This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

-Mother of all coalitions (MOAC)
-United Generals

14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

Version 1.4 is now available for download (as soon as it has been approved by moddb).

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Blog RSS Feed Report abuse Latest News: Destructive Forces V1.4 released

6 comments by XitArS on Feb 11th, 2012

About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now,  since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

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Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

Feb 12, 2012 Full Version 40 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

Feb 11, 2012 Full Version 41 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

Aug 7, 2010 Other 7 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

Aug 7, 2010 Full Version 4 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

May 5, 2009 Full Version 81 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Full DF soundtrack

Full DF soundtrack

Apr 29, 2008 Full Version 6 comments

This music-file contains all tracks used in Destructive Forces.

Post comment Comments  (50 - 60 of 423)
Carbon_fiber117 Mar 10 2012, 11:24am says:

FINALLY ITS BACK!!! but i got one small problem, when i create a game in MULTIPLAYER > NETWORK when i play Aganist CPU with my friends It quit, but without the CPU only with my friends it doesn't Please am waiting for this solution...

I Have read the "READ ME" and followed the instructions and the mod works perfectly.

Second installation option:
1) Copy the file "Destructive_ForcesV1.4.big" to your ZH configuration folder.
On windows 7 that would be: "C:\Users\<yourusername>\Documents\Command and Conquer Generals Zero Hour Data\",
which equals to "My Documents\Command and Conquer Generals Zero Hour Data\"

2) Create a shortcut to your generals.exe (the Zero Hour one).
3) Right klick it, select properties, look under the tab "Shortcut". In the target-field, insert "-mod Destructive_ForcesV1.4.big" after the path ".
Example of the targetfield: "C:\Program Files\C&C Generals\Zero Hour\generals.exe" -mod Destructive_ForcesV1.4.big

4) Start the mod from this shortcut, the original generals.exe will start the original game.

PLEASE NOTE: If you choose the second installation option, some features for Destructive FOrces might not work. For example, the increased camera height
will be defaulted as well as some other mod-specific settings. Also, you won't be able to play online/LAN with anyone that uses the other installation-option.

i have did this Right exactly and carefully...

+1 vote     reply to comment
XitArS Mar 11 2012, 8:24am replied:

If you are not using the automated installer, to use the custom DF AI Skirmish Scripts you'll need to rename the Scripts folder to anything but "Scripts", otherwise It'll only use the default AI scripts. But if you use the "Second installation option" the custom AI scripts will not get loaded anyway...

+1 vote     reply to comment
super_war_machine Mar 4 2012, 12:41pm says:

good mod, i just cant seem to understand the uninstall part on the readme file

+1 vote     reply to comment
XitArS Mar 4 2012, 1:24pm replied:

If you installed the mod with the installer, just run the uninstaller (located in Zh root dir) and copy over the original Skirmish-scripts (the Scripts-folder), located in the downloaded installation zip-file, to your "ZH-root directory\Data\Scripts".

If you installed it with the manual method, just delete the "DestructiveForcesV1.4.big"-file from your Zh root directory. And of course, IF you changed the name of the Scripts folder (in case you didn't then you haven't been playing with the DF custom Skirmish AI scripts), change it back to the original name.

+1 vote     reply to comment
super_war_machine Mar 5 2012, 8:45pm replied:

what uninstaller? is this becaus i hav first decade or something

+1 vote     reply to comment
super_war_machine Mar 25 2012, 12:15am replied:

OMG!!! I just uninstalled it!!! How? Totally different than wat u said!!! I have windows sevon so i dont think but it might be different on others computers but, i went to start-computer-uninstall/change program- and uninstalled it from there!Finnaly the campain or challenge doesnt lag and the missions work...O_o

+1 vote     reply to comment
Беркут Feb 28 2012, 2:40pm says:

of this version fashion of V1.4 there are problems with a general Assault, at a game after or against this general a game began to take off only then, when this general to build the center of supply.

+1 vote     reply to comment
XitArS Feb 29 2012, 2:17pm replied:

You are using an earlier version of 1.4. Please re-download any of the 1.4 versions available here on moddb.

+1 vote     reply to comment
dark_general Feb 26 2012, 3:42pm says:

game crashes 5 mis after it starts or when I build a supply depot! I have win 7, but idk what to do...

+1 vote     reply to comment
XitArS Feb 26 2012, 4:37pm replied:

There was an error in the first release (check comment #4 on the download-comments). Please download the new version ( or the installer) to solve the above mentioned crash.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released Apr 21, 2006
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205 votes submitted.

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Highest Rated (3 agree) 8/10

just some bug need to fix
and better AI
if the bug fixed and get better ai

this will rock :D

Oct 27 2009, 3:43am by h0devil

Real Time Strategy
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