This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

-Mother of all coalitions (MOAC)
-United Generals

14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

MOD UPDATE:
Version 1.4 is now available for download (as soon as it has been approved by moddb).

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Blog RSS Feed Report abuse Latest News: Destructive Forces V1.4 released

7 comments by XitArS on Feb 11th, 2012

About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Media RSS Feed Latest Video
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Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

Feb 12, 2012 Full Version 41 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

Feb 11, 2012 Full Version 42 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

Aug 7, 2010 Other 8 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

Aug 7, 2010 Full Version 4 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

May 5, 2009 Full Version 81 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Full DF soundtrack

Full DF soundtrack

Apr 29, 2008 Full Version 6 comments

This music-file contains all tracks used in Destructive Forces.

Post comment Comments  (20 - 30 of 426)
105kg
105kg Jan 6 2013, 9:06pm says:

NAVAL UNIT HELP! Please does anyone know of a map where I can build the naval units for the USA or China and the game doesn't glitch and have them spawn on top of the naval station. I'll build the darn naval base right next to the water, facing it to and those gosh diddly darn battleships just get stuck in the place they were manufactured! Any help or suggestions would be great. "Get a life" is not a helpful suggestion...

+1 vote     reply to comment
Deuce_Savage
Deuce_Savage Oct 3 2013, 1:03am replied:

Try the Airforce Desert map. It has a big body of water to use ships.

+1 vote     reply to comment
Guest
Guest Dec 7 2012, 3:53am says:

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kane23
kane23 Nov 5 2012, 5:52pm says:

The game crashes randomly...
Any fix for that?

Serious Error...

+2 votes     reply to comment
chris8729
chris8729 Oct 20 2012, 12:07am says:

you might wanna give us a patch for first decade zero hour campaign it crashes with error an surely be better to do like all companies making them windows 8 compatible
as its soon replacing windows 7 and most all others Microsoft retired others an surely do it to windows 7 like it done to vista

+1 vote     reply to comment
Dragon492
Dragon492 Dec 3 2012, 3:28am replied:

campain isnt supported to my knowledge o.O

+2 votes     reply to comment
z741
z741 Oct 13 2012, 4:59pm says:

hey do you have a download for the mappack you had with 1.3?

+1 vote     reply to comment
KOYK_GR
KOYK_GR Jul 14 2012, 3:20pm says:

hey i got a moding question that i dind find by google it i made my search and dind find what i need. ok how i can modify the guard area of a unit? like enlarge it or make it small? (i need some one that have done it,to tell me.not random comments) thanks

+1 vote     reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Jul 18 2012, 8:19am replied:

You can do it, but it all consider's on the units range. What unit were you looking to modify?

+2 votes     reply to comment
P∃ɑ¢∈ƘεεքΘɼ
P∃ɑ¢∈ƘεεքΘɼ Jul 13 2012, 9:11pm says:

Can you make the health bars original and not smaller, and the sky camera to not zoom in and out very far? I hate playing Mission Maps where there a script following a camera and the camera shows the unit very close.

+1 vote     reply to comment
Redembrah
Redembrah Jul 8 2012, 2:18pm says:

Help, having issues getting this mod to work with the first decade. Keeps crashing at startup. I have tried the read me suggestions, I have used the auto install version, 4b and manual install, I have coppied the big file over and renamed the scripts folder. Still crashe. I have removed the first decade and reinstalled twice, made sure it worked and then tried the mod again, no luck. Help, plz

+1 vote     reply to comment
Guest
Guest Dec 7 2012, 6:52am replied:

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Redembrah
Redembrah Jul 8 2012, 2:43pm replied:

I got it. For anyone that might be having issues I followed these steps to get the mod to work.
Run C&C Generals / Zero:Hour on Windows 7
Go to your install directory and set the compatibility and “Run as administrator” settings for the generals.exe in the same way as mentioned above for the setup.exe! Start the game – Don’t worry if you’re receiving an error. We can fix that! Go into your Documents folder (C:\Users\USERNAME\Documents\) and you should be able to see a folder “Command and Conquer Generals Data” and or “Command and Conquer Generals Zero Hour Data”. Browse into the folder and do a right click into the empty space -> New -> Text Document. Open it with a notepad and copy the following text into it:

AntiAliasing = 1
BuildingOcclusion = yes
CampaignDifficulty = 0
DynamicLOD = yes
ExtraAnimations = yes
GameSpyIPAddress = 0.0.0.0
Gamma = 50
HeatEffects = yes
IPAddress = 0.0.0.0
IdealStaticGameLOD = Low
LanguageFilter = false
MaxParticleCount = 5000
MusicVolume = 70
Resolution = 1024 768
Retaliation = yes
SFX3DVolume = 70
SFXVolume = 70
ScrollFactor = 60
SendDelay = no
ShowSoftWaterEdge = yes
ShowTrees = yes
StaticGameLOD = Custom
TextureReduction = 0
UseAlternateMouse = yes
UseCloudMap = yes
UseDoubleClickAttackMove = no
UseLightMap = yes
UseShadowDecals = yes
UseShadowVolumes = yes
VoiceVolume = 70

Important: Now save it as options.ini into the Command and Conquer Generals Data / Command and Conquer Generals Zero Hour Data folder. You can delete the created New Text Document file within the folder.

+1 vote     reply to comment
FlamenTeddy
FlamenTeddy Nov 26 2012, 8:50pm replied:

Didn't work. Still not working. Added in the new file and it overwrites the other one. I reinstalled C&C and then did this again without overwriting it just naming it options.ini with the Options.ini that was already there and nothing. It gets to the loading screen then i get the serious error message.

+1 vote     reply to comment
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Icon
C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
XitArS
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Official Page
Xitars.tripod.com
Release Date
Released Apr 21, 2006
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9.2

205 votes submitted.

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Highest Rated (3 agree) 10/10

The Best Mod available, because in it the missile ranges are longer than the original and also it has many new weapons(not robotic, because they make games fictional).

Nov 21 2010, 10:29am by SteelTwist

Style
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Real Time Strategy
Theme
War
Players
Single & Multiplayer
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