Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

Report abuse crygame.dll operation clearing patch lvl 1.41
Filename
CryGame_w32v15_opcl_nodevkidcfgsave.zip
Type
Source Code
Uploader
pvcf
Date
Nov 28th, 2011
Size
0.50mb (524,005 bytes)
Downloads
726 (1 today)
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Description

(opcl dll version v15) (updated 2014.06.16) -draws player shadow -allows to drop all weapons -allows to change max weaponslots from 0 to 8 (*) -activates load /save the new opcl console commands (needs additional lua code) -some undocumented stuff.(mostly vehicle backlight code) v12 update: -weapon angle is now adjustable


-draws player shadow
-allows to drop all weapons
-allows to change max weaponslots from 0 to 8
-activates load /save the new opcl console commands (needs additional lua code)
-activates avi divx support
-still activated bink support (thanx to szczekus!)

note: for best handling better use the complete clearing devkid! (its currently only for alpha and beta testers availible, if you already wanna try it (its almost bugfree and stable) please drop me a pm / mail

(*) this will work only in opcl or in clearing devkid based mod

ah , you may need to give that commands to the engine (in missionscript.lu a or in scriptcommand in a proximity trigger:
e_shadow_spots = 1;
e_stencil_shadows =1;
e_shadow_maps = 1;
r_SelfShadow = 1;
r_Character_Shadow_Volume=1;

(updated 2012.03.30)
-some new commands
-possibility of adding relaod animation times for every weapon with some changes in BasicWeapon.lua

(updated 2012.05.08)
-eleminated a critically engine crash bug which is caused if AI uses faster reloading animation code.
 
 (updated 2014.06.16)
 -added support for ironmode and deactivated my own devkidsave.cfg system, so this version should be the most intresting for modders outside of devkid.
 http://crymods.net/s1t3plug1ns/forum/forum_viewtopic.php?3474.940#post_13923
 http://crymods.net/s1t3plug1ns/forum/forum_viewtopic.php?15638.0#post_15661

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crygame.dll  operation clearing patch lvl 1.41
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pvcf
pvcf Nov 29 2011, 3:28am says:

create a mod:
farcry/mods/yourmodname
create a folder in
farcry/mods/yourmodname/bin32
copy the crygame.dll to
farcry/mods/yourmodname/bin32/crygame.dll

start farcry with command line

bin32\Farcry.exe -DEVMODE -MOD:yourmodname

(-devmode is not needed but you can activate cheats).
best way would be to create a bat file with that commandline and copy this to
farcry/mods/yourmodname/startmod.bat

a bat file is a simple renamed txt file. now you can doubble click on that bat file and it will start farcry with the given commandline which calls this mod.

btw, now you have your own mod. you can copy in all what you like, farcry will first look in that mod for loading stuff, and, if not found the needed stuff, load the original stuff.
be sure to have farcry patchlevel 1.4! with 1.3 o 1.1 the mod wont run.

+3 votes     reply to comment
pvcf
pvcf Nov 29 2011, 11:23am says:

ah , you may need to give that commands to the engine (in missionscript.lu a or in scriptcommand in a proximity trigger:
e_shadow_spots = 1;
e_stencil_shadows =1;
e_shadow_maps = 1;
r_SelfShadow = 1;
r_Character_Shadow_Volume=1;

+3 votes     reply to comment
Didjay
Didjay Nov 29 2011, 6:34pm says:

BIG THANK !!

+3 votes     reply to comment
pvcf
pvcf Nov 30 2011, 5:55am replied:

you are welcome didjay :)

+2 votes     reply to comment
pvcf
pvcf Jan 26 2014, 11:41am says:

26.1.2014 v12 update:
weapon angle is now adjustable ,its needed for this
www.crymods.net/s1t3plug1ns/forum/forum_viewtopic.php?3474.940#post_13923

+2 votes     reply to comment
pvcf
pvcf Jan 27 2014, 11:17am replied:

it seems there is a bug: before the firs shoot is given, the weapon angle is not set to 0,0,0 so the weapon is outside the screen, will investigate in it and post a fix later.

+2 votes     reply to comment
pvcf
pvcf Jun 16 2014, 3:04pm says:

(updated 2014.06.16)
-added support for ironmode and deactivated my own devkidsave.cfg system, so this version should be the most intresting for modders outside of devkid.
Crymods.net
Crymods.net

+2 votes     reply to comment
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Platform
Windows
Game
Far Cry
Developed By
pvcf
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MD5 Hash
11e942c1bfaaeab523e36f3e3f869813
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