Remember the original Command & Conquer? Remember all the units, characters and themes from the original C&C game? Remember the gritty feeling of RTS Warfare? Remember Tiberium? Well, that classic game from the early 90's that spawned over a dozen titles and revolutionized the RTS Gaming World has been reincarnated in the C&C Generals Zero Hour SAGE 3D Game engine and looks better than ever!


All the classic units and themes are back with changes and improvements over their originals, and one of the best video game soundtracks blasts in the background once again! And if that was not enough, the full motion videos of the mission briefings are here and the intense story campaigns are back and are looking better than ever with over 30 playable missions in total! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!

As a special bonus this C&C Generals Zero Hour Total Conversion Mod also adds all new campaign missions loosely based off of the Covert Operations missions from both PC and console versions of the classic game while adding two all new fully functioning subfactions, GDI's Task Force Talon and the Black Hand of Nod. They both feature exciting new units, buildings, and gameplay strategies.


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***STATUS UPDATE FROM THE BATTLEFIELD***

C&C Tiberian Dawn Redux patch version 1.44 is now live! This patch completes the long awaited story campaign remaster with the cinematic sequences included!



Check out the latest trailer below:


Command & Conquer Tiberian Dawn Redux Mod Release Trailer 2017 - Mod DB


After several years of tedious work overcoming lots of headaches to fully adapt a classic game into a modern 3D game engine, the C&C Tiberian Dawn Redux Mod has finally completed the remastered story campaigns

of the original Command & Conquer released over 20 years ago with over 30 singleplayer campaign missions and their cinematic sequences!


Balancing tweaks and other coding and scripting edits have also been done to further polish this long standing project for C&C Generals Zero Hour into becoming one of the finest C&C mods and video game remasters in the gaming and modding community. This has been the main goal of this project when work first began a decade ago, to be a first of its kind to be done on this level as a fan service to the long standing C&C community particularly now that the future of C&C seems very uncertain.

As seen above, when designing the existing campaign missions, a great amount of work goes into every map in order to attain the best possible accuracy and detail. On the left is an image layout of the original C&C95 map of the respective campaign mission and then the recreated version in the Mod can be seen on the right rendered in the C&C Generals World Builder. And yes with some clever hack and mod work utilizing World Builder scripts and the existing campaign system in Generals, the epic ending cinematics will also be included!

To conclude, I feel that anyone who is a C&C Fan and an RTS Gamer should give this Mod a serious look as I think you will be pleased with the quality of the finished product considering that this is a still just a C&C Generals Zero Hour Mod. It has come a long way since the early days!

Check out this fantastic gameplay video courtesy of TaxOwlbear.

***WARNING! CONTAINS SPOILERS!***



I again want to say THANK YOU to everyone in the C&C Community who has followed and contributed to this project since the beginning!

As of this writing the mod is officially finished! However, I will not rule out additional releases in the future in the form of bug fixes for rebalancing or making additional bonus missions for

expanding the SPEC OPS campaign.


***DOWNLOAD THE LATEST PATCH HERE***

***DOWNLOAD THE FULL CAMPAIGN CUTSCENES HERE***

***GET THE FULL VERSION OF THE MOD HERE***

***DOWNLOAD THE FIXED LAUNCHERS HERE***

MOD FORUMS


Feel free to like and follow the Mod on Facebook!

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©2017 sgtmyers88 & The C&C Tiberian Dawn Redux Development Team

C&C Tiberian Dawn Redux Campaigns Nearing Completion!

C&C Tiberian Dawn Redux Campaigns Nearing Completion!

News 15 comments

The final campaign missions will be releasing this fall! After 10 years of tedious work, the C&C Tiberian Dawn Redux Mod is finally nearing completion...

C&C Tiberian Dawn Redux Patch v1.43 Released!

C&C Tiberian Dawn Redux Patch v1.43 Released!

News 7 comments

This is the third official patch to Tiberian Dawn Redux v1.4. (Patch v1.43) This patch includes eight (8) additional singleplayer campaign missions and...

C&C Tiberian Dawn Redux Patch v1.43 is coming with new missions!

C&C Tiberian Dawn Redux Patch v1.43 is coming with new missions!

News 4 comments

Welcome Back, Commander! C&C Tiberian Dawn Redux Patch v1.43 is in development with a few more gameplay tweaks, minor bug fixes, and updates along with...

C&C Tiberian Dawn Redux Patch v1.42 Released!

C&C Tiberian Dawn Redux Patch v1.42 Released!

News 4 comments

This is the second official patch release to Tiberian Dawn Redux 1.4. This patch reworks some scripting issues with several singleplayer missions and...

RSS Files
C&C Tiberian Dawn Redux v1.44 [MAC COMPATIBLE]

C&C Tiberian Dawn Redux v1.44 [MAC COMPATIBLE]

Full Version 1 comment

MAC COMPATIBLE! NO INSTALLER OR LAUNCHER! This is an open format version of Tiberian Dawn Redux for use with Mac Users or to overwrite old version 1.4...

C&C Tiberian Dawn Redux Patch v1.44 [LATEST PATCH]

C&C Tiberian Dawn Redux Patch v1.44 [LATEST PATCH]

Patch 5 comments

REQUIRES V1.4 TO PLAY! This is the fourth official patch to Tiberian Dawn Redux v1.4. (Patch v1.44) This patch includes the final set of campaign missions...

C&C Tiberian Dawn Redux Patch v1.43 [OBSOLETE]

C&C Tiberian Dawn Redux Patch v1.43 [OBSOLETE]

Patch 25 comments

OBSOLETE PATCH!!! This is the third official patch to Tiberian Dawn Redux v1.4. (Patch v1.43) This patch includes eight (8) additional singleplayer campaign...

C&C Tiberian Dawn Redux Patch v1.42 [OBSOLETE]

C&C Tiberian Dawn Redux Patch v1.42 [OBSOLETE]

Patch 4 comments

OBSOLETE PATCH!!! This is the second official patch to Tiberian Dawn Redux v1.4. (Patch v1.42) This patch reworks some scripting issues with several singleplayer...

C&C Tiberian Dawn Redux Patch v1.41 [OBSOLETE]

C&C Tiberian Dawn Redux Patch v1.41 [OBSOLETE]

Patch 3 comments

OBSOLETE PATCH!!! This is the first official patch to Tiberian Dawn Redux v1.4. (Patch v1.41) This patch fixes a few gameplay bugs and optimizes maps...

C&C Tiberian Dawn Redux v1.4 [FULL INSTALL]

C&C Tiberian Dawn Redux v1.4 [FULL INSTALL]

Full Version 21 comments

MAKE SURE TO DOWNLOAD AND INSTALL THE LATEST PATCH AFTER INSTALLATION! This is the official mod release of Command & Conquer Tiberian Dawn Redux Version...

Comments  (0 - 10 of 1,291)
ResurrectionistofNod
ResurrectionistofNod

I've been eye-balling this mod for a while now and after a while, I decided to finally download this mod. It looks interesting and hope to find the experience (on and off the campaign) tight.

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ResurrectionistofNod
ResurrectionistofNod

Okay, so I downloaded 1.44 and installed it. I was able to play for an hour and called it quits for a moment and went back on only to be unable to play it again. I kept trying this and that to get it going, reinstall and such. I realized...I didn't have 1.4.

The small amount of gameplay I had was really interesting, I noticed that buildings will not go through if they are too far, even if they are not red (really cool feature). Is there an area where I can request something or are they not available?

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medicdude
medicdude

area where you can request what? Like, new features?

Pretty sure what you're describing is just an engine limitation since the construction method is just an abused form of the dozer's construction process :)

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ResurrectionistofNod
ResurrectionistofNod

I mean there is a limited distance from a structure you built for where you can build, otherwise it will just cease and the $ you spend is refunded.

I was also thinking that the Obelisk of Light's select sound could use the Tiberium Wars sound.

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ʇɐuʞɐʇǝp
ʇɐuʞɐʇǝp

It's the con yard system from the original c&c games.

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ResurrectionistofNod
ResurrectionistofNod

...I know that. I was saying that it's a really cool feature to have considering it's Generals, where you have no limited distance of where you can build stuff.

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[aliminhas
[aliminhas

an amazing mode but can you increase the zoom and add the heroes from both side from the game renegade ! :)

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TheAVenger3
TheAVenger3

Cooool Thanks Guys .. That was great

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medicdude
medicdude

Been playing this mod the past few days. It's neat, I was very young when TD came out and haven't had a chance to properly revisit it (going back to no build queue is rough...) so this feels fairly authentic while being much more playable.

I'll try to bring out a few questions and concerns, but I enjoy it so far, especially the Orca's finicky flight behavior and the monstrous explosion when a flamethrower soldier is killed :D

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medicdude
medicdude

What in the Christ is the deal with GDI 12? Mission is literally impassible, I've been trying for days. I know it wasn't easy originally, but the mob of units sitting at the end of Nod's airstrip is beyond what I can kill with the handful of tanks that are buildable with my limited 6k funds. Get out. This is disregarding the two giant laser temples that I know belong in the stock mission.

Even abandoning all reason and rushing to kill the (nonrespawnable) harvester is a joke because apparently the enemy will just capture the whole base with engineers before you reach it...

Not sure if i'm just shorthanded on infantry since they don't spawn when buildings are sold, or supposed to be tanking more damage with the mammoth, but this is frustrating enough to make me punch a kitten.

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C&C: Generals Zero Hour
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Highest Rated (4 agree) 10/10

Its great
first game i ever play now in 3D

Nov 15 2010 by ForntZone_Elite

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