This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Report abuse Destructive Forces V1.4 FULL
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Feb 11th, 2012
101.76mb (106,704,729 bytes)
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So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working Skirmish AI? I fixed that, as good as I could and did some other things along the way, adding two new factions for example. This is for manual installation. Please read included README for installation instructions. Or use the automated installer instead. **Please note that you need to rename the Scripts-folder ("<ZH>\Data\Scripts") in order to activate the custom DF Skirmish AI**. I forgot to mention this in the included README.

All previous generals will use their (one)SW and most of them will also use all their special-powers. All generals will actually build a base and attack with faction-specific units (note though that they will not use ALL units available to them), please see the info for the Artillery General since that one is a little special. Note that the above is true when playing with/against a HARD difficulty AI, Easy difficulty was not possible to address within this projects timeframe (even though easy and medium might still work somewhat ok..) AI will NOT build any naval units (that probably requires custom made maps with custom made scripts for DF, takes too much time).
The AI has been tested on HARD difficulty only, and only on official maps (even though custom made maps probably works too) and with starting cash above $20 000.For obvious reasons some generals will pose a greater challenge than others (no it's not unbalanced). Please read the README for further information.

---------Changes since version 1.3---------
General changes:
-Worldbuilder is now functional (just ignore the two errortypes and it'll start)
-All previous factions/generals now has working Skirmish AI.*
-Added two new generals (MOAC ang UG) along with units and structures...
-Lowered science cost for the B3 from two to one
-All sniper rate of fire was decreased
-Lowered cost and build time for the security fence (wall)
-Decreased threshold for general power upgrades
-All China generals can build a maximum of 2 propaganda centers

***China EMP&Naval***
-Screamer - Missile damage bug fixed
-Detractor SW shortcut now working

***USA Tech&Naval***
-The GP heavy airstrike cost lowered to two
-Mammoth tank now requires strategy center

***GLA stealth&naval***
- Militia tank cost lowered from 500 to 300
- Jinjan reinforcements and GPS scrambler shortcuts fixed

***United Arabs***
- T-72 HP and weapon damage increased
- SAM-site no longer requires power
- Cannon defence no longer requires power
- Changes made to the Airship-unit. It now has a very powerful implosion-bomb

***China Infantry General***
- Increased cost for the nuclear missile launcher vehicle

***USA Assault General***
- Pentalaser cost and buildtime increased

***China Artillery General***
- Nuke cannon cost increased by 1000
- Nerfed the SU-34

***USA Commander in cheif***
- Drafted pathfinder now requires pathfinder science
- Can now build drafted colonelBurton and commander
- Fixed non working leaflet drop

***GLA Terror leader***
- Reloadtime for the dirty nuke lowered to 4 minutes
- Reloadtime for the truck-terrorcell increased to 4 minutes
- Terrorwing shortcut now works
- Mig-21 cost and build time decreased, weapon damage increased

***USA Airforce general***
- Readded helicopter reinforcements special power
- Removed particle cannon SW
- Added new Neutron ICBM SW
- Saturation bomber science cost increased to 3
- B1-bomber bomb count decreased

***GLA Toxic warfare general***
- Acid storm SW now also requires the toxinfactory in order to be built
- Acid storm no longer counts as a Superweapon (if you play with restrictions)
- Armoured transport got a huge health increase, also lowered cost
- Acid thunderstorm missing shortcut fixed

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Destructive Forces V1.4 FULL
Post comment Comments
HerrGeneral Feb 11 2012 says:

B1 bombs decreased? aww! But I liked the insanely overpowered bombers that could cripple a base with only two or three of them!

(Glad to know AF General will require a slight amount of effort now.)

+3 votes     reply to comment
adamproxdude33 Oct 20 2012 replied:

have you seen my new mod video click advanced tech mod then click videos

-2 votes     reply to comment
ZZZ-Slava Feb 12 2012 says:

Ай ,напоминает Reborn V5,V6 ,всё тоже самое ,наземная техника ,воздух (самолёты ,вертолёты)
+ большой минус ---нету музыки ,и мультиплеера

+2 votes     reply to comment
Valherran Feb 12 2012 says:

An update? Holy hell it's been a while...

+1 vote     reply to comment
XitArS Author
XitArS Feb 12 2012 says:

There was a bug in the first release that made the assault general unplayable (thanks to YourGeezuz for pointing that out). It has been fixed now and I'm uploading the new version now. The working version will have the filename "Destructive Forces", notice the "b" after V1.4. Sorry for the inconvenience.

+2 votes   reply to comment
Battleship0003 Jul 5 2014 replied:

will this work for windows 8?

+2 votes     reply to comment
XitArS Author
XitArS Feb 12 2012 says:

Just noticed that the game actually loads the Default AI-scripts. To load the DF custom scrips you have to rename the Scripts folder named "Scripts" located in "<ZH root directory>\Data\". Rename it to anything, eg. ScriptsBCK. Now the game will load the DF custom AI Scripts. If you do not have this folder in your ZH\Data directory, then the custom AI scripts will load automatically. You can double check this by choosing the United Arabs as an HARD AI opponent. If they build the powerplant (should take max 4 minutes) then the DF Skirmish AI is loaded.

+1 vote   reply to comment
Metalloid Feb 18 2012 replied:

Thanks for this valuable tip Xit. I'll link to it on my blog later

+2 votes     reply to comment
z741 Feb 14 2012 says:

very fun i tried out the UG last nite and wanted to try MOAC but fell asleep x_x so i tried MOAC this morning and wow is all i got to say. I RAN OUT OF ROOM FOR BUILDING STUFF!!! nothing like watching overlord artillery pound the comps to dust. say why did u change the airship? it was epic before now its ok but not as epic

+1 vote     reply to comment
XitArS Author
XitArS Feb 14 2012 replied:

If you play against the artillery general on hard you can be the one being pounded by the overlord artillery, hehe ;). To answer your question, I got some e-mails from ppl complaining about it being too long and causing the game to lag too much, that's why I changed it. But if enough ppl want to have it back the way it was, It can be arranged for another release. Maybe I should release it as an addon for those who want it?

+1 vote   reply to comment
WerewolfGeneral Feb 14 2012 replied:

That sounds like a good idea

+1 vote     reply to comment
z741 Feb 14 2012 replied:

yeah there was nothing like watchin an airship drop like a fly and blow the comps to hell >:D but yes very good mod keep up the good work.

+1 vote     reply to comment
z741 Feb 14 2012 replied:

i noticed something else. when u go to play skrimish as assault gen u get GLA stealth n naval txt. hen u select the stealth and naval u get deathstrikes info. intended or mega typo?

+1 vote     reply to comment
XitArS Author
XitArS Feb 16 2012 replied:

mixed up text strings, not intended :).

+1 vote   reply to comment
z741 May 18 2012 replied:

i see.

+1 vote     reply to comment
Riseagain Feb 21 2012 says:

china naval does not get naval yard y?/is mine not right?

+1 vote     reply to comment
XitArS Author
XitArS Feb 22 2012 replied:

You need to build it with the dozer ;)

+1 vote   reply to comment
lambojed Feb 25 2012 says:

Ive tried to install this but when the game begins to load, I get a technical difficulties error then the game closes :S. I have no other mods installed, I use Command and Conquer The First Decade and Windows 7, any ideas on how to get it to work. It works normally and after I remove the mod

+2 votes     reply to comment
lambojed Feb 25 2012 replied:

cancel this didn't realise the second readme, its working now thanks, good mod btw

+1 vote     reply to comment
Metalloid May 12 2012 says:

Finally downloading the mod

+1 vote     reply to comment
Metalloid May 13 2012 says:

It looks quite nice after the first tests. Too bad all generals dont have AI

+1 vote     reply to comment
Metalloid May 18 2012 says:

Now we need some Destructive forces game rooms on Hamachi! Who can host a number of those rooms there? I can only create temporary rooms...

+1 vote     reply to comment
t1a2l Jun 24 2012 says:

i get a serius error message when i play in challenge mode and i try to builed a marine...
it jumps back to the desktop...
i use windows 7 and didn't have any problams so far.
please help me.

+2 votes     reply to comment
MishaMishu Jun 29 2012 says:

your picture is so creepy!

+1 vote     reply to comment
MishaMishu Jun 29 2012 says:

still downloading! ^.^ thanks for the game! me like domu-kun! i want pancake mod Xd >.< still like it! ^.^ dont worry ill download your mod if you have new one!

+1 vote     reply to comment
zepoet Jul 10 2012 says:

i tried installing and the game says serious error every time i try to play

+2 votes     reply to comment
balatan28 Jul 18 2012 says:

XitArS please help me i can't play the usa mission also ive got an error technical difficulties whenever i try to play the gla mission 1

+2 votes     reply to comment
DRazor Jul 30 2012 says:

why this mods makes game heavy
even im using low graphic settings
other mods working good & with high graphic settings lols

+2 votes     reply to comment
MoJiDB Oct 16 2012 says:

tnx 4 Gr33t mod ;)

+1 vote     reply to comment
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stilb Jan 24 2013 says:

the AI is pretty hard, first wave of enemy attack is devastating attack vital building, the music is so cool (is from MGS right ?) the new unit is awesome, China artilery and USA assault have long range unit which I think is cheating. still best mood.

+1 vote     reply to comment
YE-HA Mar 10 2013 says:

ahhhmmm.. any mirrors???

+1 vote     reply to comment
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eft May 16 2013 says:

What`s with the creepy pic of a girl?

+1 vote     reply to comment
ERSSIC Aug 17 2013 says:


+1 vote     reply to comment
ERSSIC Aug 17 2013 says:


+1 vote     reply to comment
noctis07 Oct 17 2013 says:

thanks great mod

+1 vote     reply to comment
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masin637 Apr 29 2014 says:

does toxin general builds a black market on Hard Difficulty

+1 vote     reply to comment
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jokern Mar 16 2015 says:

When i start the game i get an error message and the game closes. I have copied the Destructive forces file, the install final file and changed name on the script folder.
Anyone know why it doesn't work?? I use windows 8

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Released 2006
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