Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates load /save the new opcl console commands (needs additional lua code) -some undocumented stuff.(mostly vehicle backlight code) v12 update: -weapon angle is now adjustable
-draws player shadow
-allows to drop all weapons
-allows to change max weaponslots from 0 to 8
-activates load /save the new opcl console commands (needs additional lua code)
-activates avi divx support
-still activated bink support (thanx to szczekus!)
note: for best handling better use the complete clearing devkid! (its currently only for alpha and beta testers availible, if you already wanna try it (its almost bugfree and stable) please drop me a pm / mail
(*) this will work only in opcl or in clearing devkid based mod
ah , you may need to give that commands to the engine (in missionscript.lu a or in scriptcommand in a proximity trigger:
e_shadow_spots = 1;
e_shadow_maps = 1;
r_SelfShadow = 1;
-some new commands
-possibility of adding relaod animation times for every weapon with some changes in BasicWeapon.lua
-eleminated a critically engine crash bug which is caused if AI uses faster reloading animation code.
-added support for ironmode and deactivated my own devkidsave.cfg system, so this version should be the most intresting for modders outside of devkid.