This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.
With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.
"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"
Here are the new generals you get to play around with.
USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General
China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General
GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General
-Mother of all coalitions (MOAC)
-United Generals
14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?
Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....
NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".
Download available through moddb
MOD UPDATE:
Version 1.4 is now available for download (as soon as it has been approved by moddb).
About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.
You can grab the latest version here
During the coming Christmas holidays we will try to finish this mod and release a final version perhaps in late January next year.
About a month ago, I claimed that I was done with the mod. However, I just happened to get caught with it one night and since then I've been working...
So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...
So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...
This is the same file as include din the 1.4b full installation archive.
This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...
This mod from XitArS adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new...
**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...
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let's see if it comes back alive
This mod Unable to SOLO PLAY!
this is by far the best mod for generals.
The customs clearance mode cannot run, which module file can be modified to make it run?
O tanque abrams ma1 o Bradley eo mlrs precisão de um novo visual
Hello i have been currently working on updating your mod, i see that you have been inactive for over 10 years and i would like to know if i could publish my updated version with working aircraft carriers and secret Tech labs to construct new units and other fixes to moddb. If you are not okay with it that is fine but if i do not hear back i will take that as you are dead and this is freeware now. But if i am allowed to publish it i will try to continue to fix the campaign on it some intros are taken out because they crash the mission so i disabled some of them til i can replace the units because map editor has enough problems in its own accord.
-Peace and Love Homie!
WolfBite
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where will you publish it though?
Sounds great. Thought about editing it a little myself, but now I'm very curious about your work.
Hello, where will you publish the updated mod? I'm not the owner by the way.
Hello, I'm just wondering where will you publish the updated mod?