Alternate Tiberian Dawn Redux Shellmap
Dec 19, 2010 GUIs 1 commentThe scene that plays at the Main Menu This was actually the original C&C Tiberian Dawn Redux Shellmap from Version 1.0 & 1.1. If it seems a bit...
20 comments by sgtmyers88 on Dec 21st, 2010
While it came as a surprise to many C&C Fans and Mod watchers, the C&C Tiberian Dawn Redux Development Team needs your help to test the Mod and has released a BETA v1.4 to the public as there is still much left to be done for the Mod!
SGTMYERS88:
Yes, I know this came as a complete surprise to many, as I have decided at the last minute to release a Public Beta for v1.4 because I have been really busy in my real life responsibilities this past year. When I had the free time I spent it to extensively polish up the Mod in both visual and gameplay aspects and so I released the Beta in its current state as I needed the public's reaction to the Beta v1.4 to help me make the needed adjustments and improvements it may require since most of us are also becoming far too busy with other things in life to devote time to properly test out the Mod.
At this point I have been the single workhorse of this project in the past year which also cuts back on testing time. So I need detailed feedback and concerns from members of the C&C Community who are willing to devote some time and support to test out this Mod more in order to see if I am heading in the right direction with Mod Version 1.4. I have once again pushed back development of the Campaign Missions as I need to get the core mechanics and visual aspects of the Mod squared away once and for all. By releasing this Public Beta I can further adjust things as needed more quickly so I can devote more time in the future for Campaign Mission Development as that has been the most difficult and time consuming aspect with designing and developing this Mod.
If you have seen the quality and accuracy of the existing missions, I think you can surely understand what I mean by this and why it is important to me to get everything working just right as there are only a handful of Mods in the C&C Community that have gone as far as to being a Total Conversion Mod while also creating an extensive singleplayer campaign for an existing C&C game.
THE v1.4 BETA FEATURES:
1.) Terrain, Water, & Lighting Updates
2.) New Volcano Effects
3.) New Particle Effects
4.) New Building Strobe Lights
5.) Special Visual Effects For Tiberium
6.) Retextured Models & Modified Animations.
7.) Specular Lighting Applied To Models
8.) New Base Defense: GDI RailGun Turret
9.) New Base Defense: Nod Black Hand Laser Turret
10.) New Stealth Tank "Lazarus Shield" Visual Effect
11.) Improved Skirmish AI
12.) Improved Framerate
13.) New & Improved Skirmish/Multiplayer Maps
14.) New Sound Effects
15.) APC's Can Auto Heal Nearby Infantry
16.) Engineers And Technicians Can Repair Vehicles
EASY MOD INSTALLATION:
Simply extract, copy and paste all the included files into the same installation directory that you installed C&C Generals Zero Hour into.
When you no longer wish to have in the Mod installed, you can just move or delete the respective files.
ALSO MAKE SURE TO MOVE OR DELETE YOUR SCRIPTS FOLDER IN THE ZERO HOUR GAME DATA FOLDER OR THE MOD SKIRMISH AI WILL NOT WORK PROPERLY!
(e.g. C:/Program Files/EA Games/Command & Conquer Generals Zero Hour/Data/Scripts)
THIS WILL NOT BE FOUND IN THE FOLDER LOCATED IN THE "MY DOCUMENTS" FOLDER! THIS IS WHERE THE ACTUAL GAME IS INSTALLED!
PLEASE NOTE THAT THIS VERSION WILL MESS UP YOUR ABILITY TO PLAY ZERO HOUR AND OTHER MODS SINCE IT DOES NOT INCLUDE A LAUNCHER! However, you can copy your whole Zero Hour Game Data Folder and rename it "Command & Conquer Tiberian Dawn Redux" and place the Mod files in there instead. Doing this will preserve your Original Zero Hour Game Data Folder and grant you the ability to play this Mod separately in a similar fashion that a standalone Mod would.
YOU CAN STILL USE THE IMPROVED LAUNCHER FROM VERSION 1.3!
If you wish, you can still use the Launcher Feature by downloading and using the v1.3 Improved Launcher System Available HERE as the file system in v1.4 is nearly identical to v1.3 and the Launcher Program should be able to read the Mod .big (or .tdr) files without errors.
ADDITIONAL ADDONS FOR THE MOD:
C&C Tiberian Dawn Redux Music Remixes
Alternate Tiberian Dawn Redux Shellmap (The scene that plays in the Main Menu)
PLEASE REGISTER AND DISCUSS THE MOD WITH US AT OUR FORUMS HERE
We thank everyone for your continued support of this project!
We also wish everyone a wonderful holiday season and a Merry Christmas and a Happy New Year!
2010 sgtmyers88 & The C&C Tiberian Dawn Redux Development Team
The scene that plays at the Main Menu This was actually the original C&C Tiberian Dawn Redux Shellmap from Version 1.0 & 1.1. If it seems a bit...
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MAKE SURE TO REMOVE PREVIOUS VERSIONS OF THIS MOD AND ANY OTHER MOD THAT MAY CAUSE A CONFLICT! This is the Official Mod Release of Command & Conquer...
Highest Rated (3 agree) 10/10
Its great
first game i ever play now in 3D
Nov 15 2010, 5:28am by Fornzone_Elite
this mod is awsome dude please make more
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can't wait to play the final version
Sorry guys been away for a while. I have contacted ModDB staff about getting 1.4 reactivated. Thanks for letting me know about this Taxikiller.
1.3 can be found here Moddb.com
I was hoping to re-download the mod when:
"1.4 is deleted for bugging AI download instead 1.3"
What do you mean by "AI is bugged"? I played the mod before it seemed to work fine.
Also it's a beta, it's understood that some parts of the mod won't work, that's no excuse to delete it, what are you "ashamed" of it or something?
I dont you have to ask Sgtmyers88 for that
contacted him about it
**** yeah. But I was awesomely hoping to try out the APC auto heal infantry and engies/techies reping tanks.
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