Remember the original Command & Conquer?
Remember all the units, characters and themes from the game?
Remember the gritty feeling of RTS Warfare? Remember Tiberium?
Well, that classic game from the early 90's that spawned over a
dozen titles and revolutionized the RTS Gaming World has been
reincarnated in the advanced 3D World of the C&C Generals Zero Hour
SAGE 3D Game Engine and looks better than ever!
All the classic units and themes are back with changes and improvements over their originals, and one of the best video game soundtracks blasts in the background once again! And if that was not enough... the full motion videos of the mission briefings are here and that means that some of the missions from the intense story campaigns are back and are looking better than ever! But once that is finished, you can dish it out in a skirmish or multiplayer game to your hearts content with the all new skirmish AI developed exclusively for this Mod!
As a special bonus this C&C Generals Zero Hour Total Conversion Mod also adds all new campaign missions based off of the Covert Operations missions from both PC and console versions of the classic game while adding two all new fully functioning subfactions, GDI's Task Force Talon and the Black Hand of Nod. They will each feature new units, buildings, and strategies.
GDI Mission #9
GDI Mission #11
GENERAL GAMEPLAY CHANGELIST:
8 additional campaign missions completed with their respective intro videos
Fixed an AI exploit preventing tank machine guns from damaging aircraft
M110 Artillery (Nod) speed slightly decreased
Assault APC price increased from $500 to $800 (pre-loaded with two Rocket Soldiers now)
Airfields (excluding Nod Airstrip) reduced from $2000 to $1000
Grenadiers made more powerful and more accurate (to encourage use over rocket soldiers)
Both vehicle missile and machine gun upgrades reduced from $1000 to $600
Power Plant HP increased from 800 to 1000
Tiberium Silo Auto Deposit Amount reduced from $200 to $75
Mammoth Tank Armor and speed slightly decreased (including Adv. Mammoth)
Mammoth Tusk Missile Firing Rate slightly decreased
Flame Tank Armor slightly increased
Helicopter and fighter jet locomotors slowed to reduce graphical and gameplay glitches
Tiberium income amounts reduced slightly
Tiberium growth rate significantly reduced (to reduce lag and game crashes from overpopulation)
Weapons can now fire over low profile structures without exploding over them (Helipad, Repair Bay, .etc)
Guard Tower damage and firing rate slightly increased
APC machine gun firing burst rate decreased (does not apply to Assault APC)
Bradley (Light Tank) speed slightly decreased
Grand Canyon Skirmish Map rebalanced and reduced to 3 players to fix AI issues
Dynamite Dunes Skirmish Map rebalanced
Armored Assault Skirmish Map rebalanced
Framerate improvements on the Tiberium Gardens Skirmish Map
Framerate improvements to GDI SPEC OPS Mission #1
Framerate improvements to GDI Mission #8
Fixed an issue preventing players from finishing Nod Mission #4
Engineers can now hijack and not simply disable unarmed vehicles (MCV and Harvester)
Tank and Missile projectile splash damage reduced
Several models have been reworked and retextured
As the war progresses, the effects of Tiberium start to become more apparent. The surrounding trees and land start to transform and mutate. Tiberium based Blossom Trees also become more numerous.
User Interface Updates:
Updates have been applied to the user interface. Most of the plain white text has been replaced with a green console type font for uniformity with some of the other graphics using said text.
This was also done in a style to emulate the original C&C's interface.
Welcome Back, Commander! C&C Tiberian Dawn Redux Patch v1.43 is in development with a few more gameplay tweaks, minor bug fixes, and updates along with...
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LATEST PATCH! This is the third official patch to Tiberian Dawn Redux v1.4. (Patch v1.43) This patch includes eight (8) additional singleplayer campaign...
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