This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Report abuse Destructive Forces V1.4 Automated Install
Filename
Destructive_Forces_V1.4_autoinstall.zip
Type
Full Version
Uploader
XitArS
Date
Feb 12th, 2012
Size
93.95mb (98,511,591 bytes)
Downloads
34,765 (5 today)
Embed Button
Mirrors
Download now
Description

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working Skirmish AI? I fixed that, as good as I could and did some other things along the way, adding two new factions for example. This is the same version as the other V1.4 install but this one comes as an exe automated installer.


All previous generals will use their (one)SW and most of them will also use all their special-powers. All generals will actually build a base and attack with faction-specific units (note though that they will not use ALL units available to them), please see the info for the Artillery General since that one is a little special. Note that the above is true when playing with/against a HARD difficulty AI, Easy difficulty was not possible to address within this projects timeframe (even though easy and medium might still work somewhat ok..) AI will NOT build any naval units (that probably requires custom made maps with custom made scripts for DF, takes too much time).
The AI has been tested on HARD difficulty only, and only on official maps (even though custom made maps probably works too) and with starting cash above $20 000.For obvious reasons some generals will pose a greater challenge than others (no it's not unbalanced). Please read the README for further information.

---------Changes since version 1.3---------
General changes:
-Worldbuilder is now functional (just ignore the two errortypes and it'll start)
-All previous factions/generals now has working Skirmish AI.*
-Added two new generals (MOAC ang UG) along with units and structures...
-Lowered science cost for the B3 from two to one
-All sniper rate of fire was decreased
-Lowered cost and build time for the security fence (wall)
-Decreased threshold for general power upgrades
-All China generals can build a maximum of 2 propaganda centers

***China EMP&Naval***
-Screamer - Missile damage bug fixed
-Detractor SW shortcut now working

***USA Tech&Naval***
-The GP heavy airstrike cost lowered to two
-Mammoth tank now requires strategy center

***GLA stealth&naval***
- Militia tank cost lowered from 500 to 300
- Jinjan reinforcements and GPS scrambler shortcuts fixed

***United Arabs***
- T-72 HP and weapon damage increased
- SAM-site no longer requires power
- Cannon defence no longer requires power
- Changes made to the Airship-unit. It now has a very powerful implosion-bomb

***China Infantry General***
- Increased cost for the nuclear missile launcher vehicle

***USA Assault General***
- Pentalaser cost and buildtime increased

***China Artillery General***
- Nuke cannon cost increased by 1000
- Nerfed the SU-34

***USA Commander in cheif***
- Drafted pathfinder now requires pathfinder science
- Can now build drafted colonelBurton and commander
- Fixed non working leaflet drop

***GLA Terror leader***
- Reloadtime for the dirty nuke lowered to 4 minutes
- Reloadtime for the truck-terrorcell increased to 4 minutes
- Terrorwing shortcut now works
- Mig-21 cost and build time decreased, weapon damage increased

***USA Airforce general***
- Readded helicopter reinforcements special power
- Removed particle cannon SW
- Added new Neutron ICBM SW
- Saturation bomber science cost increased to 3
- B1-bomber bomb count decreased

***GLA Toxic warfare general***
- Acid storm SW now also requires the toxinfactory in order to be built
- Acid storm no longer counts as a Superweapon (if you play with restrictions)
- Armoured transport got a huge health increase, also lowered cost
- Acid thunderstorm missing shortcut fixed

Preview Image
Destructive Forces V1.4 Automated Install
Post comment Comments
Deuce_Savage
Deuce_Savage Feb 13 2012, 1:25am says:

One of my favorite mods! WoW more goodieness! So theres elements of the old mod with more added to it? Cant wait to try. Thank you

+3 votes     reply to comment
BabyMoseN
BabyMoseN Feb 13 2012, 12:26pm says:

It's a really solid and well made mod overall! And with an insane amount of new units and structures, you can have great fun just exploring the new factions! The only issue Is that It's not really balanced that well, but that is understandable! However that does not mean that the mod Is bad or impossible to play! Infact the only real complaint I had while playing this before was the crap AI which you seem to have fixed by now! So big thanks to you! Iit's great to see that a mod this old Is still being worked on.

+2 votes     reply to comment
taicho
taicho Feb 13 2012, 1:35pm says:

dude,ur a legend!!!!!mine keeps crashing but i dont mind at this point!!deepest gratitude can finally play against ok ai!!!!

+1 vote     reply to comment
zotobom
zotobom Feb 20 2012, 10:44am says:

Perfect mod! Beats Shockwave and Contra by FAR! I thank you SO much for this update fixing the AI! Now I don't have any complaints at ALL! <3

+1 vote     reply to comment
felfel
felfel Feb 28 2012, 6:31am says:

great , but MOAC ang UG got no picture for there generals ;)

+2 votes     reply to comment
FenixHuN
FenixHuN Mar 3 2012, 4:30am says:

Amazing! One of my favourite mods is back!

+1 vote     reply to comment
SAMO_MAN_2011
SAMO_MAN_2011 Mar 6 2012, 10:31am says:

THE HEALTH BARRRRRR

AND SOME OTHER CHANGES

+1 vote     reply to comment
raykeusa
raykeusa Mar 18 2012, 12:31pm says:

Amazing mod ~ time for some gaming ~ thanks ~

+1 vote     reply to comment
scoutboy83
scoutboy83 Mar 23 2012, 6:34pm says:

thanks a lot seems super

+1 vote     reply to comment
ThuNguyenvan
ThuNguyenvan Apr 3 2012, 5:07am says:

This mod is amazing for AI fixed. Thank you very much.
One question: I played airforce challenges. As I finish challenge 5 (Camouflag general), the game crashed when move to challenge 6. Does anybody got the same error? Any solution?
Thanks

+2 votes     reply to comment
TH3_SHUFF13_B0T
TH3_SHUFF13_B0T May 20 2012, 12:33pm says:

Will this mod work with the shockwave mod???????????

+1 vote     reply to comment
ali.adly
ali.adly Jun 22 2012, 7:35am says:

the greatest mod ever

+2 votes     reply to comment
ali.adly
ali.adly Jun 22 2012, 7:39am says:

but i am waiting for more arab nations not united i mean like egypt iran etc.....but it's the best mod i have ever played till now

+1 vote     reply to comment
123345nick
123345nick Jul 10 2012, 4:41pm says:

great mod but freezes like crazy for me plus isent it just a upgrade from the older mod i forgot its name but still great work love the mod

+1 vote     reply to comment
Killnoob
Killnoob Jul 20 2012, 10:37pm says:

What so crazy about this mod

+1 vote     reply to comment
masin637
masin637 Aug 16 2012, 8:44am says:

This is SuperCool Mod

+1 vote     reply to comment
Yakuzza98
Yakuzza98 Nov 16 2012, 5:34pm says:

I cannot seem to download from Gamefront, could you guys please provide me with a mediafire link please? or something else...

+1 vote     reply to comment
uchija447
uchija447 Nov 28 2012, 4:03pm says:

Iam need help pls the game launch error serius thecnical problems pls pls

IAM NEED HELP PLSSSSSSSSS

+1 vote     reply to comment
Guest
Guest Dec 13 2012, 3:45pm says:

This comment is currently awaiting admin approval, join now to view.

bonggeaje
bonggeaje Dec 18 2012, 4:45pm says:

how i can play with no lags

+1 vote     reply to comment
colonel082
colonel082 Dec 23 2012, 3:10am says:

how can i download it? the button won't work!

+1 vote     reply to comment
colonel082
colonel082 Dec 23 2012, 3:11am says:

anyway there was a bug int the 1.3 version. Every time you load a challange or campaign saved game, the game speed will be the fastest and it is impossible to handle the situations. When you just start a new game, the game speed is normal. Do anyone now how to resoove this issue?
Many thanks.

+1 vote     reply to comment
colonel082
colonel082 Dec 23 2012, 3:12am says:

okay sorry for the "won't working" post. Download is okay. :)

+1 vote     reply to comment
contramera
contramera Dec 26 2012, 8:46am says:

Amazing mod!!! But i have one serious problem. I`m playing China CIC challenge and when i`m finished with mission 5(superweapons) and move to 6(artillery),game crashes with a serious error message.I`m using Zero Hour v1.4(english version) and i have no other mods installed.Somebody tell me please how to fix this problem.Much thanks.

+1 vote     reply to comment
cryptoarbiter
cryptoarbiter Dec 28 2012, 3:21pm says:

Whenever I install C&C Generals Zero Hour, this is pretty much something I install before I start playing. And it has been like that for 4 years, this is a truly great mod and one of the reasons I keep reinstalling this game.
10/10

+1 vote     reply to comment
MoJiDB
MoJiDB Jan 26 2013, 2:42am says:

tnx man, this is a great mod 4 me and my friends. ;)

+1 vote     reply to comment
ShogunAssassin50
ShogunAssassin50 Feb 2 2013, 9:05pm says:

this mod is so great people are still looking at it even today and commenting on this page, including myself!... which is obvious hehe

+1 vote     reply to comment
Guest
Guest Mar 24 2013, 7:13am says:

Mh this mod was the best since i found it. But i still have one BIG COMPLAIN. It looks like this mod will start to lag, doest matter what you do. I once start a new game vs a hard AI, and over the gameplay it starts more and more to lag. (Get really slow, at the worst point, one super weapon second was about 3 or 4 real time seconds) And STILL IF YOU DEFEAT THE AI AND SELL EVERYTHING, till you only have one dozer on the map left. The lags stands. So its not a problem of the game traffic its (i guess) a wrong coding.. or i dont know. That's a bit sad :c

+1 vote     reply to comment
Guest
Guest May 10 2013, 9:34am says:

This comment is currently awaiting admin approval, join now to view.

XitArS
XitArS May 11 2013, 5:31am replied:

If using this installer file.
1) Install Zero Hour (clean installation), patch to 1.04 (not needed if you have C&C first decade).
2) Run the installer. Select the Zero Hour root directory as the install path (that is where zerohour.exe is located).
3) Done.

+1 vote     reply to comment
MJJS
MJJS May 31 2013, 3:14pm says:

the mod is not availiable via any mirrors, help!

+1 vote     reply to comment
om3ga13
om3ga13 Jun 1 2013, 5:44pm says:

Does this work with the ultimate collection? If so how do I install this and into where? Kind of confused..

+1 vote     reply to comment
Solusaurum
Solusaurum Jun 29 2013, 1:29pm says:

I just downloaded the mod and it seems to be a lot of fun, I'm just having one issue. I'll start the game and start to build my base, and then all of a sudden my base will explode and it counts as a loss. Can anyone help?

+1 vote     reply to comment
orilious
orilious Aug 4 2013, 6:17pm says:

Thank you for what you do.

0 votes     reply to comment
Curtis323
Curtis323 Aug 6 2013, 8:22pm says:

It keeps saying that there an error when i did every thing the directions said please help

+1 vote     reply to comment
stilb
stilb Sep 3 2013, 8:20pm says:

My second favorite mods, sadly no longer updated. Only this mod giving most new units/factions and keep original gameplay. not balanced enough but fun for challenging

+1 vote     reply to comment
z741
z741 Nov 13 2013, 3:08pm says:

this mod is by far one of the best out there. Xitars should come back and make a 1.5. I love this mod and I can play it for days to weeks at a time.

+1 vote     reply to comment
Guest
Guest Nov 22 2013, 12:27am says:

This is the best mod ever for zero hour. gamers from all over come to play this mod of the game. its just right for the general series. its a winner in my opinion. best mod! keep up the good work guys! i'm proud of each and everyone who contributed in making this mod.

+1 vote     reply to comment
Guest
Guest Dec 2 2013, 9:42pm says:

This comment is currently awaiting admin approval, join now to view.

ThankYouMan
ThankYouMan Apr 30 2014, 10:00pm says:

The counterpart to Tiberium Essence. I've only one thing to add: Fix the missing names :) Otherwise, it's everything I wanted with a mod.

+1 vote     reply to comment
Guest
Guest Sep 30 2014, 3:38pm says:

This comment is currently awaiting admin approval, join now to view.

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
XitArS
Contact
Send Message
Official Page
Xitars.tripod.com
Release Date
Released Apr 21, 2006
Mod Watch
Track this mod
Download
Browse
Downloads
Add Download
Members only
Report Abuse
Report download
MD5 Hash
d25f6167bb258e489a10582ac405e9e7
Related Mods
Destructive Forces (C&C Generals: Zero Hour)
Destructive Forces C&C Generals: Zero Hour - Single & Multiplayer Real Time Strategy
Related Games
C&C Generals: Zero Hour
C&C Generals: Zero Hour Single & Multiplayer Real Time Strategy