Firestorm Mod Logo photo FireStormLogo_zpse935f1d7.png

Operation:Firestorm is a modification for Command and Conquer Generals - Zero Hour


The goal of Operation:Firestorm (O:FS) is not to redefine, but to enhance the C&C Generals multiplayer and skirmish gameplay experience. The core gameplay as well as the base factions will stay the same, but are both greatly extended and improved. This mod has been under development for a few years by Stalker and pWn3d, with recent support from No Life Studios, and we are proud to present our work to the public.


Playable Sides:
This mod features 9 playable Generals, 3 of each base faction. (China, GLA, USA)
The current release (Beta 02) features 8 of the following Generals:

General Xiang - Red Army (link to changelog)
General Tao - Nuclear Weapons (link to changelog)
General Leang - Secret Weapons

General Assaf - Fortifications
General Juhziz - Terror (link to changelog)
Dr. Thrax - Biochemical Weapons (not yet available)

General Ironside - High-Tech
General Granger - Airforce (link to changelog)
General Wilson - SOCOM (link to changelog)

New Content:
All playable generals will be able to use a large arsenal of new units, buildings, superweapons and
upgrades. The default tech-tree has been expanded by an additional structure to unlock advanced units and upgrades.

Main Gameplay-Changes:

All generals will feature a unique tree of 23 available Generals-Powers, including usable abilities,
upgrades and unit-unlocks. Each general will have a number of abilities available to choose from at each rank. (3 at rank 1, and 5 at the ranks 2-5). After rank 5 (5-Star General) is reached, you will still be able to gain experience to unlock all the other Generals-Powers, up to Rank 21 (Supreme Commander).

Unlockable Units:
Each side has a number of units or buildings that are unlockable by a Generals-Point. All Super-heavy tanks (Overlord, Mammoth, etc.) and Heavy Artillery (SCUD-Launcher, Nuke Cannon, etc.) require a Generals-Point at Rank 3 or higher. A lot of these units will also be limited to a certain number (All Super-Heavy Tanks, Aurora Bombers, Topol-M, etc.).

No Over-Specialisation:
While all Generals are specialised in a certain field, all sides will have a complete arsenal of weapons.
That means all Generals have Tanks, Aircraft (GLA as well), and Artillery available, although with certain limitations.

Balance Changes:
A lot of unit-stats have been changed from default Zero Hour, to improve the balance in O:FS. A larger list of changes can be found here (note: this list is outdated)

Other Features:

Improved audio and video quality:
A lot of Zero Hour models, sounds and effects have been replaced by higher-quality ones. Overall this mod provides a better visual experience, while keeping the Generals-style.

High-Quality User Interface:
All parts of the UI as well as all button-icons now use high-resolution textures.

Widescreen Support:
O:FS will provide UI textures for both 16:9 and 4:3 aspect ratio, allowing you to play Zero Hour in full HD.

This mod will be available in English and German language. This also includes all new unit voices.

Release & Update Schedule:
We try our best to keep you updated about O:FS and we still have a lot to show. While we have no fixed schedule, we aim to release a batch of informations and images in regular intervals.
A third release is planned (including Dr. Thrax), with no fixed date yet.

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Hello everyone,

Is it december already? Thankfully, we have just the right batch of information to share with you. With the release of General Leang in this year's Beta 02 release, there is just one more General left to join the war:

Dr. Thrax - GLA Bio-chemical Weapons


"You smell something?"

Dr. Thrax will return from Zero Hour as every Chinese and US Soldier's worst nightmare. In Operation Firestorm, his arsenal of deadly toxins will be greatly expanded with versatile experimental weapons, capable of decimating all kinds of enemy military equipment.

As you would expect, Dr. Thrax' units are highly effective in spreading various kinds of toxic agents to combat groups of enemy units. To eliminate armored targets, Dr. Thrax prefers to use rockets and ballistic missiles for long range and precision attacks.
While his vehicles and defenses don't fall short in firepower, they lack Terror General's mobility and stealth capabilities and generally aren't as heavily armored as most other Generals' units.

Bio-chemical Weapons General specialises in Artillery and Infantry:

Dr. Thrax uses experimental substances to 'enhance' his test subjects loyal follower's abilities. The extents of these questionable experiments have yet to be revealed.
Advanced missile technology and experimental warheads are used to provide excellent firepower at high ranges, rivaling even Tao's and Leang's artillery units. A variety of warheads provides just the right tool for most situations.

To provide some visual examples, we present three pieces of equipment from Dr. Thrax' arsenal.

GLA Toxin Hind

Dr. Thrax' Hind is a more specialised version of the GLA Hind. While it has the same firepower vs. Infantry and aircraft, its rocket pods were replaced with guided anti tank missiles, providing more firepower against armored targets. In addition, this version of the Hind can drop toxin barrels to contaminate an area with anthrax.

GLA Sandstorm Launcher

The Sandstorm launcher is Dr. Thrax primary artillery unit. This is one of the more conventional units in his arsenal, firing volleys of missiles over long range. It can upgrade its damage and range with salvage crates. The Sandstorm Launcher's types of warheads are classified at this point. (A basic version of this unit can be constructed in Beta 02 from the Tech Secret Factory)

GLA Missile Site

The Missile Site replaces both the AT Gun and the Stinger Site, serving as primary defence structure. While it provides more firepower than its counterparts, it cannot aquire both ground and air targets at the same time. Instead, its missiles need to be manually switched to change it's configuration to Anti-Air or Anti-Tank.

That's it for this update. Stay tuned for more. If you liked this preview and enjoyed this year's Beta 02 release, I hope we can count on your vote in this year's mod of the year awards.

Thanks for your support. See you next time!

"The suspense... it's killing you!"


Operation Firestorm Beta 02 released!

Operation Firestorm Beta 02 released!

News 9 comments

Operation Firstorm Beta 02 is out now! Featuring China Secret Weapons General, a reworked AI and lots of new stuff to play with. Available in English...

December Unit Preview

December Unit Preview

News 7 comments

Thanks for voting! Check out the preview video showing some new units in action.

Operation:Firestorm Beta 01 out now!

Operation:Firestorm Beta 01 out now!

News 8 comments

We proudly present our first release! Beta 01 is out now, available in English and German, as well as 4:3 and Widescreen resolution. This release contains...

RSS Files
Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Operation Firestorm Beta 02 - Patch 01 (GER+ENG)

Patch 13 comments

Patch 01 for Beta 02 containing various bug fixes. Contains files for English and German versions. Beta 02 installation is required!

Operation Firestorm Beta 02 - Map Pack

Operation Firestorm Beta 02 - Map Pack

Patch 1 comment

A small selection of ZH and community maps with new Tech buildings and other small changes.

Operation Firestorm Beta 02 - Easy Install (ENG)

Operation Firestorm Beta 02 - Easy Install (ENG)

Full Version 19 comments

This is the same version of OFS as the other files, for people having trouble with activation of the mod. This download includes Main Files and English...

Operation Firestorm Beta 02 - German

Operation Firestorm Beta 02 - German


German language files for the Beta 02 Full Release / Deutsche Sprachdateien für die Beta 02. One language pack is required in addition to the main files...

Operation Firestorm Beta 02 - English

Operation Firestorm Beta 02 - English

Patch 4 comments

English language files for the Beta 02 Full Release. One language pack is required in addition to the main files. Read the Main file's description for...

Operation Firestorm Beta 02 - Main Files

Operation Firestorm Beta 02 - Main Files

Full Version 25 comments

Main files for the Beta 02 Full Release Featuring China Secret Weapons General, new AI, new T3 defenses and lots of other new units, improved sounds and...

Comments  (0 - 10 of 818)

I can't wait until this mod comes out of beta; this mod has so much potential.

Reply Good karma Bad karma+1 vote

como mover tela pela seta, alguem podi ajudar

Reply Good karma Bad karma0 votes

Only use one of the UI .big files, not both. Also, only delete your "Data/Scripts" folder not the whole "Data" folder

Reply Good karma Bad karma+1 vote

i think the usa strategy center is glitched. Sometimes when you change from search and destroy to bombardment the game crashes. I did put custom gamedata and rank.ini files in the mod but i don't think that causes it

Reply Good karma Bad karma+1 vote

You should try removing them anyway.

Reply Good karma Bad karma+1 vote

I took them out but it still crashed. Even when I tried editing the ini files with final.big so I didn't have to make an ini folder the game always crashes when you use the hold the line plan at the strategy center, typically when the computer opponent has a lot of high tech units.

I tried the same version of the mod on my windows 7 pc and fooled around with the strategy center some more but this time it didn't end up crashing. Not sure if the mod is causing the crash or the computer/operating system.

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I couldn't help but notice that in the new update, the gla terror general is missing a lot of important upgrades, most notably the capture building one and the mig/heli upgrades at the airstrip. Is this intentional?

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St4lk3r Creator

This is an installation issue with the UI files. Make sure there's only ONE of !OFS_WidescreenUI.big OR !OFS_43UI.big in your game folder.

Reply Good karma+1 vote

thx i'll try it

Reply Good karma Bad karma+1 vote

There's also this weird glitch with the generals power screen where it's all pink

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84 votes submitted.

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Ratings closed.

Highest Rated (9 agree) 10/10

It has that Shockwave / Contra feel to it. Its well balance and has tons of new things to play around with.

May 14 2014 by xonone

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Operation: Firestorm
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