Remember the original Command & Conquer?
Remember all the units, characters and themes from the game?
Remember the gritty feeling of RTS Warfare? Remember Tiberium?
Well, that classic game from the early 90's that spawned over a
dozen titles and revolutionized the RTS Gaming World has been
reincarnated in the advanced 3D World of the C&C Generals Zero Hour
SAGE 3D Game Engine and looks better than ever!
All the classic units and themes are back with changes and improvements over their originals, and one of the best video game soundtracks blasts in the background once again! And if that was not enough... the full motion videos of the mission briefings are here and that means that some of the missions from the intense story campaigns are back and are looking better than ever! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!
As a special bonus this C&C Generals Zero Hour Total Conversion Mod also adds all new campaign missions based off of the Covert Operations missions from both PC and console versions of the classic game while adding two all new fully functioning subfactions, GDI's Task Force Talon and the Black Hand of Nod. They will each feature new units, buildings, and strategies.
GDI Mission #9
GDI Mission #10
A SPECIAL MESSAGE FROM SGTMYERS88:
TDR Behind the Scenes: AI Scripting
I apologize that it has taken this long for me to get around to fixing the Mod and finishing up the campaigns which was the core reason why this mod exists. One thing I have learned from modding these games is the sometimes horrific task of making an AI that wont be super easy and boring but yet one that wont lag or crash the game or be stupidly impossible to beat. This is the general idea of how all this works and what goes on behind the scenes when I mention the meticulous tweaking that is involved in order to give the players of C&C Tiberian Dawn Redux a respectable Skirmish and Campaign AI system to fight against. Developing something like this is not for the faint of heart and its taken me years of modding this game to fully come to understand it. But even today it can still provide a lot of headaches which was one of the factors that had slowed progress on the mod with my limited time to invest in completing the mission campaigns, unfortunately since a custom tailored AI goes into each and every campaign mission.
TDR Behind the Scenes: Level Design
Sometimes it helps to go back to the source material itself for inspiration. When designing the existing campaign missions, a great amount of work goes into every map in order to attain the best possible accuracy and detail. On the left is an image layout of the original C&C95 map of the 5th Nod Campaign Mission and then the recreated version from the mod on the right rendered in the C&C Generals World Builder. There is only one person currently doing all this work with the mapping and level design, which is myself. Currently there are 20 playable campaign missions in total but 12 more are needed to complete the campaigns. My goal is to release 4-6 additional missions in the next patch before the end of the year with additional sets of missions in subsequent patches after that.
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PLEASE READ! This is the second official patch to Tiberian Dawn Redux v1.4. (Patch v1.42) This patch reworks some scripting issues with several singleplayer...
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