This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

-Mother of all coalitions (MOAC)
-United Generals

14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

MOD UPDATE:
Version 1.4 is now available for download (as soon as it has been approved by moddb).

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Nuclear final Nuclear beginning Some explosions
Blog RSS Feed Report abuse Latest News: Destructive Forces V1.4 released

6 comments by XitArS on Feb 11th, 2012

About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

Feb 12, 2012 Full Version 41 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

Feb 11, 2012 Full Version 42 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

Aug 7, 2010 Other 8 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

Aug 7, 2010 Full Version 4 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

May 5, 2009 Full Version 81 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Full DF soundtrack

Full DF soundtrack

Apr 29, 2008 Full Version 6 comments

This music-file contains all tracks used in Destructive Forces.

Post comment Comments  (0 - 10 of 426)
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Guest Nov 5 2014, 4:41pm says:

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Guest Nov 5 2014, 4:38pm says:

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Hitler/Staline
Hitler/Staline Oct 14 2014, 10:29am says:

Best mode i've played but how to play it online?

+1 vote     reply to comment
Warships
Warships Sep 27 2014, 8:07am says:

make the AI can naval combat

+1 vote     reply to comment
Guest
Guest Jul 30 2014, 8:23am says:

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ThankYouMan
ThankYouMan May 12 2014, 3:41pm says:

Serious imbalance issue - USa airforce general is UNBEATEBLE on hard - everytime you try to build something, a stealth figher pops out and destroys it, and if you're not building, they go for your dozers, completely ignoring every other structure. You need to add steath detection to every generals base defenses, or flat out remove stealth fighter. Going up against an enemy that can pump out an endless stream of stealth fighters, and then having NO way of dealing with them before it is too late, is an UNWINNABLE scenario.

I understand that this is supposed to be a non-serious mod, but there NEEDS to be some sort of balance in place.

+1 vote     reply to comment
ThankYouMan
ThankYouMan May 12 2014, 8:46am says:

Nvm my last comment - but the USA campaign is not working. If you try to launch the first mission, it just loads into the shellmap, empty, and if you try to load any other campaign mission, it crashes.

+1 vote     reply to comment
ThankYouMan
ThankYouMan May 5 2014, 5:28am says:

I'd enjoy the crap out of this if it had challenge support.

+1 vote     reply to comment
Guest
Guest Nov 29 2013, 4:07pm says:

I personally have this mod. I have thoroughly enjoyed it. I love how well balanced the game is. Example: The China infantry general does not have very strong tanks, but she does have THE best and most powerful base defensive structures and super weapon available. The USA navy general does not have the greatest defenses, but he does have a powerful navy and alpha auroras. He also gets assault rangers, excellent tanks, and a very powerful particle cannon. Air force guy does not have great defenses either, but he has the best and most airpower available. USA commander n Chief Bush has amazing defenses and decent tanks, but his airpower is limited. Assault general has average defense and superb tanks. However, he has weak airpower until you reach 3 star general ranking and get the SR-71 ability. He also has to reach 3 stars in order to get a second super weapon. One thing that all of them can do is call in a delta force team via an officer. It requires that you have the officer promotion obtained via strategy center

+1 vote     reply to comment
Tietken
Tietken Feb 13 2014, 7:28am replied:

For some odd reason this happens to me to and if I put it to minimum the lag reduces.

+1 vote     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
XitArS
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Official Page
Xitars.tripod.com
Release Date
Released Apr 21, 2006
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9.3

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Highest Rated (3 agree) 8/10

just some bug need to fix
and better AI
if the bug fixed and get better ai

this will rock :D

Oct 27 2009, 3:43am by h0devil

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