This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

-Mother of all coalitions (MOAC)
-United Generals

14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

Version 1.4 is now available for download (as soon as it has been approved by moddb).

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About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Finishing the project

Finishing the project

8 years ago News 6 comments

During the coming Christmas holidays we will try to finish this mod and release a final version perhaps in late January next year.

Destructive Forces 1.2 released

Destructive Forces 1.2 released

8 years ago News 1 comment

About a month ago, I claimed that I was done with the mod. However, I just happened to get caught with it one night and since then I've been working...

RSS feed Downloads
Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

3 years ago Full Version 51 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

3 years ago Full Version 43 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

5 years ago Other 8 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

5 years ago Full Version 5 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

6 years ago Full Version 81 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Full DF soundtrack

Full DF soundtrack

7 years ago Full Version 6 comments

This music-file contains all tracks used in Destructive Forces.

Post comment Comments  (0 - 10 of 430)
hawkeye35 Nov 8 2015 says:

This mod is my favorite mod. but there is a huge problem with it, i cant instal it now. i used to be able to instal it and play it but since 2 years ago i have not been able to download it and instal it on any computer ever. i have tried my desktop, laptop, and 5 other computers ut this **** doesnt work anymore. please fix it somehow. this is the best mod. DO SOMETHING!!!

+1 vote     reply to comment
XitArS Creator
XitArS Nov 11 2015 replied:

I'm glad you liked the mod. The installation process should be no different today than it was 10 years ago, however I know that if you're using Windows 7 64bit (possibly also apply to W8.1 & W10) you have to edit a config file to start/install the game. See instructions here:

If you do succeed in installing the game and the mod, be sure to also rename the Scripts folder named "Scripts" located in "<ZH root directory>\Data\". Rename it to anything, eg. ScriptsBCK. Or else the DF custom AI won't be active since it will be using the default AI scripts.

+1 vote   reply to comment
hawkeye35 Nov 12 2015 replied:

Also to clerify, the game works perfectly fine its the mods that dont work. i cant find a solution for that so if you do have any way to help with fixing the mods please help me );

+1 vote     reply to comment
hawkeye35 Nov 11 2015 replied:

I tried that as well but still it didnt work. i just keep getting the same error. it just says Technical Difficulty and its a long msg which is not helpful. it just says go to generals website in the forum and ask for suggestions. and the biggest problem is thats its not only this mod, but every mod has the same problem and im going crazy because i have tried eveything i can and no result.

+1 vote     reply to comment
DevilDust88 Jul 1 2015 says:

This mod was left unfinished there are so many broken things left. What a shame it was one of the best mods to ever hit zero hour

+1 vote     reply to comment
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Hitler/Staline Oct 14 2014 says:

Best mode i've played but how to play it online?

+1 vote     reply to comment
Warships Sep 27 2014 says:

make the AI can naval combat

+1 vote     reply to comment
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C&C Generals: Zero Hour
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Release date
Released 2006
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208 votes submitted.

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Highest Rated (3 agree) 8/10

just some bug need to fix
and better AI
if the bug fixed and get better ai

this will rock :D

Oct 27 2009 by h0devil

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Destructive Forces
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