This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared...

Report abuse Destructive Forces PATCH 1 (OLD)
Filename
Destructive_Forces_PATCH1.zip
Type
Patch
Uploader
XitArS
Date
Jun 5th, 2006
Size
0.69mb (720,729 bytes)
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85 (1 today)
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Description

Later than I had promised, but hey, it's summer times ;) No big changes, mainly just a few tweaks and corrections. ----------------CHANGES SINCE VERSION 1.0 (First release)------------------ * Fixed some GUI text, all generals should now have proper names * Increased reload times for the shockwave cannon * Mixed with the detractor cannon * Fixed the american hovertransport cameo * Lowered the size of some naval ships * Different locomotors for ships, made all pretty fast since after all, this is an action RTS... * Removed all unit build limits for naval ships * More than doubled the reloadtime for the nukemissile on the nukeship * Removed the ability for marines to move on water * Fixed some ship animations and cameos, all ships should now sink when destroyed. * Reworked the Harmageddon nuclear missile. It can now destroy GLA holes... * Added a working uninstaller for the entire mod that will replace the old one. * Numerous other smaller things...


Later than I had promised, but hey, it's summer times ;)
No big changes, mainly just a few tweaks and corrections.

----------------CHANGES SINCE VERSION 1.0 (First release)------------------

* Fixed some GUI text, all generals should now have proper names
* Increased reload times for the shockwave cannon
* Mixed with the detractor cannon
* Fixed the american hovertransport cameo
* Lowered the size of some naval ships
* Different locomotors for ships, made all pretty fast since after all, this is an action RTS...
* Removed all unit build limits for naval ships
* More than doubled the reloadtime for the nukemissile on the nukeship
* Removed the ability for marines to move on water
* Fixed some ship animations and cameos, all ships should now sink when destroyed.
* Reworked the Harmageddon nuclear missile. It can now destroy GLA holes...
* Added a working uninstaller for the entire mod that will replace the old one.
* Numerous other smaller things...

Comments
XitArS
XitArS Jul 28 2006, 9:22pm says:

Please note that this patch is for version 1.0 of the mod, NOT for the newest 1.1 version. Applying this or any other fix\patch other than the "FIX#1 for V1.1" will result in a non compatible game.

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Platform
PC
Developed By
XitArS
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Official Page
Xitars.tripod.com
Release Date
Released Apr 22, 2006
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MD5 Hash
3d6f3348a2280130bba52c38006dda14
Related Mods
Destructive Forces  (C&C: Generals Zero Hour)
Destructive Forces
C&C: Generals Zero Hour - Single & Multiplayer Real Time Strategy
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C&C: Generals Zero Hour
C&C: Generals Zero Hour
Single & Multiplayer Real Time Strategy