GameData.ini (improved performance)
Aug 7, 2010 Other 6 commentsI have seen many reporting slow performance in V1.3 I guess this is because of the increased camera height and the DrawEntireTerrain feature. This file...
This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.
With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.
"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"
Here are the new generals you get to play around with.
USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General
China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General
GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General
Twelve new generals, more than 80 new units, new Generals powers and plenty of Naval units, what more could you ask for?
Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....
NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".
Download available through moddb
MOD UPDATE:
Version 1.3 is now available as an automated executable.
6 comments by XitArS on Dec 16th, 2007
I have manage to find a person that is willing to help me in the continuation of this mod. He will primarily be working on the AI. Our goal is to create a fully working, fully optimized AI for DF. Furthermore we will emphazis our work on fixing all bugs, crashes and missing icons and texts in the mod. Some balancing to existing units will perhaps also be made. IF we get time, some additional units might get added too.
I can't promise you a perfect final version, but we will at least give it a try. "Hmm, now how did you code for C&C Generals again?"
I have seen many reporting slow performance in V1.3 I guess this is because of the increased camera height and the DrawEntireTerrain feature. This file...
This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...
Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest version of DF. No super-large...
This music-file contains all tracks used in Destructive Forces.
A little video showing the power of the Harmageddon Nuclear Missile. I'm began working a little on the mod now, after one year in hibernation. Hopefully...
**VERSION 1.3 is AVAILABLE, download that one instead* Because I got a request I uploaded the latest version as a full installation executable. This is...
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Ok, I decided to give this mod some attention. I will be releasing version 1.4 very soon. It'll be a small update, focus on AI (yes all sides will have functional and rather challenging AI).
great, cant wait.
I have some nice screenshots in my home section here, with detailed descriptions of Destructive forces, including tips on changing the MaxCamera View, in case you don't like the value of 700 which was used in the latest version of the mod. The value in ZeroHour is 310, but the suggested value by the mod-creator is 500. I've also included which tool(s) to use so you don't have to search for that again!
I forgot to say that the tips allow you to change the view in the mod itself
*Help request*
Is there anyone who can tell me where the ini file is that I need to change to get the view back to the default of Zero Hour?
If it's in the big file itself (the mod), are there editors for that here on moddb? I've not searched moddb yet for development tools for zero hour modding
I've already found the fix & linked to it in my blog
Can you make the AI more harder? thks
How is the AI for you?
Does it work on all (official) maps?
it dosnt work the installer i have TFD. so pls help i really love this mod.
Man come one we CANNOT LET THIS MOD DIE SOO PLEASE HELP CREATING AI AND MORE UNITS