This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...
Nov 21st, 2010 2 people agree 0 people don't
The Best Mod available, because in it the missile ranges are longer than the original and also it has many new weapons(not robotic, because they make games fictional).
Oct 27th, 2009 2 people agree 0 people don't
just some bug need to fix
and better AI
if the bug fixed and get better ai
this will rock :D
Jun 11th, 2011 1 person agrees 0 people don't
very gooood mod in CnC G ZH, but has serious errors!!!
Thnx
Apr 24th, 2012 0 people agree 0 people don't
not seen any bugs at all. my first and best mod for CnC Generals ZH that i got :)
Feb 16th, 2012 0 people agree 0 people don't
very good but the boats need some tweaking and they AI needs to be better because even on hard they dont build boats and the boats are good but they need some tweaking and world builder would be good to
Dec 23rd, 2011 0 people agree 0 people don't
Destructive::Forces
[feb 2012]
Review update will follow after I've played the last version of this mod.
This is a mod that I downloaded a few days ago. The initial view I have of it, is that a nice ammount of work has also gone into the mod. The only thing I need to do first, is find the mentioned config file to change the view back to the default of ZeroHour, which is zoomed a bit more than Generals, but is what I'm used to.
The presented view, gives you a nice oversight of the battlefield, but at the resolution I'm playing, (1280x960) the soldiers look too small for comfort.
I later fetched the final_bigEditor and changed the parameter suggested by the modder, but that didn't give me the base-camera view I want (the same values of Zero hour). I've found modified_gamedata.zip (25-dec) and used the camera_height value in my big_file (no online play needed). This worked quite well as you'll see in the demo-shots I dropped today (MaxCameraHeight = 500)
I later dropped the mod from the initial 7 to a six because it crashes when I create a marine in US Naval&general mode on one of the default game maps & the speed becomes superfast when I load a saved game to resume. I'll do some one-shot sessions to see what happens then.
Check my "Destructive forces with setup & pre-crash marine" images where you'll see the screen right before the crash. This bug can be reproduced easily.
I've later found a "fix" for the marine-crash. If I don't take the 101 upgrade, the marines can be formed without ZeroHour bombing out (bug circumvention). Because of that, the mod could get upgraded to a seven, after I'd tested the "fix" on more (official) maps
I've just completed a game map with succes, by simply not choosing the Airbone 101 upgrade attribute. The mod could have received an eight, had it not been for the super-speed timing-bug
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