This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, superweapons and powers. New music and sounds for some units.
This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialised infantry units.

With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported.

"This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared even between the countries are the supply gatherers, and sometimes even that's not the case!"

Here are the new generals you get to play around with.

USA:
-Airforce General
-Tech & Naval General
-Commander in Chief
-Assault General

China:
-Tech & Naval General
-Commander in Chief
-Artillery General
-EMP & Napalm General

GLA:
-Stealth & Naval General
-United Arabs
-Terror Leader
-Toxic Warfare General

-Mother of all coalitions (MOAC)
-United Generals

14 new generals, more than 85 new units, new Generals powers and plenty of Naval units, what more could you ask for?

Designed for multiplay with unique strength and abilities for all different generals. A general superior in one type of game may be useless in another....

NOTE: This mod is for Zero Hour only, and for the English version. IF you have another version all in-game text will not display properly. To fix this : copy the contents in the English folder to your language-folder located in "gamedir/Data".

Download available through moddb

MOD UPDATE:
Version 1.4 is now available for download (as soon as it has been approved by moddb).

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Nuclear final Nuclear beginning Some explosions
Blog RSS Feed Report abuse Latest News: Destructive Forces V1.4 released

5 comments by XitArS on Feb 11th, 2012

About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now,  since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

Feb 12, 2012 Full Version 11 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

Feb 11, 2012 Full Version 20 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

Aug 7, 2010 Other 6 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

Aug 7, 2010 Full Version 4 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

May 5, 2009 Full Version 79 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Full DF soundtrack

Full DF soundtrack

Apr 29, 2008 Full Version 6 comments

This music-file contains all tracks used in Destructive Forces.

Comments  (70 - 80 of 394)
Deuce_Savage
Deuce_Savage Feb 25 2011, 2:59am says:

This is a great mod, i like it! Funny, i play both 1.21 & 3.1 versions!

+1 vote     reply to comment
Thunderbolt13
Thunderbolt13 Feb 12 2011, 5:51pm says:

how to unstall

+1 vote     reply to comment
Mernom
Mernom Jan 27 2011, 1:13pm says:

some units need some work with the shortcut keys.

+1 vote     reply to comment
Marioz
Marioz Jan 7 2011, 6:59am says:

someone plz make an uptade to AI plz

+2 votes     reply to comment
Chief122
Chief122 Dec 19 2010, 6:50pm says:

hey why doesnt the ai fire there sw

+1 vote     reply to comment
nightshroud124
nightshroud124 Dec 27 2010, 3:40pm replied:

The AI has not been updated much (or maybe not at all), so most of them don't use many new units, and don't fire superweapons. It really needs updating :/

+4 votes     reply to comment
adamos
adamos Dec 27 2010, 2:44am replied:

For everyone that the mod is slow on their pc's,try the retarded lag patch.I left it in the game directory when I changed the mod to D.F. and it works very fast now

+1 vote     reply to comment
fire10
fire10 Dec 25 2010, 5:47pm replied:

This is an awesome mod just needs a bit of polishing.
The only things that I think could do with looking at are some of the small pictures used for units etc for example the ion particle cannon pic show blurry when selected.
Also the naval units and dock should not be available on land maps its really not good to see a naval dock in the middle of a desert map and a destoyer sitting on the grass lol. That said I really enjoyed playing this mod....please keep up the great work and take these comments as constructive as they are intended.
Fire10

+2 votes     reply to comment
Marioz
Marioz Nov 29 2010, 10:25am replied:

hey man i downloaded advanced al but i am gettin an error could you help me a little

+1 vote     reply to comment
WaKaDoo
WaKaDoo Nov 29 2010, 7:18pm replied:

You must install first the mod DF before you install the advance AI mod v.95.But dont choose china infantry as your general or enemy...it will crash.I dont know why.choose map squared so your enemy will have more room to make a Arms dealer.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
XitArS
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Official Page
Xitars.tripod.com
Release Date
Released Apr 21, 2006
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Real Time Strategy
Theme
War
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