Destructive Forces V1.4 Automated Install
Feb 12, 2012 Full Version 11 commentsSo, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...
This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.
With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.
"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"
Here are the new generals you get to play around with.
USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General
China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General
GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General
-Mother of all coalitions (MOAC)
-United Generals
14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?
Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....
NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".
Download available through moddb
MOD UPDATE:
Version 1.4 is now available for download (as soon as it has been approved by moddb).
5 comments by XitArS on Feb 11th, 2012
About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.
You can grab the latest version here
So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...
So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...
This is the same file as include din the 1.4b full installation archive.
This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...
**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...
This music-file contains all tracks used in Destructive Forces.
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This is a great mod, i like it! Funny, i play both 1.21 & 3.1 versions!
how to unstall
some units need some work with the shortcut keys.
someone plz make an uptade to AI plz
hey why doesnt the ai fire there sw
The AI has not been updated much (or maybe not at all), so most of them don't use many new units, and don't fire superweapons. It really needs updating :/
For everyone that the mod is slow on their pc's,try the retarded lag patch.I left it in the game directory when I changed the mod to D.F. and it works very fast now
This is an awesome mod just needs a bit of polishing.
The only things that I think could do with looking at are some of the small pictures used for units etc for example the ion particle cannon pic show blurry when selected.
Also the naval units and dock should not be available on land maps its really not good to see a naval dock in the middle of a desert map and a destoyer sitting on the grass lol. That said I really enjoyed playing this mod....please keep up the great work and take these comments as constructive as they are intended.
Fire10
hey man i downloaded advanced al but i am gettin an error could you help me a little
You must install first the mod DF before you install the advance AI mod v.95.But dont choose china infantry as your general or enemy...it will crash.I dont know why.choose map squared so your enemy will have more room to make a Arms dealer.