This mod adds some great new gameplay to the game. Virtually everything have been tweaked and modified and around 80 new units and 20+ new structures have been added. In combination with new generals, super weapons and powers. New music and sounds for some units. This mod will take the fight to the sea in huge naval battles between submarines, destroyers, battleships and gunboats. It will take fighting in the sky to new levels with a broad variety of aircrafts and helicopters. The GLA can now participate in these fights. But the real battle will take place on the ground, engaging mammoth overlords, light vipers and specialized infantry units. With tons of new and improved units to play with, Destructive Forces will keep you busy for hours! Skirmish is supported. "This mod does what Zero Hour did to Generals, to Zero Hour! Each side is even more diverse than before, some Generals may be absolutely horrible against others, and some may be a fair fight. The only units that are shared... Read More...

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About six years from initial release of this mod (that means about three weeks ago), I heard about C&C Generals 2 (release date late 2012). So I just had to once again play some Destructive Forces to relive some fun LAN moments. Now, since this was a Skirmish-endeavor I couldn’t help but notice the lack of AI in this mod. And even though I know that I’ve said to myself in the past that fixing the AI was too complicated, I couldn’t resist starting up World Builder and play around. So I decided to start this last™ project with DF, codenamed “Make the AI use the SW for all sides, and add in some other AI enhancements like building units and attacking”. Now, I am nowadays a busy guy so the time-budget for this project was at max 2h/day for a period of two or so weeks (I like to “finish” things I start). Now, 40 or so hours later, with 80% of that being skirmish game-time, I hereby give you version 1.4 of Destructive Forces with working* AI, two new generals and some smaller changes.

You can grab the latest version here

Finishing the project

Finishing the project

8 years ago News 6 comments

During the coming Christmas holidays we will try to finish this mod and release a final version perhaps in late January next year.

Destructive Forces 1.2 released

Destructive Forces 1.2 released

8 years ago News 1 comment

About a month ago, I claimed that I was done with the mod. However, I just happened to get caught with it one night and since then I've been working...

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Destructive Forces V1.4 Automated Install

Destructive Forces V1.4 Automated Install

3 years ago Full Version 51 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

Destructive Forces V1.4 FULL

Destructive Forces V1.4 FULL

3 years ago Full Version 43 comments

So, six years after the first release of Destructive Forces, I just had to give this project a proper closure. And what could be better than a working...

GameData.ini  (improved performance)

GameData.ini (improved performance)

5 years ago Other 8 comments

This is the same file as include din the 1.4b full installation archive.

Destructive Forces for MAC (ZIP archive)

Destructive Forces for MAC (ZIP archive)

5 years ago Full Version 5 comments

This is the exact same version as DF 1.3 but instead of embedded in an installer it is contained in a ZIP-archive. So MAC users should be able to extract...

Destructive Forces V1.3 (OLD)

Destructive Forces V1.3 (OLD)

6 years ago Full Version 81 comments

**VERSION 1.4 now available** Ok, so I found the piece of data that I worked on for about a year ago, on a forgotten USB-stick. So I give you the latest...

Full DF soundtrack

Full DF soundtrack

7 years ago Full Version 6 comments

This music-file contains all tracks used in Destructive Forces.

Post comment Comments  (70 - 80 of 430)
Tietken Feb 19 2012 says:

5 minutes into a skirmish game, it crashed. It says:
Description: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

I have windows 7 but I've enabled compatibility mode for windows xp and I run it as admin plus I disabled UAC. I have 4gb ram and 15 gb of virtual memory so I don't know what the heck went wrong.

+1 vote     reply to comment
XitArS Creator
XitArS Feb 20 2012 replied:

Does this crash occur while playing with/against the USA air force general? Because in that case, the bug is mentioned in the README, and there is no fix atm. You shouldn't have to play the game in compatibility mode or anything like that. If this crash occurs while playing against/with any other general than the above mentioned, please PM me with the details and the full error-code.

+1 vote   reply to comment
Tietken Feb 24 2012 replied:

Problem fixed when I removed the compatility mode. Good mod.

+1 vote     reply to comment
kvort Feb 16 2012 says:

This mod seems wonderful!
What about challenges, are working? or do you plan to make em?
Challenges(on Hard) are the best part of Generals (&mods of it) for me - i miss the early '2000 LAN parties(But now i'm living in Palermo - a primitive zone of the God forsaken land - only PlayStation monkeys around)

+1 vote     reply to comment
XitArS Creator
XitArS Feb 16 2012 replied:

I think most challenges should work, although I know that one or two will crash the game. Well, good thing you have internet ;). There are still ppl playing this game on gamespy, gameranger and on various hamachi networks. but yea, I also miss those LAN parties, back in the old days :).

+1 vote   reply to comment
Floridaninja89 Feb 17 2012 replied:

im having a problem when i install it it keeps coming up some message saying serious error has occurred

+1 vote     reply to comment
XitArS Creator
XitArS Feb 18 2012 replied:

Are you using the installer or installing manually? Is your ZH patched to version 1.04 or are you using C&C First Decade? Make sure there are no leftovers from any other mod...Does it crash instantly when starting the game? Try reinstalling ZH if you have had any other mods installed.

+1 vote   reply to comment
z741 Feb 14 2012 says:

to quote my friend tychus "hell, its about time!" DF 1.3 was the **** for me as well as shockwave. now 1.4 wow ^_^ 2 yrs he released 1.3 i dled it the day he released it. Dude u basically made an epic mod keep up the good work!

+1 vote     reply to comment
z741 Feb 14 2012 replied:

XitArs, ironsides mammoth would sound a lot better if u used the sound files from tib wars.

+1 vote     reply to comment
delarakyle Feb 12 2012 says:

an update....oh my GOD!!!!!

+1 vote     reply to comment
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C&C Generals: Zero Hour
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Released 2006
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208 votes submitted.

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Highest Rated (3 agree) 8/10

just some bug need to fix
and better AI
if the bug fixed and get better ai

this will rock :D

Oct 27 2009 by h0devil

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Destructive Forces
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