This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

-Mother of all coalitions (MOAC)
-United Generals

14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

MOD UPDATE:
Version 1.4 is now available for download (as soon as it has been approved by moddb).

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RSS feed Articles

About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Finishing the project

Finishing the project

News 6 comments

During the coming Christmas holidays we will try to finish this mod and release a final version perhaps in late January next year.

Destructive Forces 1.2 released

Destructive Forces 1.2 released

News 1 comment

About a month ago, I claimed that I was done with the mod. However, I just happened to get caught with it one night and since then I've been working...

RSS feed Downloads
Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

Full Version 52 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

Full Version 46 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

Other 9 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

Full Version 5 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

Full Version 81 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Full DF soundtrack

Full DF soundtrack

Full Version 6 comments

This music-file contains all tracks used in Destructive Forces.

Post comment Comments  (40 - 50 of 430)
PeaceKeep0r
PeaceKeep0r

Did you use some factions and models from reborn? Or am I not up to date at what happens at moddb anymore.

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PeaceKeep0r
PeaceKeep0r

Edit: Also found a little glitch with the China Tech & Naval General: For tank assault, You can only use that support power if you use the tank drop from the Chinese commander, and then use tank assault to get the units. Wanted to point that out :P

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kvort
kvort

Any plan for making challenges work (my favored part of zh.!)

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Emiliomau
Emiliomau

mod matal slug

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z741
z741

got a huge problem all my mods save this one work it installs i moved scripts folders but it just doesnt work idk what i did help?

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Emiliomau
Emiliomau

have places like iraq israel is in mod

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SpiritOfNimruzîr
SpiritOfNimruzîr

Did you ever read the summary -.- dumb ***

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Dragon492
Dragon492

any chance u can get generals challenge to work w/o buggs?...
arty gen is fun to play in challenge :D

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Metalloid
Metalloid

Is there anyone who can host Destructive forces game rooms on Hamachi? We need to consolidate our online playing of this mod, which is running much better than the previous version (no bugs detected up to now)

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z741
z741

not that i know of but gameranger works

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Georgegreece
Georgegreece

Erm,if 1.3 is old,1.1 (the one I have) is ancient? :P Btw if anyone wants 1.1 PM me.

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Metalloid
Metalloid

You really need to download V1.4, its worth your time and effort

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Georgegreece
Georgegreece

I do have 1.4 and its pwning!

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Dragon492
Dragon492

but but i like not having 1 unit cap on my overlord artys :D = epic base defence :D

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C&C Generals: Zero Hour
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Highest Rated (3 agree) 8/10

just some bug need to fix
and better AI
if the bug fixed and get better ai

this will rock :D

Oct 27 2009 by h0devil

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