Destructive Forces V1.4 Automated Install
Feb 12, 2012 Full Version 11 commentsSo, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...
This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.
With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.
"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"
Here are the new generals you get to play around with.
USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General
China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General
GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General
-Mother of all coalitions (MOAC)
-United Generals
14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?
Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....
NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".
Download available through moddb
MOD UPDATE:
Version 1.4 is now available for download (as soon as it has been approved by moddb).
5 comments by XitArS on Feb 11th, 2012
About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.
You can grab the latest version here
So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...
So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...
This is the same file as include din the 1.4b full installation archive.
This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...
**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...
This music-file contains all tracks used in Destructive Forces.
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good mod, i just cant seem to understand the uninstall part on the readme file
If you installed the mod with the installer, just run the uninstaller (located in Zh root dir) and copy over the original Skirmish-scripts (the Scripts-folder), located in the downloaded installation zip-file, to your "ZH-root directory\Data\Scripts".
If you installed it with the manual method, just delete the "DestructiveForcesV1.4.big"-file from your Zh root directory. And of course, IF you changed the name of the Scripts folder (in case you didn't then you haven't been playing with the DF custom Skirmish AI scripts), change it back to the original name.
what uninstaller? is this becaus i hav first decade or something
OMG!!! I just uninstalled it!!! How? Totally different than wat u said!!! I have windows sevon so i dont think but it might be different on others computers but, i went to start-computer-uninstall/change program- and uninstalled it from there!Finnaly the campain or challenge doesnt lag and the missions work...O_o
of this version fashion of V1.4 there are problems with a general Assault, at a game after or against this general a game began to take off only then, when this general to build the center of supply.
You are using an earlier version of 1.4. Please re-download any of the 1.4 versions available here on moddb.
game crashes 5 mis after it starts or when I build a supply depot! I have win 7, but idk what to do...
There was an error in the first release (check comment #4 on the download-comments). Please download the new version (1.4b.zip or the installer) to solve the above mentioned crash.
Does this crash occur while playing with/against the USA air force general? Because in that case, the bug is mentioned in the README, and there is no fix atm. You shouldn't have to play the game in compatibility mode or anything like that. If this crash occurs while playing against/with any other general than the above mentioned, please PM me with the details and the full error-code.
Problem fixed when I removed the compatility mode. Good mod.