This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Report abuse Destructive Forces V1.3 (OLD)
Filename
DestructiveForcesV1.3FULL.rar
Type
Full Version
Uploader
XitArS
Date
May 5th, 2009
Size
92.27mb (96,747,566 bytes)
Downloads
69,857 (1 today)
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Description

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest version of DF. No super-large changes. THe mod is only One file now, so it's much easier to switch between other mods (why do that ? :P).


Download version 1.4 from here

Changes since Version 1.2

GENERALLY:
* Changed so that the "black area" (as a result of zoomed out cameraview) is removed by
default. If you want to changed it back (for better performance) you can change the
"GameData.ini" line "drawEntireTerrain" to "No".
This will however render your version incompatible for internet and LAN play.
* Network improvements
* Added the feature of burning trees
* For all factions, all generals:
- Added a nuclear bunker (One needs protection from nuclear weapons ;))
- Added a special constructor capable of building basic faction specific base defenses,
oil derricks, walls and the nuclear bunker. It will also be able to clear mines and repair
faster than ordinary dozers.This unit can be built from all supply centers, and only from there!
- Added ambulance units for China and USA to be built at any supply center, sorry GLA you're low-tech.
* Infantry armor is now about 20% stronger
* Maximum three infantry commanders at the same time, also increased cost and decreased heal-rate.
* US infantry commanders special ability "air strike" reload time was doubled!
* AI has been improved, but remember that it works best in games with limited resources
and on official maps with generic scripts.

UNITED ARABS:
* Changed the t-72 model to a better one
* The Airship got a HUGE health increase, also increased max numbers allowed to build to 2 from 1.

China EMP:
*Detractor cannon damage increased slightly, also lowered cost to 6k

China Infantry:
* Changes made to the "portable nuke missile launcher vehicle":
- Requires propaganda center to build (in addition to science)
- There was a bug that made the nuclear missile not explode if launched from long distances, it has been fixed.
* Harmageddon nuke:
- Nuke health decreased sligthly, repairrate reduced, power comsumed increased to 31, building time increased some
- If destroyed, it will explode with FULL force

China artillery:
* Fixed the artillery command center unable to upgrade with mines
* Dragonfly missile seems to not function when attacking command centers
* SU-34 now has napalm-rockets installed

USA tech&Naval
* AI will now use their superweapon
* THe king raptor build cost was increased to 2000, also increased time between missiles and lowerd the count to 5 from 6.

CHINA naval and tech:
* Decreased weapon damage from the su-34 bombs
* The commander now gets the third special ability when the upgrade is bought
* THe nuke carrier now also requires a propaganda center to be built
* Passengers in the moving fortress will now be damaged if the tank is destroyed
* New power - Tank assault

GLA T. Leader:
* Sound when selecting airfield was changed to something more appropriate
* Cause fighter improved

FROM HOTFIX 1.21:
China inafantry:
* Increased the minetank cost, lowered health, max one at a time. Increased weapon reload time.
* Decreased range and damage made by supercannon bunker, aslo increased reload times.
* Harmageddon Nuclear missile health lowered (the building).

USA Assault general:
* Fixed the blackbird science that was accidentally removed

Preview Image
Destructive Forces V1.3 (OLD)
Post comment Comments  (0 - 50 of 81)
kaira_006
kaira_006 May 6 2009, 1:55am says:

wow
i think i'm 1st who downlowding your mod
i saw your videos yet . yeah , very intersting . I think 1.3 will be very very interesting .

+1 vote     reply to comment
GLaDOS95
GLaDOS95 May 6 2009, 3:46am says:

yay a new one when did u make the last one? can u make one for CnC3 or RA3 plz it will be aresome plz

+1 vote     reply to comment
proudnl
proudnl May 6 2009, 1:44pm says:

Oh yeah

I've been waiting for this a long time, I'm glad you found the original files. :D

+1 vote     reply to comment
the_haris
the_haris May 7 2009, 6:19am says:

I liked Destructive Forces 1.21 but 1.3 is much better. BIG fan....

+1 vote     reply to comment
XitArS
XitArS May 8 2009, 6:26pm says:

INFORMATION!!
Sorry, I screwed up! This is what happens when you convert to *.BIG Files :P. In the first package I accidentally included the original ZH movies. That's why it was 400MB large (lol). In this new package I have removed the ZH movies (they are included in the game anyways so its pointless to have them duplicated) and so the install-file is a LOT smaller :). I don't know how this will impact on the compatibility for LAN or internet play though. But to be sure - just download this new one and install this instead. NOTE: Please delete the old destructiveforcesV1.3a.big from your ZH root directory before installing the new package.

Sorry for the inconvenience. The new file should be available in 24 hours from this post (moddb needs to confirm it)

+2 votes     reply to comment
Argetlam
Argetlam May 9 2009, 9:54am replied:

Yeah ! My low connexion thanks you very much for this correction =p
Now I can finally download this mod easily ^^

+1 vote     reply to comment
$pacer
$pacer Jun 30 2009, 12:11pm replied:

XitArS where can i find the GameData.ini file because sometimes when i launch loads of harmageddon nuke my PC lags

+1 vote     reply to comment
GGK-69
GGK-69 Feb 16 2010, 9:36pm replied:

dude can you change the us officer skin its kinda ackward(if that how it spell)when you were fighting for your life and there's an officer dressing like he's going to a party..lol.

+1 vote     reply to comment
godpein
godpein May 14 2009, 4:21pm says:

Bang " Warning Nuclear Has Been lauch"
"Warning a radtiaon at Harmageddon Nuclear it's to risk from ur base and enemey Base Line" Becarefully radiation at high risk"

+1 vote     reply to comment
afiqhanifah
afiqhanifah May 15 2009, 5:58pm says:

i hope this is the best....

+1 vote     reply to comment
chickdan
chickdan May 16 2009, 3:06am says:

can this be used in LAN multiplayer?

+1 vote     reply to comment
XitArS
XitArS May 16 2009, 5:11am replied:

Yes you can play this via lan or internet (everyone needs this version though)

+1 vote     reply to comment
godpein
godpein May 17 2009, 6:15pm says:

after i download v1.3, it's very intersting, but this is mod very heavly better than v1.21 in my Notebook with windows Xp, why???

+1 vote     reply to comment
kamil_kaka22
kamil_kaka22 May 28 2009, 12:45pm says:

Im having problem downloading the mirror wont open can any one send me the links for destructive forces v 1.3

+1 vote     reply to comment
Angelocredo007
Angelocredo007 May 31 2009, 1:09am says:

Where do i find Gamedat.ini so i could turn off drawentire terrain to no so i have better pc performance fyi my computer is of low performance.......

+1 vote     reply to comment
Flotsam150
Flotsam150 Jun 9 2009, 7:04am says:

You should make missions.
:D

-Flot

+1 vote     reply to comment
Jose2985
Jose2985 Jun 15 2009, 11:36pm says:

How can install it?

+1 vote     reply to comment
Nihilum
Nihilum Jun 22 2009, 11:18am says:

Hey man incredible mod!!! well done!

Is there any chance of getting a mod that just has the upgraded nuclear explosion so that when i launch a nuke from the Chinese or ICBM silo i get the Harmageddon explosion, as that piece of modding is brilliant!

Cheers and well done again!

+1 vote     reply to comment
Jose2985
Jose2985 Jun 22 2009, 11:23pm says:

Can anyone help me in how to install this? its rar file and it doesnt let me execute it. Do i have to extract it? or just place it at the Zero hour root? Help... I greatly appreciate it

+1 vote     reply to comment
Chyu
Chyu Jun 29 2009, 2:43pm says:

I have this problem with 1.21.

When i play a game , i saved it, exit game
Start the game, load it , it shows error loading.
Did some googling it refers to module tag clashes.

Have you fixed it already?

I've done clean install of everything (general, Zero Hour, v1.04, DF1.21)

+1 vote     reply to comment
geo_4766
geo_4766 Jun 30 2009, 2:51am says:

how do i open the rar file? sorry i know nothing any help would be great i want to play 1.3 so badly i loved 1.21

+1 vote     reply to comment
$pacer
$pacer Jun 30 2009, 11:56am replied:

Download Winrar like Chyu said (just google it, its free) then download DF 1.3 and find the folder in Winrar, there should be a scroll bar at the bottom so find DF 1.3 RAR then click Wizard at the top then select unpack this archive or something like that, then browse for the RAR file in this case DF 1.3 RAR and just follow the steps

I hope this helps :)

+1 vote     reply to comment
Chyu
Chyu Jun 30 2009, 7:42am says:

@geo_4766.

Download Winrar :D

+1 vote     reply to comment
Chyu
Chyu Jun 30 2009, 1:50pm says:

i played few games. I tried to force bug on saved game issue.
no problem so far ;)

+1 vote     reply to comment
fikry
fikry Jul 2 2009, 11:23am says:

This mod is the best...
Thank XitArS...

+1 vote     reply to comment
Chyu
Chyu Jul 3 2009, 7:56pm says:

I would be great if an Aircraft Carrier is added :D

+1 vote     reply to comment
nicknick102
nicknick102 Jul 7 2009, 9:36am says:

too bad the carrier in ZH is static (It's a building!) but does mthe Harmageddon detonate when destroyed even if it's not fully loaded?
and btw, is the only way to safley disarm (or take down) the harmageddon do sell it? there's gotta be a way to take it down without gettin everyone killed ;)

+1 vote     reply to comment
Chyu
Chyu Jul 14 2009, 1:07pm replied:

build the nuclear bunker and hide inside.
in 1.3, full damage receive even if it's destroy by enemy :D

+1 vote     reply to comment
GeneralVirus
GeneralVirus Jul 11 2009, 12:33pm says:

Hello! I've downloaded this mod, but I'm not able to build the Harmageddon! Please can anyone help me? I need a Build-The-Harmageddon-Guide *lol*

+1 vote     reply to comment
TheRedHawk
TheRedHawk Mar 8 2011, 7:37am replied:

play as infantry general (china commander in chief)

+1 vote     reply to comment
Chyu
Chyu Jul 14 2009, 1:08pm says:

What do you mean can't build?
Have you built all the required buildings? and try do play it with AI see if they able to build it.

+1 vote     reply to comment
Chyu
Chyu Jul 14 2009, 1:10pm says:

btw, Xit,

There's shadow glitch on the Osprey and Tomcat .

+1 vote     reply to comment
zotobom
zotobom Jul 16 2009, 1:35am says:

i dont know but on this release my my game is veeeeeeeeeeeeeeeeeeeeeery slow

+1 vote     reply to comment
mxp
mxp Jul 24 2009, 4:51pm says:

I tried downloading it, but a box pops up that says it cant find a program to save it to or whatever and to use the internet to find one, or choose from a list, what do i do

+1 vote     reply to comment
DC_Smoking
DC_Smoking Jul 27 2009, 4:57pm says:

how do i change mod at C & C ZH??

+1 vote     reply to comment
Commander_ZAR
Commander_ZAR Jul 29 2009, 5:36pm says:

you should improve the AI on the generals challenge because it's kind of messed up. =(

+1 vote     reply to comment
Commander_ZAR
Commander_ZAR Jul 29 2009, 5:43pm says:

By the way, what files, in the Zero Hour directory, should I keep when I install a mod so that I don't need to reinstall Zero Hour when I want to change to another mod??? :S

Please Reply!

+1 vote     reply to comment
PeeWee_89
PeeWee_89 Jul 29 2009, 7:20pm says:

Is version 1.3 absolutely final? This is a very fun mod and it could be expanded alot more :)

+1 vote     reply to comment
mamatterer
mamatterer Aug 1 2009, 8:04am says:

dude, i always lan party with this mod! since da earliest version!
dis mod and shockwave is da best zh mod outhere ppl!

+1 vote     reply to comment
thinn
thinn Aug 10 2009, 11:35pm says:

MOd MOd

0 votes     reply to comment
scouto2124
scouto2124 Aug 11 2009, 3:15pm says:

how did you get the RA2 music?

+1 vote     reply to comment
majumia
majumia Aug 15 2009, 7:17am says:

hi thanks XitArs, great mod, but i have a problem. the game crashes when i play laser general challange 4 thats with nuke general. how to fix it tq?

+1 vote     reply to comment
solid_snake_tr
solid_snake_tr Aug 25 2009, 5:39am says:

destructive forces is number one of units addons.i confused from which general ı play.:)

+1 vote     reply to comment
Gamil101
Gamil101 Sep 18 2009, 2:00am says:

Great MOD,really :D
but somehow I guess the power plants of the united Arabs need to be more efficient...I construct dozens and still have power problems!!

+1 vote     reply to comment
star_gun_destroyer
star_gun_destroyer Sep 19 2009, 11:46am says:

hey can u make this mod for cnc generals the first one plz btw great job on this mod but add more units or a installer.

+1 vote     reply to comment
oss626
oss626 Oct 14 2009, 9:54pm says:

HEY EVERYONE,

I INSTALLED THE MOD AND CAN PLAY THE GAME. THE ONLY PROBLEM I HAVE IS THAT THE GAME IS RUNNING VERY SLOW, OR LAGS!! WHAT'S GOING ON???

AND HOPEFULLY SOMEONE CAN ANSWER MY QUESTION TO THIS PROCESS :Changed so that the "black area" (as a result of zoomed out cameraview) is removed by
default. If you want to changed it back (for better performance) you can change the
"GameData.ini" line "drawEntireTerrain" to "No".

WHERE DO I FIND THIS FILE AND HOW DO I DO THIS PROCEDURE!!!!

I REALLY WANT TO PLAY THIS MOD AND DON'T WANT TO BE STUCK PLAYING THE OLD DESTRUCTIVE FORCE 2.1 =(

HELP!!!!!!

+1 vote     reply to comment
HyperionX
HyperionX Dec 21 2009, 9:54am replied:

You should have saved the file "GameData.ini" in DF 1.21 and then, install Df 1.3,after that, put GameData.ini in the INI folder in Zero Hour Directory.

It worked for me.

+1 vote     reply to comment
facc007
facc007 Dec 10 2009, 11:29pm says:

Is this mod dead now? Any new news? Can I play Baikonour Island II (SW)with this mod?

0 votes     reply to comment
kjloi
kjloi Dec 20 2009, 5:15pm says:

Guys Im downloading it but Im having problems when I try to unzip it...

It says that the file is corrupted and has a unspected ending...

Help please! Im playing 1.21 yet ¬¬ ... I want this one

+2 votes     reply to comment
DJTofi
DJTofi May 16 2010, 2:38am replied:

Me Too!!! Help Plz!

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
XitArS
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Official Page
Xitars.tripod.com
Release Date
Released Apr 21, 2006
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MD5 Hash
b5b6ddde7ea5aacfa091b6c2583adab3
Related Mods
Destructive Forces (C&C Generals: Zero Hour)
Destructive Forces C&C Generals: Zero Hour - Single & Multiplayer Real Time Strategy
Related Games
C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy