many games are very easy.

Btw: that soundtrack at 4:20 reminding me of Project IGI which is great game but it doesn’t have any mods.

+2 votes     reply to comment
Marek33 Aug 24 2014, 6:09pm replied:

1:54 in non download version version.

+1 vote     reply to comment
pvcf Aug 25 2014, 9:40am replied:

thank you very much :) yeah, interactivity with environment is extreme important for immersion. the mainproblem is, if you have played ONE time one of the devkid/opcl levels, you realize very hard in other games where this is NOT possible. atleast i'm that guy who will press every button on a console in a game and expect something :)
i have composed the soundtrack especially with IGI in mind, gratulation! IGI was and is a reference for infiltration gameplay in OPCL.

+2 votes     reply to comment
Marek33 Aug 26 2014, 11:20am replied:

Well that’s a big problem and many games don’t have that feature but it’s great that Far Cry 1 now have that.
And project IGI as a reference for stealth gameplay is great!

+2 votes     reply to comment
Didjay Sep 7 2014, 6:30am says:

CryENGINE 1 pushed to the extreme :o

+2 votes     reply to comment
pvcf Sep 8 2014, 10:02am replied:

hehe, yeah, but honestly CE2 can nearly all do the same, except of the AI real light handling (AI react on light / if player is enlighted). but my trigger and script environment is easier, MUACH easier to handle in comparison :D

+1 vote     reply to comment
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Aug 22nd, 2014
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