Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

Post download Report content crygame.dll operation clearing patch lvl 1.41
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CryGame_w32v15_opcl_nodevkidcfgsave.zip
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pvcf
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Description

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates load /save the new opcl console commands (needs additional lua code) -some undocumented stuff.(mostly vehicle backlight code) v12 update: -weapon angle is now adjustable

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crygame.dll  operation clearing patch lvl 1.41
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pvcf Author
pvcf

create a mod:
farcry/mods/yourmodname
create a folder in
farcry/mods/yourmodname/bin32
copy the crygame.dll to
farcry/mods/yourmodname/bin32/crygame.dll

start farcry with command line

bin32\Farcry.exe -DEVMODE -MOD:yourmodname

(-devmode is not needed but you can activate cheats).
best way would be to create a bat file with that commandline and copy this to
farcry/mods/yourmodname/startmod.bat

a bat file is a simple renamed txt file. now you can doubble click on that bat file and it will start farcry with the given commandline which calls this mod.

btw, now you have your own mod. you can copy in all what you like, farcry will first look in that mod for loading stuff, and, if not found the needed stuff, load the original stuff.
be sure to have farcry patchlevel 1.4! with 1.3 o 1.1 the mod wont run.

Reply Good karma+3 votes
pvcf Author
pvcf

ah , you may need to give that commands to the engine (in missionscript.lu a or in scriptcommand in a proximity trigger:
e_shadow_spots = 1;
e_stencil_shadows =1;
e_shadow_maps = 1;
r_SelfShadow = 1;
r_Character_Shadow_Volume=1;

Reply Good karma+3 votes
Didjay
Didjay

BIG THANK !!

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pvcf Author
pvcf

you are welcome didjay :)

Reply Good karma+2 votes
pvcf Author
pvcf

26.1.2014 v12 update:
weapon angle is now adjustable ,its needed for this
www.crymods.net/s1t3plug1ns/forum/forum_viewtopic.php?3474.940#post_13923

Reply Good karma+2 votes
pvcf Author
pvcf

it seems there is a bug: before the firs shoot is given, the weapon angle is not set to 0,0,0 so the weapon is outside the screen, will investigate in it and post a fix later.

Reply Good karma+2 votes
pvcf Author
pvcf

(updated 2014.06.16)
-added support for ironmode and deactivated my own devkidsave.cfg system, so this version should be the most intresting for modders outside of devkid.
Crymods.net
Crymods.net

Reply Good karma+2 votes
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Far Cry
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Far Cry
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pvcf
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