C&C: ShockWave is an enhancement mod for C&C Generals: Zero Hour.

The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline.

ShockWave will include 3 new Generals in version 0.95, over 100 new units, tons of new structures, upgrades, maps and many other gameplay tweaks. ShockWave also provides completely custom made sound effects and music, new in-game weapon effects and visuals, bug fixes, and an improved battlefield overview with a higher viewpoint.

The 3 new generals - Deathstrike, Ironside and Leang will get their own general's challenge maps, and we will implement their voices, taunts and personality as EA intended sometime after version 1.1.

ShockWave runs closed and open beta versions, and we strive to preserve balance between all the different factions to make sure the game is equally enjoyable online and offline. Bug hunting is top priority for us as well, and ShockWave is one of the most stable mods out for Zero Hour. Even so, Shockwave 1.0 has just been released, and could still have some bugs that need working out.

- The ShockWave team.

Drop by our highly active forums to get tech support and have a matchup with other ShockWave fans online! (The Ideas and Suggestions forum has been closed as future content is solidifying and suggestions are no longer necessary.)

Please don't ask for the release date, or even an estimate, as there is never a release date.

NOTE: Get support at the offsite forums instead. Before you ask, remember this: try a clean install first. (make sure you delete the folder are the uninstall)
- The install order is for the latest version is: Gen. > ZH > ZH 1.04 patch > Shw 1.1
* If you're using The First Decade, you need not install the 1.04 patch as TFD comes with it.

Some useful links:
Forums
Media Update Archive
Tech Support

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Blog RSS Feed Report abuse Latest News: ShockWave is now officialy 10 years old!

48 comments by The_Hunter649 on Mar 16th, 2015

Today exactly 10 years ago i publicly released the very first version of ShockWave namely version 0.8
To this present day its played by many and become pretty much a cult classic at this point.

A lot has happened during the past 10 years people have come and gone and ShockWave also officially stopped to be actively developed by us in 2011.
Well as of today i'm pleased to announce we will do one more major update to this mod to address some of the issues that have become obvious over the time since our last official release.

We've already been doing some preparations on this and our anniversary release will include a completely reworked generals challenge, bug fixes and some necessary balance tweaks.
Stay tuned in the coming weeks as we will announce more details on this development smile.gif

Media RSS Feed Latest Video
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ShockWave 1.1 Release

ShockWave 1.1 Release

Mar 16, 2011 Full Version 447 comments

Full version of ShockWave 1.1 fully compatible with Vista and 7

(unsupported) No-Installer Release

(unsupported) No-Installer Release

Mar 16, 2011 Full Version 13 comments

No installer release of 1.1 designed for Mac users. WARNING IF YOU ARE NOT A MAC USER PLEASE DOWNLOAD THE REGULAIR RELEASE. THIS VERSION WILL NOT WORK...

AI Tutorial

AI Tutorial

Mar 16, 2011 Tutorials 12 comments

Contains 2 script files and a text document explaining on how to make proper skirmish maps to work with ShockWave.

ShockWave 1.0

ShockWave 1.0

Nov 24, 2010 Full Version 216 comments

After about five years of working on this project, I am proud to announce that ShockWave has finally matured to a stage where it is no longer considered...

Shockwave 0.951 Patch for Mac

Shockwave 0.951 Patch for Mac

Apr 1, 2008 Patch 15 comments

This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...

Shockwave 0.951 Patch for PC

Shockwave 0.951 Patch for PC

Apr 1, 2008 Patch 113 comments

This patch fixes some of the issues that occured in Shockwave 0.95. This also adds various new goodies, such as new maps, abilities and units. This REQUIRES...

Post comment Comments  (0 - 10 of 5,155)
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Guest 17hours 12mins ago says:

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king_ghidorah93
king_ghidorah93 May 23 2015, 11:52pm says:

AI-controlled USA Missile Defenders seem to have the ability to abuse the laser missile ability: They automatically fire laser missiles at long range with a high rate of fire, decimating units and defenses at long range.

+1 vote     reply to comment
Guest
Guest May 15 2015, 8:32am says:

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justkyle
justkyle May 15 2015, 4:24am says:

Hey, i bought the origin bundle and i cant get Shockwave to work. Had to buy the digital bundle because my disc doesnt work anymore (too much love). How would i go around getting Shockwave to work without the origin loader stepping in and forcing standard Zero Hour instead?

+1 vote     reply to comment
strikershockwave
strikershockwave May 12 2015, 4:40pm says:

2vs2 Shockwave Tournament
Sign Ups: Forums.swr-productions.com
Contact me on Skype: strikershockwave / strikershockwave@gmail.com
Add me on GameRanger:
My GameRanger Nickname is: -Mr.$TriKeR^ and my id account is: 665098
HF! Hurry Up Generals, we have already 4 or 5 teams signed up!!!

+1 vote     reply to comment
GettMari
GettMari May 2 2015, 11:51am says:

I really love what happened to the laser general.. Laser paladins ftw.. And I like some units that were taken from Tiberium Wars.. Like the infamous mammoth tank!

+2 votes     reply to comment
CosmicCr33per005
CosmicCr33per005 May 2 2015, 8:44pm replied:

I really like the hover tanks (shockwave, ironically) from the ZOCOM Sub-Faction for the GDI.

+1 vote     reply to comment
Guest
Guest Apr 23 2015, 6:12pm says:

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JurisDocta
JurisDocta Apr 19 2015, 11:13pm says:

My big issue with the AI is that they don't garrison neutral structures. Maybe I'm just spoiled by Contra's AI Idunno :)

+1 vote     reply to comment
Hans_Ghost
Hans_Ghost Apr 27 2015, 7:38am replied:

its not codable

0 votes     reply to comment
Arc137
Arc137 May 2 2015, 11:58pm replied:

Not codable? Look at ROTR ECA.

+2 votes     reply to comment
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C&C Generals: Zero Hour Icon
Platforms
Windows, Mac
Developer
SWR Productions
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Release Date
Released Nov 21, 2010
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Highest Rated (32 agree) 10/10

This is maybe one of the best mod I ever played before!
I'm really looking forward to playing ShW1.00 this comming december!

Nov 7 2010, 3:24am by Noob_General_Xiao

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Real Time Strategy
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War
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