This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

Twelve new generals, more than 80 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

MOD UPDATE:
A hotfix for V1.2 has been released.
Version 1.2 has been released.

Image RSS Feed Latest Screens
Nuclear final Nuclear beginning Some explosions
Blog RSS Feed Report abuse Latest News: Finishing the project

1 comment by XitArS on Dec 16th, 2007 digg this super bookmark


I have manage to find a person that is willing to help me in the continuation of this mod. He will primarily be working on the AI. Our goal is to create a fully working, fully optimized AI for DF. Furthermore we will emphazis our work on fixing all bugs, crashes and missing icons and texts in the mod. Some balancing to existing units will perhaps also be made. IF we get time, some additional units might get added too.

I can't promise you a perfect final version, but we will at least give it a try. "Hmm, now how did you code for C&C Generals again?"


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Downloads RSS Feed Latest Downloads
Full DF soundtrack

Full DF soundtrack

Apr 29, 2008 Full Version 3 comments

This music-file contains all tracks used in Destructive Forces.

Harmageddon Nuclear Showoff

Harmageddon Nuclear Showoff

Apr 10, 2008 Movies 4 comments

A little video showing the power of the Harmageddon Nuclear Missile. I'm began working a little on the mod now, after one year in hibernation. Hopefully...

Destructive Forces 1.21 FULL install (NEW)

Destructive Forces 1.21 FULL install (NEW)

Apr 22, 2007 Full Version 24 comments

Because I got a request I uploaded the latest version as a full installation executable. This is labeled 1.21 because it includes the hotfix for version...

DF_Hotfix_for_V1.2

DF_Hotfix_for_V1.2

Feb 16, 2007 Patch 2 comments

/// HOTFIX for Destructive Forces 1.2 \\\ WARNING: ONLY install this patch if you already have installed DF Version 1.2. --Information--...

DF_1.2_Update

DF_1.2_Update

Feb 12, 2007 Patch 6 comments

So I decided to give it another shot. This is the largest update since version 1.1. It includes everything from small bugfixes and tweaks to completley...

Nuclear_Explosion_Video

Nuclear_Explosion_Video

Jan 25, 2007 Movies 2 comments

This is a small clip showing the effects of using the Harmageddon nuclear bomb. It shows the map as is before the explosion, during the explosion and...

Comments  (0 - 10 of 200)
mamatterer
mamatterer 17hours 51mins ago says:

1 of da best zero hour mods!
too many bugs tho.
:P

+1 vote     reply to comment
commandandconquerxxx
commandandconquerxxx Nov 20 2008, 2:31am says:

other than the mass amount of bugs and mising links...

i LOVE this mod, the airship of the united arabs seriously owns in both damage and appeal. the harmagaedon (or watever its spelling is) can destroy up to 3 bases at a time, it almost destroy my base despite the great distance.

1 of the many problems:

why does terror leader have the name united arab on the loading screen?

1 question:
wats the strongest superweapon in the game

+1 vote     reply to comment
Toxins
Toxins Nov 24 2008, 11:35am replied:

why r u a dumb boy. the harmegodden is the strongest weapon in the game. it doesn't take an intelligent person to figure that out

+1 vote     reply to comment
Gamerex
Gamerex Sep 20 2008, 2:53pm says:

Quote: XitArs: OK folks, I'm a busy man so I have very limited time to invest in this mod. Since AI coding is the part that requires the most time spent, I just can't do it. It looks like the coder I got for the job don't have the time either. SO here's the deal: I will pay $250 to anyone that can deliver a fully customized, working AI for this mod.

Read more here: Moddb.com

+1 vote     reply to comment
XitArS
XitArS Sep 28 2008, 1:49pm replied:

Jeez, I only got error messages from moddb when I wrote that so I just forgot about it. However, since at least one person found the text I can confirm that the offer is still on the table. By the way, just got two free days with nothing to do, so I figured I would give the continuation of the mod another try. I think however I'm gonna concentrate on fixing what is currently broken instead of adding new stuff, that way I can probably release a new - better version in a few months or less. And If there is an interest maybe set up a public server for it ;). But please ppl, send me some bugreports or suggestions for improvements because I need them. Those of you who already have given your input earlier on - thank you and it has already been implemented ;).

+1 vote     reply to comment
Gamerex
Gamerex Oct 9 2008, 10:38pm replied:

The Pathfinder under USA assualt General can be unlocked in the Promotion screen, but it can't be trained. BTW, take a look at this, it partially works with Destru ctive forces. Cnclabs.com

Oh yeah, post a new news bullitin or something, so people can look at it and start trying to downloaded again. This mod needs more comments.

I think it's near the bottem of the Zero hour mod list right now, and people usually don't dig that deep.

+1 vote     reply to comment
Alpha-026
Alpha-026 Sep 13 2008, 5:00am says:

I dont like this mod because once you install it you cant play Shockwave Mod Anymore

+1 vote     reply to comment
zotobom
zotobom Nov 9 2008, 4:18am replied:

thats witch all the mods -,-

+1 vote     reply to comment
mcnugent
mcnugent Sep 1 2008, 5:35am says:

Try this with the advanced ai mod cause Napalm gen + advanced ai = D:.

+1 vote     reply to comment
XitArS
XitArS Aug 27 2008, 2:30pm replied:

Make sure you have installed a "clean" copy of Zero Hour retail and that it is updated to version 1.04 (1.4) prior to installing DF. Also, read the readme for further troubleshooting.

+1 vote     reply to comment
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C&C: Generals Zero Hour Icon
Platform
PC
Developed By
XitArS
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Official Page
Xitars.tripod.com
Release Date
Released Apr 22, 2006
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Real Time Strategy
Theme
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