Firestorm Mod Logo photo FireStormLogo_zpse935f1d7.png


Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour


Description:

The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.


Features:

Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The first release will feature 7 of the following Generals:

China:
General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons (will not be available in the first release)

GLA:
General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (will not be available in first release)

USA:
General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)

New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.


Main Gameplay-Changes:

Generals-Powers:
All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).

Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).

No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.

Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is still incomplete)


Other Features:

Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.

High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.

Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.

Multi-Language:
This mod will be available in English and German language. This also includes all new unit voices.


Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images every 1-2 weeks.
A Beta release is planned for 2014 (no guarantees). A Multiplayer Alpha (limited AI) might be released earlier.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Articles

We proudly present our first release!

Features

  • 7 playable Generals with tons of new units, generals powers, upgrades, etc.
  • working AI for Skirmish and Multiplayer
  • HD User interface and widescreen support
  • lots of explosions
  • and a lot more...

This mod is currently playable in Skirmish and Multiplayer only, Campaign and Challenge mode is not supported. A full list of changes from ZH can not be provided at this point but you get an idea from the mod description page.

Note that this is still a Beta and is not entirely bug-free. A lot of assets will be re-done, and there's still a lot to come in the future.

In order to quickly fix bugs we will open a Support and Bug Report forum shortly.
Installation instructions can be found on the download page.

Thanks for your patience and support, and have fun playing!

~Stalker and pWn3d


Credits:

Operation:Firestorm Dev Team:
pWn3d
Stalker

Additional Development & Design:
No Life Studios:
Anubis
Keksz
Kris
n5p29
Zeke
Zhao

Additional Asset Providers:
Beng - Code
Cboidy - Particle Effects
Chappi - Particle Effects
ColT - Models
Coolfile - Models and W3D Importer
Creator - Models, Code
Fritz - Models and Textures
Ion Cannon - Particle Effects
IPS - Models and Textures
Mylo - Models
RequiemLux - Particle Effects
Sharpshark - Models
The_Hunter - Models, Textures, Code
TheHonestyFishZ - Models
Xezon - UI Textures

Special Thanks:
to the Staff & Community at:
Fallout Studios
Sleipnirsstuff
SWR
Moddb
for Resources, Assistance and Tutorials

and to all the other great ZH mods for countless
hours of fun and lots of inspiration.

NOTE: If we forgot anyone on that list, send us a message on Moddb


RSS feed Downloads
Operation Firestorm Russian

Operation Firestorm Russian

Patch 4 comments

Russian Translation for Beta01 (text only) by DenGresh Updated by Damfoos Installation instructions included in the download.

Operation Firestorm German

Operation Firestorm German

Full Version 9 comments

German Files for Beta 01 Deutsche oder Englische Files werden benötigt.

Operation Firestorm Beta 01 Main Files

Operation Firestorm Beta 01 Main Files

Full Version 40 comments

Main files for Operation Firestorm, required for both languages.

Operation Firestorm English

Operation Firestorm English

Full Version 14 comments

English files for first Beta release. Either English or German is required.

Widescreen for Zero Hour

Widescreen for Zero Hour

GUIs 11 comments

This mod adds High-Res User Interface textures in widescreen (16:9) aspect ratio. Most menu screens have been altered to look better in widescreen resolution...

Comments  (0 - 10 of 455)
GarlicWarrior
GarlicWarrior

Im not sure if its just me, but when i opened zero hour, theres nothing there. Like, no changes at all. I placed the mod file in the ZH directry. Anyone know what im missing out?

Whats happening on this
AI instantly defeated. Their base is there nothng moving.
The Generals are there but nothing changed, no new units, just factions.

Reply Good karma Bad karma+1 vote
GarlicWarrior
GarlicWarrior

Nvm the game works, stupidly i didnt see main game files so yea.
Game works perfectly. looks funny though that the a-10 payload is spreaded, but i assume this is how to nerf it i guess. great mod.

Reply Good karma Bad karma+1 vote
DoktorThrax
DoktorThrax

A-10 Warthog when they fire missiles they are just fine. But they need to have more realistic sound on the ground impact from 30 mm round and better visual explosions efects and a little bit more accurate when they use GAU-8 gattling cannon. THAT WOULD BE JUST GREAT! Brrrrrrrt!

Reply Good karma Bad karma+1 vote
Guest
Guest

Hi there i just need some help coz i really love this game.i download the game and follow the instruction in readme.txt.i launched the one of the start bats and the mod image crashed and it says i need to have a directx8.1 or higher but i already have directx9 can someone help me with my problem im using windows 7..thanks a lot

Reply Good karma Bad karma0 votes
-Grimlock-
-Grimlock-

those steps are correct,but i had that problem to an they weren`t enough to get it to work for me a while back.. i searched the internet and found
that you have to create a text document, name it options.ini,open it and put stuff in there. heres a videos one of few i found in english Youtube.com
Youtube.com
Youtube.com

i just find it disturbing that the dude show you what to have in that file but not how or where to get it o-O
so use this one
AntiAliasing = 3
BuildingOcclusion = yes
CampaignDifficulty = 1
DrawScrollAnchor =
DynamicLOD = yes
ExtraAnimation = yes
GameSpyIPAddress = 0.0.0.0
Gamma = 50
HeatEffects = no
IdealStaticGameLOD = High
LanguageFilter = false
MaxParticleCount = 5000
MoveScrollAnchor =
MusicVolume = 55
Resolution = 1280 960
Retaliation = no
SFX3DVolume = 79
SFXVolume = 71
ScrollFactor = 97
SendDelay = no
ShowSoftWaterEdge = yes
ShowTrees = yes
StaticGameLOD = Custom
TextureReduction = 0
UseAlternateMouse = no
UseCloudMap = yes
UseDoubleClickAttackMove = no
UseLightMap = yes
UseShadowDecals = yes
UseShadowVolumes = yes
VoiceVolume = 70
save after pasting it and you should be good.. if it still does not work try to google: zero hour options.ini windows 7
and you will find different settings like these... copy and paste till it works^^ or you knowing what to set youreself would also help.
it does work.


Reply Good karma Bad karma+1 vote
-Grimlock-
-Grimlock-

oh an you put that option.ini into documents/command and conquer zero hour data (as does the video explain..)

Reply Good karma Bad karma+1 vote
pWn3d_1337 Creator
pWn3d_1337

On windows 7 try compatibility mode Windows XP SP3 and start as administrator. The directx message is not mod related, it is generals that does not start.

Reply Good karma+1 vote
-Grimlock-
-Grimlock-

i think i would be able to help you if the game wouldn`t start even without the mod
also where does it say you need directx 8.1 or higher? it does not occur
as a message directly after the crash does it

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

HadesKratos
HadesKratos

Hello there ! i have been playing your mod for awhile now and seems like the king raptor from airforce general can't attack anything . please fix yeah. btw im loving your mod where theres an infinite amount of money option and also bringing out the A-10s . GOOD JOB GUYS .

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
C&C Generals: Zero Hour
Contact
Send Message
Release date
Mod watch
Start tracking
Share
Community Rating

Average

9.4

69 votes submitted.

You Say

-

Ratings closed.

Highest Rated (6 agree) 10/10

It has that Shockwave / Contra feel to it. Its well balance and has tons of new things to play around with.

May 14 2014 by xonone

Embed Buttons
Link to Operation: Firestorm by selecting a button and using the embed code provided more...
Operation: Firestorm
Statistics
Last Update
Watchers
515 members
Addons
1
Downloads
4
Articles
1
Reviews
29