This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Report article RSS Feed Destructive Forces V1.4 released

It has been more than six years since Destructive Forces first public release, and almost nine years since the game C&C Generals Zero Hour was released. Much has since happened, but the game still stands strong, much thanks to countless numbers of mods. I hope that this new version of DF, with full Skirmish-support will add to that longevity.

Posted by XitArS on Feb 11th, 2012

About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now,  since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Post comment Comments
Kommandant.12
Kommandant.12 Feb 11 2012, 9:36pm says:

Awesome!Thank you for your hard work,and I give you all my regards ;)

+5 votes     reply to comment
HerrGeneral
HerrGeneral Feb 11 2012, 10:38pm says:

WHOAAAAAAAAAAAAAAAAAA

**** yeah, that's awesome. I approve immensely.

+4 votes     reply to comment
Orange-Sama
Orange-Sama Feb 12 2012, 2:24am says:

All of my what has poured onto my screen. Destructive forces is back?

+5 votes     reply to comment
TonnyT
TonnyT Feb 25 2012, 1:10am says:

I thought this would never happen!

Thank you so much!

+1 vote     reply to comment
felfel
felfel Feb 28 2012, 5:25am says:

the best thing i heard in 2012 ........ destructive forces back again

+1 vote     reply to comment
roydarkness
roydarkness Jan 4 2014, 10:13am says:

Good Job!, But I noticed that when I am playing without using this Mod, the game Runs Very Fast, and when I use this Mod, the game runs very slow even if I changed the game settings. How can I fix this? Or, is something like this happened in some players?

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
XitArS
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Official Page
Xitars.tripod.com
Release Date
Released Apr 21, 2006
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Destructive Forces (C&C Generals: Zero Hour)
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C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy