Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
what it shows:
-new m60 weapon by sniper,
-m60 animations by Christian Schniebs (silenosz)
-m60 sounds by pvcf
-AIresurrection trigger by pvcf
-meleecodes (countless differents meleesounds and subroutines) by pvcf
-high detail mega terrain layer texture (still at test and at work)
-the number in blue brackets shows the actually strongness from player,
depending on training, health and stamina and that all depends on difficulty level. all your interaction with the world (punches, melee, carrying objects, runningspeeds and so on), depends on that routines.
so, trainging, health and eating food regulary is very important^^
the AI ressurection: its a trigger which can be setup up in ressurection radius and if the AI should respawned on his origin start position or not. that is important for the planned gameplay, because if you carry away a AI if he is death of sleeping, he cant ressurect anymore.
its also possible to de-zomby, de-burn or re-guard a AI (for example if zombies have overrun a Guardpost, and Converted the Guards into zombies, its now possible automatic reconvert the guards on a given timebase (for example at every day on midday, for example). its needed to keep the world alive and working and not let take overhand one of the 6 different combat parties XD