This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

-Mother of all coalitions (MOAC)
-United Generals

14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

Version 1.4 is now available for download (as soon as it has been approved by moddb).

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Nuclear final Nuclear beginning Some explosions
Blog RSS Feed Report abuse Latest News: Destructive Forces V1.4 released

7 comments by XitArS on Feb 11th, 2012

About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Media RSS Feed Latest Video
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Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

Feb 12, 2012 Full Version 45 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

Feb 11, 2012 Full Version 43 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

Aug 7, 2010 Other 8 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

Aug 7, 2010 Full Version 5 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

May 5, 2009 Full Version 81 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Full DF soundtrack

Full DF soundtrack

Apr 29, 2008 Full Version 6 comments

This music-file contains all tracks used in Destructive Forces.

Post comment Comments  (40 - 50 of 427)
Emiliomau May 18 2012, 10:30am says:

have places like iraq israel is in mod

0 votes     reply to comment
SpiritOfNimruzîr May 27 2012, 11:15am replied:

Did you ever read the summary -.- dumb ***

+1 vote     reply to comment
Dragon492 May 18 2012, 9:07am says:

any chance u can get generals challenge to work w/o buggs?...
arty gen is fun to play in challenge :D

+1 vote     reply to comment
Metalloid May 18 2012, 1:23am says:

Is there anyone who can host Destructive forces game rooms on Hamachi? We need to consolidate our online playing of this mod, which is running much better than the previous version (no bugs detected up to now)

+1 vote     reply to comment
z741 May 18 2012, 10:22pm replied:

not that i know of but gameranger works

+1 vote     reply to comment
Georgegreece May 11 2012, 4:49pm says:

Erm,if 1.3 is old,1.1 (the one I have) is ancient? :P Btw if anyone wants 1.1 PM me.

+1 vote     reply to comment
Metalloid May 18 2012, 1:25am replied:

You really need to download V1.4, its worth your time and effort

+1 vote     reply to comment
Georgegreece May 18 2012, 3:14pm replied:

I do have 1.4 and its pwning!

+1 vote     reply to comment
Dragon492 May 18 2012, 9:03am replied:

but but i like not having 1 unit cap on my overlord artys :D = epic base defence :D

+1 vote     reply to comment
Malikyte May 6 2012, 7:10pm says:

So here's a stupid question. Why the hell is Easy AI practically non-existent (in that they barely do anything) yet the next difficulty up, Medium, is like it gets jacked all the way up to Hard? I've noticed this problem in a few mods already. Seriously people, is it really that hard to make "Medium" balanced between Easy and Hard? Was really starting to like this mod, too. :/

+1 vote     reply to comment
skoda09 Apr 11 2012, 5:28am says:

hey the mod was perfect if AI it was working......on hard AI is weak like on easy PLEASE MAKE A.I. TO WORK BETTER ......MOD IS AWSOME.

+1 vote     reply to comment
z741 May 18 2012, 10:18pm replied:

dude, the ai is perfect but if you can beat it kudos to u

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Release Date
Released Apr 21, 2006
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208 votes submitted.

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Highest Rated (3 agree) 8/10

just some bug need to fix
and better AI
if the bug fixed and get better ai

this will rock :D

Oct 27 2009, 3:43am by h0devil

Real Time Strategy
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