C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour.

The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

ShockWave will include 3 new Generals in version 0.95, over 100 new units, tons of new structures, upgrades and maps, a fully working navy, and many other gameplay tweaks. ShockWave also provides completely custom made sound effects and music, new in-game weapon effects and visuals, bug fixes, and an improved battlefield overview with a higher viewpoint.

The 3 new generals - Deathstrike, Ironside and Leang will get their own general's challenge maps, and we will implement their voices, taunts and personality as EA intended. The Navy will be added in version 1.0, however that's only accessable on special Navy-compatable maps, because you can't have a Battleship in a pond. There is currently no AI for the three new generals, but they will be added eventually.

The next release will be version 0.96; as version 0.952 has been larger than expected and thus has been renamed 0.96 and will be a full release instead of a patch. The next version will fix some of the balance and redundancy issues with 0.951. It will also as add some new units and fix some bugs. Whether the new AI will be added in the next release has yet to be determined, but work is being done for the AI of the new generals as well as fixes to the old ones. 

ShockWave runs closed and open beta versions, and we strive to preserve balance between all the different factions to make sure the game is equally enjoyable online and offline. Bug hunting is top priority for us as well, and ShockWave is one of the most stable mods out for Zero Hour. Even so, Shockwave is still a Beta, and there are bound to be bugs we haven't found yet.

- The ShockWave team.

Drop by our highly active forums to get tech support and have a matchup with other ShockWave fans online! (The Ideas and Suggestions forum has been closed as future content is solidifying and suggestions are no longer necessary.)

Please don't ask for the release date, or even an estimate, as there is never a release date. 

NOTE: Get support at the offsite forums instead. Before you ask, remember this: try a clean install first. (make sure you delete the folder are the uninstall)
- The install order is for the latest version is:   Gen.  >  ZH  >  ZH 1.04 patch  >  ShW v0.95  >  ShW v.0951 patch
* If you're using The First Decade, you need not install the 1.04 patch as TFD comes with it.

Some useful links:
Forums
Online Manual
Media Update Archive
Tech Support

Other Downloads:
Classic Cameos
: (adds RA2 style text to each cameo)
Classic C&C Cameos for version 0.95
Classic C&C Cameos for version 0.951

Image RSS Feed Latest Screens
Camel Shrapnel Launcher for the Demo General Tactical Missile upgrade for Tao's Overlord Tactical Missile upgrade for Tao's Overlord
Blog RSS Feed Report abuse Latest News: Shockwave 0.96 July Update

42 comments by NergiZed on Jul 5th, 2009 digg this super bookmark


Hello ShockWave fans,

It's full steam ahead now as we edge closer to the release of the new version. To ease the time between waiting, today we are take the wraps off of one of the new units and and an upgrade that we are sure you're going to have a blast - or dare I say many blasts? - with.

Time to put on your lead underwear. Fresh off the production line and first up is the new Tactical Nuclear Missile upgrade for General Tao's Overlord.


This upgrade was developed in response to a case our Balance Team put forward regarding the lack of customisation for Tao's Overlord. The Tactical Nuclear Missile upgrade will equip the Nuclear Overlord with a sensor array and two large missile hatches on its back. This new M.A.D. weapon will allow the Overlord to spread deadly levels of radiation across considerable distances, while the array will assist the Overlord in the detection of hidden enemies.

Next up is the GLA Demo General's long-awaited Toxin Tractor replacement.


The paradoxically named Camel shrapnel launcher is not as innocuous as its name suggests, and is not one to be mocked or trifled with. Like its predecessor the Camel will have a specialised role in the General's arsenal. Field tests show the unit to be competent at dispatching infantry out in the open and in garrisons with relatively no resistance.

As always we are as excited about the prospect of getting all of the new content into your hands as you are and remain committed to delivering a quality product. With that said, that just about wraps up this update. We hope you enjoyed it.

Till next time, General. wink.gif

- SWR Team

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
ARMYDEFENSE REloaded Mapspack

ARMYDEFENSE REloaded Mapspack

Jan 29, 2009 Multiplayer Map 33 comments

This mapspack contains both single and multiplayer versions of armydefense. Read the README file for details! Have fun!!

Baikonour Island II (SW)

Baikonour Island II (SW)

Jan 05, 2009 Multiplayer Map 16 comments

This is an expanded version of the original Baikonour island map. Specially designed for Multiplayer! Read the Readme file for more details. Have Fun...

Baikonour Island

Baikonour Island

Oct 31, 2008 Multiplayer Map 6 comments

This is a skirmish map for the Shockwave mod. It contains a single island (one player) and a shore (two players). Only a single bridge connects the insland...

TOWERDEFENSE REloaded

TOWERDEFENSE REloaded

Oct 26, 2008 Singleplayer Map 28 comments

A new upgrade for tower defense, this map is much better than the old. If you need a "HOW TO PLAY" guide, you will find it in my profile in the blog section...

Classic Cameos for SW 0.951

Classic Cameos for SW 0.951

Jun 29, 2008 Decals 9 comments

Adds classic Red Alert text style to the icons in-game which adds that nostalgic visual flare to SW. This add-on is easy to instal and doesn't cause online...

Classic Cameos for SW 0.95

Classic Cameos for SW 0.95

Jun 29, 2008 Decals 3 comments

Adds classic Red Alert text style to the icons in-game which adds that nostalgic visual flare to SW. This add-on is easy to instal and doesn't cause online...

Comments  (0 - 10 of 2,114)
CR!M!NAL
CR!M!NAL Nov 24 2009, 12:52pm says:

What is the name of the program wich you are using to create models,tanks etc...
Pls reply.

+1 vote     reply to comment
5P3C7R3
5P3C7R3 Nov 23 2009, 6:22am says:

I wonder if you could do some work with the infantries.
Like making it more detailed, perhaps?

+1 vote     reply to comment
NergiZed
NergiZed Nov 23 2009, 8:17am replied:

We are not planning to make the infantry more detailed. We've always wanted to keep the Generals style as well as it's performance on lower-end comps, thus we've always stayed within the unspoken polygonal limits pertaining to specific unit classes.

+1 vote     reply to comment
Commander_ZAR
Commander_ZAR Nov 22 2009, 5:25pm says:

it ain't comming out 'till the world ends. =o

+1 vote     reply to comment
MkDemo
MkDemo Nov 22 2009, 8:51am says:

Any News on 0.96 release date?

+1 vote     reply to comment
edy_stargate
edy_stargate Nov 22 2009, 4:01am says:

when will coame out?

+1 vote     reply to comment
wojciech
wojciech Nov 19 2009, 10:27am says:

comming soon hahahah joke =,=

+1 vote     reply to comment
j0shh
j0shh Nov 17 2009, 5:22pm says:

poop. i was looking forward to quality naval combat. navals that aren't RA3.

+1 vote     reply to comment
NergiZed
NergiZed Nov 17 2009, 9:35pm replied:

Indeed, the only other notable RTS that has naval combat is Supreme Commander, and the units in Supreme Commander are pretty much straight out of the stereotypical futuristic arsenal.

+1 vote     reply to comment
Deaths-Apprentice
Deaths-Apprentice Nov 19 2009, 5:51pm replied:

Realistic near future naval combat would be interesting and very difficult to balance on the GLA side. Although a bomb truck version of a boat would seem like a natural equalizer. Perhaps even WW2 style Japanese midget subs? Designing all of the GLA and Chinese naval units from scratch is a daunting task and, I'm sure, isn't top on the priority list right now. It won't stop me from dreaming though....

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
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Developer
SWR Productions
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Release Date
Released Dec 22, 2007
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