This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Report content RSS feed Destructive Forces V1.4 released

It has been more than six years since Destructive Forces first public release, and almost nine years since the game C&C Generals Zero Hour was released. Much has since happened, but the game still stands strong, much thanks to countless numbers of mods. I hope that this new version of DF, with full Skirmish-support will add to that longevity.

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About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Comments
HerrGeneral
HerrGeneral

WHOAAAAAAAAAAAAAAAAAA

**** yeah, that's awesome. I approve immensely.

Reply Good karma Bad karma+4 votes
Orange-Sama
Orange-Sama

All of my what has poured onto my screen. Destructive forces is back?

Reply Good karma Bad karma+5 votes
TonnyT
TonnyT

I thought this would never happen!

Thank you so much!

Reply Good karma Bad karma+1 vote
felfel
felfel

the best thing i heard in 2012 ........ destructive forces back again

Reply Good karma Bad karma+1 vote
roydarkness
roydarkness

Good Job!, But I noticed that when I am playing without using this Mod, the game Runs Very Fast, and when I use this Mod, the game runs very slow even if I changed the game settings. How can I fix this? Or, is something like this happened in some players?

Reply Good karma Bad karma+1 vote
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