This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

-Mother of all coalitions (MOAC)
-United Generals

14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

Version 1.4 is now available for download (as soon as it has been approved by moddb).

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Blog RSS Feed Report abuse Latest News: Destructive Forces V1.4 released

6 comments by XitArS on Feb 11th, 2012

About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

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Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

Feb 12, 2012 Full Version 51 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

Feb 11, 2012 Full Version 43 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

Aug 7, 2010 Other 8 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

Aug 7, 2010 Full Version 5 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

May 5, 2009 Full Version 81 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Full DF soundtrack

Full DF soundtrack

Apr 29, 2008 Full Version 6 comments

This music-file contains all tracks used in Destructive Forces.

Post comment Comments  (10 - 20 of 428)
Guest Nov 29 2013 says:

I personally have this mod. I have thoroughly enjoyed it. I love how well balanced the game is. Example: The China infantry general does not have very strong tanks, but she does have THE best and most powerful base defensive structures and super weapon available. The USA navy general does not have the greatest defenses, but he does have a powerful navy and alpha auroras. He also gets assault rangers, excellent tanks, and a very powerful particle cannon. Air force guy does not have great defenses either, but he has the best and most airpower available. USA commander n Chief Bush has amazing defenses and decent tanks, but his airpower is limited. Assault general has average defense and superb tanks. However, he has weak airpower until you reach 3 star general ranking and get the SR-71 ability. He also has to reach 3 stars in order to get a second super weapon. One thing that all of them can do is call in a delta force team via an officer. It requires that you have the officer promotion obtained via strategy center

+1 vote     reply to comment
Delta_Force Oct 10 2013 says:

Fun mod, but why does it only play slow? In a skirmish it's always super slow even if you put the game speed to max... takes an hour just to build a base :(

+1 vote     reply to comment
Tietken Feb 13 2014 replied:

For some odd reason this happens to me to and if I put it to minimum the lag reduces.

+1 vote     reply to comment
Marzaqua Aug 15 2013 says:

Hello all, my PC is old too but I had find a way to play this mod in good performence.

Go to the original ZH INI.big and copy the GameData.ini to
Zero Hour/Data/INI and then play the Mod.

It works very well with no Lags and no crashs.

This is an good trick for all who have old PC's with low Ram and Grafic Cards. Have fun

+1 vote     reply to comment
ParrallelUniverse Mar 17 2013 says:

An Amazing mod

+1 vote     reply to comment
Tietken Mar 3 2013 says:

Please make a patch for this wonderful mod. It crashes from time to time with no other explanation besides the usual crash notification.

+1 vote     reply to comment
Guest Jan 28 2013 says:

This comment is currently awaiting admin approval, join now to view.

Dragon492 May 3 2013 replied:

None. its a standalone, any other mods running with this will cause a severe crash every time you try to launch it.

+1 vote     reply to comment
railsimdude Jan 16 2013 says:

can anyone play this mod online with me? let me know through hamachi...

+2 votes     reply to comment
Guest Sep 10 2013 replied:

This comment is currently awaiting admin approval, join now to view.

ShogunAssassin50 Feb 19 2013 replied:

I'll play with you. I'm gonna PM you and see if we can hook up a network.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released 2006
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208 votes submitted.

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Highest Rated (3 agree) 8/10

just some bug need to fix
and better AI
if the bug fixed and get better ai

this will rock :D

Oct 27 2009 by h0devil

Real Time Strategy
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