Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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Add media Report RSS working fusebox entity
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pvcf Author
pvcf

download in source full quality (HD 60 FPS)
www.reflex-studio.com/clearing/video/fuseboyentity.avi 64mb

what you see here:
there is a fusebox with 3 fuses per default, which gives energy, see able with the light.
if player grabb a fuse and insert it, the power is lost and restored, but sometimes the fusebox needs some punches to work again :D
5 days work (coding, modeling, texturing, sounds)

fusebox entity finished:
its just one placed entity, no triggers, no switches, nothing, this fusebox entity manage all byself:
-inserted fuse handling,
-power handling
-light status
-particle effect,
-animations
-fuse attachements on player hands

~1200 lines of code

-can be also used for machines (entity have slots in properties for different objects and sounds and animations)

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NetBuddyBoo
NetBuddyBoo

AMAZING!

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pvcf Author
pvcf

thank you :)

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Marek33
Marek33

I knew that you make it! Great work like always!

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pvcf Author
pvcf

i was dreaming for this for years! no i can create thrustable connections to engine and lifts which can be enabled by collecting stuff (fuses in that case) without any work by the mapper/leveldesigner.

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HFCR
HFCR

It's really devkit :)

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pvcf
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